CES: Anticipating New Era of Streaming Digital Citizenship

It’s almost a new year and a whole new crop of technology is about to introduce a phase change into our collective psyche. It’s time to reflect before we dive into the shameless and enthusiastic possibilities it portends. Let’s take a moment to muse about our new realities. With 5G no doubt to be pervasive at CES 2020 next month, some of the new effects of the streaming marketplace will soon be apparent to the consumer. As each entertainment giant introduces new streaming services at what appears to be astounding value, when cobbled together they increasingly grow to approximate a consumer’s old aggregated service bill from a cable provider.  Continue reading CES: Anticipating New Era of Streaming Digital Citizenship

Qualcomm Introduces Snapdragon Chipsets for 5G Devices

Qualcomm debuted two chipsets for smartphones: the flagship Snapdragon 865 with an add-on X55 5G modem, aimed at high-end smartphones, and the mid-tier Snapdragon 765 or 765G, with integrated 5G capabilities. The Snapdragon 865 is the obvious successor to last year’s 855, which was integrated into 2019 devices including the Samsung Galaxy Note 10, Samsung Galaxy S10 phones and the Google Pixel 4 handset. The Snapdragon 865 offers an updated AI engine that the company says is twice as powerful as the 855’s engine. Continue reading Qualcomm Introduces Snapdragon Chipsets for 5G Devices

CTA Reveals Compelling New Stats for Gaming and eSports

According to a study on “2019 Future of Gaming” from the Consumer Technology Association (CTA), 70 percent of Americans aged 13 to 64, an estimated 192 million people, currently play electronic games. This significant demographic shift over the last ten years has largely been sparked by the introduction of live game streaming services, which have added a social and connected experience. The study defined gamers as those who played video games at least one hour over the past three months. CTA published a second report on the growth of eSports. Continue reading CTA Reveals Compelling New Stats for Gaming and eSports

Amazon Is Developing Faster Arm-Based Data Center Chip

Amazon debuted a second-generation processor chip for its Web Services data center that relies on technology from Arm Holdings, owned by SoftBank Group, according to sources. The new chip is expected to be 20 percent faster than the first generation Arm-based chip, dubbed Graviton, which was released in 2018 as a less expensive option for lighter computing jobs. If this second-gen chip proves as powerful as sources claim, AWS could rely less on Intel and Advanced Micro Devices for their server chips. Continue reading Amazon Is Developing Faster Arm-Based Data Center Chip

CES: Streaming Digital Citizenship as Societal Experiment

After years of development, direct-to-consumer streaming is poised to actively provide new choices for how the world consumes entertainment content. While it started as a response to the one-size-fits-all model offered by cable companies, it now offers choice of separate walled gardens, each with a different gate. Aggregators in the streaming space are quickly bulking up to what traditional providers charge based on the cost of channel acquisition. To some consumers this will seem like déjà vu. Others will choose carefully among the direct offerings to customize the content entering their world.  Continue reading CES: Streaming Digital Citizenship as Societal Experiment

Verizon, Snap Team to Create 5G-Enabled AR Experiences

With an eye towards 5G apps, Verizon inked a new tech development/marketing deal with Snapchat parent company Snap Inc. The companies plan to work together at Verizon’s 5G Labs to create augmented reality experiences for consumers as well as engage in exclusive distribution and co-marketing projects, such as Verizon preloading Snapchat on some 5G phones. The Snap Originals video series will also feature Verizon as a premium sponsor. Director Harmony Korine made a short experimental film with Snap’s Spectacles 3 camera. Continue reading Verizon, Snap Team to Create 5G-Enabled AR Experiences

Qualcomm Offers Roadmap of Global 5G Networks Rollout

At Qualcomm’s Analyst Day in New York City, Qualcomm president Cristiano Amon presented a visual roadmap projecting the global rollout of 5G networks in 2020, stating that mid-band (sub-6GHz) 5G will spread broadly, first in major cities and then, in 2021, in developing countries. The deployment of 5G is important for Qualcomm, which is expected to be a major provider of 5G chips and IP to global carriers and OEMs. The deployment projected by Amon is subject to change based on potential regulatory changes. Continue reading Qualcomm Offers Roadmap of Global 5G Networks Rollout

Google Stadia, Microsoft xCloud Advance Game Streaming

Gaming is available across multiple devices (such as consoles, phones, tablets, PCs) and numerous services, including Google Stadia and Microsoft Project xCloud, and subscription mobile gaming from Apple and Google. Most of the latest offerings have involved software and services, with new hardware releases expected for next year. For the holidays, a Microsoft Xbox One or Sony PlayStation 4 are good choices; the latest models, with better graphics and more storage than the 2013 versions, will go as low as $150 and $200, respectively, on Black Friday. Meanwhile, streaming services are improving and may replace the need for consoles among some gamers. Continue reading Google Stadia, Microsoft xCloud Advance Game Streaming

Motorola to Launch New Razr Phone With Foldable Display

Lenovo-owned Motorola is bringing back the iconic Razr flip phone as a 6.2-inch smartphone with a foldable display. The phone, which is priced at $1,499 and will be available in December for pre-order in the U.S. as a Verizon exclusive and in Europe, looks like a modern version of the phone originally launched in late 2004. The first Razr sold 130 million units and was a cultural touchstone before Apple launched the iPhone in 2007. Currently, Lenovo only owns a small fraction of the global smartphone market. Continue reading Motorola to Launch New Razr Phone With Foldable Display

Big Tech Companies Make Progress on AR Smart Glasses

Amazon, Apple, Facebook, Google, Magic Leap, Microsoft and Snap are among the Big Tech companies working on creating smart glasses that we can wear everywhere — and that may even replace our smartphones. Currently, glasses are too big (and expensive), but in time are expected to achieve a sleeker form factor and come down in price. Smart glasses promise to dramatically shift how we engage with the world, and some advocates believe we will eventually be able to replace every screen we use with a single pair of glasses. Continue reading Big Tech Companies Make Progress on AR Smart Glasses

Apple Is Developing AR/VR Headset, Glasses, 3D Sensors

As reported in The Information, Apple is planning to launch a hybrid augmented reality/virtual reality headset in 2022 and a pair of AR glasses the following year. This recently released report stated that Apple chief executive Tim Cook spoke about the AR project in a 1,000-employee meeting, an unusually large gathering for the company. The report contained detailed information about Apple’s ideas about wearable AR devices. Apple has also developed a new 3D sensor system that will be integrated with the AR and VR devices. Continue reading Apple Is Developing AR/VR Headset, Glasses, 3D Sensors

T-Mobile Will Launch its 5G Networks in the U.S. This Year

T-Mobile plans to debut its U.S. 5G service on December 6, with a low-frequency 600MHz radio signal and 5G-capable devices to provide high-speed service to 200 million customers. The carrier has been building out its 5G capabilities for over a year and expects to be able to cover 5,000 cities and towns by the end of 2019. Samsung Galaxy Note10+ 5G and OnePlus 7T Pro McLaren are the two devices customized for T-Mobile’s 5G network. China, meanwhile, rolled out the world’s largest 5G network, via three state-owned carriers. Continue reading T-Mobile Will Launch its 5G Networks in the U.S. This Year

Adobe Reveals AI-Enabled One-Click Audio Enhancement

At the Adobe MAX conference in Los Angeles this week, the company gave a sneak peek of its Project Awesome Audio, which will clean up problematic audio recordings in Adobe Audition with the click of a button. The project is the brainchild of Adobe research scientist Zeyu Jin who, back in 2016, demonstrated a tool that allows the user to easily insert speech into an existing clip. For Project Awesome Audio, Jin, with Princeton University computer science PhD student Jiaqi Su, leveraged Adobe’s Sensei AI for “end-to-end audio enhancement.” Adobe also showcased a mobile Photoshop app, a new AR authoring app, and more. Continue reading Adobe Reveals AI-Enabled One-Click Audio Enhancement

Creatives Are Concerned by Netflix Variable Speed Feature

Netflix is testing variable playback speeds with a small group of Android users, much to the dismay of many Hollywood creatives. Judd Apatow, Brad Bird and Aaron Paul were among those who spoke against the feature, with Apatow noting that “distributors don’t get to change the way the content is presented.” There is evidence that some users prefer to consume media at faster speeds, to improve concentration and cover more material. Netflix vice president Keela Robison said subscribers had “frequently” requested the feature. Continue reading Creatives Are Concerned by Netflix Variable Speed Feature

Nielsen Includes Amazon Prime Video in Its SVOD Ratings

Nielsen began tracking a second subscription streaming service — Amazon Prime Video — in its SVOD Content Ratings, which debuted in October 2017 with Netflix. For both services, Nielsen tracks only connected-TV viewing, excluding desktop and mobile devices, and only measures viewing in the United States. Nielsen released data points for Amazon Prime’s eight-episode “The Boys” produced by Sony Pictures Television, stating it reached nearly eight million viewers in the first 10 days of its premiere. Continue reading Nielsen Includes Amazon Prime Video in Its SVOD Ratings

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