Apple Rolls Out its Latest iPhones, Smartwatch, Headphones

During yesterday’s Apple event in San Francisco, the company unveiled its next-gen iPhone 7 and iPhone 7 Plus. New features include the A10 Fusion SoC, IP67 water resistance, a home button upgraded with force touch tech, 25 percent brighter display panels, 12MP camera with new options, and support for wide color gamut displays and photography. In addition, Apple introduced the Apple Watch Series 2 featuring second-gen S2 SiP (System in Package) — also now water resistant and GPS-equipped — and Bluetooth AirPods and other new wireless headphones to make up for the loss of the iPhone’s headphone jack. Continue reading Apple Rolls Out its Latest iPhones, Smartwatch, Headphones

Jump in Bluetooth Headphone Sales, Beat Wired for First Time

The NPD Group reports that Bluetooth headphones represented 54 percent of sales for the first half of 2016, marking the first time that Bluetooth headphones have surpassed sales of wired headphones in the U.S. “Bluetooth headphones saw a 42 percent year-over-year increase in dollar sales for the six-month period, while the overall headphones category saw a 7 percent increase,” notes Twice. The average sales price dropped 5 percent from the same period last year. The top brands for the period included Beats, LG, Bose, Jaybird and Skullcandy. Continue reading Jump in Bluetooth Headphone Sales, Beat Wired for First Time

YouTube Supports Live Streaming 360 Video and Spatial Audio

YouTube has begun supporting 360-degree live streaming video and spatial audio. Google has supported 360-degree video since last year and spatial audio in the Cardboard since January via the company’s VR platform. This announcement broadens that support to the main YouTube platform. For YouTube creators, all that’s required is a camera that captures 360 video. From the end-user perspective, there’s no extra technology or headsets required to watch 360-degree live streams. The videos will play on any device, including desktop, tablet, iOS and Android. Continue reading YouTube Supports Live Streaming 360 Video and Spatial Audio

GDC 2016: Oculus Plans to Debut 30 Games with Rift Headset

At GDC 2016 this week, Oculus demonstrated its retail headset with 41 games, 30 of which will launch with the Rift. The headset already has a pre-order list backed up to July, four months past its initial March 28 release. Over four generations, Rift has improved, says one journalist, although the “screen door effect” still exists in games that are heavy in fine details such as “Project CARS” and less so in games with fewer details and more abstraction. The Rift’s head tracking and overall latency was also deemed “spot on.” Continue reading GDC 2016: Oculus Plans to Debut 30 Games with Rift Headset

Lucasfilm Shows Off ‘Star Wars’ VR Experience with HTC Vive

Lucasfilm’s ILMxLAB R&D unit just did a limited demonstration of its new “Star Wars” virtual reality experience: “Star Wars: Trials on Tatooine,” using the HTC Vive headset. The user, by walking around in a 15×15-foot space, explores the planet’s surface, does some maintenance on a Millennium Falcon, meets R2-D2 and fight offs a group of attacking Stormtroopers with a lightsaber. After unveiling the experience to a group of journalists, Lucafilm plans to allow other “select audiences” to also experience it. Continue reading Lucasfilm Shows Off ‘Star Wars’ VR Experience with HTC Vive

Sony’s Future Lab R&D Program to Showcase Tech at SXSW

Sony announced the launch of its Future Lab Program, a new research and development initiative “that emphasizes an open creative environment and direct lines of communication with society, through which it aims to co-create new lifestyles and user value in the future.” Sony’s program will share prototypes with the user community during development and welcome feedback to help refine projects. The first project — a hands-free interface that offers a new way to experience audio — will be featured in Austin at the SXSW Interactive Festival. Continue reading Sony’s Future Lab R&D Program to Showcase Tech at SXSW

SpecOut Lists 99 VR, AR Headsets for Comparison Shopping

Product comparison site SpecOut.com provides “detailed information and specs on thousands of gadgets” for those researching smartphones, streaming media players, motherboards and more. Now the site has added a section on virtual and augmented reality headsets that features currently available and soon-to-be-released devices such as the Sony PlayStation VR, Oculus Rift, Avegant Glyph, HTC Vive, Microsoft HoloLens and 94 others. This is a great resource for those interesting in HMD product descriptions, pricing, and details such as refresh rate, processing source, and field of view. Continue reading SpecOut Lists 99 VR, AR Headsets for Comparison Shopping

Augmented Reality Glasses: Vendors Talk Now, Release Later

The main message from many of the AR glasses vendors on the CES show floor was that their current technology meets market needs, but they already plan to release major improvements on the current product line within the next year. Some of them demonstrated working prototypes of those next-generation glasses. Others had non-working mock-ups with descriptions of technical specifications that they said were close enough to the planned deliverable to be discussed publicly. We saw solutions from companies such as Osterhout Design Group, NuEyes, QD Laser, Lumus and Vuzix. Continue reading Augmented Reality Glasses: Vendors Talk Now, Release Later

Mics, Sensors, Natural Language Combine for New ‘Earables’

Audio is finally getting attention as an important component of wearables. Microphone companies are integrating MEMS and sensors to create a new category of “earables.” “Fitness bands and smartwatches have dominated thus far, as a source for sensor data,” says TechKnowledge Strategies principal analyst Mike Feibus, who moderated a panel on the topic at the MEMS and Sensors conference at CES. He identified the user interface — in this case, voice — as having the effectiveness to make earables marketable and profitable. Continue reading Mics, Sensors, Natural Language Combine for New ‘Earables’

Royole-X Personal Theater Headset Touts Superthin Display

Royole is demonstrating a new foldable headset at CES in las Vegas this week that is designed to make movie-watching and gaming an immersive experience. The AMOLED display in the visor is only .01mm thick, so it is flexible enough to make this headset less clunky. The $699 Royole-X headset does not feature a field of view as wide as most VR headsets, but the 3,300 PPI display reportedly makes the image crisp enough to feel like a movie theater. It also comes with noise-canceling headphones. Continue reading Royole-X Personal Theater Headset Touts Superthin Display

CTA: Tech Spending to Increase This Holiday Shopping Season

About 160 million U.S. adults — or 74 percent of holiday shoppers — plan on purchasing tech gifts this season, according to the Consumer Technology Association’s 22nd Annual CE Holiday Purchase Patterns Study, which predicts holiday tech spending will reach $34.2 billion this year. Top gifts include smartphones, headphones, tablets and portable Bluetooth speakers, while 12 percent of shoppers indicate they plan to purchase a wearable device. CTA has identified six types of tech shoppers that could help retailers better understand the preferences of today’s consumers. Continue reading CTA: Tech Spending to Increase This Holiday Shopping Season

NAB 2015: Why Content Creators Should Care About VR (Panel)

We are past marketing and stunt VR, and now need to move quickly to paid live action VR experiences for the media to succeed, Ted Schilowitz, Fox’s Futurist said during the NMX panel “Why Content Creators Should Care About Virtual Reality” at the NAB Show in Las Vegas this week. Tim Street, board member of the International Academy of Web Television, moderated the panel that also included Cosmo Scharf, the founder of VRLA, Ikrima Elhassan from Kite & Lightning, and Michael Kintner, CEO of 260 Heroes. Continue reading NAB 2015: Why Content Creators Should Care About VR (Panel)

Apple’s Upcoming Beats Music Relaunch Has Spotify In Sight

Apple’s revamped Beats Music streaming service will debut later this year and will be looking to take on other popular streaming services such as Spotify. Originally, Apple intended to offer Beats Music at $8 per month, instead of the competition’s standard $10 per month, by using its leverage in the music industry to secure cheaper rights. The negotiations fell through, and with no plans for a free version of Beats Music, Apple may have to work harder to attract customers. Continue reading Apple’s Upcoming Beats Music Relaunch Has Spotify In Sight

AES Announces Standard for 3D Binaural Audio Development

The Audio Engineering Society has published its AES69-2015 standard to address the evolving field of 3D audio. The new standard offers a framework for binaural technologies (growing in popularity due largely to the increase of headphone use with smartphones and tablets) and 3D personal audio. Developed in AES Standards Working Group SC-02-08, it defines a file format to exchange acoustic data in multiple forms, including head-related transfer functions (HRTF) and directional room impulse responses (DRIR). Continue reading AES Announces Standard for 3D Binaural Audio Development

Avegant’s Upcoming Glyph Headset Plays Music, Movies and VR

The most recent prototype of Avegant’s Glyph video headset could possibly illustrate what the future of media consumption will look like. The headset allows users to plug in any HDMI video source to watch movies or play video games. The image is crisp because of a new micromirror projection technique that eliminates the problem of seeing individual pixels. Glyph also has a head-tracking feature so that users can immerse themselves in 360-degree video, but the real world is still visible above or below the eye line. Continue reading Avegant’s Upcoming Glyph Headset Plays Music, Movies and VR