Jump in Bluetooth Headphone Sales, Beat Wired for First Time

The NPD Group reports that Bluetooth headphones represented 54 percent of sales for the first half of 2016, marking the first time that Bluetooth headphones have surpassed sales of wired headphones in the U.S. “Bluetooth headphones saw a 42 percent year-over-year increase in dollar sales for the six-month period, while the overall headphones category saw a 7 percent increase,” notes Twice. The average sales price dropped 5 percent from the same period last year. The top brands for the period included Beats, LG, Bose, Jaybird and Skullcandy. Continue reading Jump in Bluetooth Headphone Sales, Beat Wired for First Time

Facebook Open-Sources Designs for Surround 360 Camera

Facebook just put the blueprint and software for its 17-lens Surround 360 stereoscopic 3D camera on GitHub, fulfilling a promise the company made earlier to make the camera design, assembly instructions, control software and stitching software available for free. Facebook’s move is seen as an effort to enable more people to create 360-degree immersive videos. By open-sourcing the camera’s construction and operation, developers will be able to create products and speed up the development of the marketplace. Continue reading Facebook Open-Sources Designs for Surround 360 Camera

Google Reports Strong Quarter Based on Strength of Mobile

Google’s quarterly profit rose 24 percent, while revenue increased 21 percent to $21.5 billion, thanks in large part to its advertising and push into mobile, according to The Wall Street Journal. Google is also experiencing success with its cloud services division. Parent company Alphabet reported 33 percent growth of its non-advertising business over the previous year, surpassing Wall Street expectations. “The strength of the quarter is about mobile,” said Google chief exec Sundar Pichai. “Our investment in mobile now underlines everything that we do today, from search and YouTube to Android and advertising.” Continue reading Google Reports Strong Quarter Based on Strength of Mobile

NBC Inks Deals with Digital Celebrities to Promote Olympics

To lure millennials to watch the Rio Olympics, which run August 5 to 21, NBC is enlisting 24 Internet celebrities to build buzz. For the first time, NBC is using a portion of its marketing budget on digital influencers such as German DJ/comedian Flula Borg, who has 779,000+ YouTube fans, to appear in videos with U.S. Olympic athletes, including Michael Phelps, Missy Franklin, Maya Moore and Claressa Shields. The YouTube celebrities tapped for videos have 120 million followers on YouTube, Facebook, Twitter, Instagram and Vine. Continue reading NBC Inks Deals with Digital Celebrities to Promote Olympics

Apple Experiences Downturn, iPhone SE Sales a Bright Spot

Apple’s quarterly profit fell 27 percent to a net income of $7.8 billion in the fiscal third quarter ending June 25, compared with $10.68 billion in last year’s third quarter. This downturn, which marks a second straight quarter of reduced revenues, reflects a prolonged downturn in iPhone sales, the first since the smartphone was introduced in 2007. The smaller, less expensive iPhone SE, which debuted in March, alone enjoyed strong sales, with sales of all other models dipping. Continue reading Apple Experiences Downturn, iPhone SE Sales a Bright Spot

Twitter Struggles with Worst Quarterly Revenue Growth Ever

Twitter announced lackluster Q2 earnings, with $602 million in revenue for a net loss of $107 million. While the company improved over Q2 2015, when it lost $136.6 million, and monthly active users increased from 310 million to 313 million, its numbers fell short of Wall Street expectations and the company’s stock dropped more than 10 percent in after-hours trading. Despite new deals for live-streaming sports in the near future, the platform is not keeping up with the growth of social rivals such as Facebook, WhatsApp, Messenger, Snapchat and LinkedIn. Continue reading Twitter Struggles with Worst Quarterly Revenue Growth Ever

Banks Make Move to Real-Time Person-to-Person Payments

J.P. Morgan Chase, Wells Fargo and other banks just introduced real-time person-to-person payments — something PayPal’s Venmo has done for years — to their five year-old joint effort clearXchange. Previously, clearXchange could take up to three days to transfer money. PayPal upped its game, by signing a deal with Visa to let Venmo and PayPal app users instantly access monies they receive. PayPal and the banks collect no fees on these transactions, which they regard as a gateway to other, paid services. Continue reading Banks Make Move to Real-Time Person-to-Person Payments

The Wait Is Over: Verizon Will Acquire Yahoo for $4.83 Billion

Verizon announced it would acquire Yahoo’s core operating business in a $4.83 billion cash deal expected to close in the first quarter of next year. Yahoo will join Verizon’s growing stable of digital properties, including AOL, which it purchased last May for $4.4 billion. The deal should help Verizon ramp up its mobile efforts and combine AOL’s ad tech with Yahoo’s online sites and services. AOL chief Tim Armstrong and Verizon exec Marni Walden spearheaded the deal. “This culminates a rigorous, thorough process over many months, and yields a great outcome for the company,” wrote Yahoo CEO Marissa Mayer in a letter to her employees. Continue reading The Wait Is Over: Verizon Will Acquire Yahoo for $4.83 Billion

Redbox Beta Tests its New Streaming Service Redbox Digital

Redbox has begun to test its new streaming service, Redbox Digital, on a trial basis. In preparation for the current tests, Redbox issued a Redbox Digital iPad app on the App Store, and updated its terms of service on its website. There, the company details common usage restrictions, including territories, for the digital services. Redbox has not yet gone public with the catalog or fee structure for Redbox Digital, but streaming rentals will likely cost more than the current fee of $1.50 for physical disc rentals. Continue reading Redbox Beta Tests its New Streaming Service Redbox Digital

Facebook Messenger Passes the One Billion User Milestone

Facebook’s messaging app Messenger just reached a landmark: one billion people use it every month, says the Silicon Valley company. Facebook’s other messaging app — WhatsApp, which it acquired for $19 billion two years ago — is the most used messaging app in the world, passing the one-billion user mark in February, likely growing further since. Facebook chief executive Mark Zuckerberg says each messaging app is distinct. The company goal is to make messaging, not apps, its primary computing interface. Continue reading Facebook Messenger Passes the One Billion User Milestone

Second Life Creators to Launch Virtual Reality Project Sansar

For 13 years, San Francisco-based Linden Lab has been presiding over Second Life. Now, the company is about to create a virtual reality network, dubbed Project Sansar, to provide an environment for individuals and businesses to experiment in VR. Sansar has been constructed to be incredibly scalable and immense, which could be either exciting or daunting to potential users. Linden Lab hopes it’s the former, and that people will use Sansar to build innovative VR worlds for problem-solving and social interaction. Continue reading Second Life Creators to Launch Virtual Reality Project Sansar

HPA to Present Charles S. Swartz Award to Michelle Munson

The Hollywood Professional Association announced that Michelle Munson, co-founder and CEO of IBM company Aspera (IBM and Aspera are both silver sponsors of ETC@USC), will receive the organization’s prestigious Charles S. Swartz Award. “The HPA Awards recognize creative artistry, innovation and engineering excellence in the professional media content industry and the Charles S. Swartz Award honors the recipient’s significant impact across diverse aspects of the industry,” explains the release. This year’s HPA Awards ceremony is slated for November 17 at the Skirball Cultural Center in Los Angeles. Continue reading HPA to Present Charles S. Swartz Award to Michelle Munson

DARPA Announces Competition to Combat Computer Viruses

Defense Advanced Research Projects Agency (DARPA) has launched the Cyber Grand Challenge (CGC), to create a program that — without any human interference — can find security vulnerabilities abused by hackers, then create a fix and distribute it. If the Challenge is successful, power plants, air traffic and water infrastructure would eventually become safe from computer viruses and hackers, and ordinary citizens would know their computers and digital devices are safe from malware and viruses. Continue reading DARPA Announces Competition to Combat Computer Viruses

Facebook Considers Laser Tech to Deliver High-Speed Internet

Engineers at Facebook’s Connectivity Lab have developed a large laser detector that could help deliver Internet to new areas by opening “airwaves to new high-speed data communications systems that don’t require dedicated spectrum or licenses,” reports PC World. Reaching new regions typically involves cost-efficient wireless networks, which also require radio spectrum and often have speed limitations. Instead, engineers are looking into “sending data from point-to-point over laser beams” that would not involve “any special spectrum or permission, and multiple systems can work in the same area without interfering with each other.” Continue reading Facebook Considers Laser Tech to Deliver High-Speed Internet

Advanced Wireless Research Initiative to Develop 5G Networks

The Obama administration has announced its Advanced Wireless Research Initiative, a government-funded $400 million seven-year project aimed at developing 5G wireless networking technology, with speeds 100 times faster than today’s 4G and LTE networks. As stated, the project also wants to “maintain U.S. leadership and win the next generation of mobile technology.” The National Science Foundation will lead the project, and other commercial partners including Samsung and carriers will participate. Continue reading Advanced Wireless Research Initiative to Develop 5G Networks