LG Unveils OLED TV That Rolls Out Like a Projector Screen

Four years after LG Display demonstrated an 18-inch, rollable OLED screen with the promise of larger future versions, the company has delivered with a 65-inch 4K version. Most reviewers are reporting eye-popping colors and perfect blacks; The Verge awarded the display Best Prototype at CES and described it as “absolutely stunning,” noting that it “goes from its native 16:9 to a wider 21:9 cinema mode at the press of a button.” In fact, the TV has three modes: the first mode unrolls the screen up from the base about a third of the way to offer content such as news, photos, weather and sports; the second rises to a 21:9 aspect ratio ideal for movie viewing; and the third mode presents the full 16:9 screen for watching television content. Continue reading LG Unveils OLED TV That Rolls Out Like a Projector Screen

Nvidia Introduces Big Format Gaming Displays to Las Vegas

Nvidia unveiled the first big-screen TVs designed for gamers this week at CES. The company’s “Big Format Gaming Displays” (BFGDs) are 65-inch, 4K screens that tout impressive features such as HDR, low latency, 120Hz refresh rates, full-array backlighting, full DCI-P3 color gamut support, and Nvidia’s G-SYNC technology for smooth game performance (it minimizes screen tearing). “Nvidia is partnering with Asus, Acer and HP to build these displays,” reports Engadget. “With their built-in Shield support, they’ll do everything Nvidia’s set-top box can, and they’ll also come with the company’s remote and gaming controller.” Continue reading Nvidia Introduces Big Format Gaming Displays to Las Vegas

The Wall: Samsung Wows CES Attendees With MicroLED TV

In Las Vegas this week, Samsung is showcasing its first MicroLED consumer television. Dubbed “The Wall,” the 146-inch, bezel-less, 4K TV is modular, offering consumers the ability to customize its size and shape by adding or removing sections without affecting image quality. MicroLED’s self-emitting tech uses millions of micro-sized chips that individually emit light, which eliminates the need for color filters or backlighting. If one day affordable, this tech could replace LED for consumer TVs and lead to wallpaper screens. The Wall by Samsung is expected to be available later this year, although pricing has yet to be announced. Continue reading The Wall: Samsung Wows CES Attendees With MicroLED TV

Breakthrough Could Triple Resolution for TVs, Smartphones

University of Central Florida researchers have developed a technology that could triple resolution for TVs, smartphones and other devices. On today’s video screens, color is produced by red, green and blue subpixels for each of the many thousands of pixels. UCF’s NanoScience Technology Center has discovered a way to, instead, tune each subpixel through differing electrical voltages, enabling them to turn a red subpixel blue, for example. That means subpixels are no longer necessary to display full RGB color. Continue reading Breakthrough Could Triple Resolution for TVs, Smartphones

TV Holds Top Spot, While Smartphone Adoption On the Rise

According to new research figures, TV still holds the top spot in tech devices. The Consumer Technology Association reports that 96 percent of U.S. homes have at least one television, while 80 percent have a smartphone. However, the total number of TV sets — 308 million — was down 3 percent, while the number of homes with smartphones jumped six percent over the previous year. DVD/Blu-ray players dropped 7 percentage points and relinquished the No. 2 spot to smartphones. Not surprisingly, the majority of most popular tech devices are products that feature screens. Meanwhile, ABI Research predicts that HDR TV shipments will reach 245 million units in 2022. Continue reading TV Holds Top Spot, While Smartphone Adoption On the Rise

Japan Display Plans to Introduce Flexible LCD Screens in 2018

Apple supplier Japan Display Inc. announced it plans to provide flexible LCD panels next year as part of an effort to take on its South Korean competitors. Samsung introduced the angled display for its Galaxy Edge series in 2014 using OLED tech. Rival LCDs were limited due to their glass layer, “which is why the LCD screens on Apple’s iPhone series — some made by Japan Display — are flat,” reports The Wall Street Journal. “Japan Display’s new LCD uses plastic instead of glass. While not as flexible as OLED screens, Japan Display’s chief operating officer, Shuji Aruga, said it is flexible enough to be used in Galaxy Edge-type designs.” Continue reading Japan Display Plans to Introduce Flexible LCD Screens in 2018

Ambient Paradigm Has Implications for Media & Entertainment

A future ambient business model would change the way we think about screens, mobile and IoT in a post-device world — an emerging reality that we expect to see illustrated at CES 2017. Recently, a look at what it means for businesses to operate in a post-device world has surfaced in forward-thinking analyses. Specifically, some reports have examined how Apple continues to prosper as customers increasingly do almost everything on anything. At UBS, analyst Steve Milunovich thinks Apple is already moving towards an ambient (present on all sides) paradigm, with a proliferation of devices that increasingly allow you to interoperate seamlessly across a full range of digital formats. In this new paradigm, the real growth will likely be extensions of services. Continue reading Ambient Paradigm Has Implications for Media & Entertainment

Expect Thinner 4K TVs Next Year Thanks to Corning Iris Glass

As we approach the end of summer, premium 4K Ultra HDTVs with HDR continue to hit the market and garner attention. But as the industry starts to think about CES 2017, recent announcements suggest we may see thinner and brighter 4K Ultra LED LCD TV models next year. One factor impacting new design comes from Corning, which says that more 4K Ultra HDTVs will feature its Iris Glass with light guide plate (LGP) technology in 2017. Iris Glass allows manufacturers to build edge-lit LED LCD TVs that are less than 10 millimeters thick and require nearly no bezel border. Continue reading Expect Thinner 4K TVs Next Year Thanks to Corning Iris Glass

At Mobile World Congress, Phone Makers Pitch Virtual Reality

Virtual reality now trumps megapixels in phone manufacturers’ pitches to consumers. Over the years, the biggest phone makers have boasted of bigger screens and better photos. But, at this year’s Mobile World Congress, many manufacturers are highlighting the use of their smartphones as an inexpensive mobile device for VR viewing. That’s particularly the case with new offerings from Samsung and its archrival LG, both of which are offering virtual reality capabilities. Even smaller manufacturers are getting in on the game. Continue reading At Mobile World Congress, Phone Makers Pitch Virtual Reality

Sharp May Sell to Foxconn, Rather Than Japanese Consortium

Troubled Japanese LCD manufacturer Sharp is in talks to sell to Taiwanese company Foxconn. According to Foxconn chairman Terry Gou, the two companies have cleared 90 percent of the obstacles to sealing a final deal. If the deal does go through, it will mark significantly new openness of Japanese companies to foreign suitors. Also wooing Sharp is Innovation Network Corp. of Japan (INCJ), a Japanese government-supported consortium that has already acquired the display businesses of Toshiba, Hitachi and Sony. Continue reading Sharp May Sell to Foxconn, Rather Than Japanese Consortium

3D Touch Technology Could Heighten Interaction with Devices

Sensory technology could soon allow smartphones and other devices to interact with humans through touch. Apple’s 3D Touch on the iPhone 6s is one of the most recent developments to hit the market. It allows the iPhone 6S to detect how hard the user is pressing on the screen and send feedback to the user via vibrations. In the future, sensory technology could have a variety of applications such as adding another dimension to gaming, photos, social media and any kind of user interface. Continue reading 3D Touch Technology Could Heighten Interaction with Devices

Media Networks Look at Platforms, Brands, Game-Changers

In a multi-channel, multi-device and multi-platform world, any given network finds it increasingly difficult to differentiate itself from the others. Good programming isn’t enough when so many outlets are producing so many quality shows. This was the dilemma that panelists wrestled with in a conversation on “Hollywood Media: Platforms and Brands.” One clear message was that a younger generation doesn’t make distinctions among screens, as long as they are getting the content they want. Continue reading Media Networks Look at Platforms, Brands, Game-Changers

Magic Leap’s Cinematic Reality May Replace Your Smartphone

Magic Leap CEO Rony Abovitz participated in a Reddit AMA (“Ask Me Anything”) session last week and his answers revealed some of the virtual reality company’s lofty ambitions. The startup raised some $542 million last year to engineer a pair of chunky sports sunglasses that can make virtual objects appear in a real life setting, a technique called “cinematic reality.” Abovitz believes that Magic Leap’s computing technology could eventually replace the other screens in our daily lives, including those on smartphones. Continue reading Magic Leap’s Cinematic Reality May Replace Your Smartphone

Monotype Makes Small Fonts Legible on Tiny Digital Screens

Monotype, a company that specializes in fonts, has designed a new technology called Spark, which can be used to scale down fonts to be legible and attractive on smaller screens found on smartwatches, medical devices and vehicle dashboards. Spark provides font flexibility, which is especially important with so many Internet connected devices hitting the market. The company claims that the new software makes fonts on tiny screens look as clean as they would appear on an iPhone or computer display.

Continue reading Monotype Makes Small Fonts Legible on Tiny Digital Screens

Nearly 90 Percent of World’s Cinema Screens are Now Digital

London-based IHS Cinema Intelligence reports that 89.8 percent of theatrical movie screens worldwide have completed the conversion to digital cinema. The global digital cinema footprint reached 127,688 screens in 2014, a 14.7 percent increase over the previous year. The largest increase was seen in the Asia Pacific region, followed by South and Central America. Additionally, digital penetration climbed to 96 percent in Western Europe, matching that of North America for the first time. Continue reading Nearly 90 Percent of World’s Cinema Screens are Now Digital

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