Virtual Reality Poised to ‘Cross the Chasm’ to the Wider World

Beau Cronin, co-founder of Prior Knowledge and current senior manager of predictive products at Salesforce, recognizes that VR is in the process of transforming from a specialty technology where innovation is driven by small groups of experts, to a general-purpose technology that will tap into a huge, broader market of users and hackers. In a recent article, he postulates that VR today is where the Internet was in 1993, just before Netscape. At that time there was a re-evaluation of all the rules, often done by outsiders. Continue reading Virtual Reality Poised to ‘Cross the Chasm’ to the Wider World

Streaming Competition Ramps Up for Children’s Programming

Netflix, Amazon, YouTube and Nickelodeon are competing more than ever for a younger audience by offering on demand children’s programming. Netflix plans to add as many as five new original kids shows next year to go hand in hand with its exclusive library of Disney and DreamWorks content. Amazon has ordered second seasons of its kids programming and Nickelodeon recently launched a streaming service for kids ages 2-6. Even YouTube has developed a kid-friendly app for preschoolers.  Continue reading Streaming Competition Ramps Up for Children’s Programming

Smart Projector Displays Content from Your Phone or Tablet

The Beam is part LED lightbulb and part projector. Users can screw it into a light socket or place it on a flat surface and project content anywhere. The small-scale device has an onboard computer to access content on the Web. It can also project games or movies from a smartphone or tablet. The smart projector has a corresponding iOS and Android app for operation and programming commands. Beam Labs Inc. is offering the $399 Beam device as part of its Kickstarter campaign that ends March 24. Continue reading Smart Projector Displays Content from Your Phone or Tablet

LG Introduces Virtual Reality Headset That Works with the G3

LG is the latest company to introduce a portable virtual reality headset. The ‘VR for G3’ is a simple plastic headset, which will be given to new buyers of the LG G3 smartphone for free. The headset’s design models that of Google Cardboard. While powered using LG’s smartphone, the headset uses Google Cardboard software and other readily available VR experiences on the Google Play Store (a VR game will be included as a promo). There has been no mention of whether the headset will be independently sold.   Continue reading LG Introduces Virtual Reality Headset That Works with the G3

Matchstick Delays Shipping; Opts for Hardware, DRM Updates

Matchstick, the first HDMI streaming media stick based on the Firefox OS, announced that its originally planned February shipment date has now been pushed to August. The company says it has “decided to release the product when it is ready.” The decision to delay is the result of updating the hardware to a faster quad core chipset, improving the antenna to avoid the Wi-Fi connectivity issues experienced by similar products, and developing DRM support in order to attract more premium video apps such as Netflix. Continue reading Matchstick Delays Shipping; Opts for Hardware, DRM Updates

The Pirate Bay Returns After Being Shut Down by Authorities

Popular file-sharing site The Pirate Bay is back online following a two-month outage after police in Stockholm raided a data center and seized servers. Responding to complaints from Swedish anti-piracy group Rights Alliance, authorities shut down numerous peer-to-peer and torrent-related services on December 9. Later that month, The Pirate Bay page returned, went through several iterations, and eventually replaced its pirate ship with a phoenix logo. A countdown clock indicated a February 1 return, and the site now appears to be live. Continue reading The Pirate Bay Returns After Being Shut Down by Authorities

Magic Leap Patent Reveals Possibilities for Augmented Reality

Magic Leap, the startup that raised $542 million in a funding round led by Google, has filed a patent for “cinematic reality,” in which users will get access to the company’s augmented reality tech through a headset and belt pack. Magic Leap’s system stores content in the cloud, and any augmented reality content can be configured to fit in with the user’s physical environment. The patent lists interesting possible uses for the technology, from grocery shopping and home decor to surgery and hospital stays. Continue reading Magic Leap Patent Reveals Possibilities for Augmented Reality

Research Points to Millennials Spending $62 Billion on Media

Deloitte forecasts that the 83 million 18- to 34-year-old consumers in North America will spend about $62 billion on media consumption in 2015, an average of $750 per person. Roughly 80 percent of millennials are projected to spend an average of $80 per month on pay TV, with another $40 per year for streaming video services such as Netflix or Amazon Prime. The same demographic is likely to spend about $100 on concerts and $25 a year on music downloads and streaming services, according to Deloitte. Continue reading Research Points to Millennials Spending $62 Billion on Media

Dailymotion Games Plans to Compete with YouTube and Twitch

French startup Dailymotion announced this week that it is launching a streaming site for the growing number of fans who enjoy watching video of live gaming, a move that would put the company in competition with Twitch, the leader in this emerging field. The move will also provide Dailymotion with another means of taking on its rival YouTube. Gaming video has grown increasingly popular due to new streaming services, the appeal of live professional gaming events, and the rise of massively multiplayer team-based games. Continue reading Dailymotion Games Plans to Compete with YouTube and Twitch

Epson Moverio BT-200 Making Strides Toward Immersive AR

Several augmented reality devices debuted at CES this week, but Epson’s Moverio BT-200 offers one of the more complete experiences to-date. The glasses run Android 4.0 from a wired smartphone-like controller and provide a full-color image in the center of the user’s field of view. Sensors for the device include a camera, accelerometer, gyroscope, microphone and compass. The product is not consumer ready, but priced at less than half that of Google Glass ($699.99), it is a promising platform for developers to build an app library for AR. Continue reading Epson Moverio BT-200 Making Strides Toward Immersive AR

ARKAMYS Demonstrates 360-Degree Audio-Visual Experience

With the rise of new headsets promising unique augmented and virtual reality experiences, many are anxiously awaiting the first killer product, while others are wondering how we will produce the compelling content — movies, games and other experiences — that will make the technology worthwhile to the public. ARKAMYS is a company that specializes in automotive audio, but at CES this year it is demonstrating how its tech can be used to create a 360-degree experience in which the user steps inside another’s perspective. Continue reading ARKAMYS Demonstrates 360-Degree Audio-Visual Experience

Microsoft is Developing New Streaming Game and App Service

A team that is part of Microsoft’s Systems Group is reportedly developing a new technology called Arcadia that will stream games and apps on Windows devices. On separate occasions, Microsoft has posted job openings looking for candidates to join the Operating Systems Group (OSG) Arcadia team. Arcadia is to be built on Microsoft’s Azure cloud and is expected to be a replacement to an ongoing OSG game-stream project called Rio, announced back in 2013.  Continue reading Microsoft is Developing New Streaming Game and App Service

Google Releases Cardboard VR App Update and Android SDK

Google is encouraging more people to check out Google Cardboard, the virtual reality platform and headset that connects to a smartphone. Over 500,000 of the devices shipped this year and now VR apps have their own section on the Google Play Store, featuring apps that include musical performances and exotic locations. Now, the tech giant has released an SDK for Android and Unity, so that developers can continue making apps and crafting their own custom headsets. Continue reading Google Releases Cardboard VR App Update and Android SDK

Samsung Launches Gear VR Headset, Powered by Galaxy Note

Galaxy Note 4 users interested in virtual reality can spend $199 for the newly launched Samsung Gear VR Innovator Edition, available via the Samsung and AT&T sites (a Verizon version is on its way). A variety of VR games and applications are available from the Oculus VR app store and a 16GB microSD card starter kit. Since Gear VR is designed for mobile, there are limitations to the types of games you can play, but Samsung offers a Bluetooth controller with more standard game controls in a $249 bundle. Continue reading Samsung Launches Gear VR Headset, Powered by Galaxy Note

Nintendo Characters Come to Life with Interactive Gameplay

Nintendo recently released a Wii U version of the popular “Super Smash Bros.” in addition to a series of Amiibo toy figurines designed for interactive gameplay. While facing the growing popularity of less expensive games for mobile devices, Nintendo has also recently struggled to compete with other console manufacturers, leading to disappointing overall sales of its Wii U. Nintendo hopes that the Amiibo line can reignite interest in some of its most beloved characters such as Mario and Luigi. Continue reading Nintendo Characters Come to Life with Interactive Gameplay