By Rob Scott
January 16, 2013
Yesterday, we posted a story about the potential disruption to gaming that could result from the upcoming Steam Box from Valve. In a rare and candid interview, The Verge talks with Valve CEO Gabe Newell about his company’s gaming hardware, biometrics, gaze tracking and the future of gaming. Newell envisions an ecosystem of content developers, which will include the gamers themselves. Continue reading Valve CEO Gabe Newell Discusses Steam Box, Future of Gaming
January 15, 2013
The three big game console makers — Xbox 360, PlayStation 3 and Wii — could see competition in the upcoming Steam Box from Valve. Gabe Newell, founder and CEO of Valve, explains the device is built around the company’s Steam service, which provides PC game publishers with a secure, turnkey solution for publishing, while offering gamers a central hub for buying thousands of titles. Continue reading With Steam Box, Valve Could Disrupt Big Game Console Makers
January 15, 2013
On the heels of Vice President Joe Biden’s announcement to establish a gun control task force, Kris Graft, the editor-in-chief of video game trade publication Gamasutra, wrote an editorial decrying the inclusion of members of the video game industry. His editorial criticized “the games industry for allowing itself to be implicated in debates about mass shootings in the aftermath of the Sandy Hook massacre,” writes The Atlantic. Continue reading Should Video Games Be Part of Gun Violence Conversation?
By Paula Parisi
January 9, 2013
Samsung’s Wednesday keynote was a sizzler that built to an appearance by former President Bill Clinton, but it was the new Exynos 5 Octa Processor that was the star of the stage. Samsung Electronics’ Dr. Stephen Woo shared details of the company’s new mobile chip. The eight-core Exynos 5 Octa features two sets of four cores each, and is the first mobile processor to use chip manufacturing firm ARM’s big.LITTLE architecture, which toggles between each core depending on the application. Continue reading CES 2013: Samsung Mobilizing 8-Core Exynos 5 Octa Processor
January 7, 2013
Approximately 21 percent of U.S. homes now have a 3D-capable television set, after 5.6 million sets were sold in 2012, according to the Consumer Electronics Association. While 3D TV sales have fallen short of industry’s hopes, video viewing in 3D is on the rise, with 42 percent of 3D-capable HDTV owners watching at least five hours per week. “Consumer interest in 3D TVs and 3D content continues to grow as ownership rates increase,” says Kevin Tillmann, a senior research analyst at CEA. Continue reading CEA Study Indicates U.S. Adoption of 3D TV on the Rise
By Dennis Kuba
January 7, 2013
In the first big news at CES 2013, NVIDIA announced Project Shield, a portable open platform gaming device designed for serious gamers that will run both Android and PC games. During a pre-show press event at the Palms Hotel on Sunday, January 6th, the company also unveiled its new powerhouse Tegra 4, which it claims is “the world’s fastest mobile processor.” Continue reading CES 2013: NVIDIA Announces Project Shield and Tegra 4
By Karla Robinson
January 4, 2013
The interest in 3D entertainment and augmented reality has inspired numerous new head-mounted displays and wearable technology. Using Bluetooth technology and wireless connections to offload processing, these displays come in a variety of shapes and sizes, but all have similar aims: to create an immersive entertainment experience or overlay relevant information onto our surroundings. We expect to see some compelling new products at CES. Continue reading CES 2013: Head-Mounted Displays and Wearable Tech
By Erick Moen
January 2, 2013
Although E3 has become the premier launching pad for all things video games, Microsoft spent a significant amount of its final keynote address at last year’s CES touting the place of Xbox in the home entertainment landscape. Gaming consoles could very well be the ultimate smart TV upgrade by providing Internet access and a pipeline for media through an ever-expanding app selection. Continue reading CES 2013: Expect Connected Game Devices and Cameras
By David Tobia
December 21, 2012
Nintendo activated the Wii U’s Nintendo TVii functionality this week. The service will directly integrate Amazon Instant Video and Hulu Plus, and will upgrade its Netflix and TiVo applications in early 2013. Wii U wants to become not just a gaming device, but a device through which families run all of their entertainment. This includes gaming as well as television and video chatting, explains Steve Moffitt, Nintendo’s executive VP of sales and marketing. Continue reading Nintendo Activates TVii Media Entertainment Service for Wii U Gamers
By David Tobia
December 14, 2012
Playcast is a cloud-based gaming service that runs through pay TV, IPTV, or over-the-top TV providers like Google TV and Roku.
“For the end user, the system operates like VOD or an app, while remote servers actually run the games and stream a video feed of the gameplay in real-time,” reports Engadget. “On the back end, one server shelf can serve up to 15 players an HD (read: 720p) feed simultaneously, and graphical artifacting is kept to a minimum because it streams over the operator’s managed network.”
Playcast differentiates itself from OnLive because Playcast can brand its front-end interface to fit specific customers’ desires and does not need additional hardware. Playcast also offers packages of games for subscription use.
The company plans to launch in Q3 of 2013 with 10-15 packages of 20 games each. The packages will likely cost $10-$15 a month. Playcast will alternate 10 percent new games in each month to keep customers engaged.
“It appears that Playcast will provide casual gamers an intriguing option for getting their gaming fix next year,” concludes the post. “But we’re reserving judgment until we see how well the games run on a managed network, what titles are offered, and just how much it’ll cost.”
By Rob Scott
December 6, 2012
Activision announced yesterday that “Call of Duty: Black Ops 2” beat its own record by earning $1 billion in just 15 days (last year’s “Call of Duty: Modern Warfare 3” reached $1 billion in 16 days).
“‘Black Ops 2’ earned $500 million in the first 24 hours,” reports PCMag. “Since its release, Activision reported that gamers have logged more than 150 million hours playing the game on Xbox Live and the PlayStation Network.” The game is currently available for the Xbox 360, PlayStation 3, Wii U and Windows PC.
“Last month, millions of fans descended on 16,000 midnight openings at retail store worldwide,” notes the post. “Within 24 hours, ‘Black Ops 2’ was a Twitter trending topic in 23 cities worldwide.”
According to Activision Blizzard CEO Bobby Kotick, the game’s release “has been one of the most significant entertainment events of each of the last six years.”
Since the “Call of Duty” franchise launched nine years ago, Kotick says cumulative worldwide revenues have exceeded the global box office numbers for the top 10 grossing films of 2012.
“This is an incredible milestone for an incredible franchise, and I want to thank every passionate, talented, committed person on our team who made it happen,” added Activision Publishing CEO Eric Hirshberg, who referred to “Call of Duty” as an “entertainment juggernaut.”