Archivists Promote AXF as Standard to End Metadata Issues

At AMIA’s The Reel Thing conference in Hollywood, HBO director of archives and asset management Randal Luckow and Digital Preservation Laboratories president Steve Kochak discussed cataloging unstructured metadata for preservation in distributed databases using the open standard Archive eXchange Format (AXF). Migrating physical elements often leaves out information important for the future, and metadata generated in the course of the project isn’t always documented, leading to problems linking the metadata to digital audio-video.

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Nokia Phone Features Zeiss Optics, 360 Video, Spatial Audio

The once-popular Finnish smartphone manufacturer Nokia, now under the aegis of HMD Global, is introducing a new mobile device. With its Android-based Nokia 8, the company hopes to compete with the iPhone 7 and Samsung Galaxy S8. HMD Global, led by former Nokia employees and funded by private equity, bought Nokia’s phone tech from Microsoft, which purchased it in 2013. The flagship phone, encased in polished aluminum, is 7.9-mm thick and features a high-resolution 5.3-inch screen, 4K video recording, Carl Zeiss optics and spatial audio emanating from its 360-degree camera. Continue reading Nokia Phone Features Zeiss Optics, 360 Video, Spatial Audio

ESPN Introduces Four-Screen Live Viewing to Apple TV App

ESPN has introduced MultiCast, a feature for its App for Apple TV’s tvOS that allows viewers to watch up to four simultaneous live streams from the network’s 60,000+ hours of annual programming and more than 30 live events on any given day. The network is also debuting version 5.10 of its iOS and Android app with a “Watch” tab allowing viewers to watch live-streaming events and shows featuring their favorite teams. The new version also offers ESPN3 replays, adding to the current long-form video and on-demand highlights. Continue reading ESPN Introduces Four-Screen Live Viewing to Apple TV App

Nielsen Reports Major Jump in On-Demand Audio Streaming

According to Nielsen, on-demand audio streams — including music, podcasts and spoken word recordings — reached a new milestone for the U.S. market when the figure reached 7.5 billion during the week ending March 9. In its latest mid-year report, the measurement firm indicates that 184 billion on-demand audio streams this year mark a significant 62.4 percent increase over the same period last year. In addition, there has been more than 284 billion on-demand audio and video streams combined this year, a 36.4 percent jump over the same period in 2016. Continue reading Nielsen Reports Major Jump in On-Demand Audio Streaming

Ticketmaster Teams With LISNR For Smart Tone Technology

Ticketmaster has partnered with LISNR, a data-over-audio company, to use an ultrasonic sound technology on users’ smartphones to admit them to live events and track their movements. The technology, dubbed “smart tones,” transmits information between devices, and was recently used by Jaguar Land Rover so that mobile devices in different vehicles could communicate with one another. Ticketmaster is launching a new e-ticketing system called Presence, powered by LISNR tech, that it hopes will reduce entry wait times at live events. Continue reading Ticketmaster Teams With LISNR For Smart Tone Technology

Netflix to Support Dolby Atmos Surround Sound for Streaming

Netflix plans to support Dolby Atmos surround sound, adding a premium spatial audio format to its existing 4K and HDR technology for images. Dolby Atmos, which debuted in 2012, is not only featured in movie theaters around the world but has been adopted by home theater systems from Denon, Pioneer and others. Microsoft now supports Dolby Atmos with the Xbox One, as do many manufacturers of sound bars and headphones. Hundreds of 2016 LG OLED TV owners are also now clamoring for Dolby Atmos support. Continue reading Netflix to Support Dolby Atmos Surround Sound for Streaming

Sony Expands Scope of VR Innovation Program This Summer

The ETC@USC helped Sony Pictures Entertainment and Sony Music Entertainment establish their summer 2016 VR Innovation Program. Over the course of 10 weeks, 14 USC student associates pitched, rapid-prototyped, and delivered seven proof-of-concept projects of interest to Sony executives. The students worked under the supervision of Sony execs and two advisors from the USC faculty. Sony generously supplied a presentation deck describing the program’s goals and process for distribution by the ETC. Building on their positive experience, Sony is currently running a 2017 summer program with the scope expanded to include AR and live action narrative VR. Continue reading Sony Expands Scope of VR Innovation Program This Summer

Microsoft Xbox One X Console Offers 4K, HDR, Dolby Atmos

Microsoft’s next videogame console, the Xbox One X, is its smallest gaming console ever, with advanced capabilities in power, speed and resolution, offering true 4K. The new console will be compatible with games made for the Xbox One and Xbox 360, which will benefit from the Xbox One X’s increased speed and improved resolution and graphics. The new console, which also features HDR (high dynamic range) playback and Dolby Atmos sound, will go on sale November 7th for $499. Sony’s PlayStation 4 Pro debuted in November for $399. Continue reading Microsoft Xbox One X Console Offers 4K, HDR, Dolby Atmos

Apple Siri-Run Speaker to Rival Amazon Echo, Google Home

Apple has begun manufacturing of a Siri-controlled smart speaker, say sources, which could debut as early as its June developer conference. The same sources say the new device, which will ship later in the year, will offer virtual surround sound and integration with Apple’s other products, distinguishing it from Amazon, with its Echo, and Alphabet, with its Google Home. Such a device would not only help Apple compete with those rivals, but would create a hub to automate lights and appliances with Apple’s HomeKit. Continue reading Apple Siri-Run Speaker to Rival Amazon Echo, Google Home

Text-to-Speech System Quickly Mimics Hundreds of Accents

As another example of the significant advances we have been following in artificial intelligence and deep learning, Chinese search giant Baidu has introduced Deep Voice 2, the second iteration of its compelling text-to-speech system. The company introduced Deep Voice just three months ago, with the ability to produce speech “in near real time” that was “nearly indistinguishable from an actual human voice,” according to The Verge. While the first system was limited to learning one voice at a time, “and required many hours of audio or more from which to build a sample,” the updated version “can learn the nuances of a person’s voice with just half an hour of audio, and a single system can learn to imitate hundreds of different speakers.” Continue reading Text-to-Speech System Quickly Mimics Hundreds of Accents

Samsung to Roll Out New DCI-Compliant LED Cinema Screen

Samsung’s LED digital cinema display, first unveiled during invitation-only events at CinemaCon in March, has passed DCI compliance tests. The company is expected to have a commercial product available before the end of the year. Keio University in Japan, one of the affiliated partners of Digital Cinema Initiatives (DCI), completed the compliance test plan certification. Until now, only cinema projectors from Barco, Christie and NEC based on Texas Instruments DLP Cinema tech and Sony’s LCoS SXRD (Silicon X-tal Reflective Display) panel were considered DCI-compliant display devices.

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NAB 2017: A Look at VR Short ‘Pearl’ and Its Ambisonic Audio

Oscar-nominated “Pearl,” the short VR film directed by Passion Pictures’ Patrick Osborne, was the focus of a discussion about ambisonic audio during this week’s ETC conference on VR/AR in Las Vegas. Google Spotlight Stories creative director, audio and music Scot Stafford and Dramatic Audio Post sound designer/mixer Jamey Scott described their work on the film as well as their path to working on 360-degree and VR movies. Stafford pointed to his work at a story incubator at Motorola, run by Google, to make content for the mobile platform. Continue reading NAB 2017: A Look at VR Short ‘Pearl’ and Its Ambisonic Audio

NAB 2017: A Look at the Evolving Trends in VR and AR Audio

At the ETC conference on VR/AR, Source Sound VR’s Linda Gedemer moderated a panel of audio experts to talk about today’s VR audio tools, the trends animating VR audio, and their wish list for future technology. Everyone agreed that the audio toolsets for VR/AR seem to change nearly every day, although a handful of tools — such as Dolby Atmos and game tool Wwise — stand out as being widely accepted in this industry sector. Panelists from OSSIC, Nokia, and Source Sound VR described the toolsets they use. Continue reading NAB 2017: A Look at the Evolving Trends in VR and AR Audio

NAB 2017: Pre-Conference Sessions Examine Virtual Reality

It was clear from the SMPTE Future of Cinema sessions and the Post Production World sessions on VR that the NAB community has moved beyond defining virtual reality to how to address specific challenges and questions. Industry leaders gathered in Las Vegas to discuss the latest in VR production and post production, covering areas such as audio, video, hardware and more. Discussions during the pre-NAB weekend sessions also addressed compelling issues related to augmented reality, artificial intelligence, deep learning — even ethics, PR and marketing. Continue reading NAB 2017: Pre-Conference Sessions Examine Virtual Reality

Spotify Purchases Content Recommendation Startup MightyTV

Streaming music service Spotify has acquired New York-based startup MightyTV, which created an app that uses artificial intelligence to provide video recommendations based on individual personal preferences and aggregated user ratings. The acquisition will provide Spotify with technology that could be used to target ads. The company is looking to ramp up ad revenue, since most of its millions of users opt for the free ad-supported version of its service. MightyTV has already shuttered its video app, and plans to integrate the technology into Spotify. The deal will also bring MightyTV founder and CEO Brian Adams to Spotify as VP of technology. Continue reading Spotify Purchases Content Recommendation Startup MightyTV