By
Chris CastanedaAugust 7, 2013
Cox Communications is introducing a new service that offers a personalized TV experience for its subscribers. With the Contour service, Cox is attempting to offer Netflix-like recommendations. Cox will use Contour to learn what its subscribers enjoy and combine “on-demand” features with live TV. Marketed separately from other Cox services, Contour includes three components: a data-driven TV guide, more powerful DVR and a redesigned app. Continue reading Cox Launches Contour Personal TV Experience on the iPad
By
Rob ScottAugust 6, 2013
According to a new report from eMarketer estimating the media consumption of adults in the U.S., the average amount of time spent with digital media per day will surpass television viewing for the first time this year. This is due largely to the shift in smartphone and tablet usage now that most consumers lead increasingly mobile lives. Since 2010, mobile activity has grown from a mere 24 minutes per day on average to 2 hours and 21 minutes per day. Continue reading People to Spend More Time with Digital Media Than TV in 2013
By
Chris CastanedaAugust 6, 2013
Google’s Chromecast, which wirelessly connects mobile devices and computers to television, is the latest potential challenge to pay TV. While it may not immediately disrupt the current business model, it offers a glimpse of Google’s vision to make the Internet a platform for TV. The TV industry has dealt with the disruption of Internet TV despite mounting pressure. However, media companies, broadcasters, pay TV providers and advertisers may need to redefine how they interact with one another. Continue reading Google Chromecast Could Be Challenge to Pay TV Providers
By
Rob ScottAugust 6, 2013
During last week’s VidCon conference for online video, YouTube announced its plans to open another “Creator Space” production studio to offer content producers the opportunity to use professional-grade equipment and facilities. The new 20,000 to 25,000 square foot YouTube Space will be located in the Chelsea Marketplace district of New York City. Similar to those already operating in Los Angeles, London and Tokyo, the free-to-use facility is expected to be up and running by October of next year. Continue reading YouTube Plans Next Creator Space Facility in New York City
By
Chris CastanedaAugust 5, 2013
Developers face significant challenges in creating apps for smart TVs due to the large number of devices. Most manufacturers have their own platforms, with limited compatibility among them. TV makers are beginning to simplify the programming process by adopting HTML5, while bringing an app to multiple platforms still requires significant resources. Netflix devotes major resources to creating its apps, but few may be able to follow their example. Continue reading Developers Struggle to Build Ideal Apps for Every Smart TV
By
Chris CastanedaAugust 5, 2013
Netflix has started a quiet effort to address problems with smart TVs. The company is in talks with tech companies and consumer electronics manufacturers in order to find improvements to user interfaces, remote controls and other smart TV components. The idea of Internet content combined with TVs began in the mid 1990s, but some believe progress has been slow. New apps, services and compelling content are needed to engage viewers to purchase and use smart TVs. Continue reading Netflix Hopes to Bring Increased Intelligence to Smart TVs
By
Chris CastanedaAugust 5, 2013
Apple is hinting that it is developing bridges to connect devices, such as smartphones, tablets and laptops to televisions, avoiding the need for dedicated game consoles. In a little noticed announcement at its annual Worldwide Developer’s Conference, Apple revealed that it is allowing third party manufacturers to produce game controllers for iOS devices. Apple will also begin to use new faster Wi-Fi standards to improve services such as AirPlay. Continue reading New Apple Services Could Eventually Replace Game Consoles
By
Chris CastanedaAugust 5, 2013
Many argue that 3D television has yet to go mainstream in sports due to the need for special glasses, lack of programming, and the overall expense. Now, 4K video cameras are being used to capture high quality video that can processed by software from Replay Technologies called freeD. It will offer more crisp, wider video views than what is currently offered on HD broadcasts. FreeD can also create multiple angle instant replays that surpass current offerings. Continue reading Sports Broadcasters Go Free Dimensional for Enhanced Replays
By
Chris CastanedaAugust 2, 2013
Netflix’s use of data helps determine what its customers want to watch and how they want it presented. The company’s newest original show, “Orange Is the New Black,” is partially the result of analyzing viewer data. Netflix is using all types of collected viewer data in order to create content and to possibly shape the user experience. Viewer data is collected from multiple sources: Netflix, third party metadata and social media. Continue reading Viewer Data Used to Shape Netflix Content and Experience
By
Chris CastanedaAugust 2, 2013
Millennials are an age group that keep cable executives up at night. Many do not own actual TVs, do not pay for cable, and rarely pay for Internet content. Generally, this generation grew up on free media content. But Netflix offers its original programming in ways that satisfy this generation’s need to have immediate access to content, regardless of when and how. This contrasts with traditional broadcasters airing shows first on TV, then later online. Continue reading Are Millennials More Drawn to Netflix than Other Services?
By
Rob ScottAugust 1, 2013
Showtime Networks announced yesterday the addition of live East and West Coast feeds of its programming to Showtime Anytime, the network’s TV Everywhere service. Subscribers can now watch the network’s content live on their computer, iPhone, iPad, Kindle Fire and Android phones and tablets. According to the press release, the “announcement marks the first time a premium network has offered live TV viewing on an authentication service.” Continue reading Showtime Adds Live Programming to TV Everywhere Service
By
Rob ScottAugust 1, 2013
Google is partnering with Level 3 Communications to offer free Wi-Fi service at more than 7,000 Starbucks location in the U.S. The service is expected to be about 10 times faster than the T1 connections currently provided by AT&T (which had reportedly offered to upgrade its service). The new Wi-Fi will be available in some stores next week with a complete rollout scheduled within 18 months. In addition, the upgraded Starbucks Digital Network will offer new media distribution opportunities. Continue reading Starbucks to Become Significant Media Distribution Platform?
By
Rob ScottJuly 31, 2013
Viacom is continuing its battle with YouTube over issues of copyright infringement. After two failed attempts to resolve the long-running dispute, Viacom has filed with the Second Circuit Court of Appeals, requesting another opportunity to explain its argument against the Google subsidiary. In addition, Viacom questioned the court’s interpretation of the Digital Millennium Copyright Act and has made a formal request that the judge who presided over the most recent ruling be replaced. Continue reading Viacom Takes New Tack in its Copyright Battle with YouTube
By
Chris CastanedaJuly 31, 2013
Intel is one of many companies currently developing home entertainment technologies that could significantly change how viewers interact with TV. Tech companies are integrating advanced features and controls in TV connected devices, from voice activation, DVR and cloud storage sync. Other companies such as cable providers and manufacturers are also introducing advanced TV technologies as well. However, obstacles will come from content licensing. Continue reading Tech and Pay TV Companies Are Changing How We Watch TV
By
Rob ScottJuly 31, 2013
Google has announced its plans for the Glass Creative Collective, a new partnership with film and design schools including USC, AFI, UCLA, CalArts and RISD. In an effort to help students and aspiring filmmakers become comfortable with Google Glass features such as the voice-activated interface and built-in video cameras, the company is loaning each of the schools three sets of the $1,500 Glass device for the upcoming semester. The goal is for students to start experimenting with more immersive forms of entertainment. Continue reading Google Unveils Glass Partnership with Notable Film Schools