Details Continue to Emerge on Disney+ Subscription Service

Disney is continuing to invest in its ESPN+ streaming service and expenses are mounting for the company’s upcoming Disney+ subscription offering as it finances productions such as the “High School Musical” series and exclusive “Star Wars” spinoff “The Mandalorian.” Shareholders learned yesterday that the company posted a quarterly loss for its direct-to-consumer division as a result, but that revenue increased 15 percent, beating Wall Street projections. Disney also announced yesterday that its blockbuster, record-breaking hit “Avengers: Endgame” will debut exclusively on Disney+ this December. Continue reading Details Continue to Emerge on Disney+ Subscription Service

AT&T Selling Back Its Share of Hulu to Disney and Comcast

AT&T is selling back its 9.5 percent minority share in Hulu LLC, in a deal worth $1.43 billion. The $15 billion online-streaming venture is now entirely owned by The Walt Disney Company and NBCUniversal parent Comcast Corporation (it was formerly co-owned by Disney, 21st Century Fox, Comcast and AT&T). “We thank AT&T for their support and investment over the past two years and look forward to collaboration in the future,” said Hulu CEO Randy Freer. “WarnerMedia will remain a valued partner to Hulu for years to come as we offer customers the best of TV, live and on demand, all in one place.” Continue reading AT&T Selling Back Its Share of Hulu to Disney and Comcast

Disney Reveals Details For Its Upcoming Streaming Service

Disney CEO Bob Iger announced yesterday that the company’s planned subscription video service is slated to launch November 12th of this year at $6.99 per month (undercutting competitors such as Netflix). The service, which will feature movies and TV series from Disney, Fox, Pixar, National Geographic, Marvel and the “Star Wars” franchise, is planned to roll out in Europe and Asia in 2020. Disney is anticipating 60 million to 90 million subscribers by 2024. To start, Disney+ will offer 10 original movies, 25 original series, all 30 seasons of “The Simpsons,” many of the “Star Wars” films, and family content from the Fox library. Continue reading Disney Reveals Details For Its Upcoming Streaming Service

Impact of Multiplayer Games on Entertainment and Cinema

At a panel during this year’s NAB Show, Unity Technologies head of cinematics Adam Myhill reported that video game revenue has topped movie revenue for the last two years. “The top 25 IPs in the world are games now, and some of them are worth $10 billion, which is staggering,” he said. “On a quarterly basis, more people play Unity games than watch TV. Games reach three billion people, and the world’s population is a little more than twice that.” The point was, with such massive scale, games are bound to influence movies and other entertainment. Continue reading Impact of Multiplayer Games on Entertainment and Cinema

Disney to Move Its Classic Movies to New Streaming Service

At Disney’s annual meeting, chair/chief executive Bob Iger made several upbeat announcements to shareholders. First, he assured them that regulatory approval of the 21st Century Fox acquisition will close “soon” and that the expanded company will “hit the ground running.” He also revealed that Disney will debut its immersive Star Wars: Galaxy’s Edge experience earlier than expected: May 31 at in Disneyland, and August 29 at Disney World. Other big news was that Disney Plus (also known as Disney+) will carry the company’s entire “Vault” program. Continue reading Disney to Move Its Classic Movies to New Streaming Service

Disney Aims Its Resources at Disney Plus Streaming Service

To ready the launch of its Disney Plus streaming service, The Walt Disney Company has invested in technical infrastructure and doubled down on original content. At the same time that chair/chief executive Bob Iger deemed the service “the highest priority,” he also pursued the acquisition of 21st Century Fox, which is projected to close by the end of March. Now, Disney is a very busy studio, stepping up production for the new service. Of the largest media companies’ estimated $107 billion in global content spending, Disney is responsible for 22 percent, followed by AT&T and Netflix, for $14.3 billion and $14 billion respectively.  Continue reading Disney Aims Its Resources at Disney Plus Streaming Service

Dreamscape Immersive to Expand Location-Based VR in 2019

Dreamscape Immersive focuses on creating virtual reality experiences as location-based entertainment in malls and other venues. From the entrance, a “departure lounge” that immerses visitors in backstories and props, titles such as “Alien Zoo” and “Lavan’s Magic Projector: The Lost Pearl” are intended to feel like journeys. Dreamscape chief executive Bruce Vaughn, who was former chief creative officer of Walt Disney Imagineering said it’s about reframing how audiences view virtual reality. Continue reading Dreamscape Immersive to Expand Location-Based VR in 2019

Disney Readies Launch of New Subscription Streaming Service

The Walt Disney Company reported a record profit of $12.6 billion for its fiscal year, due to its hit movies, increased attendance at theme parks and a stabilized ESPN. Now the company is getting ready to introduce a new subscription streaming service that is similar to Netflix. While the rewards of the direct-to-consumer offering are potentially significant, launching such a service will entail expenses in content, technology and marketing. Disney chief executive Bob Iger recently revealed the new service’s name: Disney+. Continue reading Disney Readies Launch of New Subscription Streaming Service

ILMxLAB, Oculus to Bring ‘Vader Immortal’ to Oculus Quest

Facebook’s Oculus VR announced that its new Oculus Quest wireless virtual reality headset will debut in spring 2019 with an original Star Wars VR story from Disney’s ILMxLAB. “Vader Immortal: A Star Wars VR Series,” which will have three parts, will be led by executive producer/writer David S. Goyer, who wrote “The Dark Knight” trilogy and “Call of Duty: Black Ops.” Other participants include ILMxLAB director of immersive content Mohen Leo and Oculus head of experiences Colum Slevin. Continue reading ILMxLAB, Oculus to Bring ‘Vader Immortal’ to Oculus Quest

Top Tech Companies Bullish On a Wireless Future for AR/VR

A Digital Hollywood panel at CES 2018 comprised of top AR/VR executives from Google, Unity Technologies, THX, HP and MPC considered the pace of the technologies’ adoption and predicted the progress we’ll see in 2018. Moderator Steve Masur, a senior partner at MG+ tech law firm, noted that many are disappointed with the pace of AR/VR adoption — but he is not one of them. “I think the industry is just fine,” he said. “A few years ago we thought we’d gain mass consumer adoption, but we have to go through revolutions of adoption.” Continue reading Top Tech Companies Bullish On a Wireless Future for AR/VR

CES: Nvidia Stakes Claim to Automotive and Entertainment AI

In a roving two-hour presentation, Nvidia CEO Jensen Huang unveiled a raft of products, partnerships and performance achievements at CES 2018. Focusing mostly on the automotive industry, Huang showed off the GPU giant’s new autonomous driving software stack powered by Xavier, a system-on-chip (SoC) for artificial intelligence-empowered car platforms, and touted partnerships with more than 320 car and truck companies. Huang also showcased a large HDR display for giant-screen, PC gaming and streamed an AI-generated motion picture theme composed in the style of “Star Wars” by John Williams. Continue reading CES: Nvidia Stakes Claim to Automotive and Entertainment AI

Facebook Promotes AR Features with Platform Wide Release

After testing out AR face masks with selected outside developers, Facebook is now rolling out its Camera Effects Platform to any outside developer to build AR features for its in-app camera. HBO used it to build masks for “Game of Thrones” fans to become the Night King, and Lucasfilm used it so “Star Wars” fans could become Kylo Ren. With the wide introduction, we’re likely to see all kinds of AR face masks and effects. Facebook AR Studio, its AR platform, debuts this week and will be live to all in a couple of days. Continue reading Facebook Promotes AR Features with Platform Wide Release

Disney Looks to Major Franchises for First Streaming Content

The Walt Disney Company has revealed some of the details regarding its upcoming streaming service, slated for launch in the second half of 2019. Debuting on the new service will be television series based on “Star Wars,” “Monsters Inc.,” “High School Musical” and Marvel, currently under development. Disney chief executive Bob Iger also disclosed that the service will be priced substantially less than Netflix, in part because it will have less content at its introduction. However, Iger noted that the price could increase as Disney adds more content. Continue reading Disney Looks to Major Franchises for First Streaming Content

Disney, Lenovo Introduce AR Headset and ‘Star Wars’ Games

Disney, with Lenovo, just released a new augmented reality kit for “Star Wars: Jedi Challenges,” which retails for $200 and includes the Lenovo Mirage AR headset, AR-powered lightsaber controller and LED puck for motion tracking. The headset relies on a phone for graphics rendering and can work with the most recent Android and Apple iOS phones. The phone is placed above the user’s field of view, and the image then mirrored on a transparent plane, allowing her to see the environment combined with “Star Wars” games. Continue reading Disney, Lenovo Introduce AR Headset and ‘Star Wars’ Games

Hollywood Studios Join Disney for Movies Anywhere Service

While a formal announcement is pending, insiders report that 20th Century Fox, Warner Bros. and Universal Pictures are among the Hollywood studios that will be joining Disney’s Movies Anywhere service, which enables consumers to purchase movies from authenticated platforms — including Amazon Video, Fios by Verizon, Google Play, iTunes, Microsoft and Vudu — and store them in a digital locker so that they can be viewed on multiple devices. Disney Movies Anywhere, powered by KeyChest storage technology, was first introduced in 2014 when other studios were supporting the UltraViolet format. Continue reading Hollywood Studios Join Disney for Movies Anywhere Service

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