MEMS & Sensors: Still Evolving Capabilities, Not Commodities

MEMS & Sensors: Personalizing Consumer Technology, a CES 2017 conference track presented by the MEMS & Sensors Industry Group, featured leading MEMS manufacturers who discussed the latest developments in the industry. Similar to how the media and entertainment industry now leverages data to personalize the entertainment experience, so MEMS and sensors are helping the wearables industry create more personalized devices. That puts pressures on MEMS and sensor manufacturers to innovate. Continue reading MEMS & Sensors: Still Evolving Capabilities, Not Commodities

AIG Report on Global Data Sharing: Benefits Outweigh Risks

AIG executive vice president/chief executive of commercial Rob Schimek described some of the data contained in the company’s 2017 global survey on data sharing. AIG’s first report, in collaboration with CEA (now CTA), was published in 2015, followed by a 2016 report on case studies of large companies. The 2017 report, says Schimek, which includes a foreword by Mike Abbott of Kleiner Perkins Caufield & Byers, looks at data sharing innovation, technology and risk. “We’ve seen the benefits outweigh the costs and risks,” said Schimek. Continue reading AIG Report on Global Data Sharing: Benefits Outweigh Risks

Internet and the Body: Growing the Fitness Wearables Market

Is the honeymoon over for fitness wearables? That’s on the mind of New York Times technology writer Eric Taub who quizzed executives in the field about what he perceives as declining interest in fitness trackers and smartwatches. TomTom president Jocelyn Vigreux countered that the industry is actually in its infancy. “We’re on a curve and the curve is steep,” he said during the CES session. “We’re at the dawn of an explosion of innovation precisely because we have so much capital and smart people invested in wearables.” Continue reading Internet and the Body: Growing the Fitness Wearables Market

The Binge TV Model and Its Impact on Advertising and Search

The metrics that define binge viewing of television are astounding. According to Deloitte Consulting’s U.S. media & entertainment leader Kevin Westcott, 70 percent of the population binge-views TV, watching an average of five episodes at a time of any given series. At a Digital Hollywood session at CES 2017, Westcott quizzed industry leaders on how binge viewing has impacted advertising, viewers and content creators. Also highlighted was the need for a new kind of EPG (electronic programming guide) to enable search and discovery in a binge TV environment. Continue reading The Binge TV Model and Its Impact on Advertising and Search

Connected Health, Medically Validated Wearables On the Way

Digital health, including wearables, is coming, but not everyone is pleased. Qualcomm Life vice president/chief medical officer Dr. James Mault reports attending a June 2016 AMA conference where the keynote, by AMA chief executive Dr. James Madara, was titled “Digital Health: The Snake Oil of the 21st Century.” Although some doctors are stonewalling digital tools, they are still making a valid point: using wearables to make crucial, sometimes life-or-death decisions requires a higher bar than fitness trackers. Continue reading Connected Health, Medically Validated Wearables On the Way

Fitness Wearables Evolve from 10,000 Steps to New Features

Fitness wearables have exploded in number over the last two to three years. The industry has seen some consolidation, and predictions just prior to CES 2017 were that wearables were no longer the hot category of yesteryear. A panel on fitness trackers, moderated by KTLA-TV reporter Rich DeMuro (himself the owner of multiple fitness trackers), proved that assessment to be simplistic. Fitness trackers in particular are evolving beyond 10,000 steps into new territory, including the ability to intelligently track your heart rate. Continue reading Fitness Wearables Evolve from 10,000 Steps to New Features

Wearables For Professional Sports Still Need the ‘Fun’ Factor

The Los Angeles Dodgers are into wearables, says the team’s chief financial officer Tucker Kain. “What I’m most excited about is the data coming off many of these wearables,” he said. “At the Dodgers, we’re thinking about how to capture and analyze data and how that informs our future decisions.” Kain isn’t alone among professional sports teams engaged in the same effort of using digital tools to enhance athletic performance, as described in a CES 2017 session on the “Wearable Tech Playbook.” Continue reading Wearables For Professional Sports Still Need the ‘Fun’ Factor

Holiday Shoppers Buy Record Number of Products on Amazon

Amazon experienced its “best ever” holiday shopping season, with its voice-controlled Echo and Echo Dot smart speakers leading sales, followed by the Fire TV Stick and $50 Amazon Fire tablet. Sales of the Alexa-enabled devices were nine times higher than sales during the previous year’s holiday season and the company had trouble keeping them in stock. Amazon Prime members reportedly purchased more than one billion items over the holiday season. The online retailer said its customers purchased enough 4K TVs to scale Mount Everest more than nine times. Among the top sellers included Samsung’s 32-inch smart LED TV and Avera’s 32-inch LED TV. Continue reading Holiday Shoppers Buy Record Number of Products on Amazon

CES 2017: Conference Sessions Explore Products and Trends

Beyond the sights and spectacle of CES, almost 2.5 million square feet of exhibits, 3,800 exhibiting companies, and 175,000 attendees, are oases of insight and information to be found among more than 300 conference sessions. CES conferences leverage the attendance of senior executives, experts, and policymakers to populate panels that cover the spectrum of product categories, tech trends, and consumer interests represented throughout the show. Eight SuperSessions feature senior leaders grappling with their experiences in emerging sectors, while 44 different tracks explore a wide range of timely topics. Continue reading CES 2017: Conference Sessions Explore Products and Trends

Twitter Debuts Live Video From Mobile Apps, Pares Down Vine

With tighter integration between Twitter and Periscope, updated iOS and Android Twitter apps now feature a “LIVE” button on the screen that activates the camera and starts live video. Since Twitter acquired Periscope early last year, it enabled Periscope broadcasts within the Twitter stream, introduced a way to alert a Twitter user when someone you followed began live streaming, and debuted high-end tools for streaming to Twitter from professional cameras and VR headsets. The company is also introducing a pared down version of its previously shuttered Vine. Continue reading Twitter Debuts Live Video From Mobile Apps, Pares Down Vine

SkyLights and Gogo Bring Personal Entertainment to Airlines

People are accustomed to accessing on-demand video at will, so a flight on an airplane with a communal TV screen can be jolting. Now, startup SkyLights aims to let airline passengers don a virtual reality headset to watch the latest 3D Hollywood movies. French entrepreneur David Dicko’s company offers a headset with six-hour battery life and noise-canceling headphones, which has been tested on flights for almost one year. French carrier XL Airways will soon begin to offer SkyLights headsets for rent, at $16 per flight. Continue reading SkyLights and Gogo Bring Personal Entertainment to Airlines

Facebook Amps Up Visuals with Group Video Chat and Masks

After adding a new camera to its messaging app Messenger, Facebook is now enabling group video chatting, with support for up to six different users at the same time. The move fits in with Facebook’s strategy of emphasizing videos and photos, and chief executive Mark Zuckerberg’s statement on the company’s November earnings call that, “soon, we believe a camera will be the main way we share.” That may be good for Messenger users, but a challenge to several video-messaging apps just receiving venture capital infusions. Continue reading Facebook Amps Up Visuals with Group Video Chat and Masks

Virtual Reality Will Be a Major Force at CES 2017 Next Month

In 2016 the definition of virtual reality became somewhat diluted as it entered mainstream culture. Everything from non-interactive 360 videos viewable on a tablet to free-roaming full-body head-mounted display experiences inside warehouse spaces was marketed as VR. We saw ‘magic window’ VR experiences, a push for consumer HMDs including Gear VR, Oculus Rift, HTC Vive and PlayStation VR, and the introduction of low-cost alternatives such as Google Cardboard. It should come as little surprise that more than 210 companies exhibiting at CES 2017 use the keywords AR and/or VR in their descriptions; 72 are clustered in the Gaming and VR Marketplace section in South Hall Lower Level between spaces 21760 and 26025. Continue reading Virtual Reality Will Be a Major Force at CES 2017 Next Month

Comcast Signs Deals with Four Studios to Offer Movie Extras

Comcast inked deals with Universal Pictures (which it owns), Lionsgate, Paramount Pictures and Sony Pictures Entertainment for “movie extras” to accompany those studios’ film titles. The cable company, which will offer a free sample of the enhanced extras during the 10 days leading up to Christmas, says it is working on adding more studios and movies in the coming year. With the extra content, Comcast hopes to better compete with other digital movie providers, including Apple, which added extra content two years ago. Continue reading Comcast Signs Deals with Four Studios to Offer Movie Extras

Oculus and Facebook Aim to Make Virtual Reality More Social

Oculus debuted Parties and Rooms for the Samsung Gear VR mobile headset, a significant move in making virtual reality more social. Parties allows a multi-person conversation to take place on top of whatever else the individuals are doing in VR, and Rooms is a digital lounge where up to four people can gather to watch videos, play simple games or just relax. Facebook also just launched its “Coordinated App Launch API,” which will enable those friends hanging out in Rooms to launch a developer’s multiplayer game. Continue reading Oculus and Facebook Aim to Make Virtual Reality More Social