By
Paula ParisiNovember 1, 2022
The Meta Quest Pro is making its way to reviewers, who say that the pricey $1,500 mixed reality headset from Meta Platforms will be out of reach for most consumers but could be a natural upgrade to business users who want to upgrade from the Quest 2. Offering augmented reality in color and avatars with nuanced facial expressions, the Quest Pro is a productivity tool “ideal for builders, architects, engineers, designers, and others” who want to create or work in immersive environments. For everyone else, a consumer-priced Meta Quest 3 will be arriving in late 2023. Continue reading Reviews Are in for Meta Quest Pro, Quest 3 to Arrive in 2023
By
Paula ParisiOctober 28, 2022
After seeing its stock plunge more than 60 percent this year, Meta Platforms posted another decline, with Q3 revenue falling 4 percent, to $27.7 billion, from $29 billion for the same period last year. CEO Mark Zuckerberg told analysts that on a constant currency basis “total revenue grew slightly this quarter,” adding that “we’re still behind where I think we should be, but we believe that we will return to healthier revenue growth trends next year,” though just in case “we’re planning our budget somewhat more conservatively.” Meanwhile, Facebook’s number of daily active users hit 1.98 billion, a 3 percent gain year-over-year. Continue reading Meta Revenue Falls Despite Facebook Attracting More Users
By
Paula ParisiOctober 24, 2022
Snap Inc. reported its slowest-ever quarterly growth, with revenue up 6 percent to $1.13 billion year-over-year in Q3. Due in part to a 25 percent spending increase, Snapchat’s parent logged a net loss of $359 million, far exceeding the $72 million loss a year prior. Interestingly, Snap increased daily active users by 19 percent, to 363 million (surpassing analyst predictions of 358 million). Snap, like virtually every social media platform, has struggled to maintain revenue growth since Apple’s 2021 privacy changes made it harder to target ads. Continue reading Snap Adds Users but Experiences Its Slowest Revenue Growth
By
Paula ParisiOctober 20, 2022
Lenovo is among the companies developing early rollable mobile displays. At Lenovo Tech World 22, a virtual event hosted by the Hong Kong-based company, a rollable-screen laptop was showcased along some rollable smartphones, a format that is generating a great deal of interest. Lenovo Intelligent Devices Group president Luca Rossi previewed a concept ThinkPad laptop with a vertically extending screen, calling the potential of such a device “compelling,” taking “multitasking, browsing, and mobility applications to another level.” Continue reading Lenovo Teases Rollable Display Concepts for Mobile Devices
By
Paula ParisiOctober 19, 2022
Triller, a short-form video sharing app acquired in 2019 by Hollywood financier Ryan Kavanaugh’s Proxima Media, is launching a platform called Metaverz for immersive experiences ranging from sports and concerts to social events that take place “past the velvet rope” in virtual nightclubs populated with influencers, creators and celebrities. Right now, the company is previewing a video that showcases what looks like basic video game graphics, although Triller is touting a partnership with Singapore-based Epik, a blockchain-focused firm described in the Metaverz announcement as “a leading global platform for AR/VR and gaming experiences.” Continue reading Short-Form Video Platform Triller Creates a New Virtual World
By
Paula ParisiOctober 18, 2022
There’s trouble in virtual paradise, according to The Wall Street Journal, which says internal Meta Platforms documents show that its initial goal of 500,000 monthly active “Horizon Worlds” users by the end of 2022 has been revised to 280,000, which is over 80,000 more than it currently has. Meanwhile, Forbes says the debut of avatar “legs” demoed by Meta CEO Mark Zuckerberg at last week’s Meta Connect was actually “staged” using motion capture. However, a Meta spokesman explains that the company’s metaverse efforts were always expected to be a multiyear project, with ongoing improvements based on user feedback. Continue reading Meta’s ‘Horizon Worlds’ Is Struggling to Attract New VR Users
By
Paula ParisiOctober 12, 2022
Meta Platforms unveiled its anticipated mixed reality headset yesterday at Meta Connect. The $1,500 Quest Pro, which CEO Mark Zuckerberg introduced as “the first in our new line of advanced headsets,” becomes the first full-color AR/VR device to hit the U.S. market on October 25. Although Meta is positioning the Quest Pro as a productivity device, the thrust was that app makers will be encouraged to develop for it. Meta also announced that NBCUniversal content and Microsoft Office, Windows, Teams and Xbox Cloud Gaming are coming to Meta Quest headsets. Continue reading AR/VR Meta Quest Pro Targets Productivity Sector for $1,500
By
Paula ParisiOctober 7, 2022
Online game company and mobile app developer NetDragon Websoft has invested $40 million in Rokid, maker of 5G-friendly AR glasses for business applications. Both companies are based in China. NetDragon has been in the news this past month when it became the first company to appoint an AI as its “rotating CEO.” Following the Rokid announcement, it appears the firm may be interested in developing lifelike AI characters to inhabit its games and augment teaching and enhance its AR initiatives, though to hear NetDragon actual CEO, Liu Dejian tell it, the company can learn a lot from its new c-suite addition, Tang Yu. Continue reading Chinese Game Company Appoints AI CEO and Invests in AR
By
Paula ParisiOctober 5, 2022
Despite speculation that Apple will debut a realityOS (rOS) headset next year, CEO Tim Cook says the metaverse is not yet ready for prime time, telling a European publication he’s “really not sure the average person can tell you what the metaverse is.” On a continental excursion that included a commencement address at the University of Naples Federico II in Italy, Cook appeared bullish on augmented reality, while downplaying virtual reality, the technology around which Meta Platforms is building its future. “I think AR is a profound technology that will affect everything,” Cook told the magazine Bright. Continue reading Cook Hints Apple’s First realityOS Glasses Will Be AR, not VR
By
ETCentricSeptember 28, 2022
The Entertainment Technology Center at the University of Southern California (ETC@USC) is pleased to announce the addition of the RoninX Foundation to its executive board. The Japan-based foundation is pursuing a camera metadata interoperability standard and a new 8K streaming protocol for innovative use cases for the open multiverse. The RoninX Foundation is guided by its community of camera manufacturers, storage providers, Internet service providers, infrastructure providers, 5G operators and studios. Continue reading ETC@USC Announces RoninX Foundation as Board Member
By
Paula ParisiSeptember 28, 2022
Walmart has planted its flag in the metaverse, launching Walmart Land and Walmart’s Universe of Play on Roblox, a virtual worlds game platform that emphasizes user-generated content. Roblox community members can check out the Walmart “isles” to collect “verch,” or virtual merchandise, “catch top music artists and unlock exclusive interactive content,” the company says. “Roblox is one of the fastest growing and largest platforms in the metaverse, and we know our customers are spending loads of time there,” Walmart CMO William White said, citing the platform’s 52 million daily active users. Continue reading Walmart Begins Metaverse Build-Out on the Roblox Platform
By
Paula ParisiSeptember 27, 2022
Nvidia Research is introducing a new AI model that largely automates the process of creating virtual worlds, making it easier for developers to populate games and VR experiences with a diverse array of 3D buildings, vehicles, characters and more. Trained using only 2D images, GET3D generates 3D shapes with high-fidelity textures and complex geometric details. GET3D can generate “a virtually unlimited number of 3D shapes based on the data it’s trained on,” according to Nvidia, which says the objects can be used in 3D representations of buildings or the great outdoors, in games or the metaverse. Continue reading Nvidia Debuts New AI Model That Quickly Generates Objects
By
Paula ParisiSeptember 26, 2022
IMAX Corp. has acquired SSIMWAVE, a leader in AI-driven video streaming solutions for $21 million in a mostly cash deal. Ontario-based SSIMWAVE lists Disney, Paramount Global and Warner Bros. Discovery among those currently using its technology, which lets streaming and broadcast providers deliver what IMAX says is “the best possible image” to any device for on-demand and live video. The move marks a significant expansion of IMAX’s strategy to deliver its own super-sized content at the highest quality to a variety of screens, including phones. As a service, SSIMWAVE fits IMAX’s financial strategy to generate new, recurring revenue. Continue reading IMAX 3.0 Underway with Acquisition of Streaming Tech Firm
By
Paula ParisiSeptember 23, 2022
Meta Platforms is planning staff reductions as part of a 10 percent cost reduction goal, reports say. Stalled growth and increased competition are among the reasons cited by 20 additional tech firms who have since the summer been contracting their workforce. In the case of Meta, it appears to also be a matter of reallocating funds so as not to drastically scale back its metaverse ambitions. Departments there are being reorganized and affected workers are being encouraged to apply for other jobs within the company. Word is Alphabet’s Google is also seeking to fill vacancies by reassigning existing staff. Continue reading Google, Meta Among Big Tech Firms Cutting Costs and Staff
By
Paula ParisiSeptember 21, 2022
Artificial intelligence company D-ID has launched a new presentation platform that can generate video from a single image and text. Creative Reality Studio offers from among 270 voices and 119 languages that users can pair with one of the company’s original avatar creations or an uploaded photo. The product is aimed at markets including education, the metaverse, advertising and sales. The company is offering a limited free 14-day trial, after which users would be required to switch to a $49 per month Pro subscription or higher-end Enterprise plan (pricing available on request). Continue reading D-ID Creative Reality Studio Helps Users Make DIY AI Videos