CES: Highlights from the 2022 CES Unveiled Pre-Show Event

ETC’s George Gerba visited the CES Unveiled show floor in Las Vegas Monday evening looking for companies and products that would be of interest to our members, illustrate emerging trends, or are simply unusual. Gerba discovered a range of compelling technologies across areas such as blockchain, non-fungible tokens, Li-Fi, wearables, large-scale video screens, the metaverse, remote work, cell signal boosters, health, batteries and more. Among the more interesting companies at CES Unveiled this year were Icecap, Oledcomm, Somalytics, VideowindoW, Toraru, SureCall, Biospectal, Prinker, Airxom and Nanotech Energy.  Continue reading CES: Highlights from the 2022 CES Unveiled Pre-Show Event

CES: Hyundai Envisions ‘Unlimited Mobility of Things’ Future

During CES 2022, Hyundai Motor Company presented a compelling vision of the future that blends the metaverse, the Internet and robotics to make time, distance and the distinction between the physical and virtual worlds irrelevant. The company’s media event started with videos of a robotic platform concept that could be built into furniture for dynamically reconfigurable rooms. The platform technology could also carry people in personal mobility pods and power autonomous vehicles. Hyundai describes its vision as the “unlimited mobility of things.” Continue reading CES: Hyundai Envisions ‘Unlimited Mobility of Things’ Future

CES: CTA’s Research VP Steve Koenig on ‘Trends to Watch’

According to CTA vice president of research Steve Koenig’s “Tech Trends to Watch” presentation at CES in Las Vegas, developments in 2022 will emerge from the transportation, space tech, sustainable technology and digital health sectors. Innovations will include electric vehicles, micro-mobility solutions and space tourism as well as alternative power sources, smart cities and homes and, in digital health, an increased use of wearables as well as an emphasis on solutions for mental health. Last year also saw historic highs of consumer demand in a wide variety of sectors. Continue reading CES: CTA’s Research VP Steve Koenig on ‘Trends to Watch’

The Web3 Debate: Impending Revolution or Marketing Hype?

Nearly 37 percent of the world’s population has never used the Internet, according to the United Nations. That’s about 2.9 billion people yet to experience the technology most of the other 63 percent now take for granted. But many feel the Internet is ready for its third act, Web3 (also known as Web 3.0). Companies trying to figure out what Web3 means for their business models are not helped by the fact that there is dissent as to what it will be. Decentralized, relying on blockchain, connected to the metaverse are among the themes being discussed. Although there’s a lot being written, it’s all rather fuzzy at this time. Continue reading The Web3 Debate: Impending Revolution or Marketing Hype?

Policing the Metaverse Looms as a Challenge for Tech Firms

The metaverse is in its early days, but many are already concerned as they anticipate the content moderation problems that have bedeviled traditional social media increasing exponentially in virtual worlds. The confluence of realistic immersive environments, the anonymity of avatars and potential for deepfakes is enough to give anyone pause. Throw in machine learning that will make today’s ad targeting seem primitive and it’s an even more volatile mix. Experts agree, the very qualities that make the metaverse appealing — false facades and hyperreality — make it potentially more dangerous than the digital platforms of today. Continue reading Policing the Metaverse Looms as a Challenge for Tech Firms

Intel Says the Metaverse Needs 1,000x More Compute Power

Intel has raised a red flag regarding the metaverse, warning that more processing power is needed to support the vision. “Immersive computing, at scale and accessible by billions of humans in real time” will require a 1,000x increase in computational capability from today’s state of the art, says Intel senior vice president Raja Koduri, general manager of the company’s Accelerated Computing Systems and Graphics Group. Intel remains enthusiastic about the metaverse, however, conceding in the company’s first official statement on the matter it “may be the next major platform in computing after the world wide web and mobile.” Continue reading Intel Says the Metaverse Needs 1,000x More Compute Power

Investors Plan Changes for Vote at Meta Shareholder Meeting

Meta Platforms shareholders are pressing for changes that address allegations of harm caused by its social platforms, which include Facebook and Instagram, as well as overall governance reforms. An investor group that includes the New York State Common Retirement Fund and Illinois State Treasurer filed eight resolutions to be considered at the company’s annual shareholder meeting, which is expected to be held in May. The proposals include board oversight in reducing harmful content, analysis of the company’s metaverse investment and a review of audit and risk committee, according to public reports. Continue reading Investors Plan Changes for Vote at Meta Shareholder Meeting

Meta Bumps ‘Horizon Worlds’ Out of Beta in U.S. and Canada

Meta Platforms last week threw open the doors to its “Horizon Worlds” virtual reality, online video platform. The collaborative environment has been in private beta since 2019 and had required an invitation to join. Now adults in the U.S. and Canada can download the free “Horizon Worlds” app and experience CEO Mark Zuckerberg’s vision of the metaverse, as long as they have a Meta Quest 2 and a Facebook account. The playground lets users build things and virtually hang out with as many as 20 people in an environment that feels like being dropped into the OASIS of “Ready Player One.” Continue reading Meta Bumps ‘Horizon Worlds’ Out of Beta in U.S. and Canada

Ubisoft Quartz Jump-Starts In-Game NFTs with ‘Ghost Recon’

Ubisoft becomes the first major game company to dive into NFTs with Ubisoft Quartz, a platform that lets players acquire non-fungible tokens on the Tezos blockchain. Quartz goes live this week in beta with “Tom Clancy’s Ghost Recon Breakpoint” for PC. Players will be able to purchase or earn in-game “Digits” — Quartz’s term for NFTs — which will be collectible in-game vehicles, weapons, and pieces of equipment. Ubisoft is touting Tezos as the technology behind “the first energy-efficient NFTs playable in a AAA game,” comparing it to processor-hogs like Bitcoin and Ethereum. Continue reading Ubisoft Quartz Jump-Starts In-Game NFTs with ‘Ghost Recon’

Meta Is Joined by Apple, Various Brands in Metaverse Pursuit

Brands have begun dabbling in the metaverse. Chipotle, Vans and Nike are among those experimenting on Roblox, a platform where users play games, while Verizon staged a stadium game in Fortnite Creative, an affiliate service of the popular Epic game. Meta, the company formerly known as Facebook is said to be encouraging brands to use Instagram’s AR filters to get acclimated to the metaverse. There are reports that Apple is preparing its own meta debut, with Taiwan-based analyst Ming-Chi Kuo predicting, presumably based on his supply-chain sources, that Apple plans to unveil an AR wearable late next year. Continue reading Meta Is Joined by Apple, Various Brands in Metaverse Pursuit

The Sundance Film Festival Advances Tech for Hybrid Model

The Sundance Film Festival is returning to Park City, Utah in January after holding its last annual event entirely online. The 2022 Festival will introduce a new hybrid format that will expand The Spaceship, a virtual venue of the New Frontier exhibition where attendees can socialize and visit virtual reality and mixed reality installations. Sundance is also introducing a new Biodigital Bridge, a human-scale screen that will connect “festivalgoers in Park City and those attending The Spaceship online from anywhere in the world — establishing the Festival as a metaverse that overlays the physical event with a virtual one.” Continue reading The Sundance Film Festival Advances Tech for Hybrid Model

Meta Reality Labs Haptic Glove Aims for VR Touch Sensation

Meta’s Reality Labs division has previewed a haptic glove designed to give the user sensation of handling a real object when manipulating things that only exist digitally in virtual space. Reality Labs, a division of Facebook prior to that company’s renaming as Meta Platforms, has spent seven years working on a haptic glove prototype, now rolled into Meta’s announced 2021 spending of $10 billion to develop hardware, software and apps for the metaverse — an AR/VR fused world conjured through digital sight, sound and touch. Companies including HaptX, Hi5, Manus and SenseGlove have also demonstrated haptic gloves, an increasingly competitive field. Continue reading Meta Reality Labs Haptic Glove Aims for VR Touch Sensation

Meta Building a Safe Metaverse While Expanding VR Holdings

Social media platforms, which have had challenges maintaining a safe, socially conscious online environment — as the year’s spate of whistleblower disclosures and global regulatory hearings proves — may face an even tougher time maintaining civility in the metaverse. The shift from monitoring text, images and video to supervising a live 3D world will be orders of magnitude more complicated, observers say. According to a 2020 safety video for “Horizon Worlds,” a game Facebook developed for its virtual reality platform Oculus Quest, the company plans to record what happens in the metaverse, storing data that transpires in users’ VR headsets. Continue reading Meta Building a Safe Metaverse While Expanding VR Holdings

Unity to Acquire Tech Division of Peter Jackson’s Weta Digital

Unity has agreed to acquire the technology division of filmmaker Peter Jackson’s Weta Digital for a price reported at $1.625 billion. The San Francisco-based creator of the popular 3D game platform says the Academy Award-winning VFX firm will “continue as a standalone entity” renamed WetaFX, which Unity predicts will become its largest customer in the media and entertainment space, delivering tools Unity says will “unlock the full potential of the metaverse.” Weta and Unity have already been deeply involved over the years, collaborating on a host of tools used for films, games and immersive experiences. Continue reading Unity to Acquire Tech Division of Peter Jackson’s Weta Digital

Nvidia Goes Full-Stack, Touts Artificial Intelligence and Cloud

Nvidia is mapping out a customer service future populated with real-time avatars who use natural-language AI with real-world customers. The company, which has seemingly transformed from graphics powerhouse to AI authority (in just under 28 years since being founded by Jensen Huang, company CEO) used this week’s GTC conference to emphasize full-stack computing. The speed and flexibility of the company’s three GPU chips offer general purpose enterprise potential, thanks to Nvidia’s parallel-processing platform, CUDA. Huang backed this assertion with a slide indicating Nvidia has deployed more than 150 SDKs to industries generating $1 trillion. Continue reading Nvidia Goes Full-Stack, Touts Artificial Intelligence and Cloud