Oculus Conference Puts Spotlight on Virtual Reality Content

At the Oculus Connect 2 developers conference, the company, now a unit of Facebook, focused on its efforts to increase the amount of content available for VR headsets, several of which are slated for launch in early 2016. That’s because a dearth of content is seen as a stumbling block to consumer adoption of VR when it becomes widely available. The conference unveiled newly inked deals for streaming movies and TV shows from Netflix, the popular “Minecraft” game and movies including “The Hunger Game” series. Continue reading Oculus Conference Puts Spotlight on Virtual Reality Content

Users Embrace Live Mobile Video, Data Plan Overages Grow

Live mobile video has exploded in the last few months, with offerings from Facebook, Snapchat, Twitter and others. Mobile users have quickly caught on to how they can use live video, from concerts to personal rants. But the Achilles heel, however, is that live video uses a tremendous amount of data and, the immediacy of live video encourages users to go live without a Wi-Fi network handy. The result is that an increasing number of mobile users are going over their data plan, incurring extra charges. Continue reading Users Embrace Live Mobile Video, Data Plan Overages Grow

Consumer Edition of Samsung Gear VR to Arrive Black Friday

During Oculus Connect in Hollywood yesterday, Facebook’s virtual reality developer conference, Samsung SVP Peter Koo announced that the new Gear VR headset co-developed by Oculus and Samsung will ship in November, in time for Black Friday, for $99. Consumers can expect a lighter, more comfortable Samsung Gear VR that is compatible with smartphones including the Galaxy Note 5, Galaxy S6 Edge+, Galaxy S6 and Galaxy S6 Edge. The previous $200 version for developers was only compatible with the Note 4 and Galaxy S6. Continue reading Consumer Edition of Samsung Gear VR to Arrive Black Friday

Facebook Betting On VR with New 360-Degree Video Feature

Facebook introduced a new 360-degree spherical video feature this week for the social platform’s newsfeed. At launch, users can roam an immersive trailer for “Star Wars: The Force Awakens” by dragging their mouse over the video in order to access different vantage points. Mobile users can change their angle within clips featuring NBC’s “Saturday Night Live” and workouts by NBA star LeBron James by simply tilting their smartphone or swiping their finger across the screen. Continue reading Facebook Betting On VR with New 360-Degree Video Feature

Fan-Built Virtual Reality Starship Has Trekkies Wanting More

Sci-fi fans and others have tried before to recreate the Enterprise-D starship from “Star Trek: The Next Generation” in virtual reality. Although some of these VR experiences have been impressive, another one has just arrived on the scene that stands far above the rest, say some VR enthusiasts. The Enterprise Construction Project is spearheaded by a 3D artist identified only as Jason, whose obsession is to create a VR version of the entirety of the USS Enterprise NCC-1701-D and all its 42 decks. Continue reading Fan-Built Virtual Reality Starship Has Trekkies Wanting More

Facebook to Track ‘Like’ and ‘Share’ Buttons for Ad Targeting

Next month, hitting the “Like” or “Share” button on Facebook will do more than signal approval. Facebook’s algorithms will begin to share data on peoples’ browsing history into its ad targeting systems, which means that, depending on what a user “Likes” or “Shares,” he or she can be served related ads on Facebook, photo-sharing service Instagram or any mobile app that uses Facebook’s ad network. Facebook’s “Like” button, which adds a bit of code to the page, was first offered to publishers in 2010. Continue reading Facebook to Track ‘Like’ and ‘Share’ Buttons for Ad Targeting

Investment from Media Firms Brings Jaunt’s Funding to $100M

As interest in virtual reality heats up across industries, a number of international media players — including Disney, Sky, Axel Springer, ProSiebenSat.1 Media, China Media Capital and Evolution Media Partners (backed by TPG and Creative Artists Agency) — are investing $65 million in Palo Alto-based VR startup Jaunt. The investment follows other high-profile moves in immersive tech: Google joined venture funds in investing $542 million in Magic Leap last year, and Oculus VR raised $75 million before Facebook picked up the company for $2 billion. Continue reading Investment from Media Firms Brings Jaunt’s Funding to $100M

EyeEm Unveils New Tech for Auto-Scanning, Tagging Images

German startup EyeEm, which launched its photo-sharing app in 2011, unveiled new technology based on an advanced algorithm and machine learning to identify details of online photos. The technology, EyeVision, automatically scans images and tags them with specific keywords, making it useful for people searching for specific images. The technology, which has been in development for three years, comes at a time that companies like Amazon, Facebook and Google look for ways to provide images for online search queries. Continue reading EyeEm Unveils New Tech for Auto-Scanning, Tagging Images

Social Platforms Allow Third Party Verification of Ad Viewability

Facebook is the latest company to accede to the demands of advertisers and allow independent measurement firm Moat to determine if ads are actually being viewed. Up until now, Facebook and Google have both used internal measurement tools, which several advertisers — Unilever among them — have found to be an unsatisfactory solution. That’s the reason that Unilever, for example, has pulled back ads on Facebook and Google. Twitter has recently also permitted Moat to ascertain viewability figures. Continue reading Social Platforms Allow Third Party Verification of Ad Viewability

Travel Videos, Cartoons, Documentaries and More Turn to VR

Results from a new survey show that 41 percent of the adult population of the U.S. have either already tried a virtual reality headset or are interested in doing so. Not surprisingly, the majority of those in that 41 percent fall into the young (18–24 year old) demographic and the majority are male. That’s most likely because VR experiences, up until now at least, have mainly focused on gaming. But the new Kaleidoscope VR Film Festival is highlighting a wide range of content that most likely will interest a broader audience. Continue reading Travel Videos, Cartoons, Documentaries and More Turn to VR

Facebook’s Standalone Video App to Support 360-Degree Video

Facebook chief executive Mark Zuckerberg has called virtual reality the next computing platform after mobile devices. His company also shelled out $2 billion to acquire Oculus VR last year; the company will ship its Rift headset for consumers in early 2016. So it’s no surprise that the company is reportedly working on a standalone video app to support 360-degree video on multiple platforms, including Apple and Android devices. Zuckerberg has also stated that Facebook would support 360-degree video in its newsfeed. Continue reading Facebook’s Standalone Video App to Support 360-Degree Video

Stripe’s Relay Simplifies E-Commerce on Apps and Social Media

Stripe, a startup already valued at $5 billion, just introduced easy-to-use tools that enable retailers to sell goods on Twitter and e-commerce apps including ShopStyle and Spring. Dubbed Relay, the new tools strip away the complications and expense of adding a “buy button” on Twitter and other apps. Stripe says a retailer can add that button with Relay in as little as 30 seconds. In addition to Twitter, Stripe has also partnered with Facebook and Pinterest, although neither company has yet to launch Relay. Continue reading Stripe’s Relay Simplifies E-Commerce on Apps and Social Media

Philo, Mobile Cable TV Startup, Expands to More Universities

Philo, which brings live TV and DVR use to mobile devices, was launched to entice young audiences that are not interested in traditional cable television. The company, backed by New Enterprise Associates (NEA) and HBO, just expanded to an additional 15 U.S. universities, bringing its total presence on campuses to 40. The expansion comes in the wake of an additional $10 million raised in venture funding. Among the new campuses to sign on are University of Houston, University of Utah and Virginia Commonwealth University. Continue reading Philo, Mobile Cable TV Startup, Expands to More Universities

Research Points to Internet Impacting TV Ratings, Ad Revenue

According to new figures released by Moffett Nathanson Research, the growth of online ads will have a significant impact on traditional television and other media. Analyst Michael Nathanson predicts that ad spending on TV will decrease by 3 percent annually through 2020. He also forecasts that online advertising, led by tech giants Google and Facebook, will increase annually by 12 percent over the next five years and exceed spending for TV ads by 2017. The forecast comes as cable TV ratings are down 9 percent and 566,000 cable and satellite subscribers canceled their service during Q2. Continue reading Research Points to Internet Impacting TV Ratings, Ad Revenue

Facebook Builds Pages into Digital Mall for Small Businesses

Forty-five million small business use Facebook Pages, and the Silicon Valley company is now upgrading the app to make it easier for them to make money with the feature by reaching mobile users. The upgrade includes a tabbed mobile layout, so businesses can display storefront sections and let visitors shop for products or look at a list of services. The new Pages also makes it much easier for a user to contact the small business in question, with Call Now, Send Message and Contact Us graphics bigger, more prominent and colorful. Continue reading Facebook Builds Pages into Digital Mall for Small Businesses