Exec Credits Digital Downloads for Fox Home Video Growth

During a Q3 earnings call Wednesday, News Corp. COO Chase Carey discussed how Fox has experienced significant growth in home video due to digital downloads. Carey cited digital rentals and downloads via sites such as iTunes and Amazon as the primary contributing factor. He also suggested that in a few years “Hulu will look a bit different than it does today,” in order to compete with Netflix. Continue reading Exec Credits Digital Downloads for Fox Home Video Growth

BitTorrent Bundle Provides New Options for Content Creators

BitTorrent announced the BitTorrent Bundle earlier this week, a new format that provides access to free content in addition to a gateway to other material. It offers content creators a new means of distributing and monetizing their work outside the confines of traditional methods. BitTorrent continues its efforts to transform the file-sharing software into a legitimate platform for movies and music. Continue reading BitTorrent Bundle Provides New Options for Content Creators

Media Industry Mourns the Loss of Pioneer Ray Harryhausen

Animator and special effects pioneer Ray Harryhausen, 92, died on Tuesday in London, where he had been living. Harryhausen, an innovative artist whose work still inspires filmmakers, often played a principal role in the movies that featured his technical effects. “He frequently proposed the initial concept, scouted the locations and shaped the story, script, art direction and design around his ideas for fresh ways to amaze an audience,” according to The New York Times. Continue reading Media Industry Mourns the Loss of Pioneer Ray Harryhausen

Majority of Entertainment Hardware Not Actually Connected

In a study conducted by NPD Group with over 4,000 participants, only 47 percent of home entertainment devices, such as Blu-ray players, gaming consoles, smart TVs and streaming media devices are connected to the Internet. Results of the study also determined that 40 percent of connected televisions are used to watch Netflix content, with other video sites such as YouTube following at 17 percent, and Hulu at 11 percent. Continue reading Majority of Entertainment Hardware Not Actually Connected

Kaleidescape Launches Download Store for HD Movies

Home entertainment server maker Kaleidescape opened its own download store for HD movies this week. This new system lets users download “Blu-ray quality” versions of movies that can then be played through Kaleidescape or on the Web and through mobile devices via UltraViolet. However, there is a concern regarding the amount of data each download will consume, as each movie can average around 50GB. Continue reading Kaleidescape Launches Download Store for HD Movies

Netflix Loses Almost 1,800 Movies from Streaming Catalog

Netflix is clearing nearly 1,800 movies from its library this week. The service is dropping certain titles due to expiring licensing deals with studios MGM, Universal and Warner Bros. The list is largely comprised of lesser known, older titles and is not being viewed as significant as when Netflix lost many newer films after it failed to renew its streaming agreement with Starz. However, the move may still be seen by some as a sign of future change. Continue reading Netflix Loses Almost 1,800 Movies from Streaming Catalog

New Titles and EST Boost Home Entertainment Spending

Consumers spent approximately $4.69 billion on home entertainment purchases and rentals during Q1 2013, according to the Digital Entertainment Group. Spending rose more than five percent over the same period in 2012, due to a new slate of titles and growth of electronic sell-through (largely a result of increased access to digital content). Some credit the success of UltraViolet, which may be loosening Apple’s grip on the EST market. Continue reading New Titles and EST Boost Home Entertainment Spending

Hasbro Reaches Out to Fans for New Transformer Character

Hasbro announced its “Fan Built Bot” poll to help kick-off the Transformers 30th anniversary celebration scheduled for 2014. The global poll to create the next Transformer character is open to all age groups and runs until May 5th. The fan designed Transformer will be featured in new comic books and be a part of the “Thrilling 30” special edition collectible action figures from Hasbro. Continue reading Hasbro Reaches Out to Fans for New Transformer Character

Warner Goes Retro with Streaming Archive Instant Service

The just-launched Warner Archive Instant is taking a different approach than that of subscription streaming services like Netflix and Amazon Prime. Instead of vying to offer viewers the most recent content, it aims to feed the nostalgia within us all, providing a catalog of rare older films and television shows from Warner’s own history, in addition to selections from MGM, RKO, New Line, Lorimar and Allied Artists, all for $9.99 a month. Continue reading Warner Goes Retro with Streaming Archive Instant Service

HitBliss: Earn Free Shows and Movies by Watching Ads First

HitBliss is offering consumers a new way to watch movies and television online — by working for it. The new model allows consumers to watch video ads of their choosing in exchange for earnings that can be used to view programming for free, without interruption. Katherine Boehret of the Wall Street Journal tested the service over the past week and found it to be a refreshing change compared with other video-watching alternatives. Continue reading HitBliss: Earn Free Shows and Movies by Watching Ads First

AMC Launches Streaming Movie Site with Bonus Features

AMC introduced its new streaming movie service Yeah! this week at South by Southwest. The online streaming service features supplementary content for iconic movies such as “Superman,” “Reservoir Dogs,” “Clerks” and “A Nightmare on Elm Street.” Content is comprised of bonus materials including interviews with directors, interactive polls, film facts and quizzes. According to AMC, there are 400-500 new pieces of content per film. Continue reading AMC Launches Streaming Movie Site with Bonus Features

Ridley Scott Teams with Machinima to Produce Sci-Fi Shorts

Acclaimed film director Ridley Scott has partnered with video entertainment network Machinima to produce 12 short science fiction films. Scott will serve as executive producer, while directors will be tapped from his commercial production company RSA. Martin Scorsese, Sam Mendes, Kathryn Bigelow and Neill Blomkamp are on the list of possible directors. Gaming and streaming site Machinima reaches 262 million unique viewers. Continue reading Ridley Scott Teams with Machinima to Produce Sci-Fi Shorts

Vimeo On Demand Allows Creators to Charge and Set Rules

YouTube competitor Vimeo launched its Vimeo on Demand service this week at South by Southwest. Vimeo on Demand is an open self-distribution service allowing members to charge those who view their posted videos. The company plans to let members choose their own prices for their videos. The creators will get 90 percent of the profits while Vimeo takes in the other 10 percent. Continue reading Vimeo On Demand Allows Creators to Charge and Set Rules

Pixar Scientist Discusses Importance of Math in Animation

Tony DeRose, Pixar’s senior scientist, gave a lecture on “Math in the Movies” at New York’s Museum of Mathematics. His job consists of translating principles of arithmetic, geometry and algebra into computer software that can render objects or power physics engines. He gave the talk in part to explain why aspiring animators and game designers need to have a solid base in mathematics. Continue reading Pixar Scientist Discusses Importance of Math in Animation

Are We Closer to a Marketplace for Used Digital Content?

Amazon and Apple, today’s biggest forces in electronic goods, are separately pursuing a digital marketplace, where items such as e-books, music, movies and software can be bought, sold and exchanged. The Apple system would enable this to happen through file transfers. However, the system would limit the digital copy to one user at any given time. Will content producers eventually see their work devalued in such a marketplace? Continue reading Are We Closer to a Marketplace for Used Digital Content?

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