Netflix Rolls Out Audio Quality Upgrade For Its Programming

After noticing that the audio in episodes of the Netflix series “Stranger Things” wasn’t as crisp as it should be, the company’s internal sound technicians took steps to address the issue. For the past several months, they’ve been working to enhance the sound quality of all Netflix programming, original and licensed. This week and moving forward, subscribers will have access to what’s simply being called “high-quality audio.” The upgrade, which will not require Netflix users to change their Internet service speeds, is optimized for devices that support Dolby 5.1 and Dolby Atmos sound.

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TV Broadcasters and Set Manufacturers Promote ATSC 3.0

At NAB 2019 in Las Vegas, a coalition of U.S. broadcasters announced that the new TV standard, ATSC 3.0, will roll out to 40 markets by the end of 2020. The capabilities of ATSC 3.0, which is based on an IP (Internet Protocol) network, include 4K, HDR and over-the-air mobile reception of TV content. TVNewsCheck contributing editor Glen Dickson, who moderated a panel of broadcasters and others involved with the advanced TV standard, noted that the announcement is “a big boost” to ATSC 3.0’s fortunes. Continue reading TV Broadcasters and Set Manufacturers Promote ATSC 3.0

NAB 2018: Hollywood Pushes HDR Production, Post – Part 1

At NAB 2018 in Las Vegas, a panel of Hollywood leaders described the progress of high dynamic range (HDR) as part of the motion picture, TV, and home entertainment pipelines. They also revealed some of the pitfalls that continue to bedevil adoption of the new standard, as well as spell out the changes that need to take place for HDR to be fully embraced. Sony Pictures Entertainment senior vice president, technology Bill Baggelaar noted however that, “consumers have a preference for HDR,” underlining its inevitability. Continue reading NAB 2018: Hollywood Pushes HDR Production, Post – Part 1

HPA 2018: Panel Discusses Hurdles to Mass Adoption of HDR

In the ongoing journey to integrate high dynamic range (HDR) into U.S. movie theaters and homes, a panel at this week’s HPA Tech Retreat in Palm Desert, California explored the topic from several angles. Everyone knows that HDR is much more than a single format: HDR10, HDR10+, Dolby Vision, HLG (hybrid log gamma) all compete in the marketplace. But Pat Griffis, Dolby Laboratories vice president technology in the office of the CTO and a SMPTE fellow, wanted to clarify the basic definition of HDR as more accurately seen as color volume. Continue reading HPA 2018: Panel Discusses Hurdles to Mass Adoption of HDR

VR Industry Forum Draft Guidelines Push for Open Ecosystem

Over the weekend, the Virtual Reality Industry Forum (VRIF) released its draft VR and 360 video production and distribution guidelines at IBC 2017 in Amsterdam. The draft document begins with an intro section suggesting best practices for VR/360 production, including experiences with three degrees of freedom (3DOF). It then makes specific recommendations for the technical aspects of visual and audio VR/360 content production, media and presentation profiles, and content security. VRIF aims to release the full guidelines, with an emphasis on an open ecosystem, at CES 2018 in January. Continue reading VR Industry Forum Draft Guidelines Push for Open Ecosystem

20th Century Fox, Panasonic, Samsung Partner on HDR10+

High dynamic range (HDR) is gaining steam in movies and television even as it divides into different versions, each of which has its supporters. Dolby Vision has attracted Sony and TCL, while Samsung, with its HDR10+ open standard, gathered Amazon Video as a streaming partner. Now, partnered with 20th Century Fox and Panasonic, Samsung plans to begin licensing HDR10+ in January of this coming year. The three companies hope that television, Blu-ray and set-top box manufacturers will adopt the HDR10+ format. Continue reading 20th Century Fox, Panasonic, Samsung Partner on HDR10+

Hacker Releases Original Netflix Content, Threatens Networks

A hacker group that goes by the name “TheDarkOverlord” has reportedly stolen episodes from a number of television shows. Over the weekend, 10 episodes from the upcoming fifth season of “Orange Is the New Black” was shared after Netflix did not meet ransom requests. The hackers may have access to up to three dozen series from networks including ABC, CBS, Fox, FX, IFC, NatGeo and NBC. It provided a list of TV series and a few movies to cybersecurity blog DataBreaches.net, claiming that the content was stolen from audio post-production facility Larson Studios. Continue reading Hacker Releases Original Netflix Content, Threatens Networks

NAB 2017: A Look at the Evolving Trends in VR and AR Audio

At the ETC conference on VR/AR, Source Sound VR’s Linda Gedemer moderated a panel of audio experts to talk about today’s VR audio tools, the trends animating VR audio, and their wish list for future technology. Everyone agreed that the audio toolsets for VR/AR seem to change nearly every day, although a handful of tools — such as Dolby Atmos and game tool Wwise — stand out as being widely accepted in this industry sector. Panelists from OSSIC, Nokia, and Source Sound VR described the toolsets they use. Continue reading NAB 2017: A Look at the Evolving Trends in VR and AR Audio

Dolby Uses Biosensors to Research Media’s Impact on Viewers

Dolby Laboratories, known for its proprietary high-dynamic range technology, is conducting research on how media impacts human beings. The biophysical lab, run by chief scientist Poppy Crum, was established in 2015, growing out of research begun in 2012 to better understand human reactions to audio and video. In addition to aiming thermal cameras at them, the subjects wear a 64-channel EEG cap measuring electrical activity in the brain, heart rate and galvanic skin response trackers and a pulse oximeter. Continue reading Dolby Uses Biosensors to Research Media’s Impact on Viewers

NAB and ETC to Present Virtual Reality Summit in Las Vegas

NAB and the Entertainment Technology Center at USC are coproducing a Virtual Reality Summit at the annual NAB Show on Wednesday, April 20, from 1:00-5:00 pm at the Las Vegas Convention Center. The half-day summit will address key concepts and lessons learned regarding VR production. Hands-on practitioners will discuss the technical and business aspects of producing content in this emerging marketplace, which some consider to be a new media type and art form. You can register for the Virtual Reality Summit and learn more about the NAB conference at the event’s website. Continue reading NAB and ETC to Present Virtual Reality Summit in Las Vegas

Nokia Reimagines Hardware with OZO Virtual Reality Camera

Nokia just debuted OZO, its $60,000 virtual reality camera and the first hardware product the company has made since it sold its mobile phone business to Microsoft in 2014. OZO was productized by Dolby Laboratories veteran Ramzi Haidamus, hired by Nokia in July 2014 to figure out the future of its hardware division. When Haidamus saw an early prototype of the virtual reality camera, he says, he was sold on the idea of developing it. He declined to say how many OZOs Nokia has sold thus far. Continue reading Nokia Reimagines Hardware with OZO Virtual Reality Camera

HPA Tech Retreat: Production Experts Talk High Dynamic Range

A Power Session at this week’s HPA Tech Retreat, organized by Disney post production executive Annie Chang, focused on every nook and cranny of high dynamic range and its application in production, post and even displays. The topic is of such interest to Hollywood engineers and technologists that it drew many of the industry’s top experts to speak on their experiences. The Power Session got a start with a short but important HDR primer presented by OneRiver Media owner Marco Solorio, who defined what HDR is and is not. Continue reading HPA Tech Retreat: Production Experts Talk High Dynamic Range

HPA Tech Retreat: VR Experts Talk Cameras, Workflow, Markets

Virtual reality was the focus of a panel I moderated at the HPA Tech Retreat, which included Phil Lelyveld, who runs the VR/AR initiative at ETC; Stuart English, head of worldwide sales for presence capture at Nokia Technologies; and Steve Schklair, producer, cinematographer and chief executive of 3ality/Technica. Lelyveld described the emerging virtual reality space, first noting the increasing number of VR cameras, from the consumer level (GoPro, Ricoh Theta, Kodak PixPro) to the high end (Nokia, NextVR, Headcase). Continue reading HPA Tech Retreat: VR Experts Talk Cameras, Workflow, Markets

Wanda Cinemas Plans to Launch 100 Dolby Cinemas in China

Wanda Cinema Line Corporation partnered with Dolby Laboratories to open 100 Dolby Cinema locations in China in the next five years. The first location — as of now unnamed — will open this spring. Dolby Labs combined its Dolby Vision and Dolby Atmos to create what it calls a “premium cinema offering for exhibitors and moviegoers that combines spectacular image and sound technologies with inspired design.” Wanda will be the first cinema chain in China to install Dolby Cinema theaters. Continue reading Wanda Cinemas Plans to Launch 100 Dolby Cinemas in China

CES 2016: Exhibits Spread Out Across 2.4 Million Square Feet

Wear comfortable shoes and drink plenty of water, reads the advice on the CES media advisory. Navigating the record 2.4 million square feet, the equivalent of 50 football fields, is an endurance event. Much like a marathon, CES is best managed with a plan and a pace. The first 36 hours of the conference are filled with media briefings and product announcements that will add important detail to the geographic layout. Today, ETCentric provides you with a general guide of where to find key exhibits. Continue reading CES 2016: Exhibits Spread Out Across 2.4 Million Square Feet