Niantic Acquires 6D.ai with Plans for Large-Scale AR Projects

Niantic has acquired 6D.ai, an augmented reality company that is building a 3D map of the world via smartphone cameras. According to Niantic chief executive John Hanke, the resulting dynamic 3D world map will enable developers to create planet-scale AR experiences. On the company blog, he stated that, “this means we’re even closer to an AR platform that will unlock the ability for any developer to make content for current and future AR hardware.” Founded in 2017, 6D.ai was spun out of Oxford University’s Active Vision Lab. Continue reading Niantic Acquires 6D.ai with Plans for Large-Scale AR Projects

Coronavirus Disruption Leads to Jump in Cloud Services Use

Amid the disruption of the coronavirus, cloud-computing services have become crucial in keeping people online and connected. Amazon, Google, Microsoft and others also provide the foundational technology for e-commerce, workplace collaboration tools like Slack Technologies, streaming video services such as Netflix and streaming game services. In fact, cloud services are pushed to their limits in some areas. In Australia, Microsoft advised some customers that Azure cloud is running out of capacity in some regions. Continue reading Coronavirus Disruption Leads to Jump in Cloud Services Use

YouTube Streams Globally in Standard Definition for a Month

Due to increased Internet traffic during the coronavirus, YouTube will reduce the quality of its streaming videos to standard definition for a month. Viewers will, however, be able to choose to watch in high definition. In instituting lower resolution, the Google-owned company is extending the policy enacted in Europe, where regulators asked all streaming companies — including Netflix and Amazon Prime Video — to do so. Sony, Microsoft and others are also working to minimize the impact of game downloads on bandwidth. Continue reading YouTube Streams Globally in Standard Definition for a Month

Apple App Store Rules Ban Cloud-Based Streaming Services

Apple has always had strict limits on apps that users can access on its devices. For gaming, that means its 1+ billion iPhone/iPad users have one option: Arcade, the subscription service Apple unveiled in September. The App Store guidelines also ban streaming from the cloud, which limits Arcade’s capabilities. Still, software developers need to be on Apple’s iOS if they want to reach a maximum number of users. According to Sensor Tower, the iOS App Store was responsible for 65 percent of all global app spending last year. Continue reading Apple App Store Rules Ban Cloud-Based Streaming Services

Microsoft Reveals DirectX 12 Ultimate For Game Developers

Microsoft is debuting DirectX 12 Ultimate, giving developers access to the hardware features on the Xbox Series X and PC. As its next-gen DirectX gaming APIs for Xbox and Windows, DirectX 12 Ultimate enables several methods for improving performance and visuals and brings together Microsoft’s latest development and hardware features while retaining backward compatibility with older consoles and GPUs. Among the improvements are new capabilities for ray tracing, variable rate shading and sampler feedback. Continue reading Microsoft Reveals DirectX 12 Ultimate For Game Developers

Sony Reveals More Specifications on Upcoming PlayStation 5

Sony previously stated that the upcoming PlayStation 5 will support 8K resolution gaming and features a custom AMD Ryzen chip and ray tracing. Now, lead systems architect Mark Cerny shared more details about the PS5’s solid-state drive, 3D audio capabilities and backward compatibility. The PS5 processor will support 3D audio and requires no external hardware. PS5 also offers an environmentally friendly feature by allowing players to “suspend gameplay with much lower power consumption than PS4.” Continue reading Sony Reveals More Specifications on Upcoming PlayStation 5

Coronavirus Leads to an Increase in TV Viewing and Streaming

Nielsen revealed that, as coronavirus cases rose in South Korea, TV viewership increased 17 percent. In Italy, it rose 6.5 percent, with a 12 percent spike in Lombardy, particularly hit hard by the virus. That trend has arrived in the U.S. where, said Nielsen, in the Seattle area total television use (which includes live TV, on-demand viewing, streaming and gaming) rose 22 percent on March 11 from the week before. Streaming also increased 20 percent globally. Still, it may be a short-lived panacea for many media companies. Continue reading Coronavirus Leads to an Increase in TV Viewing and Streaming

Streaming Format GPEG Aims to Improve Gaming, Interactivity

Instant Interactive, a game-focused division of Primal Space Systems, is creating GPEG (Geometry Pump Engine Group), a “cousin of the MPEG format” and a different way of visualizing data. The parent company invested $8 million in the venture, aimed at game engines for more efficient streaming and interactivity for video entertainment. Primal Space Systems was co-founded by Barry Jenkins, a graphics expert; chief technology officer John Scott, formerly at Epic Games; and medical vision expert/chair Solomon Luo. Continue reading Streaming Format GPEG Aims to Improve Gaming, Interactivity

Manticore Games Launches Alpha Test for Development Tools

In 2016, Frederic Descamps and Jordan Maynard formed Manticore Games to build real-time experiences, adding a tool to quickly test out ideas and insert them into a game and enabling gamers to easily customize the experience with new items. Now they’ve turned those intuitive tools into a service, dubbed Core, currently in closed alpha testing. An open alpha test is expected “in the near future.” As a game creation tool and eventual marketplace, Core is intended to democratize game development. Continue reading Manticore Games Launches Alpha Test for Development Tools

E3 Joins Growing List of Canceled Media & Technology Events

The Entertainment Software Association announced that E3 2020, slated for June 9-11 in Los Angeles, has been canceled. “After careful consultation with our member companies regarding the health and safety of everyone in our industry — our fans, our employees, our exhibitors and our longtime E3 partners — we have made the difficult decision to cancel E3 2020,” explained ESA in a statement. “Following increased and overwhelming concerns about the COVID-19 virus, we felt this was the best way to proceed during such an unprecedented global situation.”  Continue reading E3 Joins Growing List of Canceled Media & Technology Events

Microsoft Develops Scalable 2D-to-3D Conversion Technique

Transforming 2D objects into 3D ones is a challenge that has defeated numerous artificial intelligence labs, including those at Facebook, Nvidia and startup Threedy.ai. Now, a Microsoft Research team stated it has created the first “scalable” training technique to derive 3D models from 2D data. Their technology can, furthermore, learn to generate better shapes when trained exclusively with 2D images. The Microsoft team took advantage of software that produces images from display data, as featured in industrial renderers. Continue reading Microsoft Develops Scalable 2D-to-3D Conversion Technique

Nvidia GeForce Now Raises Issues Inherent in Cloud Gaming

Over last weekend, Raphael van Lierop, director and writer of Hinterland Studio’s “The Long Dark,” pulled the game from Nvidia GeForce Now, stating his displeasure with the fact that Nvidia’s service lets anyone who purchases a digital game on Valve’s Steam reinstall it on a virtual machine and play from its cloud platform. “Sorry to those who are disappointed you can no longer play #thelongdark on GeForce Now,” he tweeted. “Nvidia didn’t ask for our permission to put the game on the platform so we asked them to remove it.” Continue reading Nvidia GeForce Now Raises Issues Inherent in Cloud Gaming

Google Stadia Code Reveals Plans to Debut Free Tier, More

When Google debuted its Stadia cloud gaming service in November of last year, players had one choice: Stadia Pro, priced at $10 per month. But the company had stated it would unveil two tiers of service, and it appears to be on the verge of introducing its free tier, as well as a player limit and YouTube live streaming. Google Stadia has not revealed a launch date for the potential free tier, which was found in the code of its version 2.7 update. Also revealed in the code is a new option to sign up without a paid code. Continue reading Google Stadia Code Reveals Plans to Debut Free Tier, More

Chinese Mobile Giants Join Forces to Develop App Platform

In China, four major mobile companies have teamed up to replace Google Play, which cannot operate there. Xiaomi, Huawei Technologies, Oppo and Vivo have revealed plans to debut what they’ve dubbed the Global Developer Service Alliance (GDSA), to make it easier for game, music, movie and other app developers to sell their wares in overseas markets. According to sources, GDSA was originally going to launch in March, but it’s unknown whether that might be delayed by the coronavirus outbreak. Continue reading Chinese Mobile Giants Join Forces to Develop App Platform

Amazon Reportedly May Sell Twitch Services to Third Parties

Five years ago, Amazon acquired Twitch and got a leg up in video game streaming. Now Amazon is reportedly preparing to wrest new revenue from Twitch by selling its streaming technology to other companies. In doing so, the company would be taking the same path it did with Amazon Web Services (AWS), which was first used internally and then rolled out for general use. AWS now accounts for half of all Amazon revenue. Should Amazon sell Twitch technology to third parties, it would likely rebrand it for potential buyers. Continue reading Amazon Reportedly May Sell Twitch Services to Third Parties

Page 1 of 6112345678910...203040...»