Dish Adds IBM to Tech Arsenal in 5G Wireless Cloud Buildout

Dish Network has contracted IBM to help automate its new 5G smart network, which will largely target enterprise clients. The deal supports Dish’s goal of becoming the first cloud-native, OpenRAN-based 5G network in the U.S. IBM will provide “AI-powered automation and network orchestration software and services to bring broad 5G network orchestration to Dish’s business and operations platforms,” the companies jointly announced. Dish has spent the past few years acquiring 5G spectrum as part a transition from satellite TV provider to major player in the broadband wireless services space. Continue reading Dish Adds IBM to Tech Arsenal in 5G Wireless Cloud Buildout

Judge Loosens Apple Stranglehold on App Developer Profits

Apple’s notoriously strict terms of doing business in its App Store appear to be loosening. A federal judge has ordered the company to allow developers to offer customers alternative payment methods after ruling that all payments go through Apple violate California’s unfair competition laws. Apple is ordered to within 90 days begin allowing developers to include in their apps payment links to processors other than the App Store. Developers now see a path to avoid handing Apple commissions of up to 30 percent for handling sales through the $100 billion online market.  Continue reading Judge Loosens Apple Stranglehold on App Developer Profits

Apple Allows Reader Apps to Use Outside Payment Systems

After an investigation by the Japan Fair Trade Commission (JFTC), Apple agreed to let Netflix, Spotify and some other companies use payment methods outside Apple’s App Store when users sign up for subscriptions. Analysts dub the move a “strategic retreat” from what has been a huge source of revenue for Apple. During Epic Games’ lawsuit against the tech giant, lawyers revealed that 81 percent of the App Store’s 2016 revenue came from games, 3 percent from music and 4 percent from other forms of entertainment. Continue reading Apple Allows Reader Apps to Use Outside Payment Systems

HiDef and Unity Pursue Social Impact and Diversity in Games

Game studio HiDef has teamed up with San Francisco-based software developer Unity Technologies to work on a games-as-a-service project that focuses on games that “connect and entertain people through creative expression, competition, shared experiences, and cultural discovery.” The San Diego-based HiDef, founded by Anthony Castoro, Jace Hall, Rick Fox and David Washington in 2019, recently raised $9 million. HiDef said the first title is a metaverse mobile game using the Unity game engine, created in concert with Unity’s gaming services team. Continue reading HiDef and Unity Pursue Social Impact and Diversity in Games

ByteDance Buys Startup Pico, Virtual Reality Headset Maker

TikTok parent company ByteDance has acquired startup Pico, which, according to IDC, was the third largest virtual reality headset manufacturer worldwide in Q1 2021, with shipments growing 44.7. percent year-over-year. The purchase marks ByteDance’s first step into virtual reality and the company said that Pico’s “comprehensive suite of software and hardware technologies, as well as the talent and deep expertise of the team, will support both our entry to the VR space and long-term investment in this emerging field.” Continue reading ByteDance Buys Startup Pico, Virtual Reality Headset Maker

Microsoft’s Windows 11 to Launch Oct. 5 as a Free Upgrade

Microsoft will begin its Windows 11 rollout October 5, marking the Seattle-based software giant’s first major operating system release in six years. In addition to AI-powered widgets, Windows 11 upgrades include cloud-based synchronization across multiple devices that allows easy access to recently viewed files, an improved desktop that uses Snap Layouts and Snap Groups to maximize multitasking and taskbar integration of chat in Microsoft Teams, Windows’ in-app videoconferencing, and enhanced sound and design. Continue reading Microsoft’s Windows 11 to Launch Oct. 5 as a Free Upgrade

China Says No Video Games for Kids During the School Week

China’s General Administration of Press and Publication (GAPP) announced a regulation that bans young people under the age of 18 from playing online video games between Monday and Thursday and, on the other days of the week and holidays, limits game play between 8:00 PM and 9:00 PM. Authorities blame “video game addiction” for distracting younger people from school and family responsibilities. The rule states that all video games must connect to an anti-addiction system operated by the GAPP. Continue reading China Says No Video Games for Kids During the School Week

TikTok Eclipses Facebook as Most Downloaded App Globally

A 2020 survey of downloads around the world revealed that TikTok tops the list of social media providers for the first time since the survey was initiated in 2018. TikTok parent company ByteDance debuted the international version of the app in 2017, which has since outdistanced Facebook, WhatsApp, Instagram and Facebook Messenger, all of which fill the other four spots in the top five apps. In 2020, former president Donald Trump called on TikTok to be forced to sell off its U.S. operations, citing security concerns. Continue reading TikTok Eclipses Facebook as Most Downloaded App Globally

Gawker Is Revived with New Design, Familiar Irreverent Tone

Gawker — the former online site covering news related to celebrities, media figures and tech entrepreneurs — is live again, headed by Leah Finnegan who has held editing positions with The Outline, The New York Times and The Huffington Post. Started by journalist Nick Denton in 2002, Gawker became an irreverent digital destination and the base of Gawker Media, which also included Deadspin for sports, Gizmodo for technology and Kotaku for gaming. The company was brought down by a 2016 invasion-of-privacy lawsuit filed by Hulk Hogan (and bankrolled by Silicon Valley’s Peter Thiel). Continue reading Gawker Is Revived with New Design, Familiar Irreverent Tone

Positive Reviews for Latest Intel Modular Mini Gaming PC Kit

Intel’s new NUC 11 Extreme kit, code-named “Beast Canyon,” is the company’s fourth attempt at building a more compact yet powerful gaming PC. Featuring (ironically) Intel’s biggest chassis yet, Beast Canyon relies on Compute Element cartridges containing a miniaturized motherboard, CPU, memory, storage and ports. Like last year’s Ghost Canyon, the form factor enables gamers to upgrade the entire system as if they were upgrading a graphics card. The 8-liter Beast has room for 12 inches of GPU power and includes a 650-watt 80+ Gold power supply. Continue reading Positive Reviews for Latest Intel Modular Mini Gaming PC Kit

Azure Drives Impressive Quarterly Sales, Profits for Microsoft

Microsoft experienced a successful quarter, due in large part to significant growth in Azure cloud services. The company reported overall Q4 sales of $46.2 billion, up about 21 percent year-over-year, for a $16.5 billion profit, an increase of 47 percent year-over-year. Similar to other Big Tech companies, Microsoft’s numbers exceeded Wall Street expectations. According to chief financial officer Amy Hood, Microsoft expects overall sales of $44.2 billion for the current quarter. Microsoft’s stock is currently up 40 percent over the last year, and its valuation is now $2+ trillion, second only to its rival Apple. Continue reading Azure Drives Impressive Quarterly Sales, Profits for Microsoft

HTC Vive Pro 2: 5K 120Hz VR for Enterprise, Serious Gamers

The recently launched HTC Vive Pro 2 VR headset offers a sharp 5K 120Hz desktop virtual reality experience. Priced at $1,399 for the entire package — and $799 for the headset alone (for those who invested previously in the Vive Pro or Valve Index) — the Vive Pro 2 retains the same design as the 2018 model and relies on older controllers but offers a wide range of attractive features for gamers. The 2,448 x 2,448 pixels per eye is a dramatic improvement over the previous Pro’s 1,440 x 1,600 pixels, which also offered a slower 90Hz refresh rate. Its LCDs also have RGB sub-pixels for increased sharpness. Continue reading HTC Vive Pro 2: 5K 120Hz VR for Enterprise, Serious Gamers

Netflix Still Confident Despite New Rivals and Slowed Growth

In Q2, Netflix added 1.5 million new subscribers, slower growth after a peak at the height of the COVID-19 pandemic. But the company isn’t worried, telling investors that it is “mostly competing with ourselves to improve our service as fast as we can.” “If we do that, we’re confident we can maintain our strong position and continue to grow nicely as we have been for the past two-plus decades,” Netflix said, adding that it doesn’t view any particular assets as “must-have,” and that consolidation isn’t impacting its growth. Meanwhile, the company is facing new competitors in the streaming space. Continue reading Netflix Still Confident Despite New Rivals and Slowed Growth

Valve to Launch Steam Deck Handheld Device for PC Games

This December, Washington-based game company Valve will debut its long-anticipated Steam Deck, a handheld device for PC gaming with models priced at $399 with 64GB of eMMC storage, $529 with 256GB of NVMe SSD, and the top-of-the-line $649 version with 512GB of high-speed NVMe SSD storage. Steam Deck is additionally being promoted as a handheld PC, allowing users to install and operate web browsers, other game stores (including Epic Games Store) and other video streaming services. It can also be connected to a keyboard and mouse and offers a cloud saving feature. Continue reading Valve to Launch Steam Deck Handheld Device for PC Games

AT&T Debuts 5G Partnerships at WarnerMedia Innovation Lab

Having racked up 250 million 5G customers and removed data caps from its premium unlimited plan, AT&T doubled down on a 5G future with announcements of new partnerships. “We’re at the cusp of a decade of 5G… and we’ve been working up to this point for a long time getting all of the parts in place,” said AT&T vice president and general manager David Christopher. In the process of building out its 5G ecosystem, AT&T now sells mostly 5G-enabled phones, and Christopher said the pace of adoption has quickened. Continue reading AT&T Debuts 5G Partnerships at WarnerMedia Innovation Lab

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