Japanese Companies Developing Technology for VR Broadcasts

Japanese telecom giant NTT and video network NicoNico Douga have co-developed a 360-degree broadcast video system designed to replicate live events such as concerts. The “interactive” system is expected to connect to existing head-mounted displays, so that viewers will enjoy some degree of personalized viewing. Through the collaboration, live video content recorded in Tokyo has been developed alongside broadcast tech intended to optimize both the video and audio quality. Continue reading Japanese Companies Developing Technology for VR Broadcasts

Samsung Could Unveil Google Glass Competitor in September

Unnamed sources at Samsung suggest the company is developing a Google Glass competitor, currently named Galaxy Glass, that could possibly debut at September’s IFA trade show in Berlin. Google Glass is expected to be commercially available the latter half of this year. According to a Samsung official: “It will be interesting to see which companies get better stakes in the race for smart glasses. Players definitely want to enjoy a ‘first-mover’ advantage in this new and highly lucrative market.” Continue reading Samsung Could Unveil Google Glass Competitor in September

Changing the Way We Game: Virtual Reality with Oculus Rift

The focal point of the virtual reality renaissance, the Oculus Rift, is edging closer to its consumer release. The company was at the 2014 CES showing off the latest update to its ever-improving 3D head-mounted display with a prototype codenamed Crystal Cove. The new device improves the frame rate and image persistence of its two screens to reduce motion blur. ETC was on-hand to test out the latest VR experience and talk to the company’s young founder, Palmer Luckey. Continue reading Changing the Way We Game: Virtual Reality with Oculus Rift

Augmented Reality Needs Powerful Storytelling and Interaction

Google Glass moved Augmented Reality from the science fiction depicted in “Minority Report” to the real world. But the technology — which allows the superimposition of data, 3D CGI or video over a real environment, in real time — still has a long way to go. More importantly, the work has barely begun to make AR a revenue-generating business. “We’re not just putting content on top of the world but using context to decide what to display and how to display it, to expand the story and the experience,” said DAQRI CEO Brian Mullins. Continue reading Augmented Reality Needs Powerful Storytelling and Interaction

CES 2014: Compelling Products Generating Early Buzz (Part 1)

With the annual Consumer Electronics Show just around the corner, we’ve compiled a first pass list of products and services we’re looking forward to seeing in Las Vegas next week. We believe these should be of particular interest to those who work in entertainment media. While we anticipate seeing products that directly compete or overlap with those on this list — and we hope there will be plenty of additional surprises — we wanted to share some of the expected highlights in advance. Continue reading CES 2014: Compelling Products Generating Early Buzz (Part 1)

Avegant Glyph Virtual Retinal Display Doubles as Headphones

A virtual reality headset by Avegant could hit the mainstream market in 2014. Glyph, Avegant’s $499 Virtual Retinal Display headset, looks like a pair of headphones. In fact, it is a pair of headphones, but when flipped forward over your eyes, it becomes a high-res display that’s comparable to watching an 80-inch TV. Glyph, however, doesn’t have a screen. It projects images directly into your eyes using two million micromirrors, which reportedly do not cause eye fatigue. Continue reading Avegant Glyph Virtual Retinal Display Doubles as Headphones

CES 2014: ETC Coverage Begins with Preview Series, Key Trends

In anticipation of the upcoming 2014 International CES, January 6-10, the ETC@USC will have a team of more than a dozen writers, reporters and support staff onsite in Las Vegas to provide comprehensive coverage throughout the show on emerging products and trends in the consumer electronic space that are relevant to ETC member companies, and to the entertainment industry as a whole. ETCentric will publish articles, updates via social media, and video content throughout the show. Continue reading CES 2014: ETC Coverage Begins with Preview Series, Key Trends

Virtual Retinal Display from Avegant Provides Vivid Realism

Michigan-based startup Avegant has created a prototype head-mounted virtual retinal display (VRD) device that provides extremely sharp definition and depicts images realistically. The technology uses two million micromirrors to project directly into the eye. Avegant’s device will provide new ways to experience media online or on television. The company, which expects the display’s release in early 2014, also envisions content to be produced specifically for it.

Continue reading Virtual Retinal Display from Avegant Provides Vivid Realism

Field Trip Update Provides Virtual Tours via Google Glass

Google has released a new Google Glass version of its Field Trip app, which will act as a virtual tour guide based on a user’s location. The app alerts users to things and places of interest nearby, such as entertainment events and details on historical sites. The new update could be particularly useful for tourists, although they will have to walk around a city while wearing the Glass device. It has the potential to be used with ads and more Google services. Continue reading Field Trip Update Provides Virtual Tours via Google Glass

Google May Use Glass to Track Consumer Reactions to Ads

Recently discovered patent information suggests that Google may begin using Google Glass to track consumers’ reactions to advertisements. Glass can identify an ad and judge a person’s response by monitoring pupil dilation. This technology could help Google develop a “pay per gaze” system where advertisers get charged each time an ad is viewed through Glass. However, recent reports have indicated that personal data collected from Google Glass apps would not be sold for advertising or marketing purposes. Continue reading Google May Use Glass to Track Consumer Reactions to Ads

Glass Updates Hint at Monetizing Opportunities for Google

Google recently released a software update for its Glass device. It is a preview that suggests how Google plans to monetize its wearable technology. The update now allows backwards swiping on Glass’ side touchpad and voice command control. These updates give users more information options, along with its contextual search service, Google Now, to make restaurant reservations, book hotels, order concert tickets and find nearby movies. Continue reading Glass Updates Hint at Monetizing Opportunities for Google

Microsoft Files Patent for Multiplayer Head-Mounted Display

Microsoft has filed a patent application for a multiplayer gaming headset that could one day rival the Oculus Rift. The application, first filed in January 2012 and recently made public, includes technology related to voice interaction, eye-tracking, facial recognition, and various components for tracking head movement. If the patent application is more than a defensive measure, it could extend the Xbox platform into new hardware and new locations. Continue reading Microsoft Files Patent for Multiplayer Head-Mounted Display

Research Points to Dramatic Increase in Wearable Computing

Juniper Research predicts that wearable computing shipments will grow tenfold in the next five years, eventually reaching 150 million by the end of 2018. The researcher cites health and fitness industries, in addition to tech firms such as Apple and Google, as the primary catalysts in pushing shipments. Juniper forecasts health and fitness industries combined to account for more than half of the devices shipped, while smart watches and glasses are expected to also drive adoption. Continue reading Research Points to Dramatic Increase in Wearable Computing

Google Unveils Glass Partnership with Notable Film Schools

Google has announced its plans for the Glass Creative Collective, a new partnership with film and design schools including USC, AFI, UCLA, CalArts and RISD. In an effort to help students and aspiring filmmakers become comfortable with Google Glass features such as the voice-activated interface and built-in video cameras, the company is loaning each of the schools three sets of the $1,500 Glass device for the upcoming semester. The goal is for students to start experimenting with more immersive forms of entertainment. Continue reading Google Unveils Glass Partnership with Notable Film Schools

Predictive Search Knows What You Want Without You Asking

Startups and large tech companies such as Google are working on predictive search, a software service that acts as a digital personal assistant, anticipating needs and wants before being asked, and presenting this information to the user. This is the newest development in Web searching, particularly with mobile devices. As it becomes more mainstream, some are concerned about privacy and whether the constant data will be less than helpful. Continue reading Predictive Search Knows What You Want Without You Asking