By
Rob ScottJanuary 5, 2016
During the Nvidia keynote at CES 2016, CEO and co-founder Jen-Hsun Huang introduced a new computer for autonomous vehicles called the Drive PX2. Following last year’s Drive CX, the PX2 touts processing power equivalent to 150 MacBook Pros, according to Huang. The lunchbox-sized, water-cooled computer features 12 CPU cores that support eight teraflops and 24 “deep learning” tera operations per second. As a result, the PX2 can reportedly process data in real time from 12 video cameras, radar, lidar and additional sensors to enhance the self-driving car experience. Continue reading CES: Nvidia Unveils New ‘Supercomputer’ for Self-Driving Cars
By
Debra KaufmanDecember 23, 2015
At CES 2016, a record-breaking 464 automotive electronics companies will exhibit a broad range of new developments, with trends from VR/AR interfaces to modular infotainment systems. Going head-to-head with Tier 1 auto suppliers are Apple’s CarPlay and Google’s Android Auto, which are targeted for adoption as native interfaces. From automakers, Ford is expected to announce a partnership with Google to create self-driving vehicles, a synergistic pairing that boosts both companies’ fortunes. Continue reading CES: Ford/Google Partnership Highlights Autonomous Cars
By
Phil LelyveldDecember 17, 2015
While companies prepare to release virtual reality experiences into the consumer market, an increasing flow of money and effort is going toward developing and buying augmented reality (AR) technology and ideas. Augmented reality is any situation where your personal experience with the world around you is enhanced, supplemented, or added to via personally worn technology. The AR space is getting busy and increasingly crowded as companies position themselves to secure a piece of a new media ecosystem that is projected to yield $120B in revenue by 2020. Continue reading CES: Augmented Reality Getting Ready in the Green Room
By
Don LevyDecember 14, 2015
Nowhere at CES does more applied innovation come together than in the North Hall automotive exhibits. That is not something that could have been said just a few years ago when the hall was more about sound systems and aftermarket gizmos. The car is now a rolling precursor of the connected/IoT future, redefined mobility, and even the development of smart cities. GM and VW keynotes will showcase new electric cars and two companies, Faraday Future and Rinspeed, promise dazzling concepts, including one with a drone landing pad.
Continue reading CES: Mobility, Connection and Intelligence Drive Automotive
By
Rob ScottNovember 12, 2015
Following announcements that Google is releasing its TensorFlow machine learning platform so developers can create their own artificial intelligence programs, and Nvidia has made a significant update to its Jetson TX1 supercomputer-on-a-chip, Microsoft is the latest with major AI news. The company has updated its Project Oxford suite of AI tools with powerful new features and programs designed to identify human emotions and voices, for example, that could make their way into the apps we use on a daily basis. Continue reading Microsoft Project Oxford Updates Could Bring AI to More Apps
By
Rob ScottOctober 5, 2015
Oculus is joining with a number of hardware partners — including Alienware, AMD, Asus, Dell, Intel and Nvidia — to introduce “Oculus Ready” PC systems optimized for the Rift. Starting at price points under $1,000, PCs featuring the certification are expected to hit the market next year and could be a major step toward the consumer adoption of virtual reality. Oculus CEO Brendan Iribe previously hinted that a complete Rift system, including a PC, would run about $1,500. Founder Palmer Luckey recently added that the Rift headset alone will cost more than the $350 developer kit. Continue reading Hardware Partners to Introduce “Oculus Ready” Certified PCs
By
Debra KaufmanOctober 2, 2015
Nvidia has unveiled GeForce NOW, a subscription service that streams PC games from the cloud to SHIELD devices. GeForce NOW was re-architected based on information gained from running the GRID beta, which is ending; SHIELD devices will update to replace the GRID app with GeForce NOW. The service offers two key differentiators: better image quality and instant access. The new cloud-based offering will stream games at up to 1080p resolution at 60 fps, and even massive titles can reportedly begin streaming in less than 30 seconds. Continue reading Nvidia Introduces GeForce NOW On-Demand Gaming Service
By
Debra KaufmanAugust 24, 2015
As part of a beta release of GeForce Experience, Nvidia is introducing GameStream co-op, which allows two gamers to play with a single copy by one streaming the game to another PC. The co-op feature, which resembles Sony’s Share Play feature on PlayStation 4, allows for three different modes of play. It is based on the same technology found in Nvidia’s GameStream service, which lets users stream a game from their PC, over a local network, to another device, such as a Shield tablet. Continue reading Nvidia Debuts GeForce Experience Feature for Game Sharing
By
Debra KaufmanAugust 20, 2015
Much has been written about the more obvious issues in viewing virtual reality. Top of the list is the motion sickness that some people get, a result of the mismatch between what they see and what they feel. But there’s another issue — an eye-focusing problem dubbed “vergence-accommodation conflict” — that is specific to virtual reality and is much more difficult to overcome than motion sickness. At SIGGRAPH 2015, scientists from Stanford and UC Berkeley described potential solutions. Continue reading SIGGRAPH: Scientists Tackle Neuroscience Obstacles to VR
By
Don LevyAugust 19, 2015
Linux production environments can now leverage Nvidia’s recently introduced GRID technology to power VMware’s Horizon 6 for Linux and provide visual effects and animation artists anywhere, on any device, with virtual Linux workstations running their familiar high-end applications. Nvidia’s VP of Enterprise Marketing Greg Estes showed a virtual workstation running simulations in Maya on the SIGGRAPH floor in Los Angeles with the application, processors and Nvidia’s GRID and CUDA technologies installed in a data center hundreds of miles away in Northern California. Continue reading Linux to Go: Nvidia GRID Delivers Virtualization, Performance
By
Don LevyAugust 11, 2015
DesignWorks, Nvidia’s newly announced suite of software tools, technologies, and libraries for designers enables “photoreal rendering for unparalleled accuracy, easy transfer of materials and digital models between applications, and the ability to incorporate virtual reality into design software,” the company said in a press announcement. Alongside the launch of DesignWorks, Nvidia also announced two new professional GPUs: the Quadro M5000 and Quadro M4000, based on Nvidia’s Maxwell GPU architecture. Continue reading Nvidia Launches DesignWorks Software Suite for Designers
Qualcomm announced that its Snapdragon 810 CPU and Adreno 430 GPU will power Google’s next generation Project Tango smartphone, coming out in the third quarter of 2015. The new phone promises to offer the same capabilities of the Nvidia-powered Project Tango tablet, but in a smaller form factor. “We’re excited to work together with Google and Android developers to help deliver new, innovative visual experiences using depth-sensing technology on mobile devices,” said Raj Talluri, SVP of product management, Qualcomm. Continue reading Qualcomm Tech to Power Next-Gen Project Tango Smartphone
By
Meghan CoyleMay 22, 2015
Oculus is getting ready for the release of its long-awaited Oculus Rift VR headset with recommendations for PC specs and a special event on June 11. The company recommends a powerful GPU to handle rendering. The Rift will initially require a desktop PC running Windows 7 SP1 or newer, 2 USB 3.0 ports, and HDMI 1.3 video output supporting a 297MHz clock through a direct output architecture. Meanwhile, Oculus has halted work on Mac and Linux support while it readies the PC software for launch. Continue reading Oculus Reveals PC Specs for Upcoming Launch of Rift Headset
By
Erick MendozaApril 28, 2015
In an effort to reduce movie piracy, Microsoft is working alongside chip manufacturers such as Qualcommn, AMD, Nvidia and Intel to develop a technology for the PC that monitors and protects select HD content from being illegally copied. The technology, which Microsoft is calling PlayReady 3.0, will be available for PC owners running on Windows 10. Microsoft wants to ensure that PlayReady 3.0 can serve as a reliable and safe way for movie viewers to stream high-quality, 4K content on their PCs. Continue reading PlayReady: Microsoft and Chipmakers Plan to Reduce Piracy
By
Phil LelyveldApril 16, 2015
San Francisco-based VideoStitch is at the NAB Show in Las Vegas this week demonstrating its post-production and live streaming software for virtual reality and 360-degree video. The company has algorithms for live streaming and batch multi-camera VR rig stitching. Its software runs on Nvidia cards that work on both Macs and PCs. VideoStitch’s solution is being used by more than 1,000 production teams creating VR experiences for clients including Red Bull, Facebook, BAE Systems, ESPN, and Legendary Pictures. Continue reading NAB 2015: VideoStitch Demos Solutions for Live VR Production