By
Meghan CoyleMarch 9, 2015
The most recent prototype of Avegant’s Glyph video headset could possibly illustrate what the future of media consumption will look like. The headset allows users to plug in any HDMI video source to watch movies or play video games. The image is crisp because of a new micromirror projection technique that eliminates the problem of seeing individual pixels. Glyph also has a head-tracking feature so that users can immerse themselves in 360-degree video, but the real world is still visible above or below the eye line. Continue reading Avegant’s Upcoming Glyph Headset Plays Music, Movies and VR
By
Erick MendozaMarch 9, 2015
In an attempt to improve its understanding of e-sports enthusiasts, Eventbrite conducted a survey of those that used its site to purchase tickets for live multiplayer video game competitions. The company discovered that e-sports fans are generally male, between the ages of 18 and 34, as well as active gamers themselves. E-sports are typically held in large arenas and draw thousands of fans who typically attend as an opportunity to be part of the larger gaming community. Continue reading Eventbrite Study Provides Breakdown of E-Sports Demographics
By
Meghan CoyleMarch 6, 2015
Nvidia, a company best known for its graphics chips, has plans to launch a new set-top box with significant processing power and Ultra HD resolution. The $199 console, known as the Nvidia Shield, runs on the powerful new Tegra X1 processor and Android software. The Shield was designed to deliver streaming video games through Grid, described as a “Netflix of videogames.” Consumers will also be able to stream 4K video from Netflix, YouTube, and the Android TV version of Google Play. Continue reading Nvidia Unveils Set-Top for 4K Movie and Video Game Streaming
By
Erick Mendoza March 6, 2015
The wide consumer release of virtual reality headsets from companies such as Oculus VR has been stalled by ongoing development and additional upgrades. Some VR makers have attributed the delay to motion sickness experienced by some users. While Oculus and other companies have promised to have their products ready by the end of this year or early 2016, game developer Valve says it has already developed a solution to the discomfort caused by VR headsets. Continue reading Valve May Have Solved Motion Sickness Problems Related to VR
By
Rob ScottMarch 4, 2015
At this week’s Game Developers Conference in San Francisco, Sony announced that its PlayStation-powered Project Morpheus VR headset has some new specs. The screen resolution has been improved to 1,920 x RGB x 1,080 and its refresh rate has been doubled to 120Hz. Project Morpheus now features a new 5.7-inch screen with nearly 100-degree field of view, and touts lower latency, at under 18 milliseconds. While no price has been revealed, the company says it plans to launch the device by the first half of next year. Continue reading Project Morpheus Gets Bigger Screen and Impressive New Specs
By
Erick MendozaMarch 4, 2015
British video game developer, Lionhead Studios, recently announced that it plans to launch a new game console version of its free-to-play “Fable Legends” video game. The company, which was acquired by Microsoft back in 2006, believes that in offering the game for free, it can potentially attract millions of gamers that may eventually start paying for added gameplay features. The game, which will contain as many free features as possible, will be available to PC and Xbox gamers. Continue reading Free-to-Play “Fable Legends” Arrives to Video Game Consoles
By
Erick Mendoza March 3, 2015
HTC is partnering with gaming company Valve to develop the HTC Vive, a virtual reality headset with plans to compete with the Oculus Rift. HTC claims that the HTC Vive will deliver high-quality graphics, video at 90 frames per second and remarkable audio quality to provide an unparalleled VR experience. The device also offers users the unique ability to touch those objects projected around them in augmented space. The companies plan to roll out a consumer version of the HTC Vive by the end of this year. Continue reading HTC and Valve Join Forces to Develop New Vive VR Headset
By
Erick MendozaMarch 2, 2015
Twitch, the videogame-streaming site that Amazon acquired for nearly $1 billion last year, is now broadcasting online poker players. Twitch reportedly draws in about 100 million users each month, a number that is expected to increase with an additional wave of viewers tuning in for the poker channels. As with most videos on Twitch, the poker games are interactive, with a chat function that allows viewers to post comments and ask players questions about the strategies taken during gameplay. Continue reading Twitch Game Streaming Service Adds Online Poker Broadcasts
By
Meghan CoyleFebruary 27, 2015
Popular multichannel network Machinima has signed a deal with Vimeo to help develop and distribute original content. Vimeo has pledged at least $500,000 to the network’s audience-developed original videos for an exclusive Machinima channel on the video on-demand platform. As part of the agreement, Vimeo will become the preferred transactional video-on-demand platform for Machinima’s 30,000 creators. These creators produce some 30,000 hours of content each month. Continue reading Machinima Creators to Sell Videos on Vimeo Through New Deal
By
Meghan CoyleFebruary 23, 2015
Revenue from mobile gaming is expected to rise 16.5 percent this year to $3.04 billion, surpassing the revenue growth of e-books, music, and videos. An estimated 60 percent of that growth is expected from in-app purchases. Mobile gaming companies will likely make most of that revenue from only a few strong-performing games because the revenue distribution is highly skewed towards the top. Currently, European gaming companies are making the most successful mobile games. Continue reading Mobile Gaming Revenue on an Upswing, Supercell is Top Earner
By
Erick Mendoza February 20, 2015
The Kardashian sisters, Howard Stern and rap artist Tyler The Creator are all getting new shows, only not on traditional TV but rather the Internet and a mobile app. Whalerock Industries, a company based in Santa Monica, has confirmed it plans to launch personal channels for these artists in the coming months. Each channel will feature an eclectic mix of premium content from the celebrities including videos, music, photos, merchandise and gaming. The app will be available this June. Continue reading Whalerock to Launch Celebrity Networks via Web and Mobile App
By
Erick MendozaFebruary 17, 2015
Mattel has announced a partnership with Google to revive the toymaker’s iconic View-Master device. In place of cardboard discs with stereoscopic images, the updated toy will incorporate the View-Master app on a user’s mobile phone and deliver a true virtual reality experience. The technology used for the View-Master is identical to that which powers Google Cardboard, and like Cardboard, the View-Master was designed to make VR affordable. The View-Master will retail for $30 and be available later this year. Continue reading Mattel Teams with Google to Resurrect the Iconic View-Master
By
Meghan CoyleFebruary 16, 2015
A team of French and American designers at Catopsys has developed a projector for immersive gaming and video experiences that can be shared by a room full of people. The Immersis is designed to display a 180-degree view of a virtual reality experience. Instead of everyone shutting out the world (and each other) when they put on a VR headset like the Oculus Rift, people can share in a VR experience. The LED projector could encourage developers to make more party games and turn VR into more of a social experience. Continue reading Immersis Projector Aims to Make VR Experience Less Solitary
By
Rob ScottFebruary 10, 2015
Matchstick, the first HDMI streaming media stick based on the Firefox OS, announced that its originally planned February shipment date has now been pushed to August. The company says it has “decided to release the product when it is ready.” The decision to delay is the result of updating the hardware to a faster quad core chipset, improving the antenna to avoid the Wi-Fi connectivity issues experienced by similar products, and developing DRM support in order to attract more premium video apps such as Netflix. Continue reading Matchstick Delays Shipping; Opts for Hardware, DRM Updates
By
Meghan CoyleFebruary 10, 2015
The developers of “Assassin’s Creed” have teamed up with Tobii Tech to provide gamers with the ability to control the camera in the game with their natural eye movement. Tobii Tech calls it an “infinite screen” experience, tracking the user’s gaze at 50 frames per second. Users don’t have to even move their mouse to get the camera to pan or click pause when they look away from the screen. The “Assassin’s Creed Rogue” PC game will be one of the first to include this new technology when it launches early next month. Continue reading “Assassin’s Creed Rogue” Game Integrates Eye Tracking Tech