Sony Unit to Produce Movies, TV Shows Based on Games

Sony Interactive Entertainment (SIE) has launched PlayStation Productions to transform the company’s 100+ video games into film and television projects. The production company, headed by Asad Qizilbash, is at work on its first projects on Sony Pictures’ Culver City lot. SIE Worldwide Studios chair Shawn Layden, who also oversees the new production company, noted that, with 25 years developing games, the company believes “now is a good time to look at other media opportunities across streaming or film or television.” Continue reading Sony Unit to Produce Movies, TV Shows Based on Games

Publishers Hire Top Gamers to Live-Stream New Releases

To draw attention to their new video game releases, major publishers such as Electronic Arts, Activision Blizzard, Ubisoft Entertainment and Take-Two Interactive are paying top-tier gamers to play their new releases live online. Talent and marketing agencies report that these companies can pay the most popular gamers as much as $50,000 per hour to do so. On September 13, Take-Two will pay gamers to live-stream its new release “Borderlands 3,” and again for its October 4 release of “Tom Clancy’s Ghost Recon Breakpoint.” Continue reading Publishers Hire Top Gamers to Live-Stream New Releases

Etsy Turns to Google Cloud to Improve Search, Boost Sales

Etsy, the online crafts marketplace, boasts more than 60 million unique items and is using Google’s machine learning technology to help boost sales. Because more than 80 percent of its search-based purchases come from the first page of results, it is crucial to provide relevant items on that page. With that in mind, Etsy started a move to Google Cloud in 2017, motivated by the platform’s artificial intelligence capabilities. About three-fourths done with the migration, it’s already seen $260 million in incremental gross sales.

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Retailers Push Loyalty Programs to Compete with Amazon

Last month, Amazon earmarked $800 million to guarantee one-day delivery for its Prime members. That’s another blow for U.S. department stores struggling to find ways to retain their customers against the Amazon onslaught. One important way they’ve done this is to focus on loyalty programs. According to market intelligence company Beroe, the U.S. loyalty program sector was worth between $27 billion and $55 billion in 2018 and is expected to continue to grow by 2 percent to 4 percent between then and 2020. Continue reading Retailers Push Loyalty Programs to Compete with Amazon

Google, Intel, Other U.S. Tech Firms Stop Selling to Huawei

Alphabet’s Google has ceased transfer of hardware, software and services — except those available via open source licensing — to Huawei Technologies. Broadcom, Intel, Qualcomm, and Xilinx have also obeyed the Trump administration’s order to freeze business with China’s largest technology company (based on potential threats to national security). This action will also likely impact U.S. tech companies such as chipmaker Micron Technology and other firms that depend on China for their own growth, as well as slow down the worldwide rollout of 5G networks. Continue reading Google, Intel, Other U.S. Tech Firms Stop Selling to Huawei

HPE Acquires Cray, Advancing Supercomputing in the U.S.

Hewlett Packard Enterprise (HPE) is acquiring Cray, a pioneer in supercomputing, for about $1.4 billion. With 1,300 employees, Cray, based in Seattle, was founded by Seymour Cray in 1972 in Minnesota and purchased in 1996 by Silicon Graphics. The company was later sold in 2000 to Tera Computer, which changed its name to Cray. Cray designed some of the most powerful supercomputers used by the military, intelligence agencies and for civilian companies involved in weather prediction, pharmaceutical research and auto design. Continue reading HPE Acquires Cray, Advancing Supercomputing in the U.S.

Spotify’s Soundtrap Aims to Simplify Podcast Editing for All

Spotify-owned music-editing software company Soundtrap is launching a new product this week designed to make podcast editing as easy as using Google Docs. Dubbed “Soundtrap for Storytellers,” the web-based production tool allows users to do everything in one place, including recording, editing and mastering audio. As just one example of how easy the product aims to make podcast editing, it will allow users to cut words out of automated transcripts of their recorded conversations and hear the changes reflected in the audio itself.

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Ticketmaster Combats Ticket Fraud with New SafeTix Tech

It’s common for ticket resellers to use screenshots and photocopies of real tickets to sell in bunches to unknowing ticket buyers. To combat this fraud, Ticketmaster will start using a new technology called SafeTix, which is tied to a ticket holder’s mobile device via an encrypted barcode that refreshes every few seconds. Additionally, SafeTix supports NFC technology that allows fans to enter venues using a “tap and go” experience, and users will soon be able to use SafeTix via Apple Wallet on their iPhones and Apple Watches.

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Verizon, AT&T and Sprint Moving Forward with 5G Service

At a J.P. Morgan investment conference, Verizon chief executive Hans Vestberg revealed that the Samsung Galaxy S10 5G is performing at 1.5 Gigabits per second. The caveat is that, per Ookla Speedtest, the company is “tightly curating” the test for reviewers, including a testing site outside of Motorola’s offices and other locations adjacent to its 5G hardware. Meanwhile, Sprint stated that it will turn on 5G in Atlanta, Dallas, Houston, and Kansas City on May 31; it opened up preorders for 5G devices on May 17. And AT&T is offering 5G to business customers in 19 cities. Continue reading Verizon, AT&T and Sprint Moving Forward with 5G Service

Oculus Quest to Launch with YouTube VR’s Million Videos

When Facebook’s Oculus Quest debuts on May 21, Google’s YouTube VR and its more than one million public VR videos will be available as an app. The app — first launched in 2016 — is already released for Oculus Go, Oculus Rift, HTC Vive, PlayStation VR, Samsung Gear VR and Google Daydream View. YouTube VR will allow Quest headset wearers to search for videos via voice and find VR (and non-VR) YouTube content with a “VR-optimized interface.” The VR movie theater Bigscreen will also launch on Oculus Quest and the Rift S headsets. Continue reading Oculus Quest to Launch with YouTube VR’s Million Videos

Microsoft, Sony Announce Partnership for Gaming Services

Facing new threats from video game rivals, Microsoft and Sony announced something that some might find surprising: they’re teaming up to work on cloud and game-streaming technologies together. Through the partnership, Sony will consider using Microsoft’s Azure cloud service for streaming its game content, acknowledging the need for a strong cloud solution for game makers. There’s also room within the agreement for a potential collaboration involving Microsoft’s artificial intelligence and Sony’s image sensor clips.
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Adobe Study: Most Companies Are Investing in Voice Tech

According to a study released by Adobe this week, nine out of 10 companies are currently investing in voice technologies, including things like voice-based commerce. Of the 401 companies surveyed, just over one-fifth have already released a voice app, while 44 percent plan to release one this year. A total of 88 percent are building apps for both Amazon and Google smart speakers and other voice-enabled devices, while only 39 percent are building for Apple’s iOS ecosystem; even fewer are building for Microsoft’s Cortana or Samsung’s Bixby.

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Amazon Fire TV Widens Its Lead at 34 Million Active Users

Back in January, Amazon announced that its Fire TV streaming platform had more than 30 million users. Today, Fire TV has grown to more than 34 million active users, according to an announcement made by Amazon this week during a panel titled ‘The Battle for Your Living Room: Sticks, Boxes, and Smart TV Platforms’ at The Pay TV Show in Denver. This indicates that Amazon’s lead over rival streaming platform Roku is widening. Roku grew to 29.1 million active users per its latest earnings report from this month.

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How DJI Osmo Action Cam Stacks Up Against GoPro Hero

Drone maker DJI just introduced its Osmo Action, a camera that some say will give GoPro a run for its money. Among its strong points, the Osmo Action shoots 4K at 60 fps and 1080p at 240 fps. It offers good electronic image stabilization and a front LCD screen that lets the users double-check framing, which comes in handy when the camera is mounted to a bike frame or vehicle, obscuring the 16×9 LCD rear screen. It also offers a replaceable lens cover to easily add filters. Its form factor and user interface mimics that of the GoPro. Continue reading How DJI Osmo Action Cam Stacks Up Against GoPro Hero

Microsoft Debuts Project to Adopt Blockchain for Digital IDs

Last year, Microsoft described the idea of a “self-sovereign digital identity,” and has now introduced a project that would shift login credentials to blockchain. With this model, users — not Microsoft — would be responsible for their own digital identities and the portable credentials would, in principle, allow access to numerous applications. Advocates of blockchain champion the concept as more private, preventing anyone from following the user’s activity on the Internet and limiting the opportunity for hacks. Continue reading Microsoft Debuts Project to Adopt Blockchain for Digital IDs