Oculus Rift: Virtual Reality Headset Goes Beyond Video Games

The Oculus Rift virtual reality headset was developed with video games in mind, but is becoming a compelling possibility for filmmakers as well. A 360-degree interactive video of a live performance by Beck proves to be truly immersive, making the viewer feel as if he or she is on stage with the musician. Makers of the Rift took to this year’s Sundance Film Festival to interact with filmmakers and see how the virtual reality technology can potentially be used in cinema. Continue reading Oculus Rift: Virtual Reality Headset Goes Beyond Video Games

Amazon to Launch Android Device for Games and Entertainment

Amazon is expected to launch a new sub-$300 games and entertainment device this year that runs Android. To compete with the likes of Sony, Microsoft and Nintendo, the product — the name of which has yet to be announced — is said to stream and download games, music, movies and television content. Key to the device’s success is its price point, on par with Amazon’s Kindle and Kindle Fire HD, which are priced comparatively lower than Apple’s iPad. Continue reading Amazon to Launch Android Device for Games and Entertainment

Young Car Buyers Are Influenced More by Price Than New Tech

While automobile manufacturers are increasingly integrating new infotainment and connected technologies to vehicles, younger buyers remain more concerned with economics than the latest tech advancements. The majority of this target market often cannot afford to spend extra money for new features. The most important factors in choosing a car for young buyers tends to be fuel economy and price. Many young buyers are purchasing used cars, rather than new models with updated technology. Continue reading Young Car Buyers Are Influenced More by Price Than New Tech

VIPE: New Virtual Holodeck System Used for Training Simulation

The Army Contracting Command is looking into new technology for effective training methods. Northrop Grumman believes it has a solution with its Virtual Immersive Portable Environment (VIPE) Holodeck technology. The VIPE Holodeck is a 360-degree virtual training system that allows users to participate in simulations, mission rehearsal and data visualization. The technology works by using a Kinect integration navigation sensor, which allows users to feel immersed in the environment. Continue reading VIPE: New Virtual Holodeck System Used for Training Simulation

Samsung Could Unveil Google Glass Competitor in September

Unnamed sources at Samsung suggest the company is developing a Google Glass competitor, currently named Galaxy Glass, that could possibly debut at September’s IFA trade show in Berlin. Google Glass is expected to be commercially available the latter half of this year. According to a Samsung official: “It will be interesting to see which companies get better stakes in the race for smart glasses. Players definitely want to enjoy a ‘first-mover’ advantage in this new and highly lucrative market.” Continue reading Samsung Could Unveil Google Glass Competitor in September

Gaming Community Twitch More Than Doubles Audience Size

Twitch, the live streaming service and popular community for gamers, recently announced that it reached 45 million unique viewers per month in 2013, up from 20 million the previous year. Twitch also noted in its year-end report that its viewing minutes doubled last year to 12 billion per month. Since its debut in 2011, Twitch has become the go-to streaming platform online for casual and pro gamers, thanks in part to the rising popularity of eSports titles. Continue reading Gaming Community Twitch More Than Doubles Audience Size

Matter Labs: New Software Brings 3D Printing to E-Commerce

While large brands often generate business by enabling consumers to customize products online, smaller companies do not always have the resources to do the same, something that will likely change with 3D printing technology and services. Massachusetts-based startup Matter Labs has developed a plug-and-play API called Matter Remix and software called Matter.io to help e-commerce merchants leverage 3D printing and add product customization features to online stores. Continue reading Matter Labs: New Software Brings 3D Printing to E-Commerce

Tarantino Suing Gawker and AnonFiles.com for Leaking Script

Screenwriter and director Quentin Tarantino is suing online media publisher Gawker Media LLC and the website AnonFiles.com for over $1 million for copyright infringement. Tarantino filed the complaint on Monday after Gawker and AnonFiles.com posted an online copy of “The Hateful Eight,” written by Tarantino. The filmmaker said he was depressed the screenplay had been leaked, and is cancelling all plans to develop the script as his next project.  Continue reading Tarantino Suing Gawker and AnonFiles.com for Leaking Script

Music: Prince Sues Facebook Users for Copyright Infringement

Known for filing copyright infringement lawsuits, musician Prince has targeted 22 individuals for posting links of his live concerts and posting them on Facebook and blogs, and filed a lawsuit for $22 million in damages. The lawsuit was filed in the United States District Court in the Northern District of California. Only two of the defendants are referenced by their real names in the lawsuit, and the others are referenced by their online usernames.  Continue reading Music: Prince Sues Facebook Users for Copyright Infringement

More Companies Turning to Video Analysis to Measure Big Data

When it comes to big data, video is being regarded as the next big thing to help collect — and help make sense of — information from consumers. At the Structure Data 2014 conference in March, techies and business people will come together to talk about how video can be used for things other than content creation and passive surveillance. Video analysis, for example, is becoming more widely used by retailers and companies to figure out consumers’ shopping habits. Continue reading More Companies Turning to Video Analysis to Measure Big Data

Hola: New App Skirts Copyright Law to Stream TV Shows, Music

A new Web application named Hola is bypassing copyright laws to deliver content to users who otherwise don’t have access to it. The app essentially unlocks international versions of Netflix so U.S. users can watch shows like “True Grit” or “Community” — only available overseas — whenever they want. By changing users’ IP addresses and making their devices act as routers, content is never copied illegally. Since beta testing began, the app has become incredibly popular, and it could alter the way the Internet operates. Continue reading Hola: New App Skirts Copyright Law to Stream TV Shows, Music

Apple Could Make Shopping Easier with Mobile Payments Service

Apple is reportedly looking into ways to expand into a mobile-payments service that would go beyond the iTunes store. Down the line, it might compete directly with the likes of Google, eBay’s PayPal and Square, which have become ubiquitous in mobile payment processing for physical goods and services. For Apple, that would likely mean consumers would be able to use their iPhones or iPads to make in-store and online purchases with greater ease. Continue reading Apple Could Make Shopping Easier with Mobile Payments Service

Music Fans Recording Live Performances: Harmless or Illegal?

Crowdsourced music videos of live performances are becoming more and more popular as concert-goers increasingly record shows with their smartphones or cameras. One Neil Young fan named Tom Adams went so far as to piece together multiple recordings of the same performance captured from different angles by other fans in attendance. On top of the video, he added a single audio recording of the concert to create one cohesive video. Continue reading Music Fans Recording Live Performances: Harmless or Illegal?

BuzzFeed: Consumers Reading Longer Stories on Their Phones

Although many have thought that phones are largely used to consume short form content, stats recently released by BuzzFeed suggest otherwise. More than 50 percent of BuzzFeed’s traffic now comes from mobile devices. Editor-in-Chief Ben Smith believes this is partly due to the form factor of mobile devices. They feature a simple singular screen that allows the reader to infinitely scroll through an article without any disruptions, similar to a regular page of a book.  Continue reading BuzzFeed: Consumers Reading Longer Stories on Their Phones

ETC Presents the 2014 CES Final Report: Executive Summary

During the 2014 Consumer Electronics Show, held January 6-10 in Las Vegas, ETC tracked the keynote addresses, evolving industry trends and product demos relevant to our member companies. More than 105 original stories and a regularly updated Flickr stream were made available on ETCentric and via daily email alerts. We’ve prepared an excerpt of the Executive Summary from ETC’s CES Final Report, a document which is prepared as an exclusive benefit for ETC’s Gold and Platinum members. Continue reading ETC Presents the 2014 CES Final Report: Executive Summary