Matchstick Developing Open-Source Streaming Media Dongle

San Jose-based startup Matchstick, in cooperation with Mozilla, is creating what is essentially an “open Chromecast.” The startup is taking orders for its first open-source media streaming dongle, which will range in price from $12 to $25. Matchstick hopes to encourage developers to create apps for its Firefox OS-based device before it starts shipping in January. Mozilla is helping the Matchstick team draw more content partners, so that the startup will be able to offer premium content. Continue reading Matchstick Developing Open-Source Streaming Media Dongle

Oculus Debuts Crescent Bay VR Prototype at LA Conference

Oculus unveiled its latest VR headset, currently named “Crescent Bay,” at a Hollywood event over the weekend. Some 800 developers attended Oculus Connect, the company’s first conference, to check out the new device. While not yet commercially available, the prototype promises a more comfortable, natural experience. Crescent Bay features 360-degree motion tracking, integrated headphones and improved ergonomics. It is not the consumer version, but is “sprinting toward” it, explained chief exec Brendan Iribe. Continue reading Oculus Debuts Crescent Bay VR Prototype at LA Conference

Will Accessories and Apps Make Smartwatches Indispensable?

Some analysts are suggesting that we avoid underestimating smartwatches, which could eventually become indispensable as a wide array of useful apps come to market. Major players such as Samsung, Google and Apple will release wearables that can be used for health and fitness tracking, interacting with our phones and vehicles, and much more. The platform is expected to usher in a new frontier of accessories and apps, and the ability to develop them in a more sophisticated manner. Continue reading Will Accessories and Apps Make Smartwatches Indispensable?

Millennials Represent the Largest Number of Smartphone Users

Millennials have more smartphones than any other age group in the U.S., currently at 85 percent. Statistics show that nearly 43 percent of these users opt for iPhones while 52 percent prefer Android devices. The choice to use Android is based on cost rather than software or hardware. Millennials spend 37 hours per month on their phones, most commonly engaged with social networking, entertainment and messaging. Users 25 to 44 use the most apps, an important statistic for developers. Continue reading Millennials Represent the Largest Number of Smartphone Users

Twitter Effectively Combats Spam with New BotMaker System

Twitter unveiled its new BotMaker system this week, designed to address its growing spam problem. The machine learning models and other techniques traditionally used to classify messages as spam do not always work with the real-time nature of Twitter, so the company developed BotMaker, which scans messages as part of bulk data analyses. According to Twitter, the system has resulted in a 40 percent reduction in spam since it was rolled out and now handles billions of events each day. Continue reading Twitter Effectively Combats Spam with New BotMaker System

Internet of Things: Samsung Purchases Startup SmartThings

ETCentric community member Lee Lanselle forwarded us news that Samsung has acquired SmartThings, maker of smart-home controllers, for around $200 million. While SmartThings will continue to operate independently under CEO Alex Hawkinson, its three facilities are expected to move to Palo Alto to become part of Samsung’s Open Innovation Center (run by former Google and AOL exec David Eun). SmartThings, which is owned by Physical Graph Corp., began in 2012 as a Kickstarter project. Continue reading Internet of Things: Samsung Purchases Startup SmartThings

NSA Funds Development of All-In-One Programming Language

The National Security Agency is funding a project at Carnegie Mellon University to develop the world’s first “polyglot” programming language that combines CSS, JavaScript, PHP, HTML5, and more. Wyvern, the new language, intends to make Web programming easier. Files will be more organized, making it easier for Web developers to secure their websites, which seems to be the NSA’s primary goal. Wyvern is an open source project still in development. Continue reading NSA Funds Development of All-In-One Programming Language

CockroachDB Cloud-Based Software Makes Websites Resilient

A team of open source developers, including several former Google engineers, is working on software that will allow companies to ensure that their cloud computing systems will run even if a server or data center goes down. The software known as CockroachDB is based on Google’s Spanner system, which uses thousands of servers to run its online empire. CockroachDB will similarly replicate information across data centers, so online operations will not suffer from outages. Continue reading CockroachDB Cloud-Based Software Makes Websites Resilient

Consumers Spending 31 Percent More Time with Mobile Apps

According to new data from Nielsen, the amount of time consumers are spending on apps has reached an all-time high. The report indicates that Android and iPhone users in the U.S. age 18+ spend 65 percent more time (in excess of 30 hours each month) using apps than they did two years ago. However, the average number of apps used per month only increased from 23.2 in Q4 2011 to 26.8 in Q4 2013. Not surprisingly, 18-24 year-olds spend the most time on apps each month (37 hours, 6 minutes). Continue reading Consumers Spending 31 Percent More Time with Mobile Apps

Apple Programming Language Swift Helps to Develop iOS Apps

Apple released a test version of its new programming language called Swift on June 2, and it is rapidly gaining popularity. Now developers for iPhone, iPad, and Mac apps can write code in an integrated development environment (IDE) and changes to the code can be added during a running process. The Playgrounds tool lets developers experiment with their code and learn new skills. Swift may well be on its way to becoming a mainstream coding language. Continue reading Apple Programming Language Swift Helps to Develop iOS Apps

Amazon Fire Could Help Boost Adoption of 3D Smartphones

Amazon’s new Fire smartphone features sensors and front-facing cameras that provide a different perspective depending on how users hold, view or move the phone, leading to the expectation that it should increase demand for 3D applications. This 3D display tech is called dynamic perspective. Mobile software developers are hoping that Amazon’s advertising efforts and massive scale will promote 3D more successfully than other 3D phone makers have in the past. Continue reading Amazon Fire Could Help Boost Adoption of 3D Smartphones

Google Turns its Attention to Smartwatches, May Impact Glass

Google Glass was not mentioned during the keynote of the Google I/O developer conference last month, a tactical shift from all the attention the company has been giving the much-hyped wearable. This time around, Google put a larger spotlight on its Android Wear software that powers devices such as smartwatches, which are more affordable than Glass and currently offer more apps. Smartwatches also are not affected by the social obstacles involved with wearing a camera on one’s face. Continue reading Google Turns its Attention to Smartwatches, May Impact Glass

Wearables: Companies Explore New Advertising Opportunities

Shipments of wearables are expected to reach 112 million units by 2018 — enough momentum for advertising companies to start considering new approaches to ads for wearable devices. In order to get an idea of how smartwatches, head-mounted displays, glasses and other gadgets may serve as marketing platforms, mobile-ad tools maker InMobi is developing virtual mock-ups of ads for these devices. Millennial Media and Kiip are among those also pursuing viable wearable-ad technology. Continue reading Wearables: Companies Explore New Advertising Opportunities

Adtile Plans New App-Style Store for Interactive Mobile Ads

Adtile, a startup that promotes interactive mobile advertising, has raised $4.5 million in Series A funding, with plans to introduce an app-style store for mobile ads. Adtile’s Motion Ads format encourages users to play with ads by shaking and turning their phones. The result could be spilling a virtual coffee cup, for example, that then displays a list of nearby stores. Building these ads can be an extensive process, so the store plans to sell pre-designed and pre-coded Motion Ads. Continue reading Adtile Plans New App-Style Store for Interactive Mobile Ads

Federal Regulators Analyze the True Cost of Freemium Games

Federal regulators are beginning to look into video games that follow the freemium model to determine whether or not they mislead consumers about costs. The idea behind this model is that users can download the game for free, but they need to pay in order to get further within the game. By claiming that the game is free, vulnerable players, such as children, can get sucked in before paying more and more money without realizing the true cost. Continue reading Federal Regulators Analyze the True Cost of Freemium Games