Facebook Aims for One Billion VR Users, Debuts Oculus Go

At Facebook’s annual Oculus Connect developers’ conference, Facebook chief executive Mark Zuckerberg announced a new standalone VR headset and stated that his goal is to get one billion people into virtual reality and ensure that VR is a “force for good.” With the latter comment, Zuckerberg tacitly recognized the tsunami of criticism that Facebook has received for live-streaming suicides and murders, and a recent virtual reality tour of the aftermath of the Puerto Rico hurricane, during which he and an employee reveled in the technology, to the chagrin of viewers. Continue reading Facebook Aims for One Billion VR Users, Debuts Oculus Go

Unique Compact Still Camera Captures 52-Megapixel Images

Startup camera company Light just debuted the L16, which weighs less than a pound, has a form factor small enough to fit in a back pocket and replaces one large lens with 16 smaller lenses and sensors that produce a 52-megapixel image. That image compares to the typical smartphone’s 12-megapixel image or 30-megapixel image from a DSLR camera. The L16 — intended for photography, not video, and priced at $1,950 — also offers an adjustable optical zoom that allows the user to change the level of background blur and focus. Continue reading Unique Compact Still Camera Captures 52-Megapixel Images

Magic Leap’s AR Smartglasses Described by Inside Sources

Florida-based startup Magic Leap has kept its augmented reality plans under wraps. But a patent application with drawings featuring smartglasses just surfaced, revealing more information about what the $4.5 billion company is up to. The original design patent, filed in 2015, showed the skinny glasses had sensors on the right and left-hand sides and goggle-like frames. This second public design application may be closer to what the ultimate Magic Leap AR glasses will be, even as a company spokeswoman denied it. Continue reading Magic Leap’s AR Smartglasses Described by Inside Sources

Fitbit to Launch First Real Smartwatch With Focus on Fitness

Fitbit will debut its first true smartwatch, the $300 Ionic, in October. This new gadget, however, is focused on the company’s core competency — fitness — although it still offers typical smartwatch functionalities, including music, mobile payments and push notifications. Since Fitbit views health and fitness as the killer app, the Ionic offers an expanded range of health-oriented functions. Fitbit co-founder/chief executive James Park said the decision to take this tack was because he saw that consumers have been confused about the purpose of smartwatches. Continue reading Fitbit to Launch First Real Smartwatch With Focus on Fitness

Startup Debuts Prototype of Game Controlled by Brainwaves

Neurable, a Boston-based startup founded by engineer/neuroscientist Ramses Alcaide, is showing a prototype of a game, with the working title “Awakening,” that allows users to break out of a virtual room by issuing mental commands. The prototype, said to be a few years away from commercial introduction, includes an HTC virtual reality headset and seven sensors that read brainwaves. The user selects objects by looking in the general direction of the object she wishes to select, thus narrowing the number of items to be considered. Continue reading Startup Debuts Prototype of Game Controlled by Brainwaves

Intel Buys Mobileye, Marking Commitment to Driverless Cars

Intel has purchased Mobileye for $15.3 billion, a strong statement that it is pursuing the autonomous vehicle market sector. The Israeli-based Mobileye, which supplies its technologies to most major car manufacturers, makes cameras, sensors and software that alert vehicles to obstacles in their paths and has become a leader in digital mapping and sensors. Mobileye co-founder Amnon Shashua will head Intel’s self-driving car initiative as an Intel senior vice president, and his company will continue to be based in Israel. Continue reading Intel Buys Mobileye, Marking Commitment to Driverless Cars

Research Teams Make Advances in Wearable Sensor Tech

Researchers at two different universities have created wearable sensors that are ultra-thin, lightweight and breathable. Although they are based on different technologies, both of the new sensors can monitor vital signs, including electrical muscle activity and body temperature and can be worn over a long period without creating skin irritations or inflammation. That is in contrast to many existing wearable sensors, which because they are made of polyester or rubber, are not breathable and may irritate the skin. Continue reading Research Teams Make Advances in Wearable Sensor Tech

Facebook Research Aims to Read Minds With Neuroscience

Facebook is at work on a project that would enable users to control virtual reality and augmented reality experiences telepathically. The company unveiled this research in April at its annual F8 conference, and more details have emerged about a technology that could revolutionize the next era of computing. The technology is, however, a long shot, as both neuroscientists and engineers outside the company are dubious that it can succeed. The solution could be a simple headband, rather than the brain implant some companies propose. Continue reading Facebook Research Aims to Read Minds With Neuroscience

Apple Debuts ARKit AR Tool for App Developers at WWDC

This week at WWDC, Apple unveiled its ARKit augmented reality platform that enables app developers to use detailed camera and sensor data to map digital objects in 3D space, more immersive than previous 2D camera overlays. With ARKit, Apple can begin to compete with Google, which currently dominates phone-based AR. The move may also signal that Apple will build AR glasses. Many industry sources believe that Apple plans to integrate augmented reality features into its 10th anniversary iPhone and wants to develop a global AR platform. Continue reading Apple Debuts ARKit AR Tool for App Developers at WWDC

Sony Reveals Details of its Full Frame Digital Cinema Camera

At Sony’s Cine Gear Expo press conference, marketing and production manager Peter Crithary outlined available details of the company’s upcoming addition to its CineAlta line of digital cinema cameras. Key to this CineAlta is that the entire camera is being built new, from the ground up, and that it will feature a large full frame sensor, the first of its kind aimed at professional movie makers. The full sensor, at 36x24mm compares to the more commonly used Super 35mm sensor, at 24x18mm. The camera will be available in early 2018. Continue reading Sony Reveals Details of its Full Frame Digital Cinema Camera

TV Holds Top Spot, While Smartphone Adoption On the Rise

According to new research figures, TV still holds the top spot in tech devices. The Consumer Technology Association reports that 96 percent of U.S. homes have at least one television, while 80 percent have a smartphone. However, the total number of TV sets — 308 million — was down 3 percent, while the number of homes with smartphones jumped six percent over the previous year. DVD/Blu-ray players dropped 7 percentage points and relinquished the No. 2 spot to smartphones. Not surprisingly, the majority of most popular tech devices are products that feature screens. Meanwhile, ABI Research predicts that HDR TV shipments will reach 245 million units in 2022. Continue reading TV Holds Top Spot, While Smartphone Adoption On the Rise

HTC Develops a Mobile VR Headset For Its U11 Smartphone

HTC, maker of the popular Vive VR headset, has developed a mobile-only virtual reality headset named Link specifically for use with the HTC U11 flagship smartphone. “It’s important to note here that this isn’t a Vive-branded handset,” reports Ubergizmo. “HTC is marketing the new headset under its own brand.” It has “six degrees of freedom tracking, which is a first for smartphone-based VR headsets.” The device supports USB-C connectivity and features “two built-in [1080 x 1200] LCD panels with a 90Hz refresh rate and 110 degree field of view.” HTC Link is launching first in Japan. No word yet on pricing or availability for other markets. Continue reading HTC Develops a Mobile VR Headset For Its U11 Smartphone

Verizon Intros LTE SmartHub to Manage Connected Devices

Verizon announced the release of its $200 integrated smart home control interface and Wi-Fi hot spot called SmartHub. Designed for managing your connected devices, SmartHub features its own dedicated LTE line, which enables connectivity to a variety of devices, including phones and laptops. SmartHub also supports an HD Voice feature for making calls over the Verizon network, and “has its own battery, which means it maintains your home phone and Internet connection in the event of a power outage,” explains Android Police. “It’s not clear if there will be special data plans for the SmartHub,” and a full list of the devices that work with SmartHub has yet to be unveiled, although Verizon did reference Nest and Kwikset. Continue reading Verizon Intros LTE SmartHub to Manage Connected Devices

Apple Expected to Debut Laptop Upgrades at June Conference

With a plan to unveil upgrades to three laptops at its annual WWDC conference in June, Apple hopes to boost sagging iPad sales and push back against rival Microsoft. Among the upgrades, the MacBook Pro will get a faster Intel Kaby Lake processor; the 12-inch MacBook will get a faster Intel chip; and the aging 13-inch MacBook Air, which still enjoys robust sales, may get a new processor. The Mac laptops are responsible for 11 percent of Apple’s $216 billion in annual sales, whereas the iPhone accounts for two-thirds of sales. Continue reading Apple Expected to Debut Laptop Upgrades at June Conference

Microsoft Introduces Windows 10 Update, Mixed Reality Tools

Microsoft’s Windows 10 operating system update will allow apps to work across devices, including those running rival operating systems from Apple and Alphabet. For example, in a feature called “Pick Up Where You Left Off,” a user can finish editing a document on an iPhone that she started on a Windows PC; both devices must have Cortana to work. The company also introduced Windows Mixed Reality motion controller, which enables gaming in virtual worlds and tracks movement via sensors in the device and the paired headset. Continue reading Microsoft Introduces Windows 10 Update, Mixed Reality Tools

Page 4 of 1412345678910...»