By
Paula ParisiSeptember 20, 2022
Adobe announced it plans to purchase rival digital design suite Figma for $20 billion in cash and stock. The news was disclosed as part of its Q3 earnings report, which saw revenue of $4.43 billion, exceeding analysts’ expectations. Despite the healthy cashflow, Adobe says it may have to finance part of the deal, which will have to clear regulatory hurdles in a very pro-competition environment. Founded in 2011, Figma released its first product in 2015, leveraging the WebGL API to create real-time collaborative tools for web-based design teams “working together beyond company walls.” Figma lists Airbnb, Conde Nast and Github among its users. Continue reading Adobe Will Purchase Digital Design Rival Figma for $20 Billion
By
Paula ParisiJuly 29, 2022
Avid is moving its workflow to the cloud, providing its popular on-site editing interface to distributed production teams that will now have instant access to assets across platforms, from broadcast and cable to web and social media. Geared towards news and sports operations, the Avid Media Production in the Cloud subscription service offers a secure and convenient way to integrate existing tools and workflows with the power of the cloud “without committing to a forklift overhaul or the need for additional training,” Avid director of solutions marketing, media and cloud Raul Alba said of the rollout. Continue reading Avid Debuts ‘Media Production in the Cloud’ by Subscription
By
Paula ParisiJune 24, 2022
The Metaverse Standards Forum is moving forward with plans to facilitate standards for an open, interoperable metaverse. The consortium, which announced this week it is open for business, emphasized it is not a new standards organization, but “will simply coordinate requirements and support for existing standards organizations developing standards relevant to the metaverse under their existing governance models and intellectual property frameworks.” It is backed by private firms including Meta, Microsoft, Qualcomm, Adobe, Nvidia, Epic Games and Sony Interactive, as well as non-profits like the World Wide Web Consortium, Web3D and the Academy Software Foundation. Continue reading Diverse Groups Unite to Create Metaverse Standards Forum
By
Paula ParisiJune 16, 2022
Adobe is releasing an open source developer toolkit that aims to prevent the spread of visual misinformation by including additional metadata that Adobe calls Content Credentials. The system is also designed to help content creators indelibly tag authorship to their work. Announced in 2019, the Content Authenticity Initiative (CAI) project has released a whitepaper introducing the system, which is integrated into Adobe software. The CAI has teamed with hardware manufacturers and newsrooms to help ubiquitize its vision. The Associated Press, The New York Times and The Wall Street Journal have signed aboard. Continue reading Adobe Debuts ‘Content Credentials’ to Battle Misinformation
By
Paula ParisiJune 7, 2022
Buzz is heating up on Apple’s new mixed reality headset, with the company reportedly securing “Iron Man” director Jon Favreau to create content for the new platform that brings to life the dinosaurs from “Prehistoric Planet,” the Apple TV+ documentary on which he served as executive producer. The headset, anticipated for 2023 release, is expected to offer both virtual- and augmented-reality experiences, and will run realityOS, or rOS software. Details broke on the eve of Apple’s Worldwide Developers Conference, June 6-10, but has not been announced during WWDC. The device will position Apple to compete with Meta, Microsoft and soon Google in the AR/VR space. Continue reading Apple realityOS Headset Reportedly on Deck for 2023 Release
Cloud computing and virtual production were the hot tickets at NAB 2022, where attendance was 52,468, down 40 percent since the previous most recent live show in 2019, when 91,500 convened in Las Vegas. And there were fewer exhibitors (about 900 vs. roughly 1,600 three years ago). But some things never change. Amazon Web Services, ARRI, Blackmagic, Quasar Science and Mo-Sys were among the notable companies touting cloud-based and virtual production solutions. And Sony Electronics wowed the crowd with a sprawling booth that featured its new Venice 2 digital cinema camera. Continue reading Cloud, Virtual Production Power New Workflows at NAB Show
By
Paula ParisiMarch 28, 2022
Apple is reportedly working on a plan that will make its popular iPhone and additional devices available on a subscription basis. Popular first among content providers, then software firms like Microsoft and Adobe, subscription contracts are less usual in the hardware space, other than the long-term payment plans mobile service providers add to a customer’s monthly bill for costlier phone models, including iPhones. Apple itself has been offering iPhones in monthly payments. A hardware “subscription” would possibly bundle other Apple products, like Apple TV and Apple Music. Continue reading Apple Reportedly Has iPhone Subscription Plan in the Works
By
Paula ParisiDecember 15, 2021
The Log4j code vulnerability has the media declaring the Internet in a state of crisis. Log4j is a Java-based logging framework developers use to track user activity within applications on the popular Apache web server. Security experts are rushing to patch the bug, which is being exploited to remotely assume control of vulnerable systems, stealing credentials, installing malware and launching other attacks that permeate consumer devices. Last week, the U.S. Cybersecurity and Infrastructure Security Agency issued a Log4j alert, as did Australia’s CERT emergency response team. Continue reading Major Security Vulnerability Triggers Worldwide Internet Crisis
By
Rob ScottDecember 7, 2021
Consumers spent $10.7 billion on Cyber Monday, representing a 1.4 percent decrease compared to last year. The sales drop marks the first time that Adobe Analytics reported a decrease in spending on a major shopping day (the firm has been tracking e-commerce since 2012). Adobe still anticipates record-breaking online shopping activity through the overall holiday season. According to the web analytics firm, U.S. consumers spent $109.8 billion online from November 1 through Cyber Monday, marking an 11.9 percent jump over 2020 for the same period. Continue reading Adobe Analytics Reports a First Time Drop for Cyber Monday
By
Paula ParisiOctober 29, 2021
New technology previewed this week at Adobe MAX 2021 included Project In-Between. The app generates new still-frames, bridging sequential photos to create “living images” that can be shared socially as GIFs. Drawing on the Adobe Sensei artificial intelligence tool, In-Between is a one-click animation engine that links two or more similar frames. Also teased was Project Morpheus, a “smart portrait” feature that facilitates individual video frame editing within Photoshop. Morpheus changes a scowl to a smile, adds anger or surprise, thickens hair or adjusts age, transitioning morphing out of the VFX studio and into the hands of everyday users. Continue reading Adobe’s Sensei AI Powers New Tech Previewed at MAX 2021
By
Paula ParisiSeptember 24, 2021
Microsoft unveiled its fall product line including the Surface Duo 2 folding phone, Surface Laptop Studio and Surface Pro X that comes in a Wi-Fi only version. The Duo 2 hits the streets October 21 and the others on October 5. The new devices will no doubt get a bounce from Windows 11, announced earlier this month with rollout to begin later this year. The Duo 2’s rear mounted camera with thee lenses is a welcome upgrade. The previous model had one lens and required that the case be opened and folded backward for taking photos. Another big change is the petite Laptop Studio, which has three modes enabled by a hinged case. Continue reading Microsoft Reveals Its New Laptops and Dual-Screen Portable
By
Debra KaufmanAugust 25, 2021
Adobe is purchasing cloud-based video collaboration platform Frame.io for $1.275 billion in a deal expected to close in Q4 2021, which ends in late November. Frame.io co-founder and chief executive Emery Wells and co-founder John Traver will join Adobe, with Wells leading the Frame.io team and reporting to Adobe chief product officer Scott Belsky, who is also executive vice president of Adobe Creative Cloud. Adobe will integrate the company’s review-and-approval functionality with Premiere Pro, After Effects, Photoshop, Illustrator and “other Adobe Creative Cloud applications.” Continue reading Adobe Is Buying Collaborative Video Software Firm Frame.io
By
Debra KaufmanAugust 12, 2021
At this week’s SIGGRAPH 2021, Amazon Web Services (AWS) chief technology officer for media & entertainment Eric Iverson spoke with some top technologists and artists about future trends in content production. With COVID-19, the media industry was forced to find ways to work remotely, which jumpstarted the move to the cloud for production and CG pipelines. Now, he said, “we’re seeing three big trends: the rise of remote production, the acceleration of production pipelines and the need to keep costs under control.” Continue reading SIGGRAPH 2021: AWS on Next Steps for Content Production
Makers Pop-Up is a 2-day virtual conference for the creative community that explores the merger of technology with storytelling in film, TV, advertising, interactive and animation. The event, scheduled for Wednesday-Thursday this week (June 9-10), will provide a digital space to make connections, meet potential partners and share ideas and resources. Two executives from ETC@USC will offer their expertise on panels: Yves Bergquist will address the “Virtual Creative Muse: The Evolution of AI as Artistic Mentor and Production Assistant” and Erik Weaver will discuss “Fix it in Prep: How Virtual Production Front Loads Creative Decisions and Costs.” Continue reading ETC Execs to Discuss Future of Production at Makers Pop-Up
By
Debra KaufmanMarch 24, 2021
Yves Bergquist, director of ETC@USC’s AI & Neuroscience in Media Project, described how ETC’s task force is working in concert with SMPTE to develop standards for AI and machine learning (ML) in the media and entertainment industry. During the HPA Tech Retreat, Bergquist noted how the two organizations successfully collaborated to develop standards in digital cinema, interoperable media, and cloud production. “We thought it was an opportunity to step up and help the media community better understand the scope of the AI technology,” he said. Continue reading HPA Tech Retreat: ETC, SMPTE Collaborate on AI Standards