Digital Agency Exec Details Why Set-Top Box Needs to Die

At an NAB 2019 panel moderated by the organization’s vice president of advanced technology So Vang, Jason Brush detailed the case for why today’s set-top box needs to die. Brush, who is the global EVP for experiences and innovation at WPP’s flagship digital agency known as POSSIBLE, has designed interfaces for set-top boxes (as well as the Sony PlayStation 4 game console and Sony Xperia X10 mobile phones among others). His perspective on the topic arose from an epiphany he had looking at his cable bill. Continue reading Digital Agency Exec Details Why Set-Top Box Needs to Die

Production in the Cloud Growing, But Still Poses Challenges

Western Digital global director of M&E marketing Erik Weaver introduced production in the cloud by relaying his experiences producing “Wonder Buffalo” at USC’s Entertainment Technology Center. The production included volumetric capture and photogrammetry in a VR pipeline in a cloud-based workflow, including the C4 identification system to track assets. During a panel this week at NAB 2019, Equinix, Google and Wasabi execs described their cloud-based solutions, and a client from Technicolor described the pitfalls of a cloud service. Continue reading Production in the Cloud Growing, But Still Poses Challenges

Real-Time Virtual Production Moves into Television and Film

To be able to bring real-time feedback to every step of the filmmaking workflow has been both the Holy Grail of production and an impossible dream. When Bradley Weiers began to work in film production, he chafed at the delayed feedback and found that the real-time ecosystem of game production was a better fit. Now head of immersive storytelling at Unity Technologies, Weiers said that for the first time, he believes he can connect his first love, film, and the preferable tools of gaming.  “There’s a bridge to cross over,” he suggested during a panel at NAB 2019. Continue reading Real-Time Virtual Production Moves into Television and Film

Quantum Computing Era Approaches as Moore’s Law Ends

Quantum computing is coming and it’s safe to say that only a handful of people know what it is. At NAB 2019, USC Viterbi School of Engineering Ph.D. candidate Bibek Pokharel did an excellent job of breaking down the basics. First, according to quantum computer scientists, all the computers we have used thus far are “classical computers.” Although IBM, Intel, Google, Microsoft, Rigetti and D-Wave have built quantum computers, the task is so incredibly complex that you won’t be able to purchase one at Best Buy. Continue reading Quantum Computing Era Approaches as Moore’s Law Ends

Industry Panel on Latest AI Trends in Media & Entertainment

Overcoming the uncanny valley of emotion is the major challenge of AI when creating a virtual human, according to Armando Kirwin, co-founder of Artie. He spoke at the NAB panel titled “AI in Media and Entertainment: Driving the Future, New Content Formats – Immersive.” HP’s Joanna Popper moderated the panel that also included Digital Domain’s John Canning, Lillian Diaz-Przybyl from Butcher Bird Studios, and Baobab Studios’ Kane Lee. The panel discussion ranged from synthetic characters and evolving views on acceptable versus realistic behavior, to what happens when your smart speaker becomes a virtual character. Continue reading Industry Panel on Latest AI Trends in Media & Entertainment

Experts Examine Ethical Implications of Artificial Intelligence

IEEE Ethically Aligned Design outreach committee co-chair Maya Zuckerman presided over an NAB 2019 panel examining the thorny issues surrounding ethics and artificial intelligence. With Augmented Leadership Institute chief executive Sari Stenfors and Corto chief executive Yves Bergquist, who is lead of AI and neuroscience at USC’s Entertainment Technology Center, the consensus was there is too much focus on AI creating dystopian outcomes. In fact, Stenfors strongly believes AI can contribute to a utopian society. Continue reading Experts Examine Ethical Implications of Artificial Intelligence

ACES: New Features, Governance, Timeline, Call to Action

In a packed NAB 2019 Birds of a Feather session, ACES (Academy Color Encoding System) project chair Annie Chang led a meeting to bring attendees up to date on the volunteer group’s latest work. “ACES is a beast,” said Chang, urging attendees to share their feedback and get involved in the various committees. “We need to understand what people need to get it working.” She also mentioned that with SMPTE’s standardized ACES IMF format as an archival format, IMF and ACES are working together. Continue reading ACES: New Features, Governance, Timeline, Call to Action

New Distribution, Preservation Standards for the Digital Age

A modern laptop contains 251 technical interoperability standards, said Erik Weaver, global director of M&E market development at Western Digital. He added that only 20 of them come from Microsoft. The proliferation of standards in a digital era — and the need for interoperability between them — was the topic of a NAB 2019 Birds of a Feather discussion including representatives from five different groups involved with creating and redefining relevant standards: ASC, ETC, MESA, MovieLabs and CineCert. Continue reading New Distribution, Preservation Standards for the Digital Age

Experts Address 5G and the Cloud for Post, Visual Effects

At NAB in Las Vegas, BeBop Technology director of technical sales Nathaniel Bonini described how his company provides virtual versions of the post-production tools artists are used to working with, but in the cloud. That includes tools from Autodesk and, in a new partnership, Avid among others. Cloud-based virtual post and VFX tools give post houses and VFX facilities tremendous efficiencies, including the ability to scale up and down. StratusCore is another company that creates an entire virtualized workstation in the cloud. Continue reading Experts Address 5G and the Cloud for Post, Visual Effects

A Deep Dive into Media & Entertainment in China and India

China and India are the world’s most populous nations. Although most people in the industry know at least a bit about media & entertainment in these countries, an NAB 2019 panel brought in two native experts to paint a fuller, more realistic and even surprising picture. A discussion moderated by Corto founder/chief executive and ETC project lead Yves Bergquist brought together two leading experts: Whistling Woods’ Chaitanya Chinchlikar from India and Dr. Charles Lee from China, both of whom gave in-depth presentations. Continue reading A Deep Dive into Media & Entertainment in China and India

Innovators, Analysts Examine New Entertainment Paradigms

At 30 Ninjas, chief executive Julina Tatlock noted that “the urge for immersion” is one of the chief disruptors that she and her partner, director Doug Liman, see in the M&E industry today. Whether it’s augmented reality, virtual reality or 360-degree imagery, she challenged the members of an NAB 2019 panel on emerging entertainment to pick the one they think will impact production in the next two years. Greenlight Insights VR/AR analyst Alexis Macklin picked all of them — plus cloud computing and AI tools. Continue reading Innovators, Analysts Examine New Entertainment Paradigms

Another Perspective on Deep Fakes: Threat and Opportunity

At the NAB 2019’s Broadcast Cybersecurity course, Emblematic Group founder/chief executive Nonny de la Peña introduced deep fakes by showing pairs of images and asking the audience to call out which was fake and which was real. From paired images of Presidents Obama and Trump, among others, audience members were consistently unable to pick the correct “fake” image. University of Washington researchers created a very convincing — but fake — video of Barack Obama, she revealed, by using neural network AI and 14 hours of Obama footage. Continue reading Another Perspective on Deep Fakes: Threat and Opportunity

Impact of Multiplayer Games on Entertainment and Cinema

At a panel during this year’s NAB Show, Unity Technologies head of cinematics Adam Myhill reported that video game revenue has topped movie revenue for the last two years. “The top 25 IPs in the world are games now, and some of them are worth $10 billion, which is staggering,” he said. “On a quarterly basis, more people play Unity games than watch TV. Games reach three billion people, and the world’s population is a little more than twice that.” The point was, with such massive scale, games are bound to influence movies and other entertainment. Continue reading Impact of Multiplayer Games on Entertainment and Cinema

DCI Examines HDR, Direct View Displays for Digital Cinema

At NAB in Las Vegas, Warner Bros. vice president of technology Michael Zink presented DCI’s perspective on two major technology changes in recent years: the advent of high dynamic range (HDR) and direct view displays. First Zink described how Digital Cinema Initiatives (DCI) was created in March 2002 as a joint venture of Disney, Paramount, Sony Pictures, Universal and Warner Bros. Studios to “establish and document voluntary specifications for an open architecture for digital cinema … to achieve interoperability and compatibility.” Continue reading DCI Examines HDR, Direct View Displays for Digital Cinema

How AI & Machine Learning Tools Could Benefit Filmmaking

Before an NAB 2019 panel discussion on machine learning and artificial intelligence in filmmaking began, Corto chief executive Yves Bergquist wanted to make one thing clear. “AI and machine learning are used interchangeably,” said Bergquist, who also leads research in AI and neurosciences at USC’s Entertainment Technology Center. “But they are not. Machine learning is a property of AI. The ML app will have opinions about the data, but AI will use ML to have agency over that data and take action.” Bergquist asked the panel how filmmakers can leverage ML and AI to create optimization and efficiencies as well as better artistic content. Continue reading How AI & Machine Learning Tools Could Benefit Filmmaking