Discovery Moves TV and Business Systems Into AWS Cloud

By the end of 2017, Discovery Communications will have shifted the processing of all its U.S. TV programs and 80 percent of its business systems from its own data centers to the public cloud. Last week, the company distributed Discovery Life and Destination America, among the smallest of its 13 U.S. channels, via Amazon Web Services. By doing so, Discovery is moving away from its reliance on pricey satellite networks and enabling more flexible programming, says the company chief technology officer John Honeycutt. Continue reading Discovery Moves TV and Business Systems Into AWS Cloud

Students Discuss Their Media Habits at ETC Member Meeting

The ETC@USC has produced a 10-minute highlights reel edited from a one-hour discussion with a panel of eight USC students that took place at the ETC’s April 6th All Members Meeting. The panel of undergraduates included students studying business, the arts, journalism and technology. The students discussed what motivates them to go to a movie theater, the role of big screen TVs in their lives, what they think of VR and AR, what they would buy if they were given $3,000 to spend on entertainment, and a number of other interesting topics. Visit the ETC website or YouTube channel to access the video.

Continue reading Students Discuss Their Media Habits at ETC Member Meeting

NAB 2017: Panasonic Establishes New North America Division

Just before NAB 2017, Panasonic opened a new company, Panasonic Media Entertainment Company, to specialize in the sports and entertainment sectors in North America. The company will be based in Newark, New Jersey, in Panasonic North America’s headquarters, with facilities in Denver, Los Angeles, Orlando and the greater Dallas area. The new company will also work closely with Panasonic Corporation’s new Connected Solutions Company, which will serve six industries, one of them media and entertainment. Continue reading NAB 2017: Panasonic Establishes New North America Division

Corporations Are Adopting AI, Startup Debuts AI-Based Video

As artificial intelligence and machine learning become less expensive, their role is taking off in corporate America, and will soon extend from routine tasks to more complex, sophisticated decision-making. The neural network, for example, mimics the operations of the human brain, enabling AI to learn without extensive human intervention. Companies that are moving towards AI include AIG, which has shifted funds that would have gone to outsourced projects to AI, and aims to hire more programmers with AI skills. Continue reading Corporations Are Adopting AI, Startup Debuts AI-Based Video

Instagram Adds Events Channel to Explore Concerts, Sports

Instagram’s Explore tab for displaying personalized content has evolved from a simple algorithm to a more sophisticated discovery platform for photos and videos. Through its “Picked For You” feature, Instagram added custom channels inside Explore for more personalization. Now, the social platform is introducing a new video channel called Events that “will be personalized for each user and feature videos from concerts, sports games, and other live events depending on what’s happening around the world, what types of live events users are interested in, and what type of accounts the user follows,” reports TechCrunch. The new feature could compete with Snapchat’s Discover channels. Continue reading Instagram Adds Events Channel to Explore Concerts, Sports

Study Finds People Prefer VR Travel, Adventure to VR Games

Market research firm Greenlight VR reveals that consumers’ main interest in virtual reality is not games, but rather travel, entertainment, events, home design and education. The company’s recent 2016 Virtual Reality Consumer Report also notes that the top VR device consumers now want is the Samsung Gear VR, followed by the PlayStation VR, and that they are less enthused about paying a premium for VR than they were in October. The report surveyed more than 1,200 people aged 18 to 60, including both users and non-users of VR. Continue reading Study Finds People Prefer VR Travel, Adventure to VR Games

Twitter Hopes to Prove Live-Streaming Value with NFL Games

Twitter reported revenue of $595 million for Q1 2016, below Wall Street expectations, adding to its growing list of woes. User growth, an area of concern since its 2013 IPO, remains modest, with an average 310 million monthly users in Q1 2016, up from 305 in Q4 2015. But most of the growth came from outside the U.S., where markets are less mature and therefore less lucrative. One ray of hope is Twitter’s deal with the NFL to live-stream Thursday Night Football games, which has drawn interest from other sports leagues. Continue reading Twitter Hopes to Prove Live-Streaming Value with NFL Games

Sony Introduces New 4K Camera for Live Sports Applications

At Sony’s NAB 2016 press conference, the company unveiled a new HDR monitor, portable memory recorder, and, most significantly, its new Ultra High Frame Rate 4K Sports and Live Entertainment camera. The new camera is a follow-up to the HDC-4300 4K live production and studio camera with HDR and high frame rate that was introduced at last year’s NAB and has since become a widely used solution for live sports and events. The new HDC-4800 is the “next leap” in Sony imagery, offering 4K recording at a whopping 480 fps. Continue reading Sony Introduces New 4K Camera for Live Sports Applications

Verizon Invests in AwesomenessTV to Grow its Mobile Video

Verizon Communications announced yesterday that it has purchased a minority stake in AwesomenessTV, the digital entertainment network geared toward teens and young adults. Verizon is buying 24.5 percent of the video company, now valued at $650 million. DreamWorks Animation owns 51 percent of the unit (it acquired Awesomeness in 2013), and Hearst owns another 24.5 percent. According to the telco, plans include creating a “a first-of-its-kind premium short-form mobile video service featuring leading talent in front of and behind the camera.” Continue reading Verizon Invests in AwesomenessTV to Grow its Mobile Video

Twitter Expands Video Ads to 30 Seconds, Adds a Skip Button

Twitter now offers 30-second pre-roll video ads, with an immediate skip option for viewers who don’t want to watch them. The ads run in front of videos that are part of Twitter’s Amplify program, a social television initiative for broadcasters to publish real-time in-tweet video clips accompanied by Twitter’s standard six-second ads. Twitter hopes the longer ads will re-energize the Amplify program, since six-second ads are a hurdle for media partners, which have an inventory of 15-second and 30-second ads. Continue reading Twitter Expands Video Ads to 30 Seconds, Adds a Skip Button

Facebook Sports Stadium Hosts Live Game Stats, Commentary

Facebook launched a new section of its website devoted to live updates from big sports events. The Facebook Sports Stadium is a combination of live game data from Sportradar, play-by-play updates, and commentary from both verified experts and regular Facebook friends. This new sports hub is designed for sports fans to use while they are watching games on television. Currently, many of the social conversations surrounding live TV events are taking place on Twitter. Continue reading Facebook Sports Stadium Hosts Live Game Stats, Commentary

CES: Livestream Debuts the Movi, its First Consumer Camera

Livestream announced a new product at CES called the Movi that helps budget-conscious videographers create the illusion that they have been shooting with multiple cameras instead of a single pocket-sized device. The product is designed for those shooting footage that can quickly appear dull when there is only a single viewpoint, such as a concert, school play, press conference or sporting event. Livestream will launch Movi as its own brand. Although it will integrate with the current livestreaming services, users can also simply record their video and share at a later time. Continue reading CES: Livestream Debuts the Movi, its First Consumer Camera

SeatGeek Turns Reselling Tickets Into a Mobile Experience

SeatGeek, a ticket aggregator that allows people to compare listings for concerts and sports tickets, has revamped its app and shifted its business toward resale. Their mobile app now lets people transfer tickets to their friends for free. SeatGeek takes a 15 percent cut when users list and sell their tickets. Users can both buy and transfer tickets on SeatGeek’s mobile app, unlike competitors StubHub and LiveNation, which do not offer transferring services on mobile. Continue reading SeatGeek Turns Reselling Tickets Into a Mobile Experience

Digital Hollywood: VR for Live Events in Music, News, Sports

Virtual reality for live events is a reality, not just for music, news and sports but red carpet events, revealed Variety editor David S. Cohen, who hosted one covering the debut of “Guardians of the Galaxy” recently. He noted the difference between the three genres under consideration. “Sports are a live play. News is perishable but doesn’t always have to be live. Music is more evergreen.” At Digital Hollywood, experts shared the most exciting opportunities and most concerning pitfalls of VR content. Continue reading Digital Hollywood: VR for Live Events in Music, News, Sports

Publishing Giant Condé Nast Buys Niche Music Pub Pitchfork

Pitchfork, founded in 1995, made a big name as a small independent music website and quarterly magazine that was an outsized tastemaker in the arena it served. The site’s lengthy reviews took independent music and its practitioners seriously, making it the benchmark for fans, college radio stations and concert venues. Now, Pitchfork Media, the company behind the website and magazine, has been acquired by publishing behemoth Condé Nast for an undisclosed sum, effective immediately. Continue reading Publishing Giant Condé Nast Buys Niche Music Pub Pitchfork