SGN Releases Mobile Game for Fox’s New ‘Book of Life’ Movie

Mobile game maker SGN and 20th Century Fox released “Book of Life: Sugar Smash,” a companion mobile game for Fox’s new animated film. The two companies are sharing revenue from the game’s in-app purchases, which could translate to long-term revenue and marketing for both businesses. This revenue-sharing deal could also become a new model of partnership for future gaming and film companies. “Book of Life: Sugar Smash” is a free game available for iOS and soon Android. Continue reading SGN Releases Mobile Game for Fox’s New ‘Book of Life’ Movie

MIPCOM: Maker Studios CEO Discusses Shift to Short Videos

During his keynote address at international television market MIPCOM on Monday, Maker Studios CEO Ynon Kreiz suggested that the future of TV would be short-form content. Kreiz believes that linear television is over for the 12-to-24-year-olds of the millennial generation, a valuable group to the advertising industry. He said that Maker Studios is ideally positioned to leverage this demographic with its user-generated, short-form video content since two-thirds of its 550 million users are millennials. Continue reading MIPCOM: Maker Studios CEO Discusses Shift to Short Videos

France’s Iliad Concludes its Ambitious Pursuit of T-Mobile US

French telecommunications company Iliad has ended its pursuit of American wireless provider T-Mobile US. While T-Mobile was in talks about a merger with Sprint to launch a more competitive rival to AT&T and Verizon Wireless, Iliad was ambitiously attempting to buy control of T-Mobile for $15 billion (an offer worth nearly as much as its own market value). Yesterday, Iliad issued a statement that it was ending its efforts, despite having increased the proposed acquisition stake and price. Continue reading France’s Iliad Concludes its Ambitious Pursuit of T-Mobile US

Broadcom Bows Out of Intel’s Open Interconnect Consortium

Broadcom has left the Open Interconnect Consortium, a standards group for the Internet of Things that was created by Intel as an alternative to Qualcomm’s AllSeen Alliance. Sources say the split had to do with a disagreement over intellectual property. OIC members are required to donate code to the group, and additionally must agree to forfeit the right to sue over that IP in the future. The AllSeen Alliance does not have such a provision, which is a primary difference between the two organizations. Continue reading Broadcom Bows Out of Intel’s Open Interconnect Consortium

Micro-Content: Cartoon Network Unveils Mobile App for Kids

Turner’s Cartoon Network launched an app last week that features 10- to 15-second clips of the cable channel’s animated shows. “Cartoon Network Anything” is targeting boys 6- to 11-years old, many of whom are shifting towards mobile media consumption. Cartoon Network designed the app to drive young viewers back to the TV with promotions for on-air properties in between the 15-second clips, games, polls, quizzes, trivia, and puzzles. The free app is available for iOS and Android. Continue reading Micro-Content: Cartoon Network Unveils Mobile App for Kids

AT&T to Pay $105 Million to Settle Accusations of ‘Cramming’

AT&T will pay $105 million to settle accusations that it billed hundreds of millions of dollars in bogus third-party charges to its wireless subscribers. The settlement is the latest in a number of similar moves by regulators to curtail mobile “cramming” — the practice of charging fees for third-party services that subscribers did not order. A similar case against T-Mobile is still pending. The AT&T settlement marks the largest to-date against a specific carrier for cramming. Continue reading AT&T to Pay $105 Million to Settle Accusations of ‘Cramming’

Chinese Startup OnePlus Unveils $299 High-End Smartphone

Many of today’s top-tier smartphones can cost upwards of $650 (a price often hidden in a carrier plan), which hasn’t changed since Apple launched its first iPhone in 2007. Chinese startup OnePlus is aiming to change that. This month, the company will begin taking pre-orders for the One, a low-cost, high-end smartphone that runs a flexible version of Google’s Android called CyanogenMod. The $299 price tag is not part of a carrier plan, but the total cost, making the One about half the price of competing phones. Continue reading Chinese Startup OnePlus Unveils $299 High-End Smartphone

The Makers of ‘Ingress’ Create Another Alternate Reality Game

Google’s Niantic Labs has just released the first phase of its ambitious new project to create a fictional universe through a series of interconnected novels, movies, and alternate-reality games. The first novel, “Endgame: The Calling” and the alternate reality game made their debut this week. During the first phase of the launch, what happens in the game will affect the story of the upcoming books. The mobile game that accompanies the story will be launched next year. Continue reading The Makers of ‘Ingress’ Create Another Alternate Reality Game

Google Chromecast Now Most Popular Connected Device App

According to app analytics firm App Annie, Google’s $35 Chromecast dongle is now the most popular connected device in the U.S. Based on analysis of the top apps associated with connected devices across iTunes and Google Play, the Chromecast app experienced the most downloads, followed by Fitbit, DirecTV, HP ePrint, Kodak Kiosk Connect, Square Register, GoPro, AT&T U-verse, DISH Anywhere, and HP All In One Printer Remote. Gartner predicts 26 billion connected devices globally by 2020. Continue reading Google Chromecast Now Most Popular Connected Device App

Google Developing Messaging App to Compete with WhatsApp

Google is playing catch-up in the world of mobile messaging apps in emerging markets overseas. Facebook closed on the $19 billion WhatsApp acquisition earlier this week, and reportedly, Google may have a similar app in the works. The company plans to test its app in India and other emerging markets, which is where tech companies are now looking for growth. A messaging app from Google could help the brand find a foothold in these markets and eventually generate revenue. Continue reading Google Developing Messaging App to Compete with WhatsApp

Livestream Adds Real-Time Broadcasting for GoPro Cameras

The updated Livestream iOS app gives GoPro users the ability to share their videos of extreme sports and other rugged adventures in real time. The app connects the iPhone to GoPro’s Wi-Fi network and then uses the phone’s 4G network to live-stream video from the camera. Other new features include live video filters, snapshot posts, and a live chat function. The GoPro camera support will likely continue to increase the popularity of online live streaming, which has risen over the past year. Continue reading Livestream Adds Real-Time Broadcasting for GoPro Cameras

Akamai: Global Broadband Speeds Reach 4Mbps for First Time

In its quarterly State of the Internet report, Akamai notes that we have now passed average worldwide connection speeds of 4 megabits per second, as Internet speeds continue to be impacted by the growth of cellular networks and affordable smartphones and tablets. While this number may not seem like big news in the U.S., it is a significant milestone in many other parts of the world. The report also indicates that distributed denial of service attacks are down by 15 percent compared to the previous year. Continue reading Akamai: Global Broadband Speeds Reach 4Mbps for First Time

Google Starts Project to Develop App-Less Internet of Things

Google is attempting to create a new standard for the Internet of Things that will enable people to use any smart device without having to download a mobile app first. The project is called “The Physical Web,” and it is led by interaction and UX designer Scott Jenson. He envisions a world in which people can walk up to vending machines, bus stops, and future smart devices and use them immediately without apps. The new standard would be open to all companies manufacturing smart devices. Continue reading Google Starts Project to Develop App-Less Internet of Things

Skillz Has Plans to Expand Play-for-Cash into Mobile Gaming

San Francisco-based startup Skillz has raised $6 million in equity funding and venture debt to bring cash stakes to mobile games. With this type of functionality, players usually put in an ante of 60 cents with the hopes of winning a $1 prize. Skillz currently shells out $10,000 per day in cash rewards across 175 games running on its platform. The game developers are also making more revenue with cash tournaments than they are through traditional advertising. Continue reading Skillz Has Plans to Expand Play-for-Cash into Mobile Gaming

Facebook Sets Sights on Mobile Ad Market with Atlas Relaunch

Facebook has relaunched Atlas, an advertising platform to help companies better target users on websites outside the social network. The company acquired Atlas from Microsoft last year. While Google’s DoubleClick is the dominant advertising tool with a 32 percent share of the market this year, Facebook is aiming to increase its 8 percent to take over the lead. Facebook sees a major opportunity in the 92 percent increase projected for the worldwide mobile ad market. Continue reading Facebook Sets Sights on Mobile Ad Market with Atlas Relaunch