By
Rob ScottApril 18, 2019
The top 25 public game companies, which represent almost 80 percent of the $134.9 billion worldwide gaming market, generated $107.3 billion in revenue in 2018. According to researcher Newzoo’s Global Games Market Report, this marks the first time that the top 25 companies have surpassed $100 billion in a single year. China’s Tencent ($19.7 billion) took the No. 1 spot for the sixth consecutive year, followed by Sony ($14.2 billion), Microsoft ($9.8 billion), and Apple ($9.5 billion). Collectively, the top 10 companies experienced 19 percent growth last year. Continue reading Top 25 Game Companies Generated $107 Billion Last Year
By
Rob ScottApril 17, 2019
Apple and Qualcomm agreed to a new license agreement and announced they would dismiss all litigation worldwide between the two companies. The truce brings a close to an extended legal battle over royalties involving smartphone tech. Apple has agreed to pay Qualcomm an undisclosed amount and Qualcomm will supply modem chips to Apple as part of a new multiyear deal. Hours after the settlement between Apple and Qualcomm was announced, chip rival Intel revealed it would cancel its plans to manufacture modem chips for 5G smartphones. Continue reading Apple and Qualcomm Call Truce and Drop Patent Litigation
By
Debra KaufmanApril 17, 2019
In a vote of 348 to 274, nineteen out of the European Union’s 28 member countries voted in favor of reformed laws to protect content creators. Critics of the reform — including large tech companies — argue that the rules will reduce free speech online, with Articles 11 and 13 of particular concern. European Commission president Jean-Claude Juncker declared that the new copyright rules are “fit for the digital age.” In the lead-up to the vote, nativist groups in many countries worked to defeat the new rules. Continue reading EU Votes For Copyright Rules Opposed by Nativist Groups
By
Debra KaufmanApril 17, 2019
According to sources, on May 2-3 when officials from 30+ countries meet in Prague to discuss security principles for 5G networks, the U.S. will propose measures to prevent China’s Huawei from gaining dominance. The U.S. has long believed that the Chinese government can use Huawei’s gear to spy via Internet-connected products from AR to self-driving cars. Huawei has denied the accusations. The U.S. strategy at the upcoming meeting, said a U.S. official, is “softer” than its previous efforts to limit Huawei’s influence. Continue reading U.S. Tries Softer Tack to Limit Huawei at Prague 5G Confab
By
Debra KaufmanApril 17, 2019
Disney Research and Rutgers University scientists just created an end-to-end model using artificial intelligence to produce a storyboard and video featuring text from movie screenplays. This kind of text-to-animation model is not new, but this research advances the state-of-the-art by producing animations without annotated data or pre-training. The researchers wrote that the system is “capable of handling complex sentences” and is intended to make creatives’ work “more efficient and less tedious.” Continue reading Disney, Rutgers Scientists Use AI to Generate Storyboards
By
Rob ScottApril 16, 2019
AT&T is selling back its 9.5 percent minority share in Hulu LLC, in a deal worth $1.43 billion. The $15 billion online-streaming venture is now entirely owned by The Walt Disney Company and NBCUniversal parent Comcast Corporation (it was formerly co-owned by Disney, 21st Century Fox, Comcast and AT&T). “We thank AT&T for their support and investment over the past two years and look forward to collaboration in the future,” said Hulu CEO Randy Freer. “WarnerMedia will remain a valued partner to Hulu for years to come as we offer customers the best of TV, live and on demand, all in one place.” Continue reading AT&T Selling Back Its Share of Hulu to Disney and Comcast
By
Debra KaufmanApril 16, 2019
Price-comparison service Idealo sued Google in a Berlin court, claiming that the tech behemoth has made it harder for users to find Idealo on the search engine since it began promoting its own price-comparison product Google Shopping. Ideola’s suit also names Google Ireland, Alphabet’s European body, and seeks €500 million in damages. The suit is based on the European Union’s two-year old ruling that fined Google €2.42 billion ($2.72 billion) for favoring its own offerings over those of competitors. Continue reading German Price-Comparison Service Files Suit Against Google
By
Debra KaufmanApril 16, 2019
Autocratic countries are moving towards China’s version of the Internet — limited content and controlled data — as a way of ensuring their own continued power and mimicking the success of Chinese corporations such as Alibaba Group and Tencent Holdings. Vietnam, Thailand, India and Russia are among those embracing a government-controlled model. China has also become the first government to intentionally use artificial intelligence for racial profiling, in this case its 11 million Uighurs, a Muslim minority group. Continue reading China’s Internet Model Gains Popularity Among Autocracies
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Debra KaufmanApril 16, 2019
Magic Leap has posted job listings for a senior blockchain architect tasked with “overarching responsibility for planning and execution of a portfolio of blockchain, smart contracts and Ricardian contract technologies,” as well as helping to “develop an overall blockchain ecosystem engagement strategy.” The company also advertised positions for several blockchain engineers. The job listings stated that Magic Leap plans to use blockchain for its “Lifestream business function,” referring to its planned archive of user data. Continue reading Magic Leap Turning to Blockchain Ecosystem for User Data
By
Debra KaufmanApril 15, 2019
At NAB 2019 in Las Vegas, a coalition of U.S. broadcasters announced that the new TV standard, ATSC 3.0, will roll out to 40 markets by the end of 2020. The capabilities of ATSC 3.0, which is based on an IP (Internet Protocol) network, include 4K, HDR and over-the-air mobile reception of TV content. TVNewsCheck contributing editor Glen Dickson, who moderated a panel of broadcasters and others involved with the advanced TV standard, noted that the announcement is “a big boost” to ATSC 3.0’s fortunes. Continue reading TV Broadcasters and Set Manufacturers Promote ATSC 3.0
By
Debra KaufmanApril 15, 2019
At an NAB 2019 panel moderated by the organization’s vice president of advanced technology So Vang, Jason Brush detailed the case for why today’s set-top box needs to die. Brush, who is the global EVP for experiences and innovation at WPP’s flagship digital agency known as POSSIBLE, has designed interfaces for set-top boxes (as well as the Sony PlayStation 4 game console and Sony Xperia X10 mobile phones among others). His perspective on the topic arose from an epiphany he had looking at his cable bill. Continue reading Digital Agency Exec Details Why Set-Top Box Needs to Die
By
Rob ScottApril 15, 2019
According to the MPAA’s annual Theatrical Home Entertainment Market Environment (THEME) Report, data from DEG and IHS Markit points to a significant reduction in the sales of video discs, including DVD, Blu-ray Disc, and Ultra HD Blu-ray. Global sales of video disc formats dropped from $25.2 billion in 2014 to $13.1 billion in 2018. However, global consumer spending on home entertainment increased 16 percent over 2017, thanks in part to the growing adoption of online subscription services such as Netflix, Amazon and Hulu. The combined theatrical and home entertainment market increased 25 percent from five years ago. Continue reading MPAA Report Details Shifts in Home Entertainment Market
By
Debra KaufmanApril 15, 2019
Spotify, the streaming music leader with 87 million global subscribers, is appealing the Copyright Royalty Board’s 2018 decision to raise songwriters’ pay rate by 44 percent over the next five years. Spotify is joined in this unprecedented move by Amazon, Google and SiriusXM/Pandora. Artists are furious, especially since Spotify portrayed itself as being on the side of creatives. Those appealing the Board’s decision say they’re against its complex rules. Apple is the sole company who stands to benefit from the fray. Continue reading Spotify Appeals Copyright Rate Hike, Songwriters Respond
By
Debra KaufmanApril 12, 2019
Western Digital global director of M&E marketing Erik Weaver introduced production in the cloud by relaying his experiences producing “Wonder Buffalo” at USC’s Entertainment Technology Center. The production included volumetric capture and photogrammetry in a VR pipeline in a cloud-based workflow, including the C4 identification system to track assets. During a panel this week at NAB 2019, Equinix, Google and Wasabi execs described their cloud-based solutions, and a client from Technicolor described the pitfalls of a cloud service. Continue reading Production in the Cloud Growing, But Still Poses Challenges
By
Debra KaufmanApril 12, 2019
To be able to bring real-time feedback to every step of the filmmaking workflow has been both the Holy Grail of production and an impossible dream. When Bradley Weiers began to work in film production, he chafed at the delayed feedback and found that the real-time ecosystem of game production was a better fit. Now head of immersive storytelling at Unity Technologies, Weiers said that for the first time, he believes he can connect his first love, film, and the preferable tools of gaming. “There’s a bridge to cross over,” he suggested during a panel at NAB 2019. Continue reading Real-Time Virtual Production Moves into Television and Film