Watchup for Personalized Newscasts is Now Free on Apple TV

With an app from startup Watchup, Apple TV users can now receive free customized newscasts from 160 news partners, including CNN, Fox News Channel, CBS News and Tribune Media, as well as local news covering 80 percent of U.S. markets. Users can select topics of interest and then further refine resulting newscasts by “liking” or “disliking” specific reports. The app supports fourth-generation Apple TV, launched last fall, as well as apps for iOS and Android, Amazon Fire TV, Microsoft Xbox 360 and Nintendo Wii U. Continue reading Watchup for Personalized Newscasts is Now Free on Apple TV

Facebook Makes Decision to Shutter Services Platform Parse

Facebook announced yesterday that it plans to shutter Parse, its toolkit and support platform for mobile developers the company hoped would serve the Internet of Things and lead to a cloud business that could compete with Amazon, Google and Microsoft. Parse provides developers with support and tools that enable programmers to write code rather than spend valuable time maintaining the back end. Users of the platform include developers at productivity app Quip and Expedia’s travel website Orbitz. The social giant paid a reported $85 million to acquire Parse in 2013. Continue reading Facebook Makes Decision to Shutter Services Platform Parse

GM Debuts Maven, Program for Several Car-Sharing Initiatives

Electric cars, autonomous cars and ride-sharing are all disruptors in the automotive industry, but General Motors, for one, is focusing on taking advantage of opportunities in changing times. The company just launched Maven, a program that aggregates its various car-sharing efforts, with a team of 40 GM staff and others from Google, Zipcar and Sidecar, with the goal of developing additional car-sharing services. First up is a car-sharing trial in Ann Arbor, Michigan, focusing on the university community. Continue reading GM Debuts Maven, Program for Several Car-Sharing Initiatives

Intel Technology Debuts Multifactor Security for Business PCs

Intel unveiled Authenticate, a technology that introduces a new, heightened level of security and computing performance. Authenticate makes it easier for multifactor authentication by which users put in place up to four safeguards before they are able to log in to their computer. That could be any combination of a password, fingerprint, set of numbers on a touchscreen or presence of an authorized employee smartphone. Authenticate is already built into new versions of Intel’s Core chips, which are used in business PCs. Continue reading Intel Technology Debuts Multifactor Security for Business PCs

Microsoft Developing a Classroom Edition of ‘Minecraft’ Game

The building-block game “Minecraft” may make its way into classrooms next fall. Microsoft is planning to launch a classroom version of the game, which will allow teachers to create custom challenges and track students’ progress on their building projects. This new version of “Minecraft” would be based on “MinecraftEdu,” a spinoff of the original game that was sold to Microsoft last year. Microsoft plans to charge $5 per student annually for the classroom version of the game. Continue reading Microsoft Developing a Classroom Edition of ‘Minecraft’ Game

Battery Life, Other Details Leaked About Microsoft’s HoloLens

Microsoft’s augmented reality headset, HoloLens, has come a bit more into focus, thanks to Microsoft technical evangelist Bruce Harris. Specifically, Harris revealed that the device will provide five to five-and-a-half hours of battery life when working on Word documents or email, and about two-and-a-half hours when used for computational work involving complex renderings. Harris also said that the AR device has “no option for a wired connection” and was “built to dissipate heat.” Continue reading Battery Life, Other Details Leaked About Microsoft’s HoloLens

PC Sales at Lowest Level Since 2007, Could Rebound in 2016

Recent industry reports suggest that 2015 was a challenging year for PCs. Industry analysis companies Gartner and IDC both issued reports showing a drop in the PC market of 8 and 10.4 percent, respectively. That 2.4 percent difference is based on how the two companies defined PCs. Gartner included detachable devices such as Microsoft’s Surface — which are becoming more popular — in its numbers, but IDC did not, now saying that including hybrid devices would have meant a 7.5 percent decline. Continue reading PC Sales at Lowest Level Since 2007, Could Rebound in 2016

Coming This Year: AI, VR, IoT, Robots and Self-Driving Cars

The Internet, digital medical devices, blockchain, gene editing, drones and solar energy all found their tipping point in 2015. What will 2016 bring? Some experts predict we’ll see “the inflexion point” in virtual reality and holodecks, the Internet of Things (IoT), artificial intelligence (AI), autonomous cars, robots and space exploration. Alphabet chairman Eric Schmidt has publicly stated that AI will solve the world’s hard problems, including population growth, climate change, human development and education. Continue reading Coming This Year: AI, VR, IoT, Robots and Self-Driving Cars

Electronic Arts Launches Subscription Service for PC Gamers

Origin Access hopes to become the new Netflix of video gaming. For $4.99 per month, subscribers can sample new PC games before they’re released, receive special discounts on current games, and play some games for free. All of the games are delivered via Internet downloads. The subscription service is an extension of Electronic Arts’ Origin, an online community and store for PC games. EA already offers a similar subscription service for Xbox One games and rival Nvidia has one for PC games. Continue reading Electronic Arts Launches Subscription Service for PC Gamers

Amazon Plans to Launch Portable, Lower Cost Version of Echo

Since Amazon had a surprise hit with its tabletop, voice-controlled Echo speaker, released in November 2014, competitors have stepped into the space. Amazon is fighting back with another, smaller, portable and lower-cost version, code-named Fox, expected to debut in a few weeks. Echo, which costs $180, must be plugged into an outlet; its Alexa software answers questions, creates shopping lists, plays music and can control connected lights. Originally a voice activation experiment, Echo has become a popular personal assistant. Continue reading Amazon Plans to Launch Portable, Lower Cost Version of Echo

Oculus Aims for High-End Virtual Reality with $600 Headset

Despite a sticker price of $599 for its new Rift VR headset, Oculus VR has already sold out its preorders, resulting in an extension of its shipping date. The headset, over $100 more expensive than originally predicted, also requires the processing power of a PC that costs in the vicinity of $1,000. Starting in February, Oculus will sell a bundled headset/PC for $1,499. The expense of the Rift is justified, say observers, since its quality needs to sell VR to a public that has, in the main, never experienced virtual reality. Continue reading Oculus Aims for High-End Virtual Reality with $600 Headset

Razer Blade Stealth Ultrabook Sweeps Top Awards at CES

Now that the CES dust has settled on Las Vegas — analysts, journalists and tech bloggers can’t seem to say enough about the Razer Blade Stealth Ultrabook, which is generating an impressive number of awards from “Best PC” and “Best of CES” to “People’s Choice Award.” Engadget, Mashable, TechRadar and SlashGear are just a few of the numerous publications that are praising the $999 Razer Blade Stealth. The gaming laptop runs Windows 10 and touts a 12.5-inch multi-touch display with IGZO 16:9 aspect ratio. The Razer Core, an external graphics docking station, is also on its way. Continue reading Razer Blade Stealth Ultrabook Sweeps Top Awards at CES

CES 2016: Virtual Reality Startups Are Tackling Big Problems

A number of startups at the Sands Convention Center during CES are showcasing solutions for targeted problems and shortcomings within the overall VR experience. Some plan to develop products, while others hope to license their technologies and IP to others. IonVR is showing lens-based tech that reduces motion sickness and latency in mobile VR. The Eye Tribe is working on foviated rendering and an interface based on eye tracking, while Reach Bionics is developing a UI based on facial expressions. Continue reading CES 2016: Virtual Reality Startups Are Tackling Big Problems

Mics, Sensors, Natural Language Combine for New ‘Earables’

Audio is finally getting attention as an important component of wearables. Microphone companies are integrating MEMS and sensors to create a new category of “earables.” “Fitness bands and smartwatches have dominated thus far, as a source for sensor data,” says TechKnowledge Strategies principal analyst Mike Feibus, who moderated a panel on the topic at the MEMS and Sensors conference at CES. He identified the user interface — in this case, voice — as having the effectiveness to make earables marketable and profitable. Continue reading Mics, Sensors, Natural Language Combine for New ‘Earables’

Future of Artificial Intelligence for Enterprise and Consumers

Proponents of artificial intelligence are quick to point out that, as Google searches and Siri exemplify, it’s nothing new. In fact, panelists talking about “The Future of Artificial Intelligence” at CES described their own and others’ efforts in the field dating back to 2007. But a combination of a new trend in collecting and curating massive amounts of data, along with widespread cloud usage, is opening to the doors to more platforms and applications for artificial intelligence in enterprise and consumer markets. Continue reading Future of Artificial Intelligence for Enterprise and Consumers