Intel to Bring Superfast Optane Hard Drives to Market in 2016

Several high-profile technology companies, most notably Hewlett-Packard, have been hard at work trying to reinvent the hard drive. But it looks like Intel will be first to market with its new Optane drives. Although a current prototype of Intel’s Optane drives only functions seven times the speed of a top-end flash disk drive, it could be much faster by the time it is released in 2016. And the potential is great: Optane drives are said to operate as much as 1,000 times faster than today’s memory technology. Continue reading Intel to Bring Superfast Optane Hard Drives to Market in 2016

Is VR and AR Tech Poised to Transform the Future of Retail?

While new immersive technologies are expected to significantly impact a variety of industries, retail could face the largest immediate transformation. Virtual and augmented reality headsets at the retail level could become the norm in as little as three years, suggests data from CCS Insight. According to Advertising Age, “Brands are in the early stages of using virtual reality to create fully immersive, contextual experiences that reach beyond existing physical and digital channels to create a very new, and very real, type of shopping experience: v-commerce.” The article offers the following strategic recommendations: Start playing and testing, focus on mobile-enabled VR, and integrate technology.

Showgoers: Chrome Plugin Powers Shared Viewing for Netflix

For those who want a more social TV viewing experience, Showgoers is a new and interesting solution. The Chrome extension enables far-flung friends to watch the same movie or TV show featured on Netflix and play, pause or seek specific segments, simultaneously. Not surprisingly, the idea was born out of a long-distance relationship; the developer created Showgoers to create another experience that the couple could share. Although Showgoers can’t get around geographical blocking, it is simple to set up — and free. Continue reading Showgoers: Chrome Plugin Powers Shared Viewing for Netflix

SIGGRAPH 2015: Virtual Production, Cousin of Virtual Reality

At SIGGRAPH 2015, Autodesk executives David Morin and Ben Guthrie described virtual production, its relationship with virtual reality and some newly released tools from their company to aid in the process. Virtual production began with Peter Jackson’s “Lord of the Rings,” got a bump of recognition with “Avatar,” and has been used on many films since. According to Morin and Guthrie, the process, which lets filmmakers create virtual worlds in-camera and composite CG and live action on set, is achieving momentum. Continue reading SIGGRAPH 2015: Virtual Production, Cousin of Virtual Reality

The Mobile Future: Operating Systems Versus Messaging Apps

Search and apps may dominate today’s landscape for mobile devices, but two different trends are already vying to dominate the future of smartphones and the Internet. One group, led by Apple and Google, sees a future in which artificial intelligence or a virtual assistant — think Siri and Google Now — integrate apps, websites and any other online “silos.” The other group plans to leverage messaging apps to incorporate as many functions as possible. China’s WeChat dominates here, but Facebook and Snapchat also fall into this group. Continue reading The Mobile Future: Operating Systems Versus Messaging Apps

Linux to Go: Nvidia GRID Delivers Virtualization, Performance

Linux production environments can now leverage Nvidia’s recently introduced GRID technology to power VMware’s Horizon 6 for Linux and provide visual effects and animation artists anywhere, on any device, with virtual Linux workstations running their familiar high-end applications. Nvidia’s VP of Enterprise Marketing Greg Estes showed a virtual workstation running simulations in Maya on the SIGGRAPH floor in Los Angeles with the application, processors and Nvidia’s GRID and CUDA technologies installed in a data center hundreds of miles away in Northern California. Continue reading Linux to Go: Nvidia GRID Delivers Virtualization, Performance

Google Launches New Chrome OS for its Business Customers

Google has unveiled its new Chrome operating system designed for business customers, which includes changes aimed at allowing companies to operate many of their legacy software applications. Dell has announced new Chromebooks and management software designed to work with the new operating system. After years of pushing cloud-based systems for improved security and management, Google has learned that many companies require custom upgrades or rely on virtualized systems to address the multitude of applications that cannot easily move to the cloud. Continue reading Google Launches New Chrome OS for its Business Customers

SIGGRAPH 2015: Talking About VR, 360 Degrees of Experience

Beneath the aura of excitement generated this year at SIGGRAPH 2015 by the prevalence of virtual reality, a number of panels drilled into the nuts and bolts of creating VR experiences, including managing the workflow and assets. From a Birds of a Feather interest group discussion to panels of senior artists from the major studios and visual effects companies, almost everyone agreed that VR represents creativity on the edge. SIGGRAPH offered a 360 degree look at the issues and lessons learned thus far. Continue reading SIGGRAPH 2015: Talking About VR, 360 Degrees of Experience

FCC Says TV Spectrum Incentive Auction to Cost $226 Million

The Federal Communications Commission reports that the auction of 600 MHz broadcast TV spectrum in 2016 should cost about $226 million in administrative costs. The FCC finally released the rules relevant to the auction, after it postponed its vote on them in July. The auction will have two parts: first, the reverse auction, which enables broadcasters to accept opening bids if they want, and second, the forward auction in which wireless companies bid on TV spectrum that broadcasters release in the first auction. Continue reading FCC Says TV Spectrum Incentive Auction to Cost $226 Million

MIT Media Lab Director Ito Explores Transformative Research

Joichi “Joi” Ito, director of the MIT Media Lab, explored how radical new approaches to science and technology can transform society in his SIGGRAPH 2015 keynote presentation. Ito’s remarks addressed what he and his colleagues at the Media Lab view as a fundamental shift in the way we need to work, collaborate, think, imagine and create. He calls it the “Creativity Compass” and unites science, art, design and engineering. Several of the Media Lab’s futuristic projects were also featured. Continue reading MIT Media Lab Director Ito Explores Transformative Research

FX Networks Prez: 2015 or 2016 Will Be Peak TV in America

In 2014, there were more than 370 scripted TV series, including those that were delivered by streaming. This year, say the experts, that number could top 400. We’re living in a Golden Age of TV as viewers have a wealth of choices among all genres. But can this level of production be sustained? Are there enough viewers to keep numbers up for so many TV shows vying for dominance? Is there enough creative talent to keep writing and producing them? And is there a way for every show to make its mark in such a crowded environment? Continue reading FX Networks Prez: 2015 or 2016 Will Be Peak TV in America

Nvidia Launches DesignWorks Software Suite for Designers

DesignWorks, Nvidia’s newly announced suite of software tools, technologies, and libraries for designers enables “photoreal rendering for unparalleled accuracy, easy transfer of materials and digital models between applications, and the ability to incorporate virtual reality into design software,” the company said in a press announcement. Alongside the launch of DesignWorks, Nvidia also announced two new professional GPUs: the Quadro M5000 and Quadro M4000, based on Nvidia’s Maxwell GPU architecture. Continue reading Nvidia Launches DesignWorks Software Suite for Designers

SIGGRAPH 2015: Google Cloud Announces Cloud-Native Rendering

Google Cloud Platform announced the public beta of Zync, its cloud-native rendering solution. Google acquiredZync last August to incorporate specialized computing capabilities for visual effects production in the cloud.  According to Google’s representative, “As part of Zync, artists will get access to 1,600 dedicated Compute Engine cores to power your V-Ray, Arnold and Nuke-based renders. Integration of the upcoming release of the popular Renderman software with Zync by Google Cloud Platform was also announced. Continue reading SIGGRAPH 2015: Google Cloud Announces Cloud-Native Rendering

Facebook Rolls Out Live Streaming Video Feature for Celebs

Facebook has been developing a tool that would enable public figures to broadcast live to their fans. The social network launched “Live” this week, as a feature in its Mentions app exclusively available to celebrities with verified Pages. The launch kicked off with streams from stars such as Luke Bryan, The Rock and Serena Williams. It is not known whether the feature will be made available to ordinary users to compete with the likes of Periscope and Meerkat, but the company plans to gather feedback from celebs and viewers to “evolve the product.” Continue reading Facebook Rolls Out Live Streaming Video Feature for Celebs

Virtual Reality Startups Define Diverse Facets of New Medium

The tech world is awash in virtual reality startups, each of them focusing on developing different aspects of the new medium. Oculus VR, which was purchased by Facebook last year for $2 billion, has made great strides in several areas, including its virtual reality head-mounted display Oculus Rift, but is also working on Oculus Cinema, a consumer-facing movie-watching app. Other companies are creating avatars, virtual worlds and virtual games, and a camera that allows viewers to go on tours of homes for sale and hotel rooms. Continue reading Virtual Reality Startups Define Diverse Facets of New Medium