PlayStation Vue on Roku Devices Offers Alternative to Cable

Sony’s PlayStation Vue streaming TV service is now available on Roku’s set-top boxes, media sticks and television sets. The Vue service enables users to stream dozens of cable channels such as CNN, Comedy Central, ESPN, Fox News and MTV over the Internet. Vue can be accessed as a Roku app in addition to apps for iPhones, iPads and Amazon’s Fire TV. Next week Vue will be offered for Android users. “Now that Vue is available nationwide and on many streaming-video devices, it’s truly a viable alternative to a traditional cable-TV service,” suggests The Wall Street Journal. Continue reading PlayStation Vue on Roku Devices Offers Alternative to Cable

Study Finds People Prefer VR Travel, Adventure to VR Games

Market research firm Greenlight VR reveals that consumers’ main interest in virtual reality is not games, but rather travel, entertainment, events, home design and education. The company’s recent 2016 Virtual Reality Consumer Report also notes that the top VR device consumers now want is the Samsung Gear VR, followed by the PlayStation VR, and that they are less enthused about paying a premium for VR than they were in October. The report surveyed more than 1,200 people aged 18 to 60, including both users and non-users of VR. Continue reading Study Finds People Prefer VR Travel, Adventure to VR Games

Patents, Investments Point to Significant Future for VR and AR

Sony dominates U.S. patent filings related to virtual reality, followed by IBM, Samsung, Microsoft and Canon. Magic Leap and Reveo are the leading startups when it comes to published patents related to VR. Microsoft, Sony and Qualcomm have the most published patents related to augmented reality, although they do not necessarily lead in the number of AR inventions. Osterout Group and Magic Leap are the clear leaders in published AR patents. All the companies on these lists have far fewer inventions than patents because multiple patents may be included in a single invention. Continue reading Patents, Investments Point to Significant Future for VR and AR

Vrse Changes its Name to Within and Raises More VC Money

VR company Vrse has changed its name to Within and received $12.56 million in funding, led by venture firm Andreessen Horowitz. Other Within investors include 21st Century Fox and Annapurna Pictures. This is just the latest example of the huge sums that VR and AR companies have been able to garner. Magic Leap raised $793.5 million earlier this year, and Disney spearheaded a $65 million round for VR firm Jaunt. Comcast also led a $6.8 million Series A funding round in VR studio Felix & Paul. Continue reading Vrse Changes its Name to Within and Raises More VC Money

Study Shows Restricting Field of View Alleviates VR Sickness

For some users, virtual reality creates motion sickness, with the result that they either avoid VR completely or limit their time with VR experiences. Now, two engineering professors at Columbia University say that they’ve come up with a solution to VR sickness that can be easily applied to the current array of consumer VR headsets, including Oculus Rift, HTC Vive, Sony PlayStation VR and Google Cardboard. The solution is simply a matter of dynamically changing — sometimes quite subtly — the field of view (FOV). Continue reading Study Shows Restricting Field of View Alleviates VR Sickness

Appeals Court Rules for Vimeo in Copyright Infringement Case

In a blow to record companies — and a win for Internet service providers, the 2nd U.S. Circuit Court of Appeals in New York yesterday ruled that Vimeo cannot be held liable for copyright infringement if the video-sharing site unknowingly hosts older music that was uploaded by users. In addition, the court ruled that it is not enough to prove Vimeo ignored infringement if company employees had watched videos containing copyrighted sound recordings. The case, which centered on the Digital Millennium Copyright Act (DMCA), was being watched closely by Silicon Valley. Continue reading Appeals Court Rules for Vimeo in Copyright Infringement Case

Sony to Release VR Headset and 50 VR Titles by End of 2016

At E3 in Los Angeles this week, Sony made a splash in virtual reality, by announcing a release date for its VR headset, designed to work with the PlayStation 4, now owned by 40 million people. PlayStation VR, which will go on sale in the U.S. on October 13, will offer 50 titles by the end of 2016, including an exclusive Batman game, Capcom’s “Resident Evil 7,” Square Enix Holdings’ “Final Fantasy XV” and a “Star Wars” title. The company also debuted exclusive PlayStation 4 games, including Batman and Spider-Man titles. Continue reading Sony to Release VR Headset and 50 VR Titles by End of 2016

Microsoft Unveils New Xbox, VR Plans, Cross-Platform Games

At E3, Microsoft debuted the 4K video-capable Xbox One S, which is 40 percent smaller and $49 less than the previous $349 Xbox. The new console, also offered as a $400 version for a 2-terabyte hard drive, will unveil as a special edition in August and a standard version by end of year. Microsoft also plans to release a new virtual reality console and cross-platform games. Microsoft is in heated competition with Sony, which has sold an estimated 40 million PlayStation 4 consoles versus Microsoft’s estimated 21 million Xbox Ones. Continue reading Microsoft Unveils New Xbox, VR Plans, Cross-Platform Games

E3 Predictions for Sony, Microsoft: More Hardware, Games, VR

At E3 2016 next week, Sony will come to the show having sold over 40 million PlayStation 4 consoles, outselling Microsoft’s Xbox One, by two-to-one. The company plans to debut a more powerful console, a virtual reality headset, and numerous first-party games. Microsoft, meanwhile, plans to launch a wide range of new Xbox hardware this year, beginning with, rumors have it, a slimmer, smaller version of the current Xbox One. In addition to new consoles, Microsoft will show off HoloLens and debut new games. Continue reading E3 Predictions for Sony, Microsoft: More Hardware, Games, VR

AT&T, Otter Media to Unveil Anime-Focused Sub Video Bundle

AT&T and the Chernin Group’s Otter Media joint venture will soon introduce a video subscription bundle for fans of anime, video games, niche action sports and other less traditional content. San Francisco-based Ellation, which owns anime video subscription service Crunchyroll with its 800,00+ paying subscribers, is developing the Otter Media platform. The plan, say sources familiar with the plans, is to combine Crunchyroll with other channels, and sell it as a bundle or a la carte, similar to Amazon’s recent efforts. Continue reading AT&T, Otter Media to Unveil Anime-Focused Sub Video Bundle

Top Game Console Companies Test Tweaking Release Cycles

At least some game console manufacturers have decided not to wait for long release cycles to upgrade their hardware, but instead will begin to release new capabilities in between generations. Microsoft has said as much with regard to its next Xbox One, code-named Scorpio, and Sony has reportedly made noises that its upcoming releases will have forward and backward compatibility. They are both following the model of devices like PCs and smartphones that operate on a continuous evolution cycle. Continue reading Top Game Console Companies Test Tweaking Release Cycles

Xbox One VR Rumors Fueled by Game Developer and E3 Site

Speculation that Microsoft is planning a more powerful, VR-capable Xbox One for next year has been fueled by news that at least one developer plans to show a virtual reality game for the console at E3 in June. According to Ars Technica, “a well-known European studio is planning ‘a new VR game’ set in the universe of an established, long-running franchise.” To further fan the flames, the E3 site added an Xbox One VR category featuring four developers so far. While Sony announced that it plans to launch a $399 PlayStation VR in October, Microsoft has yet to officially announce plans for a VR console. Continue reading Xbox One VR Rumors Fueled by Game Developer and E3 Site

Google Partners with Xiaomi and its 4K Mi Box for Android TV

During its I/O conference, Google introduced new hardware partners for Android TV and Google Cast, its solutions for watching Web content on TV screens. One of these is Chinese electronics company Xiaomi, showing a new Mi Box that supports 4K, high dynamic range and, for the first time, will ship to the U.S. The Bluetooth remote-equipped Mi Box offers voice recognition and built-in Google Cast technology, enabling the user to cast content from iOS and Android devices. Google also says new Sony Bravia and RCA TVs and a Sharp Net Player will ship running Android TV. Continue reading Google Partners with Xiaomi and its 4K Mi Box for Android TV

Growth Slow for Skinny Bundles, Attracting Younger Demos

In-home video entertainment is expected to be a $381 billion global business by 2019, of which about $100 billion represents the North American market. That’s why TV conglomerates aren’t eager to offer skinny bundles, and Apple, for the meantime, has given up on it. In the U.S., video entertainment tends to be spread among five different apps on at least two different hardware platforms, costing between $120 and $14o a month, including a TV package of 200+ channels from providers such as Comcast, AT&T and Dish. Continue reading Growth Slow for Skinny Bundles, Attracting Younger Demos

YouTube to Launch its Paid Subscription TV Service in 2017

YouTube has long expressed interest in creating a live TV package, but now its plans for a paid subscription service have firmed up. With executives Christian Oestlien and Jonathan Zepp among those leading the charge, the company will launch Unplugged in 2017 and is now seeking content deals with major media companies, say those familiar with the plan. The new urgency in pursuing this long-held plan may be due to the fact that Dish Network and Sony have debuted online services, and Apple and Amazon plan to as well. Continue reading YouTube to Launch its Paid Subscription TV Service in 2017