Virtual Reality Roller Coasters Are Coming to Theme Parks

In 2016, virtual reality will go on a roller coaster ride at several theme parks. Plans for nine VR roller coasters are already slated, with haunted mazes and thrill rides in the planning stages. At the Wonderland amusement park, outside Toronto, Canada, the Thunder Run roller coaster will begin to offer virtual reality headsets, for an added fee, to a limited number of riders. During the off-season, the park tested the VR experience, where riders fly on the back of a fire-breathing dragon over a medieval village. Continue reading Virtual Reality Roller Coasters Are Coming to Theme Parks

CES 2016: Virtual Reality Headgear, Platforms, Ecosystems

Virtual reality began to dominate headlines last year at CES, and that drumbeat will only grow louder this year. Falling at the beginning of the proclaimed release window for two of the flag bearers of the VR renaissance, Oculus and Sony, and accompanied by a bumper crop of hardware and software suppliers, VR is ready to emerge from the shadows of the early adopters and meet the general consumer. We expect to see innovative products in January from companies such as Google, GoPro, HTC, NextVR, Sixense, Yezz and others. Beyond gaming and 360-degree video, we’ll be watching for new approaches to live streaming sports and music events. Continue reading CES 2016: Virtual Reality Headgear, Platforms, Ecosystems

CES: Mobility, Connection and Intelligence Drive Automotive

Nowhere at CES does more applied innovation come together than in the North Hall automotive exhibits. That is not something that could have been said just a few years ago when the hall was more about sound systems and aftermarket gizmos. The car is now a rolling precursor of the connected/IoT future, redefined mobility, and even the development of smart cities. GM and VW keynotes will showcase new electric cars and two companies, Faraday Future and Rinspeed, promise dazzling concepts, including one with a drone landing pad.

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CES 2016: VR, Game Platforms, eSports Coming to Las Vegas

The increasing interest in virtual reality and rise of the app stores are expected to help make gaming a hot topic at January’s CES. Coming off its crowd-pleasing debut at the show last year, and with its consumer launch only months away, expect Oculus to monopolize the floor. And with it comes an array of manufacturers hoping to add a new dimension to the immersive gameplay experience with new peripherals. Meanwhile, the widespread adoption of game systems as entertainment hubs has created a new pipeline for indie developers to reach consumers. And let’s not forget the rise of eSports. Turner Broadcasting certainly hasn’t, and will be bringing its largest-ever showcase to prove it. Continue reading CES 2016: VR, Game Platforms, eSports Coming to Las Vegas

LucidCam Developing $299 VR Camera, Partners with Sephora

LucidCam successfully raised $100,000 on Indiegogo from 264 backers, and now is well on its way to creating the camera that sounds too good to be true: a $299 device that’s small enough to fit in a pocket and yet can shoot immersive virtual reality content. The company, headed by chief executive Han Jin, says the LucidCam team is now busy creating partnerships with content creators and brands — its first is with make-up brand Sephora — and reveals that the company will release its first 360-degree 3D video in December. Continue reading LucidCam Developing $299 VR Camera, Partners with Sephora

SMPTE 2015: Post Production Is Moving to the Cloud, Slowly

In the world of UHD/4K, movies and TV programs can require massive amounts of compute power. Take a recent 50-minute UHD natural history documentary that Sundog Media Toolkit worked on. Chief executive Richard Welsh reports it ran for four hours on over 5,000 processors. The necessity for finding huge amounts of compute power is becoming a challenge for productions, he notes.We could have run that job in real time if we had split it up more, and that would have taken us up to more than 20,000 processors for one hour.” Continue reading SMPTE 2015: Post Production Is Moving to the Cloud, Slowly

IMAX with Laser Debuts with “The Walk” to Positive Reviews

IMAX debuted its new IMAX with Laser digital projection system in London; Dubai; Los Angeles; Seattle; Reading, Massachusetts; and Chantilly, Virginia. The new projection system, which offers 4K resolution, Rec. 2020 color space and up to 60 fps, made use of 120 patents the company exclusively licensed from Kodak. IMAX says the contrast ratio is double that of IMAX 15/70mm film and higher than the 2500:1 contrast ratio of its Xenon lamp systems. The first movie to debut on the system is “The Walk” in 3D. Continue reading IMAX with Laser Debuts with “The Walk” to Positive Reviews

Fan-Built Virtual Reality Starship Has Trekkies Wanting More

Sci-fi fans and others have tried before to recreate the Enterprise-D starship from “Star Trek: The Next Generation” in virtual reality. Although some of these VR experiences have been impressive, another one has just arrived on the scene that stands far above the rest, say some VR enthusiasts. The Enterprise Construction Project is spearheaded by a 3D artist identified only as Jason, whose obsession is to create a VR version of the entirety of the USS Enterprise NCC-1701-D and all its 42 decks. Continue reading Fan-Built Virtual Reality Starship Has Trekkies Wanting More

ABC News Takes Plunge into VR with “Nightline” View of Syria

ABC News just unveiled another option for viewing the news: virtual reality. On “Nightline,” the network offered a panoramic view of the antiquities of Damascus, Syria, pairing it with a report on the area by correspondent Alexander Marquardt. The nearly 3D image can be accessed on mobile devices or desktop computer by downloading an app from Jaunt, which develops Android and iOS-compatible VR hardware and software, and then visiting ABCNews.com/VR. The image was created by stitching together views from a 16-camera device. Continue reading ABC News Takes Plunge into VR with “Nightline” View of Syria

Tech Leaders Envision a Globally Connected Future with VR

Oculus chief executive Palmer Luckey and Facebook chief executive Mark Zuckerberg are “ground zero” for the 3D immersive technology, but the big-name fan base is growing, including SpaceX/Tesla chief executive Elon Musk and Facebook board member Mark Andreessen, who not long ago was skeptical about funding a virtual reality company. What they all believe is that VR will be a truly paradigm-shifting technology that will connect everyone in the world, for a growing range of activities from video games to business meetings. Continue reading Tech Leaders Envision a Globally Connected Future with VR

Panasonic Joins LG in OLED Market with Curved 4K Offering

During the IFA trade show in Berlin yesterday, Panasonic unveiled its 65CZ950, a curved 4K OLED TV featuring the company’s Studio Master Drive processor. Panasonic claims the 65-inch OLED, slated for an October release in Europe, is the most color-accurate display it has ever produced. It is also the first to achieve THX certification. Panasonic says the CZ950 series brings home entertainment closer to a cinema experience since it is fully HDR compatible and covers more than 90 percent of the DCI color space. Continue reading Panasonic Joins LG in OLED Market with Curved 4K Offering

Magic Leap Patents Contact Lens to Marry Virtual, Real Worlds

Magic Leap, the Florida-based startup that’s worked in stealth mode since its 2010 founding, may be coming into focus with the information contained in 97 new patent applications. Google led a funding round of $542 million for the company, which has been working on a head-mounted virtual retinal display that composites 3D digital imagery over real world objects, not dissimilar from Microsoft’s HoloLens. Taking that idea to its logical conclusion, Magic Leap now has a patent for doing the same trick — but with contact lenses. Continue reading Magic Leap Patents Contact Lens to Marry Virtual, Real Worlds

SIGGRAPH: Scientists Tackle Neuroscience Obstacles to VR

Much has been written about the more obvious issues in viewing virtual reality. Top of the list is the motion sickness that some people get, a result of the mismatch between what they see and what they feel. But there’s another issue — an eye-focusing problem dubbed “vergence-accommodation conflict” — that is specific to virtual reality and is much more difficult to overcome than motion sickness. At SIGGRAPH 2015, scientists from Stanford and UC Berkeley described potential solutions. Continue reading SIGGRAPH: Scientists Tackle Neuroscience Obstacles to VR

Intel Looks to RealSense, Wearables, Creates Reality TV Show

As growth slows in the chip market, Intel is turning to a variety of other related industries to keep the revenue flowing. The company has turned to the burgeoning field of wearables, creating tiny chips and circuit board modules that can fit into the form factors and designs favored by wearable creators. It is also pushing RealSense, technologies that bring hearing and vision functionality to devices. To keep in the public eye, the company is also launching a reality TV show with Mark Burnett and Turner Broadcasting. Continue reading Intel Looks to RealSense, Wearables, Creates Reality TV Show

Linux to Go: Nvidia GRID Delivers Virtualization, Performance

Linux production environments can now leverage Nvidia’s recently introduced GRID technology to power VMware’s Horizon 6 for Linux and provide visual effects and animation artists anywhere, on any device, with virtual Linux workstations running their familiar high-end applications. Nvidia’s VP of Enterprise Marketing Greg Estes showed a virtual workstation running simulations in Maya on the SIGGRAPH floor in Los Angeles with the application, processors and Nvidia’s GRID and CUDA technologies installed in a data center hundreds of miles away in Northern California. Continue reading Linux to Go: Nvidia GRID Delivers Virtualization, Performance