Pricey Infrastructure Necessary for Success in Cloud Gaming

In the past two years, nearly every major gaming and technology company has debuted a cloud gaming service, from Microsoft’s xCloud and Sony’s PlayStation Now to Google’s Stadia, Nvidia’s GeForce Now and Tencent’s Start. Even Amazon and Facebook are reported to be considering launching cloud gaming units. Behind the scenes, many experts said that, as cloud gaming grows in popularity, the result could be a so-called infrastructure arms race. Worldwide, there are approximately 2 billion gamers. Continue reading Pricey Infrastructure Necessary for Success in Cloud Gaming

Streaming Options Impact Bandwidth Consumption Rankings

With the dramatic increase in the amount of video streaming from Internet-based apps, Netflix has ceded its position as the No. 1 consumer of bandwidth. That’s according to Sandvine’s 2019 Global Internet Phenomena Report, which added that HTTP media streaming accounted for 12.8 percent of downstream Internet traffic globally in the first six months of 2019, whereas Netflix accounted for 12.6 percent. In the Americas, Netflix’s downstream traffic in the same period dropped to 12.9 percent from last year’s 19.1 percent. Continue reading Streaming Options Impact Bandwidth Consumption Rankings

Top 25 Game Companies Generated $107 Billion Last Year

The top 25 public game companies, which represent almost 80 percent of the $134.9 billion worldwide gaming market, generated $107.3 billion in revenue in 2018. According to researcher Newzoo’s Global Games Market Report, this marks the first time that the top 25 companies have surpassed $100 billion in a single year. China’s Tencent ($19.7 billion) took the No. 1 spot for the sixth consecutive year, followed by Sony ($14.2 billion), Microsoft ($9.8 billion), and Apple ($9.5 billion). Collectively, the top 10 companies experienced 19 percent growth last year. Continue reading Top 25 Game Companies Generated $107 Billion Last Year

Microsoft SDK to Bring Xbox Live to iOS and Android Games

Microsoft plans to debut a cross-platform mobile software development kit (SDK) that would allow game developers to bring Xbox Live features to iOS and Android games. With new Xbox Live functionality, developers would be able to pick and choose among features including GamerScore, achievements, hero stats, friend lists, cubs and “even some family settings,” all of which will be activated with a single Microsoft Account sign-in. Microsoft gaming cloud chief Kareem Choudhry described Xbox Live as “the heart of our gaming community.” Continue reading Microsoft SDK to Bring Xbox Live to iOS and Android Games

Nintendo Switch Online Debuts as a Multiplayer Game Service

When Nintendo Switch Online debuts today, gamers will have a multiplayer option similar to Xbox Live and PSN. The new service allows users to save online games in the cloud and offers a library of NES games. Subscription prices range from $4 per month, $8 for three months, to $20 for a year and $35 for a family plan with at least two accounts. Gamers can also sign up for a seven-day free trial. Some games, such as “Fortnite,” will not require a subscription to play online. The service will debut with 20 games. Continue reading Nintendo Switch Online Debuts as a Multiplayer Game Service

Microsoft Service to Bundle Xbox One, Xbox Live, Game Pass

After months of planning, Microsoft has announced its Xbox All Access service (formerly codenamed Project Largo) that will include the Xbox One console with Xbox Live and Xbox Game Pass. As of now, the company will offer the subscription service at its retail stores and is also working to bundle it with other PC manufacturers. According to the Microsoft announcement, the company will offer the Xbox One S with Xbox All Access for $21.99 per month, and the Xbox One X with Xbox All Access for $34.99 per month, both deals for 24 months. Continue reading Microsoft Service to Bundle Xbox One, Xbox Live, Game Pass

Microsoft Rebrands and Upgrades Game Streaming Platform

Microsoft is rolling out new features to its Beam live-streaming game service, along with a new name: Mixer. With a renewed focus on social interactivity, the company will face competition from Amazon’s Twitch, Alphabet’s YouTube and, now, Facebook, which has signed e-sports streaming deals. Microsoft joins the growing live social streaming sector armed with its popular gaming console, the Xbox. Although Microsoft stopped reporting Xbox sales in 2014, it noted last month that its Xbox Live gaming service had 52 million users in the quarter ending March 31. Continue reading Microsoft Rebrands and Upgrades Game Streaming Platform

Microsoft Unveils New Xbox, VR Plans, Cross-Platform Games

At E3, Microsoft debuted the 4K video-capable Xbox One S, which is 40 percent smaller and $49 less than the previous $349 Xbox. The new console, also offered as a $400 version for a 2-terabyte hard drive, will unveil as a special edition in August and a standard version by end of year. Microsoft also plans to release a new virtual reality console and cross-platform games. Microsoft is in heated competition with Sony, which has sold an estimated 40 million PlayStation 4 consoles versus Microsoft’s estimated 21 million Xbox Ones. Continue reading Microsoft Unveils New Xbox, VR Plans, Cross-Platform Games

Nintendo is Shifting Gears with New Moves into Mobile Gaming

Nintendo is building its new online network, Nintendo Account, with Japanese mobile gaming publisher DeNA. Nintendo Account will allow gamers to login to games via consoles, PCs, smartphones and tablets. Nintendo recently announced that its first foray into mobile games would be “Miitomo,” a new take on the popular “Tomodachi Life” series that will emphasize microtransactions, player-to-player communications and dressing up players’ Mii avatars. The company is also replacing its defunct Club Nintendo with the My Nintendo loyalty system. Continue reading Nintendo is Shifting Gears with New Moves into Mobile Gaming

Digital Hollywood: Evolution of Internet TV and Mobile Video

Internet TV has become increasingly mainstream, fulfilling the promise of video anytime, anywhere. A Digital Hollywood panel, moderated by Siemens executive Steve Wong, took a look at video across platforms to determine where the players currently stand in the evolution. Quoting a Parks Associates study, Wong revealed that North America leads the globe with OTT, whose revenue is largely based on subscriptions rather than transactions. Internet advertising is also due to overtake TV advertising by 2017, said the study. Continue reading Digital Hollywood: Evolution of Internet TV and Mobile Video

Lawsuit Claims Streaming Tax on Digital Entertainment is Illegal

Chicago recently extended its 9 percent “amusement” tax — originally intended primarily for live shows and sporting events — to include an array of online services. Now, subscribers to streaming services such as Netflix, Xbox Live and Spotify are fighting back with a lawsuit that contends taxing such digital entertainment should be ruled illegal. The policy challenge in Chicago could prove significant to the larger media industry since its outcome could possibly shape how cities and states could tax parts of the Internet economy in the future. Continue reading Lawsuit Claims Streaming Tax on Digital Entertainment is Illegal

Microsoft Unveils Windows 10 OS Features and New Headset

During a press event yesterday, Microsoft made a series of announcements regarding new features for its coming Windows 10 operating system including improvements to built-in apps for Windows Phone that involve mail, messaging, photos, maps and more. According to the company, Windows 10 also intends to enhance and integrate Xbox, PC and mobile gaming. Additionally, Microsoft introduced its HoloLens headset that will allow users to interact with holographic images for playing video games and building 3D models. Continue reading Microsoft Unveils Windows 10 OS Features and New Headset

Microsoft is Developing New Streaming Game and App Service

A team that is part of Microsoft’s Systems Group is reportedly developing a new technology called Arcadia that will stream games and apps on Windows devices. On separate occasions, Microsoft has posted job openings looking for candidates to join the Operating Systems Group (OSG) Arcadia team. Arcadia is to be built on Microsoft’s Azure cloud and is expected to be a replacement to an ongoing OSG game-stream project called Rio, announced back in 2013.  Continue reading Microsoft is Developing New Streaming Game and App Service

Microsoft Will Offer Xbox One Without Kinect for $100 Less

Six months after the initial release of its Xbox One, Microsoft plans to offer a new version of the game console for $100 less. Beginning on June 9th, the company will offer a version that does not include the Kinect motion sensor, starting at $399. Microsoft also announced that it will begin offering new features to Xbox One and Xbox 360 owners in June. For example, Hulu and Netflix subscribers will be able to use the apps for free, without the need for an Xbox Live Gold membership. Continue reading Microsoft Will Offer Xbox One Without Kinect for $100 Less

Game Developers: Harassment Alarms Industry, Fuels Exodus

A significant threat to the video game industry is harassment targeting game developers from gamers. Video game fan obsession has led to death threats among game developers, forcing them to leave their positions or the industry as a whole. Many fault the anonymous nature of the Internet, and others see the immediate availability to voice one’s complaints or gain notoriety. Groups look to support developers as threats become more commonplace. Continue reading Game Developers: Harassment Alarms Industry, Fuels Exodus