Deezer Plans to Bring High-Fidelity Elite Music Service to U.S.

Deezer, a French subscription service available in 180 countries, announced its plans for availability in the U.S. In a partnership with Sonos, the company plans for a high-fidelity version called Deezer Elite. Deezer reaches five million paying subscribers in a model similar to Spotify, Rhapsody and Beats Music. However, Deezer plans to offer songs at a faster bit rate in order to create smaller file sizes for computer storing and transferring, and in the process attract a more affluent group of audiophiles.  Continue reading Deezer Plans to Bring High-Fidelity Elite Music Service to U.S.

Amazon Update Brings Prime Instant Video to Android Phones

Amazon announced yesterday that it plans to make Prime Instant Video available to all Android phones in the U.S., U.K. and Germany. An update to the Amazon app for Android will enable users to stream movies and TV shows available through Prime Instant Video. However, users will first need to install or update the Amazon app, and then use in-app tools to install the Amazon Instant Video player app. Users will also need to enable a phone setting that allows installing of apps from outside the Google Play store. Continue reading Amazon Update Brings Prime Instant Video to Android Phones

Google Settles with FTC, Will Refund $19 Million to Customers

The Federal Trade Commission announced yesterday that Google will refund consumers at least $19 million for unauthorized charges that resulted from their children making in-app purchases on Android mobile devices. The FTC alleged that Google was guilty of unfair commercial practices since 2011 by making it relatively simple for children to make purchases from the Google Play store without permission. As part of the settlement, Google will also be required to modify its billing practices. Continue reading Google Settles with FTC, Will Refund $19 Million to Customers

Mobile Apps: Apple and Google Seeking Software Prodigies

Apple and Google are competing for younger programmers to write the next wave of mobile code. In 2012, Apple lowered the minimum age of attendance at its developer conference from 18 to 13. The company supplies scholarships for those that cannot pay the $1,600 fee for registration. Meanwhile, Google holds a youth section at its developer conference for those between 11 and 15 years old. Tech companies are searching for software prodigies that will develop the next big apps for smartphones and tablets. Continue reading Mobile Apps: Apple and Google Seeking Software Prodigies

Yekra Adds Blockbusters, Customized Playlists to Movie Player

Yekra, a Los Angeles-based startup, distributes movies by embedding them in websites. With Yekra’s improved movie player, websites can directly distribute relevant movies to their visitors, and make money doing it. Website owners can choose movies for their customizable playlists from Yekra’s 250-film library, including blockbusters such as “The Dark Knight,” “The Great Gatsby” and “The Lord of the Rings.” In the past two years, Yekra has made $2.5 million in sales. Continue reading Yekra Adds Blockbusters, Customized Playlists to Movie Player

New First: Majority of Digital Media Accessed on Mobile Apps

According to a new study by comScore, U.S. consumers are now spending 52 percent of their time with digital media via mobile apps. Marking a significant shift, we are now spending more time on mobile apps than we are on desktop PCs and mobile Web surfing. The report indicates that mobile usage as a whole now accounts for 60 percent of our time with digital media, while desktop-based consumption accounts for 40 percent. Additionally, one-third of U.S. users download at least one app per month. Continue reading New First: Majority of Digital Media Accessed on Mobile Apps

Research Suggests Android TV Could Disrupt Apple and Roku

According to new research from IHS Technology, the introduction of Google’s Android TV platform could disrupt the streaming media player space currently led by Roku and Apple TV. While previous Android-based offerings may have been lacking, a new sophisticated product is expected to more fully integrate with Google-powered features and the Android mobile ecosystem. This may be significant, considering that 213 million connected TV devices are projected for the U.S. by 2017. Continue reading Research Suggests Android TV Could Disrupt Apple and Roku

Amazon Debuts its Digital Wallet App in Time for Fire Release

Amazon’s first smartphone, the Amazon Fire, hit stores on Friday preloaded with a digital wallet app that can store users’ loyalty cards and gift cards. About 70 retailers, including stores such as Whole Foods, GameStop, and AMC Entertainment are participating in the service. Customers can redeem their gift cards and rewards at stores by using the app-generated scanable barcode. The Amazon Wallet app is also available for download through the Google Play app store. Continue reading Amazon Debuts its Digital Wallet App in Time for Fire Release

Shield: Nvidia Launches its First Tablet, Designed for Gamers

Nvidia’s new Shield is a tablet PC, but also a gaming console for Android game apps, streamed PC games, and games streamed from the Nvidia Grid cloud gaming service. The Wi-Fi tablet can be used as a handheld gaming device or a console that can be plugged into a TV via an HDMI cable. For $299, gamers will get 16 gigabytes of storage and perhaps some of the best image-rendering technology on the market. The Shield tablet will start shipping at the end of July. Continue reading Shield: Nvidia Launches its First Tablet, Designed for Gamers

The Purchasing Policies That Regulate Kids’ In-App Purchases

Last week, the FTC sued Amazon for allowing kids to make unauthorized in-app purchases from their parents’ smartphones. Like other tech giants, Amazon has settings to prevent kids’ accidental charges. When confirming the first in-app purchase, users can select a setting to require a password for future purchases from the Amazon App store. Apple has a similar policy, while Google offers an option to let users enter a password once to make purchases for the next 30 minutes. Continue reading The Purchasing Policies That Regulate Kids’ In-App Purchases

Amazon Faces FTC Lawsuit Over Children’s In-App Purchases

The Federal Trade Commission filed a lawsuit against Amazon, accusing the online retailer of allowing children to make unauthorized purchases in its app store. The lawsuit comes after the company refused a proposed settlement that would have refunded customers and made changes to the app store. The FTC believes Amazon needs to require passwords for consumers to buy products, make purchase notices more prominent, and make refunds easier and simpler. Continue reading Amazon Faces FTC Lawsuit Over Children’s In-App Purchases

Cube: Google Creative Labs Unveils New Storytelling Platform

Google Creative Labs has built an in-browser manipulatable 3D box with different video and audio tracks on each of its six faces. The user decides what to watch and hear by clicking and dragging the Cube to show either one side or a combination of sides. The Cube, which debuted online this week with The Presets’ new single “No Fun,” is a multi-pronged promo. Google considers it a platform that could eventually extend beyond music videos to other areas of art and media.  Continue reading Cube: Google Creative Labs Unveils New Storytelling Platform

After Beta Success, Twitter Launches Mobile-App Install Ads

Twitter is augmenting its lineup of advertising options with new mobile-app install ads. These ads, which feature links directly to an app on Apple’s App Store or Google Play, have already been appearing in users’ Twitter feeds for a few months. The company says the beta tests were successful and it officially launched the new ad platform on Monday. Mobile-app install ads may help Twitter generate more revenue, most of which comes from advertising. Continue reading After Beta Success, Twitter Launches Mobile-App Install Ads

More Fake Reviews for iOS Apps, Quality Lower for Android

According to analysis from Apptentive, 55 percent of apps with fake reviews were found on the iTunes App Store while 45 percent were on Google Play. The fact that Google Play requires a Google+ account may account for the lower number. Although iOS apps have more fake reviews, Android apps have the worst reviewer quality. The development of the “Love Score” metric, which helps publishers learn what customers really think about the apps they use, brought Apptentive to these findings.

Continue reading More Fake Reviews for iOS Apps, Quality Lower for Android

File Sharing Not in Decline, U.S. Consumers Lead the Charge

Despite those who claim a drop in P2P activity, legal pressure and growing popularity of paid services have not led to a decline in file sharing. According to Tru Optik, 300 million users swap files via BitTorrent each month. Tru Optik estimates that more movies and TV shows are downloaded by file sharers than are sold via iTunes, Google Play and Amazon combined. The U.S. accounts for more downloaded media and software than any other country, with the exception of video game downloads in Brazil.

Continue reading File Sharing Not in Decline, U.S. Consumers Lead the Charge