Alphabet Unveils Master Plan for Toronto Smart City Project

Alphabet’s Sidewalk Labs project began in 2017 when Toronto invited the company to turn an undeveloped 12-acre lot, Quayside, into a model of the digital city of the future. Now, Alphabet has issued a 1,524-page master plan that, in four volumes, details how it will spend the $1.3 billion earmarked for the project. Among those plans, Alphabet details using environmentally-friendly timber, installing an underground pneumatic tube for garbage removal, and building streets for autonomous vehicles from subsidiary Waymo. Continue reading Alphabet Unveils Master Plan for Toronto Smart City Project

Nvidia EGX Brings AI Computing to the Edge, Enabling IoT

Nvidia’s new EGX Platform will bring AI computing to the edge, meaning it will take place at the sensors, before being sent to cloud-based data centers. The platform is intended to handle the immense growth in sensors embedded in Internet of Things devices and wearables, which has resulted in a massive amount of raw data. According to Nvidia senior director of enterprise and edge computing Justin Boitano, “we will soon hit a crossover point where there is more computing power at the edge than in data centers.” Continue reading Nvidia EGX Brings AI Computing to the Edge, Enabling IoT

Microsoft, Sony Announce Partnership for Gaming Services

Facing new threats from video game rivals, Microsoft and Sony announced something that some might find surprising: they’re teaming up to work on cloud and game-streaming technologies together. Through the partnership, Sony will consider using Microsoft’s Azure cloud service for streaming its game content, acknowledging the need for a strong cloud solution for game makers. There’s also room within the agreement for a potential collaboration involving Microsoft’s artificial intelligence and Sony’s image sensor clips.
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Microsoft Shares Vision For Present and Future Productivity

Microsoft recently invited journalists into its Envisioning Center for a peek into its vision of the future — in particular, its vision of the future of productivity. Inside the center, Microsoft houses some of its prototype work. Journalists witnessed teams working together on giant collaborative screens, meeting in rooms equipped with devices to automatically recognize participants, and doing work at touch-powered desks. The bulk of all provided demonstrations revolved around the use of touch, voice, and augmented reality. This marks a new way forward for Microsoft.

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Valve Plans to Introduce its Valve Index VR Headset in May

In May, Valve Corporation will unveil a virtual reality headset, dubbed the Valve Index. In 2016, the company teamed up with HTC to launch the SteamVR headset. Valve, which has a dedicated website for the new VR headset, will only reveal that it features two sensors flanking the front and supports a 135-degree field of view (FOV), which is greater than HTC Vive and Oculus Rift’s 110-degree FOV. Valve doesn’t mention SteamVR Knuckles controllers, which it has promoted via developer outreach since 2016. Continue reading Valve Plans to Introduce its Valve Index VR Headset in May

Oculus Reveals its Upcoming PC-Connected Rift S Headset

Oculus unveiled a new version of its Rift VR headset at GDC 2019 yesterday. The $399 Rift S, available this spring, will feature a new design, higher resolution display (up to 1280×1440 per eye), two updated Oculus Touch controllers, and embedded sensors for tracking (rather than cameras). The current $349 Rift relies on an array of external webcams to sense the environment. The new Rift S will require a PC in order to power its high-res graphics, while the wireless Oculus Quest, also available this spring for $399 will not need additional power. Continue reading Oculus Reveals its Upcoming PC-Connected Rift S Headset

Upcoming Apple Devices to Feature 3D Camera for AR Apps

According to sources, Apple will debut an iPhone with a rear-facing, longer-range 3D camera as early as next year, with the goal of enabling augmented reality applications. The planned 3D camera would work up to 15 feet from the device, in contrast with Apple iPhone’s current 3D camera which points toward users and is limited to distances of 25 to 50 centimeters for use with Face ID facial recognition. The new camera uses a laser scanner, better for long distances, said sources, rather than dot-projection technology. Continue reading Upcoming Apple Devices to Feature 3D Camera for AR Apps

Cinemark, Spaces Partner for Location-Based VR Experience

On February 8, Cinemark Holdings, in partnership with Spaces, will open VR entertainment centers at its Century 20 Oakridge and XD facility in San Jose, California, located at the Westfield Oakridge Shopping Center. Burbank-based Spaces, which spun out of DreamWorks, opened its first VR experience, based on “Terminator: Salvation,” in Irvine. Spaces offers more sensors and haptic feedback than a home VR experience, with physical features including ramps and motion platforms for a more realistic experience. Continue reading Cinemark, Spaces Partner for Location-Based VR Experience

Israeli Firm Debuts One-Camera Vehicle Surveillance System

At CES 2019, Tel Aviv-based Guardian Optical Technologies debuted Optical Cabin Control (OCC) for the car’s interior. The single camera, a bit bigger than one featured in a mobile phone, is installed in the car’s ceiling and uses machine learning to keep an eye on the driver — and the kids in the backseat. More specifically, the camera watches to see if the driver takes his hands off the wheel, his eyes off the road or closes his eyes. To train the system, the company hired a diverse group of people, wearing different clothes and holding various accessories and pets. Continue reading Israeli Firm Debuts One-Camera Vehicle Surveillance System

CES Panel: 5G and Internet of Things From Robots to Tractors

Internet of Things is no longer just about smartwatches and fitness bands. At CES 2019, 5G enables ubiquitous connectivity — from tractors to robots. TechRadar mobile editor David Lumb presided over a panel of speakers from companies as diverse as John Deere, LG Electronics and Bosch. “We have a huge need for our machines to be connected,” said John Deere director of digital solutions Lane Arthur. “All our machines are enabled with 4G and we’re already moving a lot of data. 5G will enable us to do more.” Continue reading CES Panel: 5G and Internet of Things From Robots to Tractors

CES Panel: Public Policy, Regulations for 5G and Self-Driving

The Internet of Things and 5G are just two areas impacting self-driving and connectivity, said CTA senior director of government affairs Jamie Boone, who noted the sector’s public policy challenges. Verizon VP public policy Melissa Glidden Tye said that her company launched 5G in October 2018 and has “big plans for autonomous vehicles (AVs) and smart cities” this year. “5G has been dubbed the fourth Industrial Revolution,” she said. “Everything that can be connected will be.” Waymo just passed 10 million miles, another significant milestone. Continue reading CES Panel: Public Policy, Regulations for 5G and Self-Driving

We Were Passengers in a Las Vegas ‘Self-Driving’ Rideshare

Autonomous vehicles have been a part of tech culture for so long that it’s hard to realize that only a handful of people have actually ridden in one. So it was with great surprise that our very first Lyft ride out of our Las Vegas hotel on Sunday night was in a “self-driving” vehicle. Lyft partnered with Irish auto-parts-company-turned-autonomous-vehicle-startup Aptiv (formerly known as Delphi) to offer CES attendees and Vegas commuters the option to ride in one of their 30 “self-driving” BMW 5 Series. Continue reading We Were Passengers in a Las Vegas ‘Self-Driving’ Rideshare

CES Session: Predicting the Future of Mobility & Connectivity

In a session on the future of mobility/transportation, speakers from several companies described the tipping point of the impact of technologies such as augmented reality, virtual reality and artificial intelligence. Deloitte’s Allan Cook spoke about how AR/VR can be used to appeal to a younger generation loathe to enter a car dealership. “The AR/VR glasses are here now and they’re affordable,” he said. “It really helps your customers visualize what they’re seeing and give them an immersive experience.” Continue reading CES Session: Predicting the Future of Mobility & Connectivity

Sony Increases 3D Chip Supply to Meet Demand for Phones

After receiving interest from Apple and other customers, Sony plans to rev up production of its next-generation 3D sensors, which power front- and rear-facing 3D cameras. Sony sensor division head Satoshi Yoshihara reported that the company accelerated production of the 3D chips in late summer to meet the demand for several smartphones slated to debut in 2019. Although he did not provide production targets, he said Sony’s 3D business is already profitable and will impact earnings for the fiscal year beginning in April. Continue reading Sony Increases 3D Chip Supply to Meet Demand for Phones

CES 2019: Yet Another Transformation Waiting in the Wings?

The ETC@USC team is heading to Las Vegas this weekend to deliver daily news and analysis from CTA’s annual CES trade show. Yesterday, ETC’s Don Levy pointed out that “the transformative potential of 5G … will likely emerge as the hot underlying topic of CES” and ETCentric will be covering the “show with particular interest in how developments can impact or disrupt media, entertainment and technology companies.” We’ve been watching for signs of a next transformational change that’s been growing in the background since Ericsson started testing 5G in 2015. At CES, we’ll be looking for supplementary trends to see how close we are to a sea change in distribution and personalization. Continue reading CES 2019: Yet Another Transformation Waiting in the Wings?

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