Internet of Things: Five Years of Chaos as Verticals Emerge

When SIGFOX executive Thomas Nicholls thinks about the Internet of Things, he sees its greatest strength as being similar to one of Superman’s powers. “Superman could hear a call for help through walls and at a far distance,” he said. “That’s what IoT is. It’s about enabling us to know what’s happening in the physical world and respond. And it will change and disrupt all industries.” In a CES discussion moderated by Mobile Ecosystem Forum executive Rick Fant, participants predicted that IoT is about to shift into high gear. Continue reading Internet of Things: Five Years of Chaos as Verticals Emerge

4K UHD with High Dynamic Range Most Likely to Be Adopted

A conversation during CES about the future of 4K UHD TV quickly settled on a single point: 4K without HDR is not a winning proposition. “4K married with HDR will be adopted a lot faster than just plain 4K,” said Technicolor executive Mark Turner. “4K is a binary function: you either have 4K or you’re at 1080p. 4K hasn’t really fired passions in the creative community. HDR does, because then you have a wider color palette and have more detail in the shadows and more highlights.” But both 4K and HDR present challenges. Continue reading 4K UHD with High Dynamic Range Most Likely to Be Adopted

CES: Virtual Reality Startups Tackling Big Problems (Part 2)

Yesterday, we reported from the Sands Convention Center at CES where a number of innovative startups — including IonVR, The Eye Tribe and Reach Bionics — are demonstrating some compelling solutions for improved VR experiences this week. Today, we’ll be examining three other companies exhibiting at the Sands: Impulsonic and its Phonon ‘sonic architecture’ package; the Freefly VR head-mounted display from Proteus VR, that features a Bluetooth-connected controller; and ImmersiON VRelia, which offers a unique spherical encoding and compression solution with its mobile VR headset. Continue reading CES: Virtual Reality Startups Tackling Big Problems (Part 2)

Manufacturers Committed to Developing Autonomous Vehicles

If CES is any indication, Google now has plenty of new competitors in the race to develop driverless cars. For example, Toyota is building an artificial intelligence company to work on the technology necessary for automated driving and Ford is increasing its testing of self-driving Ford Fusion sedans. Meanwhile, General Motors has partnered with Israeli company Mobileye NV to begin installing a camera on cars that will help collect data to create the detailed maps needed to make autonomous driving possible. Continue reading Manufacturers Committed to Developing Autonomous Vehicles

CES 2016: Virtual Reality Startups Are Tackling Big Problems

A number of startups at the Sands Convention Center during CES are showcasing solutions for targeted problems and shortcomings within the overall VR experience. Some plan to develop products, while others hope to license their technologies and IP to others. IonVR is showing lens-based tech that reduces motion sickness and latency in mobile VR. The Eye Tribe is working on foviated rendering and an interface based on eye tracking, while Reach Bionics is developing a UI based on facial expressions. Continue reading CES 2016: Virtual Reality Startups Are Tackling Big Problems

Sensors Industry Group Sets the Bar, Sees the Future for IoT

At CES 2016, the MEMS & Sensors Industry Group held its fifth conference to focus on the technologies that quite literally enable the Internet of Things. The group’s executive director Karen Lightman notes that MEMS (MicroElectroMechanical Systems) are both sensors and actuators, the latter being the key differentiating factor. “Not all MEMS are sensors and not all sensors are MEMS,” she said. “What’s exciting is that MEMS and sensors still offer new science and new ways of addressing challenging issues.” Continue reading Sensors Industry Group Sets the Bar, Sees the Future for IoT

How Virtuix Used MEMS and Sensors for Omni-Directional VR

Put on a headset and enter a virtual world for a first person shooter game. Now connect yourself to an omni-directional treadmill and make that VR game fully physical, as you walk forward, backward, crouch and shoot in every direction. That’s what Virtuix president David Allan showed at the MEMS & Sensors conference during CES, detailing how he created a system that allows a user to jump, strafe and generally have fun… without falling over. “The system needs to hold you in place and understand your movements and gestures,” he said. Continue reading How Virtuix Used MEMS and Sensors for Omni-Directional VR

Wearable Form Factors Get Stretchable, Bendable, Lightweight

If MC10 has its way, your next wearable device will be a sticky bandage or temporary tattoo that adheres to your skin and stretches with your every movement. If you’re wearing several on different parts of your body, they’ll synchronize their data. “You achieve stretchability and bendability, which is important when you consider the human body,” said MC10 co-founder/technology vice president Roozbeh Ghaffari. “This allows you to wear systems on your body with minimal discomfort.” Continue reading Wearable Form Factors Get Stretchable, Bendable, Lightweight

CES: Chinese UAV Company Unveils Autonomous Flying Taxi

Chinese company EHang, known for its Ghostdrone with head-tracking VR goggles, introduced a giant quadcopter simply called “184 drone” in Las Vegas this week. The cockpit has no controls, just a seat for one passenger, a tablet stand and air conditioning. Navigation is controlled by a mobile app using Google Maps, so passengers do not require a pilot’s license, according to the company. (However, the drone will still need FAA approval in the U.S.) The drone stands about 4.9 feet, weighs 440 pounds and can transport a 260-pound load capacity for about 23 minutes. Continue reading CES: Chinese UAV Company Unveils Autonomous Flying Taxi

Drones Grow Up: More Use Cases, Capabilities, Regulations

With FAA drone regulations newly in place, industry pioneers gathered at CES to describe the issues roiling this growing category. Drones allow people to fulfill the fantasy of flying and thus in our DNA, says 3D Robotics CRO Colin Guinn. The use cases, however, from agriculture to movie making, are very real, generating more attention. That’s why Flytrex Aviation chief exec Yariv Bash predicts we’ll see many more consumer and pro versions, and Parrot chief exec Henri Seydoux notes the drone’s data collection as its key feature. Continue reading Drones Grow Up: More Use Cases, Capabilities, Regulations

Zeiss VR One GX: Superior Optics in a Well Designed HMD

Zeiss, known for high quality lenses, has applied its knowledge of optics to the VR One GX, a phone-based head mounted display featured at CES this week. The HMD looks like the Samsung Gear VR, but there are a number of key differences inside. The lenses are designed to be distortion-free over the full field of view. They are designed to accommodate a wide range of interocular distances (so there is no need to adjust the lenses side-to-side). The ‘eye box’ is large and deep enough to accommodate eyewear, so anyone who wears glasses can leave them on when using the VR One GX. Continue reading Zeiss VR One GX: Superior Optics in a Well Designed HMD

Sling TV: Redesigned Interface Highlights On-Demand Content

Sling TV, the Internet TV service from Dish Network, unveiled a new user interface at CES this week. The service is shifting emphasis from live television to on-demand content, with a new menu section that allows people to save a list of their favorite TV shows and movies and search by content, rather than by channel. Sling also tweaked the interface so that customers can discover the add-on packages of channels and purchase them directly from their TV or smartphone. Continue reading Sling TV: Redesigned Interface Highlights On-Demand Content

Samsung’s New 4K TV Features Built-In Smart Home Controls

The remote for Samsung’s new flagship television set, currently on display at CES, does much more than change the channels. This TV doubles as a central smart home hub to control the house’s smart devices. With the KS9500 model of the SUHD TV set, users can adjust the lighting, watch the baby monitor, and even create “mood schemes” with a group of smart devices. Samsung also partnered with PlayStation Now and GameFly to get video games on the TV without the need for a separate console. Continue reading Samsung’s New 4K TV Features Built-In Smart Home Controls

The Internet of Things Brings Benefits, Risks and Public Policy

Consumer taste, technology development are two of the forces impacting the growth and direction of the Internet of Things. A group of experts focused on policy issues surrounding IoT’s evolution at CES. Moderator Alan Davidson, director of digital economy for the Department of Commerce, reports that, about seven years ago, the number of Internet-connected things surpassed the number of people on the planet. “By 2025, this is an area that will have an economic impact of $4 to $11 trillion on the global economy,” he said. Continue reading The Internet of Things Brings Benefits, Risks and Public Policy

‘Mind-Blowing Wearables’ for Health, Meditation, Doing Good

At CES in Las Vegas, CTA chief economist Shawn DuBravac gathered three wearable creators that demonstrate the diversity current in the field and hint at the future of this sector. InteraXon showed off Muse, a headband that monitors brainwaves, with an initial use case of helping people learn to meditate. UNICEF Ventures creates a fitness band that motivates kids to “unlock” food for malnourished children via exercise. And MC10 aims to make wearables invisible to the user, with a range of products that fit on the body in unobtrusive ways. Continue reading ‘Mind-Blowing Wearables’ for Health, Meditation, Doing Good