More People Shopped Online Than in Stores this Black Friday

Last week’s start to the holiday shopping season marked the most social on record with 1.4 million tweets during the week leading up to Black Friday. However, sales in retail stores on Thanksgiving and Black Friday fell about $1.4 billion this year, with more consumers opting to pursue deals online. Black Friday saw a 14 percent increase in online sales over last year, for a total of $2.72 billion, while Thanksgiving online sales jumped 25 percent. Adobe estimates that shoppers spent $4.45 billion online Thursday and Friday combined. Continue reading More People Shopped Online Than in Stores this Black Friday

Sony Pictures to Release Titles on UHD Blu-ray Disc in 2016

Sony Pictures Home Entertainment (SPHE) will release a slate of films in the Ultra HD Blu-ray Disc format in 2016, becoming the second studio, after Twentieth Century Fox Home Entertainment, to do so. As sales of Ultra HD television sets soar, so does the need for Ultra High Def content making Sony Pictures movies a natural fit. Some experts say that growth in Ultra HD may lead to an uptick in sales of Blu-ray Disc players as the best way to watch UHDTV. Lionsgate also announced plans to remaster its top 100 movies in UHDTV. Continue reading Sony Pictures to Release Titles on UHD Blu-ray Disc in 2016

Big Data Summit: “Data Is a Tidal Wave” Overwhelming Experts

On the first day of Variety’s Big Data Summit, the main takeaway was that data — from online, set-top boxes, smartphones and even retail sales — has become a tidal wave that threatens to overwhelm even data experts. The industry needs data scientists capable of searching through the mass of data to find nuggets of insight and actionable data, making them highly sought-after, or, as AOL Publisher Platforms global head Tim Mahlman said, “rock stars.” “You can get lost (in data) if you’re not smart about it,” he said. Continue reading Big Data Summit: “Data Is a Tidal Wave” Overwhelming Experts

Digital Hollywood Panel Discusses Interfaces and Future of VR

An all-star panel of futurists and inventors featuring John Underkoffler, CEO & chief scientist, Oblong Industries; Philip Rosedale, CEO of High Fidelity and founder of virtual world “Second Life;” Berkeley academic Jack McCauley, founder & president of McCauley Labs and a co-founder and chief engineer of Oculus; and Richard Marks, director of PlayStation Magic Lab looked above and beyond the introduction of VR to articulate an array of visions and technical challenges yet to be mastered. The panel took place at Digital Hollywood and was moderated by ETC project manager Philip Lelyveld. Continue reading Digital Hollywood Panel Discusses Interfaces and Future of VR

Nintendo is Shifting Gears with New Moves into Mobile Gaming

Nintendo is building its new online network, Nintendo Account, with Japanese mobile gaming publisher DeNA. Nintendo Account will allow gamers to login to games via consoles, PCs, smartphones and tablets. Nintendo recently announced that its first foray into mobile games would be “Miitomo,” a new take on the popular “Tomodachi Life” series that will emphasize microtransactions, player-to-player communications and dressing up players’ Mii avatars. The company is also replacing its defunct Club Nintendo with the My Nintendo loyalty system. Continue reading Nintendo is Shifting Gears with New Moves into Mobile Gaming

InVisage Debuts Sensor Coating it Claims is Superior to CMOS

InVisage, a California-based startup, is introducing two new technologies to improve cameras: QuantumFilm is its proprietary nano-coating material that, says the company, results in sharper, higher dynamic range images and more naturalistic motion than silicon-coated CMOS sensors which become less efficient at transmitting light at higher resolution. QuantumCinema uses the nano-coating to replace the silicon-coated COS sensors, to offer “cinema quality” and higher dynamic range imagery for smartphone cameras. Continue reading InVisage Debuts Sensor Coating it Claims is Superior to CMOS

Nintendo Abandons Its Console-Only Strategy, Enters Mobile

Nintendo will unveil its first-ever game for smartphones, a radical departure from its long-term exclusive focus on its console. In the years of avoiding the move to smartphones, the Kyoto, Japan-based company missed the spectacular rise of mobile gaming, which this year, says research firm Newzoo, is on track to outpace console games in global sales for the first time. But Nintendo is finally opening up, not just with mobile games but also theme parks and a new console game. The first mobile game could debut in a few days. Continue reading Nintendo Abandons Its Console-Only Strategy, Enters Mobile

CEDIA Expo: 4K Players, Projectors Coming to Home Theaters

During last week’s CEDIA Expo in Dallas, Sony showcased its new line of Full HD home theater projectors, including two models that support 4K. Sony is also providing high dynamic range support with its VPL-VW665ES, which allows HDMI input of HDR content with a 300,000:1 dynamic contrast ratio. Meanwhile, Kaleidescape debuted its Encore line with the 4K Strato movie player, the “world’s first 4K Ultra HD high dynamic range movie player for the home.” Kaleidescape showed new Alto players and the Terra server, which simultaneously streams 4K content to up to seven Strato players. Continue reading CEDIA Expo: 4K Players, Projectors Coming to Home Theaters

With Elemental Buy, Amazon May Be Planning Pay TV Service

According to several sources, Amazon is reportedly looking into the logistics and costs of creating an online pay TV service by talking with multiple content owners about carrying their channels. These talks — with CBS and Comcast’s NBCUniversal — have been going on for several months, say the sources. Amazon already offers content via its Prime Instant Video streaming service, as well as producing its own TV content. A live service would put it in direct competition with other pay TV providers such as Comcast and AT&T. Continue reading With Elemental Buy, Amazon May Be Planning Pay TV Service

Sony to Build Community of 4K Creators with YouTube Channel

Sony Professional Solutions America launched a YouTube channel dedicated to its own 4K camera, the F55, and 4K productions using it. The “Sony 4K” channel — which currently has 177 followers — was introduced by its two creators: channel manager Brett Erlich and director of Sony’s Digital Motion Picture Center Dan Perry. The channel will feature 4K content in three categories: a curated playlist of 4K productions shot with the F55, “tips and tricks” from the filmmakers using the camera, and how-to videos. Continue reading Sony to Build Community of 4K Creators with YouTube Channel

Investment from Media Firms Brings Jaunt’s Funding to $100M

As interest in virtual reality heats up across industries, a number of international media players — including Disney, Sky, Axel Springer, ProSiebenSat.1 Media, China Media Capital and Evolution Media Partners (backed by TPG and Creative Artists Agency) — are investing $65 million in Palo Alto-based VR startup Jaunt. The investment follows other high-profile moves in immersive tech: Google joined venture funds in investing $542 million in Magic Leap last year, and Oculus VR raised $75 million before Facebook picked up the company for $2 billion. Continue reading Investment from Media Firms Brings Jaunt’s Funding to $100M

Facebook’s Standalone Video App to Support 360-Degree Video

Facebook chief executive Mark Zuckerberg has called virtual reality the next computing platform after mobile devices. His company also shelled out $2 billion to acquire Oculus VR last year; the company will ship its Rift headset for consumers in early 2016. So it’s no surprise that the company is reportedly working on a standalone video app to support 360-degree video on multiple platforms, including Apple and Android devices. Zuckerberg has also stated that Facebook would support 360-degree video in its newsfeed. Continue reading Facebook’s Standalone Video App to Support 360-Degree Video

Qualcomm Debuts Small, Light Drone with 4K Camera Support

Qualcomm has introduced Snapdragon Flight, a platform for consumer drones that has been under development for the last six months. Named after Qualcomm’s Snapdragon 801 processor, the platform supports a 4K video camera, two cameras for depth and a fourth for indoor stabilization. Snapdragon Flight supports Sony IMX camera sensors for video and Omnivision OV7251 sensors for computer vision. Companies that adopt the platform should be able to develop drones for sale within the first half of 2016. Continue reading Qualcomm Debuts Small, Light Drone with 4K Camera Support

New Apple TV Could Compete with Traditional Game Consoles

When Apple unveils its next generation Apple TV product this Wednesday at its scheduled event in San Francisco, insiders say videogames will be one of the key selling points. The move marks a departure for Apple TV, which has thus far been marketed as a device for streaming video and music content. The device will reportedly feature the components necessary for generating interest from casual gamers, including more power and a faster processor for improved graphics, a motion-sensitive remote that could also serve as a game controller and an app store for downloading games. Continue reading New Apple TV Could Compete with Traditional Game Consoles

DxO ONE Camera Turns iPhone into Professional Level Device

A French company that creates image-processing software and an industry measurement for sensor quality just released DxO ONE, a $600 sensor and lens that plugs into the iPhone camera. DxO Labs created the ONE to feature a 1-inch image sensor (that’s six-and-a-half times bigger than the iPhone 6’s native sensor) and the equivalent of a 32mm fixed lens whose aperture opens to F1.8. The resulting 20.2-megapixel images are a considerable improvement over photos taken with the iPhone camera and competitive with those taken by pro level DSLRs. Continue reading DxO ONE Camera Turns iPhone into Professional Level Device