Digital Hollywood Panel Discusses Interfaces and Future of VR

An all-star panel of futurists and inventors featuring John Underkoffler, CEO & chief scientist, Oblong Industries; Philip Rosedale, CEO of High Fidelity and founder of virtual world “Second Life;” Berkeley academic Jack McCauley, founder & president of McCauley Labs and a co-founder and chief engineer of Oculus; and Richard Marks, director of PlayStation Magic Lab looked above and beyond the introduction of VR to articulate an array of visions and technical challenges yet to be mastered. The panel took place at Digital Hollywood and was moderated by ETC project manager Philip Lelyveld. Continue reading Digital Hollywood Panel Discusses Interfaces and Future of VR

BeBop Launches New Virtualized Editing Platform on IBM Cloud

BeBop Technology has built a virtualized editing platform that uses IBM Cloud to offer a secure, cloud-based film and video editing service. The platform intends to facilitate greater speed and efficiency of media production while reducing costs. Software developer Teradici provides cloud media management with its Pervasive Computing Platform tech that enables secure virtual workspaces. Rather than moving content files between locations, which can result in errors and piracy risks, Teradici’s solution transmits only the pixels, securely on IBM Cloud. Continue reading BeBop Launches New Virtualized Editing Platform on IBM Cloud

SMPTE 2015: Preserving and Archiving for the Next 150 Years

In addition to tackling issues related to new technologies — from Ultra HD to high dynamic range and high frame rates — SMPTE also considers how to preserve film and assets of the past. In a wide-ranging morning of sessions, experts considered the factors required to view archival content on HDR projectors or HDR displays; how the Library of Congress maintains the viability of over 7 million audio-visual assets for a mandated 150 years; and how to restore the original, variable frame rates of silent films for digital projection. Continue reading SMPTE 2015: Preserving and Archiving for the Next 150 Years

SMPTE 2015: Hollywood Engineers Examine OTT Deployment

As OTT becomes an increasingly compelling delivery platform, engineers born and bred on over-the-air, cable and satellite technologies are closely examining various schemes for deployment. On SMPTE 2015’s second day, sessions focused on that topic, featuring panelists from Prime Focus Technologies, Comcast and USC Viterbi School of Engineering. The big take-away was that going over-the-top might take some planning but it’s a worthwhile route to take, to engage viewers and provide more data for advertisers. Continue reading SMPTE 2015: Hollywood Engineers Examine OTT Deployment

SMPTE 2015: Delineating Ways to Broadcast Ultra HD 4K TV

The future of high dynamic range (HDR), wide color gamut and high frame rate (HFR) are a focus in the industry, so it was no surprise that several presentations at SMPTE 2015 took a closer look at these topics. One panelist made the point that the human visual system doesn’t see resolution, color gamut and frame rate as separate parameters, therefore we can’t treat them as such. Broadcasters working to playback UHD/4K TV are dealing with issues as their plants evolve from SDI-only to SDI/IP hybrid transport. Continue reading SMPTE 2015: Delineating Ways to Broadcast Ultra HD 4K TV

SMPTE 2015: Post Production Is Moving to the Cloud, Slowly

In the world of UHD/4K, movies and TV programs can require massive amounts of compute power. Take a recent 50-minute UHD natural history documentary that Sundog Media Toolkit worked on. Chief executive Richard Welsh reports it ran for four hours on over 5,000 processors. The necessity for finding huge amounts of compute power is becoming a challenge for productions, he notes.We could have run that job in real time if we had split it up more, and that would have taken us up to more than 20,000 processors for one hour.” Continue reading SMPTE 2015: Post Production Is Moving to the Cloud, Slowly

SMPTE HDR Report Offers Recommendations for Standards

The Society of Motion Picture and Television Engineers has published a study group report on the high dynamic range imaging ecosystem, now available for download on the SMPTE site. The report provides a detailed summary regarding “the implementation of HDR in professional media workflows and addresses key questions that will arise for industry members as they move forward in taking advantage of HDR technology.” In addition, it provides recommendations for standardization efforts. According to SMPTE, the report reflects the efforts of 170 international experts. Continue reading SMPTE HDR Report Offers Recommendations for Standards

WalmartLabs Offers Its Open Source Cloud Platform to Public

WalmartLabs has upped its credibility as a technology provider and taken a swipe at Amazon by opening its OneOps cloud platform to all comers. The OneOps source code will be uploaded to code repository GitHub by the end of the year. By doing so, Walmart hopes to increase competition with Amazon Web Services and offer developers an option to AWS’ dominance. Walmart touts OneOps advantages as “cloud portability, continuous lifecycle management, faster innovation, and great abstraction of cloud environments.” Continue reading WalmartLabs Offers Its Open Source Cloud Platform to Public

Digital Hollywood: Reality Lab Demonstrates Live VR Broadcast

Reality Lab gave a technology demonstration of Quantum Leap, the code name for a VR recording device with 16 cameras and proprietary technology that enables it to render real-time video instantly, without post production, on a Samsung Gear VR running Oculus Connect software. Company founder Halsey Minor calls Quantum Leap, which was featured at a Digital Hollywood luncheon, capable of “the first live VR broadcast.” Minor reports that his company plans a music concert VR shoot in the next six months. Continue reading Digital Hollywood: Reality Lab Demonstrates Live VR Broadcast

Digital Hollywood: VR/AR Today and Five Years In the Future

VR experts at a Digital Hollywood panel described the challenges with virtual reality today and predicted how it’ll progress in the next five years. Moderated by iCinema Ventures founder Bruce Greenberg, the panelists were upbeat about future prospects at the same time they warned of the pitfalls, including how VR ubiquity could lessen its value. The conversation eventually focused on the tensions between hardware manufacturers enabling the VR experience and content creators working within technical limitations. Continue reading Digital Hollywood: VR/AR Today and Five Years In the Future

Apps vs. Mobile Web: Apple, Google Compete for Publishers

Apple pushes apps as a way to make the iPhone a must-have device. Google pushes mobile websites, to make money from digital search and the data it collects. What’s a digital publisher to do? More and more of them are finding it onerous to maintain both. Although apps are ideal for loyal users, they require users to download them. Web pages appear to be a better way to attract new users. Apps currently dominate, but there’s some indication that publishers that must choose between the two, pick their website. Continue reading Apps vs. Mobile Web: Apple, Google Compete for Publishers

Israeli Startup Debuts Index-Finger Device to Replace Mouse

Israeli startup MUV Interactive unveiled Bird, a device the user wears on an index finger, to replace the mouse. The small plastic shell, covered with sensors, is on sale to the public for $150 for the first 15,000 units; the regular price is $250. With Bird, the user can move his or her hand as if controlling a touchscreen — but without any touch — for any TV or projector up to 300 inches. The device weighs about 20 grams (7/10th of an ounce). With plug-ins, Bird can control other devices, including a drone. Continue reading Israeli Startup Debuts Index-Finger Device to Replace Mouse

Apps Attempt to Take On Legitimate Music Streaming Services

The first version of music app Aurous, billed as the Popcorn Time for music, debuted this past weekend. The software allows users to stream pirated music for free. TorrentFreak applauds the Spotify-like interface and ad-free model, but criticizes the limited library and inability to create playlists. And while Aurous promised earlier to use the BitTorrent network, it is instead pulling MP3 files from external services. A player named TorrentTunes, on the other hand, is using the BitTorrent network and features more advanced discovery options, but is also lacking in content. Whereas Popcorn Time was able to compete with Netflix on the content front, Aurous and TorrentTunes reportedly fail to compete with Spotify.

The Internet of Things May Be the Next Frontier for Amazon

Amazon is throwing its hat into the IoT ring with a new service for developers through its Amazon Web Services division. The beta service, named AWS IoT, was introduced during the company’s annual AWS conference in Las Vegas. It is designed for developers looking to link Internet-connected devices — from smoke alarms and other household appliances to smartwatches and fitness trackers — with other hardware devices and applications housed on remote servers. The idea is that devices would communicate with each other and take commands from computers. Continue reading The Internet of Things May Be the Next Frontier for Amazon

Qualcomm to Challenge Intel in Growing Server Chip Market

Qualcomm, which dominates the mobile phone chip market, is preparing to launch a new chip containing 24 processing cores, designed for server computers that run corporate networks and are the backbone of the Internet. Up until now, Intel has been the leader in that arena, but Qualcomm, slated to report its first annual decline since 2009, is eager to seek out new areas of growth and believes that providing an alternative chip to the operators of data centers could be worth $15 billion by 2020. Continue reading Qualcomm to Challenge Intel in Growing Server Chip Market