Whistleblower Edward Snowden Virtually Attends CES 2016

Edward Snowden, the former government contractor who famously leaked thousands of classified NSA documents, made an appearance at the Suitable Technologies booth during CES by way of a video chatting device on wheels. Snowden used a Beam telepresence device by Suitable to chat with founder of the Xprize Foundation Peter Diamandis about the future of technology and government surveillance. Snowden faces arrest if he returns the United States, so he touted the Beam technology as a way to stay connected. Continue reading Whistleblower Edward Snowden Virtually Attends CES 2016

BeBop Launches New Virtualized Editing Platform on IBM Cloud

BeBop Technology has built a virtualized editing platform that uses IBM Cloud to offer a secure, cloud-based film and video editing service. The platform intends to facilitate greater speed and efficiency of media production while reducing costs. Software developer Teradici provides cloud media management with its Pervasive Computing Platform tech that enables secure virtual workspaces. Rather than moving content files between locations, which can result in errors and piracy risks, Teradici’s solution transmits only the pixels, securely on IBM Cloud. Continue reading BeBop Launches New Virtualized Editing Platform on IBM Cloud

vNab: Conference Videos Focus on Transport and Security

Videos from the second session of The Entertainment Technology Center @ USC “Virtual NAB Cloud Conference,” a 3-day extension of the Media Management in the Cloud track that ETC leads at the NAB Show, are now live for viewing on the ETCenterVideo YouTube channel. The 4 new videos focus on media transport and security with presentations by Equinix on Just in Time On Demand Production Infrastructure; Dolby on Global Media Exchange and the Work of the ETC; Sohonet on Rapid, Secure Workflows; and Independent Security Evaluators on Hackers, Attack Anatomy & Security Trends. Continue reading vNab: Conference Videos Focus on Transport and Security

Magic Leap’s Cinematic Reality May Replace Your Smartphone

Magic Leap CEO Rony Abovitz participated in a Reddit AMA (“Ask Me Anything”) session last week and his answers revealed some of the virtual reality company’s lofty ambitions. The startup raised some $542 million last year to engineer a pair of chunky sports sunglasses that can make virtual objects appear in a real life setting, a technique called “cinematic reality.” Abovitz believes that Magic Leap’s computing technology could eventually replace the other screens in our daily lives, including those on smartphones. Continue reading Magic Leap’s Cinematic Reality May Replace Your Smartphone

Google Launches Virtual Customer Service, Plans Help Desks

Google Device Experts is a new service that aims to educate prospective customers about different Google devices including smartphones, tablets and the Chromebook. The service videoconferences a customer with a Google representative who is trained to answer customer questions about products they are looking to purchase. The videoconferencing technology is the same used for Google Hangouts. The company also has plans to install virtual help desks at various retail locations.  Continue reading Google Launches Virtual Customer Service, Plans Help Desks

Magic Leap Patent Reveals Possibilities for Augmented Reality

Magic Leap, the startup that raised $542 million in a funding round led by Google, has filed a patent for “cinematic reality,” in which users will get access to the company’s augmented reality tech through a headset and belt pack. Magic Leap’s system stores content in the cloud, and any augmented reality content can be configured to fit in with the user’s physical environment. The patent lists interesting possible uses for the technology, from grocery shopping and home decor to surgery and hospital stays. Continue reading Magic Leap Patent Reveals Possibilities for Augmented Reality

Artec Ships 3D Body Scanning Booths for Replicas and More

Artec, a Luxembourg-based 3D scanning company, began shipping 3D body scanners that capture every detail of individuals before allowing users to order mini replicas of themselves. The Shapify Booth, featuring multiple rotating scanners, captures the image in around 12 seconds. During a one-week test, 1,000 people were scanned so that replicas could be created. The results led to the Walmart-owned U.K. supermarket chain Asda to purchase 10 booths, which cost $180,000 each.  Continue reading Artec Ships 3D Body Scanning Booths for Replicas and More

Google’s Ingress Game Combines Virtual and Real World Play

“Ingress,” a multiplayer game that uses the entire globe as its game board, made its debut on iOS this week. Now, iPhone users can join in the fun of working with other online gamers to find real life portals in their community and progress through the “Risk”-like game. “Ingress” already has about four million downloads on Android devices in about 200 countries. Google has also taken advantage of advertising opportunities, allowing businesses to pay to become a portal. Continue reading Google’s Ingress Game Combines Virtual and Real World Play

Wearables: Companies Explore New Advertising Opportunities

Shipments of wearables are expected to reach 112 million units by 2018 — enough momentum for advertising companies to start considering new approaches to ads for wearable devices. In order to get an idea of how smartwatches, head-mounted displays, glasses and other gadgets may serve as marketing platforms, mobile-ad tools maker InMobi is developing virtual mock-ups of ads for these devices. Millennial Media and Kiip are among those also pursuing viable wearable-ad technology. Continue reading Wearables: Companies Explore New Advertising Opportunities

Innovative Demos Engage Attendees at June’s VRLA Meetup

The most recent Virtual Reality Los Angeles (VRLA) meetup showcased several compelling techniques that researchers and game developers are using to create new content for consumer VR headsets, such as the Oculus Rift. One demo, for example, utilized the “change blindness” technique to make users feel as if they were walking through multiple rooms even though there was limited physical space. Some of the featured tech may soon be used for movies, military training and tourism. Continue reading Innovative Demos Engage Attendees at June’s VRLA Meetup

Lego Fusion Sets Combine Physical Blocks and Virtual Worlds

Lego is launching a new line of building block kits this summer that enable 7-to-12-year-old children to build a physical building and then see that building become a part of a virtual world in the corresponding smartphone app. The budding builder would construct a facade out of the 200-piece Lego Fusion set, and then use the app’s camera function to capture the creation and turn it into a building within the app’s game, such as a tycoon game or a racing game. Continue reading Lego Fusion Sets Combine Physical Blocks and Virtual Worlds

Samsung and Oculus Collaborate on Virtual Reality Headset

Engadget has an update to the recent reports of Samsung working on an unannounced virtual reality headset. Samsung is reportedly working with Facebook-owned Oculus VR on a media-focused headset. Samsung is working on the hardware side of the product, including next-gen OLED screens, while Oculus is handling the software side. The headset will be navigated via motion and voice, using either a paired game controller or as a standalone device. Continue reading Samsung and Oculus Collaborate on Virtual Reality Headset

Samsung Developing Virtual Reality Headset for Video Games

Later this year, Samsung is reportedly planning to announce a virtual reality headset that will work with Galaxy phones and tablets. The headset with OLED screen is designed to provide gamers with a more immersive experience for Android-based video games. Facebook and Sony have been developing their own VR headsets with the much-hyped Oculus Rift and Project Morpheus, but Samsung hopes to offer its product before the competition and at a lower price. Continue reading Samsung Developing Virtual Reality Headset for Video Games

Google Tablet Prototype Touts Advanced Vision Capabilities

The team behind Google’s Project Tango research initiative has reportedly developed a tablet with advanced vision capabilities. The tablet is said to have a 7-inch screen, two back cameras, infrared depth sensors, and advanced software that can capture precise 3D images. Google expects to produce 4,000 prototype tablets beginning next month. Similar to its recent introduction of a smartphone with advanced vision capabilities, Google plans to initially offer the prototype to developers. Continue reading Google Tablet Prototype Touts Advanced Vision Capabilities

Verizon Seeing Tremendous Growth in the Internet of Things

The Internet of Things produces significant amounts of data from objects embedded with sensors and machine-to-machine communications. According to Verizon’s VP of Connected Solutions Mark Bartolomeo, the Internet of Things is growing over 100 percent a year. Companies are using this technology to improve the management of supply chains, equipment and customer demands. The energy, transportation and digital cities units are the fastest growing sectors in Verizon’s Connected Solutions. Continue reading Verizon Seeing Tremendous Growth in the Internet of Things

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