E3 Loses Exhibitors as Publishers and Gamers Connect Online

When the Electronic Entertainment Expo (E3) opens its doors in Los Angeles next week, some familiar game publishers will be missing for the first time. Electronic Arts has opted to hold its own mini-expo, Activision did not take a booth this year, and Disney is exiting the video game publishing business. That’s big news for E3, the industry’s premiere trade show that draws 50,000 video game industry members and historically has been the site of major title unveilings and celebrity appearances. Some ask whether E3 might be losing its luster. Continue reading E3 Loses Exhibitors as Publishers and Gamers Connect Online

ELeague Broadcasts Gaming Competitions on TBS and Twitch

Turner and WME|IMG’s new gaming league ELeague, which began showing “Counter-Strike: Global Offensive” competitions via online video streaming service Twitch, will now debut the winning teams this Friday at 10 p.m. on national cable TV channel TBS. This is the latest attempt to bring eSports to TV, including one by DirecTV, which failed to gain traction. The trick to make it succeed is to translate eSports “online sensibility” to television, bringing some of its 214 million 18-to-25 year old viewers along for the ride. Continue reading ELeague Broadcasts Gaming Competitions on TBS and Twitch

New eSports League to Provide Stake to Players and Teams

Esports Championship Series, a professional league just formed by Twitch and competitive-gaming platform startup FaceIt, is offering teams an ownership stake, the first such video-game league to do so, say its founders. “ECS – Counter-Strike,” offers a prize pool of $3.5 million for players competing in Valve’s “Counter-Strike: Global Offensive” first-person shooter game. The new league enters a crowded field that currently includes Activision Blizzard’s Major League Gaming and Electronic Sports League (ESL). Continue reading New eSports League to Provide Stake to Players and Teams

GDC 2016: Reporters Face Unique Challenges Covering eSports

During the “Storytellers of eSports” panel at this week’s Game Developers Conference in San Francisco, creative execs and journalists for Twitch, Yahoo Sports, Team Liquid and 1UP Studios discussed how they cover eSports, and how their approaches differ from coverage of traditional sports. The challenge for writers is to bring life to a sport in which the players barely move, but their hand and body twitches translate into incredible feats within the game. The stories are more about eSports personalities, and less about the actual gameplay, than traditional sports. Continue reading GDC 2016: Reporters Face Unique Challenges Covering eSports

Twitch Debuts Tools to Encourage Developers to ‘Stream First’

Twitch, which has been successful with “Twitch Plays Pokemon,” just launched an initiative it’s calling “stream first” with the goal of encouraging game developers to integrate Twitch functionality. To make that easier, Twitch is also debuting development services and three “stream first” games that show off the possibilities of Twitch functionality. One of those is Schell Games’ “Wastelanders,” in which teams led by different broadcasters are lead into battle in a post-apocalyptic wasteland. Continue reading Twitch Debuts Tools to Encourage Developers to ‘Stream First’

Big Data Summit: “Data Is a Tidal Wave” Overwhelming Experts

On the first day of Variety’s Big Data Summit, the main takeaway was that data — from online, set-top boxes, smartphones and even retail sales — has become a tidal wave that threatens to overwhelm even data experts. The industry needs data scientists capable of searching through the mass of data to find nuggets of insight and actionable data, making them highly sought-after, or, as AOL Publisher Platforms global head Tim Mahlman said, “rock stars.” “You can get lost (in data) if you’re not smart about it,” he said. Continue reading Big Data Summit: “Data Is a Tidal Wave” Overwhelming Experts

DirecTV Launches First VR App to Promote Big Knockout Boxing

DirecTV just released its first virtual reality app, BKB VR, which stands for Big Knockout Boxing. Not for use with live games, BKB VR will display the event held on June 27 at Las Vegas’s Mandalay Bay, which was recorded in 360-degree video. Available for Google Cardboard and Samsung Gear VR headsets, BKB VR can be downloaded on Google Play for Android phones and the App Store for iPhones. The fight footage is also available via Samsung’s Milk VR service and the Oculus Store. Continue reading DirecTV Launches First VR App to Promote Big Knockout Boxing

Consumer Edition of Samsung Gear VR to Arrive Black Friday

During Oculus Connect in Hollywood yesterday, Facebook’s virtual reality developer conference, Samsung SVP Peter Koo announced that the new Gear VR headset co-developed by Oculus and Samsung will ship in November, in time for Black Friday, for $99. Consumers can expect a lighter, more comfortable Samsung Gear VR that is compatible with smartphones including the Galaxy Note 5, Galaxy S6 Edge+, Galaxy S6 and Galaxy S6 Edge. The previous $200 version for developers was only compatible with the Note 4 and Galaxy S6. Continue reading Consumer Edition of Samsung Gear VR to Arrive Black Friday

Amazon Plans to Acquire Portland-Based Video Formatting Firm

Amazon announced that it has agreed to purchase Elemental Technologies in an all-cash deal valued at about $500 million, marking Amazon’s biggest deal since last year’s $1 billion acquisition of videogame streaming site Twitch. Elemental helps media companies encode and transcode video content for viewing on the Web and via mobile devices. Amazon plans to add Elemental to its Amazon Web Services cloud computing division, one of the company’s faster-growing units. Amazon reportedly beat out both Ericsson AB and Cisco Systems to acquire Elemental. Continue reading Amazon Plans to Acquire Portland-Based Video Formatting Firm

YouTube Rolls Out Dedicated Gaming Hub to Take on Twitch

YouTube launched its centralized hub for gaming this week, a new competitor to Amazon’s Twitch that features live and recorded video content about popular games. YouTube Gaming is available for game fans on mobile (Android, iOS) and the Web and offers more than 25,000 dedicated pages. The service automatically populates all gaming content from YouTube’s community, and Google is appealing to video creators by promising to make it simpler to livestream their games. Gaming-related video content has exploded in popularity, and is now second only to music. Continue reading YouTube Rolls Out Dedicated Gaming Hub to Take on Twitch

Nvidia Debuts GeForce Experience Feature for Game Sharing

As part of a beta release of GeForce Experience, Nvidia is introducing GameStream co-op, which allows two gamers to play with a single copy by one streaming the game to another PC. The co-op feature, which resembles Sony’s Share Play feature on PlayStation 4, allows for three different modes of play. It is based on the same technology found in Nvidia’s GameStream service, which lets users stream a game from their PC, over a local network, to another device, such as a Shield tablet. Continue reading Nvidia Debuts GeForce Experience Feature for Game Sharing

With New Funding, AltspaceVR Plans More Virtual Gatherings

AltspaceVR, a virtual reality chat room and communication platform, just raised $10.3 million, which it will use to work towards a business plan that could include paid virtual gatherings with celebrities. Founded in 2013, Altspace launched its VR chat room in June. Its global user base spends time on the site chatting, browsing, playing games or watching videos; the software runs on Oculus, Mac and PC desktops and 3D TVs. Users can add a Leap Motion or Kinect motion sensor to add gestures to their robot avatars. Continue reading With New Funding, AltspaceVR Plans More Virtual Gatherings

Perspective: In Reality, VR Not the Only Game at E3 (Part 2)

In Part 2 of our E3 overview, we look at the featured products and emergence of virtual reality. E3 operates with a familiar orchestration: Press events, lavish floor displays and private parties with big name bands. The Who, for instance, entertained guests of Electronic Arts. The layout of the exhibit floor gathers the platform players — Microsoft, Sony and Nintendo — in the Convention Center’s West Hall and fills the South Hall with the major game developers. In a sign of where VR leader Oculus fits into the spectrum, its booth anchored a prominent corner of the platform-centric West Hall. Continue reading Perspective: In Reality, VR Not the Only Game at E3 (Part 2)

Perspective: In Reality, VR Not the Only Game at E3 (Part 1)

If you were not at E3, the recent Electronic Entertainment Expo, you might think that the great expanse of the Los Angeles Convention Center was wall-to-wall virtual reality. Despite VR’s headline domination, it was a different story on the floor where impressive visuals and sophisticated gameplay ignited the crowd. Even jaded game industry media could not contain their excitement. As IGN enthused after the Sony press conference, for instance, “That may be the best E3 press event ever.” We divided our overview into two parts: the evolution of E3 and direction of the gaming industry, followed by a breakdown of this year’s top products. Continue reading Perspective: In Reality, VR Not the Only Game at E3 (Part 1)

YouTube Supports Live Streams at 60fps and HTML5 Playback

YouTube is looking to take on game-streaming services such as Amazon’s Twitch by allowing live video streams that run at 60 frames per second (double its previous limit). Higher frame rates are vital for fast-moving games including racers and first-person shooters, and attracting gamers will be important if YouTube hopes to remain competitive in the growing eSports market. To address growing interest in gamers sharing their sessions, YouTube has been upgrading playback quality, adding support for HD, 4K, and most recently, browsers that use HTML5. Continue reading YouTube Supports Live Streams at 60fps and HTML5 Playback