Adobe Study: Most Companies Are Investing in Voice Tech

According to a study released by Adobe this week, nine out of 10 companies are currently investing in voice technologies, including things like voice-based commerce. Of the 401 companies surveyed, just over one-fifth have already released a voice app, while 44 percent plan to release one this year. A total of 88 percent are building apps for both Amazon and Google smart speakers and other voice-enabled devices, while only 39 percent are building for Apple’s iOS ecosystem; even fewer are building for Microsoft’s Cortana or Samsung’s Bixby.

Continue reading Adobe Study: Most Companies Are Investing in Voice Tech

YouTube Launches New Ad Tool Dubbed Bumper Machine

Ahead of the May 14th Google Marketing Live event, during which the company will describe its latest digital marketing products, YouTube announced a new editing tool designed to streamline ad production. Bumper Machine, which YouTube is currently alpha testing, intends to help advertisers optimize content for mobile audiences by identifying compelling moments in video content to create packages of six-second videos that highlight key brand and product information. According to IAB, mobile video ads are steering a significant part of the digital media market, worth $107.5 billion last year in the U.S. alone. Continue reading YouTube Launches New Ad Tool Dubbed Bumper Machine

Study: High-End VR Activity Increased Significantly in 2018

According to a new report from research firm IDC, consumer interest has waned recently for smartphone-dependent VR devices, while tethered and standalone models are growing more popular. IDC surveyed 1,643 VR users across France, Germany, Japan, the United Kingdom and the United States and learned that the number of “high-performance” VR headsets increased 60 percent from 2017 to 3.9 million devices in 2018. The study identified different categories of users, based on their amount of time spent with VR devices, including a “hardcore” group (12 percent) that spent 16 or more hours monthly with VR. Continue reading Study: High-End VR Activity Increased Significantly in 2018

New Silicon Valley Stock Exchange Is Approved by the SEC

U.S. regulators have approved a new stock exchange originally introduced to the Securities and Exchange Commission last year by tech entrepreneur Eric Ries, who raised $19 million from VCs for his project. The new Long-Term Stock Exchange (LTSE) will provide tech firms with options to traditional New York exchanges. The “Silicon Valley-based national securities exchange” is “promoting what it says is a unique approach to governance and voting rights, while reducing short-term pressures on public companies,” reports Reuters. Continue reading New Silicon Valley Stock Exchange Is Approved by the SEC

Growing Number of U.S. Adults Now Playing Video Games

According to “2019 Essential Facts About the Computer and Video Game Industry,” a new annual report from gaming industry trade group Entertainment Software Association, about 65 percent of adults now play video games in the United States. That adds up to more than 164 million people, and each year, the total grows. The report also indicates that three-fourths of U.S. adults have at least one gaming player at home, while 93 percent of those households own a smartphone on which half of them play video games.

Continue reading Growing Number of U.S. Adults Now Playing Video Games

MPAA Report Details Shifts in Home Entertainment Market

According to the MPAA’s annual Theatrical Home Entertainment Market Environment (THEME) Report, data from DEG and IHS Markit points to a significant reduction in the sales of video discs, including DVD, Blu-ray Disc, and Ultra HD Blu-ray. Global sales of video disc formats dropped from $25.2 billion in 2014 to $13.1 billion in 2018. However, global consumer spending on home entertainment increased 16 percent over 2017, thanks in part to the growing adoption of online subscription services such as Netflix, Amazon and Hulu. The combined theatrical and home entertainment market increased 25 percent from five years ago. Continue reading MPAA Report Details Shifts in Home Entertainment Market

USC Will Host Full-Day Blockchain Symposium This Friday

USC Viterbi School of Engineering’s Center for Cyber-Physical Systems and the Internet of Things (CCI) is hosting the second International Symposium on Foundations and Applications of Blockchain (FAB 2019). The event will take place on Friday, April 5, 7:00 am – 8:00 pm at USC. This one-day symposium builds on the previous success of FAB 2018, attended by close to a hundred participants and featuring presentations by distinguished speakers from academia and industry. To register, visit the symposium’s Eventbrite page. Continue reading USC Will Host Full-Day Blockchain Symposium This Friday

Amazon, National Science Foundation to Further AI Fairness

Amazon is teaming up with the National Science Foundation (NSF), pledging up to $10 million in research grants over the next three years to further fairness in artificial intelligence and machine learning. More specifically, the grants will target “explainability” as well as potential negative biases and effects, mitigation strategies for such effects, validation of fairness and inclusivity. The goal is to encourage “broadened acceptance” of AI, thus enabling the U.S. to make better progress on the technology’s evolution. Continue reading Amazon, National Science Foundation to Further AI Fairness

Cloud Pioneers Amazon, Microsoft Dominate Enterprise IT

A report from market research firm ETR revealed Amazon and Microsoft as dominant in the enterprise information-technology market due to their early start in cloud computing. Over 800 chief information officers and high-level corporate executives ranked more than half of the top 30 products and services as those from the two tech giants. Those products included artificial intelligence, cloud infrastructure and software, data analytics, and robotic process automation as well as “other emerging digital tools.” Continue reading Cloud Pioneers Amazon, Microsoft Dominate Enterprise IT

Survey Finds That Podcast Listening Continues U.S. Growth

Edison Research and Triton Digital just published the results of their latest annual survey, noting that the number of podcast listeners is on the rise. According to the 2019 edition of “The Infinite Dial,” more than half of U.S. consumers have listened to a podcast, while almost one out of three now listen to at least one podcast per month (up from one in four the previous year). “That’s the biggest growth we’ve seen, and we’ve been covering podcasts since 2006,” said Tom Webster of Edison Research. Interestingly, the survey found that consumers over age 55 are warming to podcasts. Continue reading Survey Finds That Podcast Listening Continues U.S. Growth

Study Indicates Streaming Services Losing Revenue to Piracy

A study by CordCutting.com suggests that up to 20 percent of consumers are using another person’s account information to stream video from Netflix, Hulu or Amazon. “Netflix tends to be pirated for the longest period — 26 months, compared with 16 months for Amazon Prime Video or 11 months for Hulu,” reports TechCrunch. “That could be because Netflix freeloaders often mooch off their family instead of a friend — 48 percent use their parents’ login, while another 14 percent use their sister or brother’s credentials.” The reports estimates monthly revenue losses at $192 million for Netflix, $45 million for Amazon, and $40 million for Hulu. Continue reading Study Indicates Streaming Services Losing Revenue to Piracy

IBM Rolls Out Its First Commercial Quantum Computer at CES

During CES last week, IBM announced the IBM Q System One, the company’s first foray into commercial quantum computing outside of the lab. The 20-qubit IBM Q system combines quantum and classical computing intended for a range of business and research applications. According to IBM, these new systems are “designed to one day tackle problems that are currently seen as too complex and exponential in nature for classical systems to handle.” The systems are also said to be upgradeable and easy to maintain. Continue reading IBM Rolls Out Its First Commercial Quantum Computer at CES

CES Panel: How Blockchain, a Trust Technology, Is Evolving

CTA’s Tyler Suiters spoke with Phil Klein and Mark Mueller-Eberstein about their book, “The Trust Technology: How Blockchain Is Changing Your World.” “[Blockchain] has rapidly evolved,” said Klein. “The question is when it goes from bleeding edge to leading edge. I think we’re very close to that point. We’ve already crested past the hype cycle.” Mueller-Eberstein noted that blockchain and bitcoin first emerged as something transformational about four or five years ago. The academic research comes mainly from China. Continue reading CES Panel: How Blockchain, a Trust Technology, Is Evolving

Congress Passes Bill Intended to Boost Quantum Computing

Congress passed a bill that aims to speed up the development of quantum computing in the United States. The technology is anticipated to revolutionize cybersecurity among other areas. The House approved the bill in a 348-11 vote. President Trump is expected to sign it into law, since quantum computing has been a priority of his administration. China has been focused on the technology and plans to open a laboratory in 2020. With the new bill, U.S. legislators hope to push efforts to keep up with or surpass rivals. Continue reading Congress Passes Bill Intended to Boost Quantum Computing

Europe Plans to Create Smarter, Energy-Efficient Electronics

The European Union is looking to take on China’s tech dominance by approving up to $9.1 billion in public and private funding that would enable France, Germany, Italy and the United Kingdom to conduct research in microelectronics. The funding would help companies and research centers work together on developing advanced sensors and microchips, with an emphasis on smarter, more energy-efficient components. The decision coincides with the EU’s efforts to limit foreign investments and restrict business with Chinese tech companies such as Huawei. Continue reading Europe Plans to Create Smarter, Energy-Efficient Electronics