DEG Report: Streaming Exceeds Disc Sales in Industry First

The Digital Entertainment Group reports that, for the first time, subscription streaming has surpassed disc sales, further evidence that Hollywood may need to reconsider traditional windows for theatrical distribution. While total home entertainment spending increased 1.36 percent, “the $5.4 billion in disc sales fell well short of the $6.2 billion tabulated from SVOD providers like Netflix,” notes Variety. Subscription streaming jumped nearly 23 percent in 2016 (although figures do not include Amazon Prime), while disc sales dropped almost 10 percent. In another first, “spending on electronic-sell-through, or EST, which totaled just over $2 billion, was edged by VOD by just $67 million.” Continue reading DEG Report: Streaming Exceeds Disc Sales in Industry First

Streaming Music Surpasses Digital Downloads for First Time

According to Nielsen, streaming officially became the primary means of consuming music in the U.S. during 2016. “Overall on-demand audio streams surpassed 251 billion in 2016 — a 76 percent increase that accounts for 38 percent of the entire music consumption market,” reports Pitchfork. For the first time, on-demand audio streaming has surpassed sales of digital albums + digital track equivalents. An average day saw 1.2 billion streams, compared to a total of 734 million downloads for the entire year. Rock is the most popular genre, representing 29 percent of consumption (but only 20 percent of streaming), while hip-hop and R&B make up 22 percent of total consumption (but an industry-leading 28 percent of streaming).

Continue reading Streaming Music Surpasses Digital Downloads for First Time

CES: Fasetto Rolls Out a New Class of Connectivity with LINK

Wisconsin-based startup Fasetto demonstrated its LINK storage and communications device at CES 2017. Ideal for media production, the portable Wi-Fi and Bluetooth 4G connected device might be the easiest way to distribute video via up to 15 mixed devices. A production unit merely needs access to a web browser and a little more than eight hours of battery charging time for streaming distribution. This device might also function as a budget version of on-set video support. The compact design (2-inches by 2-inches by 1-inch deep and a mere 4 ounces) packs up to 2TB of solid state storage with a 64 bit octa-core 2.1GHz Exynos 7420 processor and 4GB of RAM. Continue reading CES: Fasetto Rolls Out a New Class of Connectivity with LINK

LG Introduces First ATSC 3.0-Enabled TV for Winter Olympics

At CES 2017, LG Electronics introduced the first ATSC 3.0-enabled 4K UHD TVs for South Korea, which will begin deploying the new broadcast standard in anticipation of the 2018 Winter Olympics. The new 2017 models, which will go on sale in the spring, will have both ATSC 3.0 and ATSC 1.0 tuners. At CES, LG demonstrated a 65-inch LED TV with an embedded second-generation ATSC 3.0 tuner displaying 4K UHD HDR programming. The company also showed ATSC 3.0’s “advanced electronic service guide” capabilities. Continue reading LG Introduces First ATSC 3.0-Enabled TV for Winter Olympics

Intel Demos Merged Reality Headset, Compute Card, 5G Modem

Intel demonstrated the first version of its Project Alloy headset, a “wearable” computer that enables a combination of virtual and augmented realities, or “merged reality.” At CES 2017, Intel chief executive Brian Krzanich announced Project Alloy will ship in Q4 this year, a fairly quick turnaround for a headset/project only first made public in August 2016. Project Alloy is evidence of Intel’s effort to position itself as a leader in wearable computing, in which the device contains all its essential computing components. Continue reading Intel Demos Merged Reality Headset, Compute Card, 5G Modem

HDMI Forum Releases First Draft of HDMI 2.1 Spec for 8K, 4K

The HDMI Forum’s Technical Working Group just released a first draft of HDMI version 2.1, which will support 8K video with HDR at a 60Hz refresh rate or 4K video at a 120Hz refresh rate. The proposed standard, which will be backward compatible with the current HDMI standard, will, says the Working Group, allow for “immersive viewing and smooth fast-action detail,” as well as support 10K. Although 8K is years away from being mainstream, the first 8K TVs and monitors have been demonstrated at CES 2017. Continue reading HDMI Forum Releases First Draft of HDMI 2.1 Spec for 8K, 4K

Tech Startups Pitch Innovative New Drone Concepts at CES

The VR, AR and Robotics Pitch Competition at CES in Las Vegas included three drone-related entertainment tech startups. The Fotokite, from Zurich-based Perspective Robotics, is a tethered drone camera system. The $249 consumer version unfolds from an easy-carry tube and flies like a kite, but unlike a kite it works to maintain its position and camera angle relative to the handheld ‘kite’ tether. Dotterel “takes the drone out of drones” with technology that was developed to make it possible to record audio from a drone without the loud background buzz. And Boxfish Research showed a simple-to-operate submarine ROV with two universal camera mounts for capturing 360-degree video. Continue reading Tech Startups Pitch Innovative New Drone Concepts at CES

CES 2017: That Just Happened – Closing Day Takeaways

CES 2017 may be best remembered not for one standout product, but for revealing a new and powerful generation of technology and the things it enables. The top five CES hashtags as the show ended perfectly summarize the hot topics of the week: #tech, #iot, #ai, #VR, and #CES. It was also a remarkably balanced show in the sense that almost every product category and business sector reflected applications and the impact of this evolution. Moore’s Law is alive, tomorrow is here, and the pace is accelerating. Three of the most important presentations of the week were made by Nvidia, Intel, and Qualcomm. Their processors deliver the power necessary for this next level of computing. Continue reading CES 2017: That Just Happened – Closing Day Takeaways

NAGRA to Roll Out Secure Platform for Content Distribution

As studios and exhibitors grapple to find a way to alter the movie release window to serve the changing audience for movies, NAGRA unveiled Early @t Home, a new platform aimed at both studios and exhibitors, at CES in Las Vegas. The platform combines NAGRA’s secure cloud solution with purpose-built hardware to enable content creators, studios, and theater chains to use “first release content” to directly connect with the consumer. The platform offers access to real-time analytics and provides a unique engagement opportunity through synchronized extras that could include complementary virtual and augmented reality experiences. The HD and UHD hardware solutions are priced to compete with other media dongles, but do not require specific app development. Continue reading NAGRA to Roll Out Secure Platform for Content Distribution

Pogue’s Last Gadget Standing Showcases New CE Devices

Last Gadget Standing, which took place at the LVCC on Saturday, January 7, is a well-loved event in its 16th year. Created by Living in Digital Times founder Robin Raskin and guest emceed by journalist David Pogue, the event chooses — by live and online audiences — the “most likely to succeed product.” The live event’s winner — which is chosen by an applause meter — was the Matrix PowerWatch, which is powered by the wearer’s body heat. The online winner was the Linksys Velop, a whole home wireless mesh system for robust Wi-Fi. Continue reading Pogue’s Last Gadget Standing Showcases New CE Devices

Nvidia’s New Shield TV Adds 4K HDR and Google Assistant

At CES, Nvidia introduced a new version of its Shield TV streaming box, featuring an updated design and support for 4K HDR. Available later this month, the $200 Shield TV now includes a remote and game controller. The box — which Nvidia claims offers three times the performance speed of any streaming competitor on today’s market — runs Android TV and provides support for thousands of games and access to 4K content from Google Play Movies, Netflix and Vudu. It also features Amazon Video in 4K HDR, which is unusual for Android TV boxes. With Google Assistant also built-in, Nvidia may be looking to take on Amazon Echo. Continue reading Nvidia’s New Shield TV Adds 4K HDR and Google Assistant

CES 2017: Distinguishing Between Machine Learning and AI

As predicted, artificial intelligence has been one of the most repeated phrases of CES 2017. It seems every other vendor here is slapping the “AI” label on its technology. So much so that it inspired us to take a (short) step back and look at what AI is in relation to machine learning. The reality is: there are still very few applications that can be legitimately labeled as artificial intelligence. Self-driving cars, DeepMind’s AlphaGo, Hanson Robotics’ Sophia robot, and to a lesser extent Alexa, Siri and the Google Assistant, are all AI applications. Most of the rest, and certainly most of what we’ve seen here at CES, are robust, well productized machine learning applications (usually built on neural network architectures), often marketed as AI. Continue reading CES 2017: Distinguishing Between Machine Learning and AI

Razer Reveals 4K Projector for Gamers Who Want to Go Big

While CES saw an array of gaming laptops, mice, monitors and streaming services this past week, Razer debuted a compelling alternative for gamers looking to seriously ramp up their home setups. An extension of Razer’s Chroma full-spectrum lighting system — which brightens keyboards, headphones, mice and more — the new concept 4K projector, dubbed Project Ariana for now, lets gamers compete beyond their monitor by essentially taking over an entire room. Razer also announced that other manufacturers, including Antec, Lenovo, Lian Li, NZXT, Philips, Nanoleaf and Wicked Lasers would be using the 16.8-million-color platform. Continue reading Razer Reveals 4K Projector for Gamers Who Want to Go Big

Nvidia CEO Announces Cloud-Based GeForce NOW Platform

During his CES keynote, Nvidia CEO Jen-Hsun Huang announced the launch of his company’s GeForce NOW streaming platform for PCs, “basically a GeForce gaming PC on demand,” explained Huang. The cloud-based gaming service will launch in March for $25 dollars per 20 hours of gameplay. The service will provide Mac and PC users who might not have the graphics capabilities to play high-end games an option to virtually play any modern game. The new approach should not rely on game company support the way OnLive worked before its demise. For example, Huang demonstrated the Steam store running on GeForce NOW. Continue reading Nvidia CEO Announces Cloud-Based GeForce NOW Platform

Bluewave Showcases GET: 24-Bit Hi-Fi Headphone Amplifier

During CES, Montreal-based Bluewave privately showed the first Bluetooth aptX HD wireless headphone amplifier. The high-powered, high-fidelity, 24-bit portable solution allows any standard headset to receive near wired quality of the new aptX HD methodology. It also features an onboard MEMS microphone to add telephone conversations to a favorite production headset with the added boost of Bluetooth portability. The $100 GET is truly portable and ultra-compact (45mm x 22mm x 10mm) and weighs only 30 grams. Continue reading Bluewave Showcases GET: 24-Bit Hi-Fi Headphone Amplifier