Microsoft Project Oxford Updates Could Bring AI to More Apps

Following announcements that Google is releasing its TensorFlow machine learning platform so developers can create their own artificial intelligence programs, and Nvidia has made a significant update to its Jetson TX1 supercomputer-on-a-chip, Microsoft is the latest with major AI news. The company has updated its Project Oxford suite of AI tools with powerful new features and programs designed to identify human emotions and voices, for example, that could make their way into the apps we use on a daily basis. Continue reading Microsoft Project Oxford Updates Could Bring AI to More Apps

Hardware Partners to Introduce “Oculus Ready” Certified PCs

Oculus is joining with a number of hardware partners — including Alienware, AMD, Asus, Dell, Intel and Nvidia — to introduce “Oculus Ready” PC systems optimized for the Rift. Starting at price points under $1,000, PCs featuring the certification are expected to hit the market next year and could be a major step toward the consumer adoption of virtual reality. Oculus CEO Brendan Iribe previously hinted that a complete Rift system, including a PC, would run about $1,500. Founder Palmer Luckey recently added that the Rift headset alone will cost more than the $350 developer kit. Continue reading Hardware Partners to Introduce “Oculus Ready” Certified PCs

Nvidia Introduces GeForce NOW On-Demand Gaming Service

Nvidia has unveiled GeForce NOW, a subscription service that streams PC games from the cloud to SHIELD devices. GeForce NOW was re-architected based on information gained from running the GRID beta, which is ending; SHIELD devices will update to replace the GRID app with GeForce NOW. The service offers two key differentiators: better image quality and instant access. The new cloud-based offering will stream games at up to 1080p resolution at 60 fps, and even massive titles can reportedly begin streaming in less than 30 seconds. Continue reading Nvidia Introduces GeForce NOW On-Demand Gaming Service

Nvidia Debuts GeForce Experience Feature for Game Sharing

As part of a beta release of GeForce Experience, Nvidia is introducing GameStream co-op, which allows two gamers to play with a single copy by one streaming the game to another PC. The co-op feature, which resembles Sony’s Share Play feature on PlayStation 4, allows for three different modes of play. It is based on the same technology found in Nvidia’s GameStream service, which lets users stream a game from their PC, over a local network, to another device, such as a Shield tablet. Continue reading Nvidia Debuts GeForce Experience Feature for Game Sharing

SIGGRAPH: Scientists Tackle Neuroscience Obstacles to VR

Much has been written about the more obvious issues in viewing virtual reality. Top of the list is the motion sickness that some people get, a result of the mismatch between what they see and what they feel. But there’s another issue — an eye-focusing problem dubbed “vergence-accommodation conflict” — that is specific to virtual reality and is much more difficult to overcome than motion sickness. At SIGGRAPH 2015, scientists from Stanford and UC Berkeley described potential solutions. Continue reading SIGGRAPH: Scientists Tackle Neuroscience Obstacles to VR

Linux to Go: Nvidia GRID Delivers Virtualization, Performance

Linux production environments can now leverage Nvidia’s recently introduced GRID technology to power VMware’s Horizon 6 for Linux and provide visual effects and animation artists anywhere, on any device, with virtual Linux workstations running their familiar high-end applications. Nvidia’s VP of Enterprise Marketing Greg Estes showed a virtual workstation running simulations in Maya on the SIGGRAPH floor in Los Angeles with the application, processors and Nvidia’s GRID and CUDA technologies installed in a data center hundreds of miles away in Northern California. Continue reading Linux to Go: Nvidia GRID Delivers Virtualization, Performance

Nvidia Launches DesignWorks Software Suite for Designers

DesignWorks, Nvidia’s newly announced suite of software tools, technologies, and libraries for designers enables “photoreal rendering for unparalleled accuracy, easy transfer of materials and digital models between applications, and the ability to incorporate virtual reality into design software,” the company said in a press announcement. Alongside the launch of DesignWorks, Nvidia also announced two new professional GPUs: the Quadro M5000 and Quadro M4000, based on Nvidia’s Maxwell GPU architecture. Continue reading Nvidia Launches DesignWorks Software Suite for Designers

Qualcomm Tech to Power Next-Gen Project Tango Smartphone

Qualcomm announced that its Snapdragon 810 CPU and Adreno 430 GPU will power Google’s next generation Project Tango smartphone, coming out in the third quarter of 2015. The new phone promises to offer the same capabilities of the Nvidia-powered Project Tango tablet, but in a smaller form factor. “We’re excited to work together with Google and Android developers to help deliver new, innovative visual experiences using depth-sensing technology on mobile devices,” said Raj Talluri, SVP of product management, Qualcomm. Continue reading Qualcomm Tech to Power Next-Gen Project Tango Smartphone

Oculus Reveals PC Specs for Upcoming Launch of Rift Headset

Oculus is getting ready for the release of its long-awaited Oculus Rift VR headset with recommendations for PC specs and a special event on June 11. The company recommends a powerful GPU to handle rendering. The Rift will initially require a desktop PC running Windows 7 SP1 or newer, 2 USB 3.0 ports, and HDMI 1.3 video output supporting a 297MHz clock through a direct output architecture. Meanwhile, Oculus has halted work on Mac and Linux support while it readies the PC software for launch. Continue reading Oculus Reveals PC Specs for Upcoming Launch of Rift Headset

PlayReady: Microsoft and Chipmakers Plan to Reduce Piracy

In an effort to reduce movie piracy, Microsoft is working alongside chip manufacturers such as Qualcommn, AMD, Nvidia and Intel to develop a technology for the PC that monitors and protects select HD content from being illegally copied. The technology, which Microsoft is calling PlayReady 3.0, will be available for PC owners running on Windows 10. Microsoft wants to ensure that PlayReady 3.0 can serve as a reliable and safe way for movie viewers to stream high-quality, 4K content on their PCs.  Continue reading PlayReady: Microsoft and Chipmakers Plan to Reduce Piracy

NAB 2015: VideoStitch Demos Solutions for Live VR Production

San Francisco-based VideoStitch is at the NAB Show in Las Vegas this week demonstrating its post-production and live streaming software for virtual reality and 360-degree video. The company has algorithms for live streaming and batch multi-camera VR rig stitching. Its software runs on Nvidia cards that work on both Macs and PCs. VideoStitch’s solution is being used by more than 1,000 production teams creating VR experiences for clients including Red Bull, Facebook, BAE Systems, ESPN, and Legendary Pictures. Continue reading NAB 2015: VideoStitch Demos Solutions for Live VR Production

NAB 2015: Quantel Upgrades Pablo Rio System with 8K Support

Quantel took the stage at the NAB Show earlier this week to announce an upcoming upgrade to its Pablo Rio color grading and finishing system. The software improvement will support 8K Ultra HD. “According to Quantel, its software upgrade allows colorists to work and playback their material in real time and at resolutions up to 8K and frame rates up to 60 frame per second, allowing them to complete today’s requirements and, possibly, future requirements,” notes The Hollywood Reporter. Continue reading NAB 2015: Quantel Upgrades Pablo Rio System with 8K Support

Nvidia Unveils Set-Top for 4K Movie and Video Game Streaming

Nvidia, a company best known for its graphics chips, has plans to launch a new set-top box with significant processing power and Ultra HD resolution. The $199 console, known as the Nvidia Shield, runs on the powerful new Tegra X1 processor and Android software. The Shield was designed to deliver streaming video games through Grid, described as a “Netflix of videogames.” Consumers will also be able to stream 4K video from Netflix, YouTube, and the Android TV version of Google Play. Continue reading Nvidia Unveils Set-Top for 4K Movie and Video Game Streaming

Google Plans to Release Modular Mobile Phone in Puerto Rico

Google wants to redefine the way mobile devices are designed, built and sold. The Ara Smartphone, expected to release later this year in Puerto Rico, is a unique mobile device with replaceable components. Owners of the Ara will have the option to purchase additional hardware from a store, to enhance and upgrade their mobile devices rather than having to buy an entirely new phone every couple of years. A growing number of developers are reportedly working on a wide range of Ara modules. Continue reading Google Plans to Release Modular Mobile Phone in Puerto Rico

Nvidia Unveils New Computing Platforms for Cars at 2015 CES

During its CES press conference, Nvidia announced two new computing platforms for automobiles — the Drive CX and the Drive PX, both of which are centered on the idea that future vehicles will require an increased number of screens and great deal of computing capability. The Drive CX is a digital cockpit for powering the infotainment system, based on the company’s new X1 processor, and featuring an advanced visual computing architecture. The Drive PX is Nvidia’s image processing solution for self-driving cars. Continue reading Nvidia Unveils New Computing Platforms for Cars at 2015 CES