The New Mac Lineup Touts Apple’s Own Powerful M1 Chips

Apple unveiled a new M1 microchip, designed in-house, which chief executive Tim Cook said is “by far the most powerful chip that we have ever created.” Aimed at offering faster performance and longer battery life, the company said that the M1 integrated into the new super-thin MacBook Air (priced starting at $999) will run 3.5 times faster than the past generation. Without a fan, the device will run silently. The M1 will also be installed in a 13-inch MacBook Pro, starting at $1,299, and the Mac mini, starting at $699. Continue reading The New Mac Lineup Touts Apple’s Own Powerful M1 Chips

AMD Acquires Xilinx: Opens Door for 5G, Data Center Chips

Advanced Micro Devices (AMD) agreed to pay $35 billion in stock to acquire Xilinx, which will enable it to diversify into chips for 5G wireless communications and automotive electronics. The company, which has some of the strongest sales in its 51-year history, has traditionally been Intel’s rival for computer chips. With Xilnix, AMD could also provide components for data centers and compete with Nvidia in that space. The all-stock deal is still topped by Nvidia’s plan to purchase UK chipmaker Arm for $40 billion. Continue reading AMD Acquires Xilinx: Opens Door for 5G, Data Center Chips

Facebook Streams Free-to-Play Games via Its Cloud Service

After beta-testing with 200,000 users, Facebook debuted a cloud gaming service for Android and the web, providing smaller free-to-play games such as “Asphalt 9: Legends,” “PGA TOUR Golf Shootout,” “Solitaire: Arthur’s Tale” and “Mobile Legends: Adventure.” Over time, the social media giant plans to add more games, which can be found in its Gaming section. In conjunction and to remind people about the new games, Facebook is also introducing “cloud playable ads,” derived from games’ native code. Continue reading Facebook Streams Free-to-Play Games via Its Cloud Service

Booming Computer Sales Still Cannot Meet School Demand

Remote working, learning and home entertainment have soared during the COVID-19 pandemic, and with it, sales of personal computers. Gartner reports that sales of Chromebooks have risen 90 percent in the third quarter, in part driven by school districts’ desperate need for Chromebooks and low-cost laptops for students learning from home. Gartner states that worldwide PC sales rose about 9 percent year-over-year in the quarter, with Chromebooks representing 11 percent of the combined market. Continue reading Booming Computer Sales Still Cannot Meet School Demand

Nvidia Purchase of Arm Signals Inflection Point in Computing

If Nvidia acquires Arm Ltd. in the next few weeks, which many experts predict will happen, the company may be in the position to dominate the next computing ecosystem. Jefferies semiconductor analyst Mark Lipacis notes that, the computer industry goes through a “strategic inflection point” every 15 years, with research showing that dominant players in each era account for 80 percent of the profits. Different ecosystems are the result of “multi-pronged” strategy by those companies that come out on top. Continue reading Nvidia Purchase of Arm Signals Inflection Point in Computing

Intel Further Delays 7-Nano Chips and Considers Outsourcing

Although Intel posted stronger earnings in Q2, largely due to the remote working environment created by COVID-19, the company revealed a now 12-month delay in producing 7-nanometer chips that are the foundation of future CPUs. With the news, Intel’s shares dropped in after-hours trading. The company faces competition from rival AMD and is expected to lose about 3 percent in revenue when Apple switches to its own chips. Intel chief executive Bob Swan broached the idea of continuing to design chips but outsourcing their production. Continue reading Intel Further Delays 7-Nano Chips and Considers Outsourcing

BBC Partners with Microsoft to Release Beeb Voice Assistant

The BBC partnered with Microsoft to release an early version of Beeb, its digital voice assistant. Its U.K. debut will be part of Microsoft’s Windows Insider Program to encourage users to help improve Beeb prior to a wider rollout. The BBC first announced Beeb last year, noting that the aim was to integrate voice services into all its products. The public broadcaster will collect data by requiring users to log in to Beeb with their BBC accounts but such data will not be used for targeted ads. Continue reading BBC Partners with Microsoft to Release Beeb Voice Assistant

Microsoft: Remote Work Needs Outpace Supply Chain Issues

Microsoft expected the original $10.75-$11.15 billion Q1 forecast for its personal-computing business to be negatively impacted by COVID-19 disruptions, yet the company reported that its PC group generated $11 billion in sales as consumers continue to stay at home. The PC group benefited from an increased demand for remote work and education solutions, as well as a 2 percent rise in Xbox sales, a solid increase from a drop in the previous quarter. Microsoft’s PC business includes licensing revenue from PC sales, its Xbox video-game platform and popular Surface laptops. Continue reading Microsoft: Remote Work Needs Outpace Supply Chain Issues

Microsoft Unveils New 365 Personal/Family Plans This Month

Microsoft rolled out its new Microsoft 365 Personal and Family subscriptions, to be available April 21. The plans, which will replace and enhance current Office 365 plans, are priced at $6.99 per month for Personal (one person) plans and $9.99 per month for Family (up to six people) plans. Both of the new plans include Office and access to a Microsoft Family Safety app and new features in Microsoft Teams for consumers, both of which will debut later this year. Other new features will continue to be unveiled over time. Continue reading Microsoft Unveils New 365 Personal/Family Plans This Month

Epic Games Becomes Game Publisher, Acquires Cubic Motion

Last week, Epic Games revealed its plans to fund, introduce and market new multi-platform video games, under the new Epic Games Publishing division. Epic Games stated that it will fund “up to 100 percent of all game development costs … studios will retain 100 percent control of their intellectual property … [and] once costs are recouped developers will earn at least 50 percent of profits.” Epic games also acquired Cubic Motion, which offers automated performance-driven facial animation technology. Continue reading Epic Games Becomes Game Publisher, Acquires Cubic Motion

Nvidia Launches Its GeForce NOW Cloud Gaming Service

Nvidia debuted its GeForce NOW gaming service, putting it in competition with rivals Apple, Google, Microsoft and Sony. It will connect to PCs, Android phones and Apple Macs, but there is no version for iPads or iPhones. After a free promotional period, GeForce NOW will be priced at $4.99 per month. The games will stream from Nvidia’s data centers, powered by its highest-end graphics cards, providing high definition gaming to all compatible devices. The service will also allow consumers to access titles they’ve bought elsewhere. Continue reading Nvidia Launches Its GeForce NOW Cloud Gaming Service

Intel Earnings Rise with Increased Data Center, PC Demand

Starting in Q4 2019, chipmakers — including Intel and Taiwan Semiconductor Manufacturing — began enjoying an upswing in demand that led to better sales and earnings. Data centers and personal computers appear to be fueling the increased demand. Intel, for example, reported that “adjusted earnings per share in [that] quarter rose to $1.52 from $1.28 in the year-prior period.” FactSet analysts predicted only $1.25 per share on an adjusted basis and $19.23 billion in sales. In fact, sales rose 8 percent to $20.21 billion. Continue reading Intel Earnings Rise with Increased Data Center, PC Demand

CTA Reveals Compelling New Stats for Gaming and eSports

According to a study on “2019 Future of Gaming” from the Consumer Technology Association (CTA), 70 percent of Americans aged 13 to 64, an estimated 192 million people, currently play electronic games. This significant demographic shift over the last ten years has largely been sparked by the introduction of live game streaming services, which have added a social and connected experience. The study defined gamers as those who played video games at least one hour over the past three months. CTA published a second report on the growth of eSports. Continue reading CTA Reveals Compelling New Stats for Gaming and eSports

Apple to Pay $1B For Intel’s Smartphone Modem Business

Earlier this week, we reported that Apple was close to a deal to pick up Intel’s 5G mobile chip business. Now it’s official. Apple revealed yesterday that it would spend $1 billion to purchase the majority of the chip giant’s smartphone modem business in a deal expected to close during the fourth quarter. The acquisition, which will provide Apple with new intellectual property, equipment, leases and about 2,200 Intel employees, should help the company gain more control over the development of wireless tech for its iPhones and reduce its reliance on Intel-rival Qualcomm. Continue reading Apple to Pay $1B For Intel’s Smartphone Modem Business

Intel Combines Ambient Computing, AI, Modular Computing

At Computex in Taipei this week, Intel held a Technology Open House and debuted its 10th generation Intel Core processors and prototype devices that combine ambient computing, artificial intelligence and modular computing. Project Athena to bring AI to the PC was also on display, and the company unveiled its Intel NUC Compute Element, available for several processors. Intel corporate vice president of client engineering Jim Johnson stressed that the company is putting “a new class of compute performance and intelligence in people’s hands.” Continue reading Intel Combines Ambient Computing, AI, Modular Computing

Page 1 of 812345678