Sports Leagues Pioneer Virtual Reality-Powered Innovations

In February, Verizon hosted a virtual reality Super Bowl LII experience over a 5G network at a virtual luxury suite at Minneapolis’ U.S. Bank Stadium. That NFL/Oculus Rift collaboration put viewers on the field in the midst of 3D holographic models, and is only one of numerous examples of the marriage of professional sports and virtual reality. The BBC app, for example, offered a virtual reality World Cup experience, and NBC let viewers pick their camera angles and access data for the 2016 Summer Olympics. Continue reading Sports Leagues Pioneer Virtual Reality-Powered Innovations

Shadow VR Joins the Competition in Emerging Headset Market

New standalone VR headsets continue to ramp up competition in the emerging tech sector. HTC has introduced its Vive Focus (starting at $599) to additional markets beyond China — including Europe and the U.S. — while launching an SDK and encouraging developers to experiment with its 6DoF controller add-on. This week, it also unveiled an enterprise version of the Vive Focus. Meanwhile, the all-in-one $399 Oculus Quest headset is scheduled to launch by spring of next year. And new to the scene is Shadow Creator’s $399 Shadow VR, which recently launched globally and is the latest of 15 partners to leverage HTC’s Vive Wave platform. Continue reading Shadow VR Joins the Competition in Emerging Headset Market

VRX 2018: Bridging Entertainment, Enterprise and Technology

The annual VRX Conference & Expo is slated for December 6-7 in San Francisco. The ETC’s Phil Lelyveld will be moderating a panel on the second day, focused on immersive storytelling with panelists including Ted Schilowitz of Paramount, Paul Raphael of Felix & Paul Studios, Bruna Berford of Penrose Studios and Ryan Pulliam of Specular Theory. VRX organizers are gathering a stellar lineup of top companies, execs and investors across entertainment and tech to cut through the hype and get to the heart of what’s really happening in XR. For those interested in attending, enter code ETC15 at registration for a 15 percent discount. Continue reading VRX 2018: Bridging Entertainment, Enterprise and Technology

VRX 2018: Bridging Entertainment, Enterprise and Technology

The annual VRX Conference & Expo is slated for December 6-7 in San Francisco. The ETC’s Phil Lelyveld will be moderating a panel on the second day, focused on immersive storytelling with panelists including Ted Schilowitz of Paramount, Paul Raphael of Felix & Paul Studios, Bruna Berford of Penrose Studios and Ryan Pulliam of Specular Theory. VRX organizers are gathering a stellar lineup of top companies, execs and investors across entertainment and tech to cut through the hype and get to the heart of what’s really happening in XR. For those interested in attending, enter code ETC15 at registration for a 15 percent discount. Continue reading VRX 2018: Bridging Entertainment, Enterprise and Technology

Startup Within to Release Augmented Reality App for Children

Los Angeles-based immersive media startup Within plans to release Wonderscope, an augmented reality app for children, later this month. With Wonderscope, mobile AR superimposes characters, scenes and stories onto an iPad camera view of a real-world environment. Within chief executive Chris Milk noted that, with Wonderscope and a smartphone, anyone can have “this new magical ability.” “It’s like a lens for invisible magical things that you couldn’t see with your naked eye,” he added. Continue reading Startup Within to Release Augmented Reality App for Children

Blockchain-Based RNDR Harnesses Power of 14,000 GPUs

Los Angeles-based OTOY, a company that has created software used for visual effects in projects such as “Westworld” and “The Avengers,” also launched a blockchain- and cryptocurrency-based rendering platform called RNDR to help other content creators harness the power of thousands of graphics processing units (GPUs). OTOY’s strategy is to gather a group of computer owners who can share their GPUs in the cloud in a decentralized way, and thus trade GPU power among members to accomplish data-intense imagery. Continue reading Blockchain-Based RNDR Harnesses Power of 14,000 GPUs

Pro Sports Teams Offer Immersive, Interactive Experiences

Professional sports are often the first to embrace new technology because their fans demand the best experiences available. That’s why the professional sports arena is now integrating immersive technologies including augmented reality, virtual reality and the Internet of Things. The Sacramento Kings use Reddit, Facebook Live, video streaming, virtual reality and bitcoin to immerse their fans in an interactive world. Meanwhile, Los Angeles Clippers chief executive Steve Ballmer is launching CourtVision to offer more interactivity for fans. Continue reading Pro Sports Teams Offer Immersive, Interactive Experiences

Facebook Reportedly Building a TV Cam for Streaming Video

Just last week, Facebook announced its two new Portal video chat devices featuring 12-megapixel cameras with HD video and AI-powered software. New information suggests that the social giant is also readying a camera-equipped device codenamed “Ripley,” designed to work with your TV for video calling in addition to entertainment services including Facebook Watch. According to an insider with direct knowledge of the project, Ripley — which will use the same core tech as Portal — is likely to be announced by the spring of 2019. Continue reading Facebook Reportedly Building a TV Cam for Streaming Video

Onshape App for Magic Leap Powers 3D Engineering Design

Cambridge, Massachusetts-based Onshape, a cloud-based CAD (computer-aided design) manufacturer, has created an application for use with Magic Leap’s augmented reality glasses to let engineers collaborate in designing products. Shown as a technology demonstration at the L.E.A.P. conference, Onshape’s tool was one of the few applications that was not entertainment-related and proved the concept of spatial computing’s power touted by Magic Leap chief exec Rony Abovitz. Onshape’s leadership includes the original creators of SolidWorks, a popular CAD tool. Continue reading Onshape App for Magic Leap Powers 3D Engineering Design

Industry Report Predicts Video, Then Games to Dominate 5G

Intel and Ovum released a report outlining predictions on the growth of 5G over the next ten years, highlighting that 90 percent of 5G data will be used for video, peaking in 2028. Virtual reality and augmented reality, however, will gradually grow, displacing video as the source of 90 percent of 5G. Intel is the most bullish on gaming, predicting that, “gaming will be at the forefront of 5G-led innovations.” Ovum noted that use of 5G bandwidth by video will increase due to improved resolution among other factors. Continue reading Industry Report Predicts Video, Then Games to Dominate 5G

Magic Leap Unveils Updates, ILMxLab Plans AR Experience

At its L.E.A.P. developer conference in Los Angeles, Magic Leap outlined its plans for the future, which include software updates for the Magic Leap One headset as well as the ability to use two controllers, city-wide AR information layers and, possibly, a “Burning Man-style” gathering of developers in the desert. ILMxLAB also revealed at L.E.A.P. that it plans to release “Star Wars: Project Porg,” an augmented reality experience for the Magic Leap One headset, in time for the December holiday season. Continue reading Magic Leap Unveils Updates, ILMxLab Plans AR Experience

Observer Analytics Debuts Tool to Evaluate VR, AR Content

Observer Analytics unveiled its platform for quantifying virtual reality, augmented reality and mixed reality, to create key performance indicators (KPIs) for the industry. The platform was built from scratch to analyze the new and complex forms of engagement found in this immersive content, with the end goal of making it easier for developers to understand how users interact with their content. To create the platform, the company has raised $685,000, including a pre-seed round from Boost VC and Precursor Ventures. Continue reading Observer Analytics Debuts Tool to Evaluate VR, AR Content

Oculus Signals Intent to Develop Location-Based VR Content

At the Oculus Connect developer conference last week, Oculus head of experience Colum Slevin teased the idea that the company would soon seek involvement in location-based VR centers and arcades in movie theaters and malls. He drew attention to a number of such location-based VR experiences, underlining how Oculus’ involvement could help drive sales of headsets. Oculus recently listed a job opening for “Producer – Location Based Entertainment VR,” that said it would include direct investments into location-based VR content. Continue reading Oculus Signals Intent to Develop Location-Based VR Content

ILMxLAB, Oculus to Bring ‘Vader Immortal’ to Oculus Quest

Facebook’s Oculus VR announced that its new Oculus Quest wireless virtual reality headset will debut in spring 2019 with an original Star Wars VR story from Disney’s ILMxLAB. “Vader Immortal: A Star Wars VR Series,” which will have three parts, will be led by executive producer/writer David S. Goyer, who wrote “The Dark Knight” trilogy and “Call of Duty: Black Ops.” Other participants include ILMxLAB director of immersive content Mohen Leo and Oculus head of experiences Colum Slevin. Continue reading ILMxLAB, Oculus to Bring ‘Vader Immortal’ to Oculus Quest

Quest: Oculus Demonstrates its $399 Standalone VR Headset

Oculus’ prototype wireless VR headset, codenamed Santa Cruz, is now a product. The new Quest headset is slated to debut this coming spring for $399. At its annual developer conference, the Facebook-owned company showed off the Quest headset, which joins the $199 Oculus Go and $400 Oculus Rift (that requires a dedicated PC). The standalone Quest offers 6DOF (six degrees of freedom). In his keynote address at the event, Facebook chief executive Mark Zuckerberg reiterated his goal to have one billion people using VR. Continue reading Quest: Oculus Demonstrates its $399 Standalone VR Headset