U.S. Turns to Open Standards to Launch New 5G Equipment

According to researcher Dell’Oro Group, the U.S. efforts to stop Huawei progress led to 60+ percent of the global wireless gear market to restrict or consider restricting that Chinese company’s products. Now the U.S. government may offer financial support to a domestic cellular equipment industry that has lagged behind for years. In the last five years, said Dell’Oro, Huawei, Sweden’s Ericsson and Finland’s Nokia accounted for 20 percent of the wireless gear market, with no rival even reaching 10 percent of the market. A new competitive landscape and building 5G equipment based on open standards could have a major impact on the industry. Continue reading U.S. Turns to Open Standards to Launch New 5G Equipment

Russia Amps Up Demands, Threatens to Throttle Social Media

Russia’s Internet regulator, Roskomnadzor (Federal Service for Supervision of Communications, Information Technology and Mass Media), has increased demands that Facebook, Google and Twitter remove “illegal” content and restore blocked pro-Kremlin content or face restrictions. Since anti-Kremlin protesters used the platforms more recently, Roskomnadzor has upped the frequency of its demands. This week it told Google to block “thousands of pieces of illegal content” or risk throttling. A Russian court also fined Google six million rubles ($81,000) for not removing another piece of content. Continue reading Russia Amps Up Demands, Threatens to Throttle Social Media

ETC Executive Coffee: Warner on Future of Virtual Production

Ryan Beagan, vice president of virtual production at WarnerMedia, met virtually with USC students on April 21 for the fifth installment in ETC@USC’s Spring 2021 Executive Coffee with… series. Beagan engaged a group of six students and one recent alumnus in a one-hour discussion on “The Post-Pandemic Future of Virtual Production.” Graduate and undergraduate students in computer science, industrial engineering, theater, applied data, and film and television production discussed topics including sophisticated game engines, collaborative processes and new tools, and adapting to evolving compliance rules. Continue reading ETC Executive Coffee: Warner on Future of Virtual Production

DC Files Lawsuit Against Amazon Alleging Antitrust Violations

Attorney general for the District of Columbia Karl Racine filed an antitrust lawsuit against Amazon, claiming the tech giant abuses its monopoly power by artificially raising product prices. The suit adds that Amazon blocks vendors from charging lower prices for the same products elsewhere, which results in higher prices for these products on Amazon and other marketplaces. This marks the first time a U.S. government entity has filed a suit against Amazon. Racine stated that, “Amazon has used its dominant position in the online retail market to win at all costs.”

Continue reading DC Files Lawsuit Against Amazon Alleging Antitrust Violations

OpenAI and Microsoft Introduce $100 Million AI Startup Fund

OpenAI unveiled a $100 million OpenAI Startup Fund to fund early-stage companies pursuing ways that AI can have a “transformative” impact on healthcare, education, climate change and other fields. OpenAI chief executive Sam Altman said the Fund will make “big, early bets” on no more than 10 such companies. OpenAI, with funding from Microsoft and others, will manage the Fund. Selected projects will get “early access” to future OpenAI systems, support from OpenAI’s team and credits for Microsoft Azure. Continue reading OpenAI and Microsoft Introduce $100 Million AI Startup Fund

IBM Project CodeNet Employs AI Tools to Program Software

IBM’s AI research unit debuted Project CodeNet, a dataset to develop machine learning models for software programming. The name is a take-off on ImageNet, the influential dataset of photos that pushed the development of computer vision and deep learning. Creating “AI for code” systems has been challenging since software developers are constantly discovering new problems and exploring different solutions. IBM researchers have taken that into consideration in developing a multi-purpose dataset for Project CodeNet. Continue reading IBM Project CodeNet Employs AI Tools to Program Software

Amazon to Acquire MGM in Deal Valued at Nearly $8.5 Billion

Amazon announced this morning that it will purchase MGM Studios for $8.45 billion, signaling the tech giant’s serious intent to expand its entertainment ambitions by beefing up its Prime Video content library to better compete with Netflix, Hulu and the growing collection of streaming video services. The deal marks the second largest acquisition for Amazon; the company paid $13.7 billion for Whole Foods in 2017. Amazon plans to leverage MGM’s significant catalog of 4,000 movies and 17,000 television shows to help strengthen its film and TV unit Amazon Studios. Continue reading Amazon to Acquire MGM in Deal Valued at Nearly $8.5 Billion

Florida Passes Legislation to Restrict Social Media Platforms

Florida just passed a new law, signed by Governor Ron DeSantis, that makes it illegal for Facebook, YouTube, Twitter and other social media platforms to permanently bar political candidates from their sites. The law, which was crafted in response to Facebook’s and Twitter’s ban of former President Donald Trump in January, will impose a $250,000 per day fine. The law also makes it illegal to prevent posts in response to stories on their platforms. The law will likely face a constitutional challenge in the courts. Continue reading Florida Passes Legislation to Restrict Social Media Platforms

Nielsen to Invest More in Streaming, Live TV Ratings Product

Nielsen Holdings will increase spending to improve how it measures TV audiences, especially its new Nielsen ONE product, said chief financial officer Linda Zukauckas. The news follows Nielsen’s $2.4 billion sale of Global Connect (since renamed NielsenIQ), which measures retail shopping for packaged goods companies, to Advent International Corporation. Nielsen ONE combines streaming and live TV ratings and is due to unveil next year. Nielsen hopes it will be a U.S. ratings standard by 2024 and, soon, a global standard. Continue reading Nielsen to Invest More in Streaming, Live TV Ratings Product

Snap Unveils New AR Features for Advertisers, Pushing Trend

COVID-19 drove consumers to online shopping, with eMarketer reporting that global e-commerce sales grew to $4.28 trillion in 2020, from $3.35 trillion the previous year. Many advertisers shifted spending to social media platforms, according to the Interactive Advertising Bureau, which said that such ad revenue grew 16.3 percent to $41.5 billion last year and represented almost one-third of all digital advertising. Now Snap, Facebook, Pinterest and TikTok have debuted ads that use augmented reality to market products. Continue reading Snap Unveils New AR Features for Advertisers, Pushing Trend

ETC Executive Coffee: Disney on Immersive Media Storytelling

Disney executives met virtually with USC students on April 7 for the fourth installment in ETC@USC’s Spring 2021 Executive Coffee with… series. Mark Mine, director of the Technology Innovation Group at The Walt Disney Studios, along with his Disney colleague Daniel Baker, senior producer of technology innovation – interactive experiences, engaged a group of nine USC students in a one-hour discussion on “The Future of Immersive Media Storytelling.” They discussed the “aura” of effective immersive media, the balance between game elements and narrative elements, the use of light and shadow for user interface and user experience design, and the importance of navigation. Continue reading ETC Executive Coffee: Disney on Immersive Media Storytelling

Facebook Plans to Expand Live-Stream Pay-Per-View Events

Social giant Facebook wants to transform its live online events into a pay-per-view opportunity for the sports leagues already streaming games on its platform. The company sees the possibility of smaller leagues and even high school sports teams using the model to make money on “virtual” attendance and plans to invest in the live-streaming events that collects money for a “virtual” ticket. The social platform’s plan is similar to the long-standing practice of media networks like HBO charging pay-per-view fees for boxing events. Continue reading Facebook Plans to Expand Live-Stream Pay-Per-View Events

Apple Chief Exec Tim Cook Testifies in Trial with Epic Games

“Fortnite” creator Epic Games sued Apple over its 30 percent commission on all App Store transactions. That case is now in court, and Apple chief executive Tim Cook took the stand to defend his company against accusations of monopolistic behavior. On the sidelines are other companies with the same grievance and the European Union, which also charged Apple with violating antitrust rules with the App Store. In an hour of testimony, Cook stated that commissions from app developers help the company create better App Store security. Continue reading Apple Chief Exec Tim Cook Testifies in Trial with Epic Games

Pinterest: Neural Networks Boost Ad Sales and User Growth

Pinterest allows users to “pin” photos and videos onto boards, helping them to “discover ideas through images,” especially those pinned by people or companies that they follow. It uses neural networks, which make millions of calculations quickly, to surface and suggest the images that people will like. According to Pinterest senior vice president of engineering Jeremy King, this tool is responsible for “nearly 100 percent” of the company’s growth. In Q1, Pinterest’s AI-powered formula drew in almost 480 million people. Continue reading Pinterest: Neural Networks Boost Ad Sales and User Growth

Universal Character Model Detailed in Latest ETC White Paper

ETC@USC teamed with Charisma.ai, Digital Domain, Fable Studio and Write Brothers, Inc. to publish a white paper on an innovative character definition tool that enables casting audience members within a story. The goal is to help construct new immersive experiences across different narrative formats using a variety of authoring systems. The proposal features a Universal Character Model (UCM) that houses all motivations, goals and methods of any specific character in order to create consistent behavior within the fluid context of interactive and dynamic stories. The white paper is now available to the creative community. Continue reading Universal Character Model Detailed in Latest ETC White Paper