Google announced this week that the newly launched Redbox Instant by Verizon app is now ready for Google TV. Available in the Google Play market, owners of second generation hardware will be able to make full use of the app’s streaming capabilities (as detailed at the Google I/O conference, only newer devices have the necessary DRM support). Google Play is currently offering a one month free trial for new subscribers. Continue reading Redbox Instant by Verizon App Now Available on Google TV
Palo Alto-based Boxfish released a new Android version of its second screen TV guide app last week. The Boxfish app, which first launched on iOS in August 2012, monitors conversations in real time based on nearly 1,000 U.S. channels in order to make TV searchable via key topics. The data that is analyzed by Boxfish could potentially one day power consumers’ DVRs and cable boxes. Since last year’s iOS launch, the company has been working to perfect the identification of topics. Continue reading Boxfish CEO Hopes Second Screen App Will Build Better TV
By
emeadowsApril 11, 2013
According to Ad Age, the Intel Media TV Service has all the components that consumers want. The interface is beautiful, the remote is simple and the cloud-based DVR doesn’t require anyone to hit “record.” Algorithms are built in to learn what users like and recommend new content, it syncs easily with social networks, there is effortless co-viewing with distant friends, it works on mobile devices and more. Continue reading Intel Stands to Reinvent Cable TV with Media TV Service
By
emeadowsApril 11, 2013
Microsoft is planning to reveal the details of its new Xbox gaming console during an event on May 21, several weeks before the E3 video game conference. The console, code-named Durango, reportedly features a processor from chipmaker AMD along with new graphics enhancements. As part of its initiative to make the Xbox a hub for all entertainment, the company plans to sell its Mediaroom IPTV business to Ericsson. Continue reading Details for New Xbox to be Revealed at Microsoft Event
By
Rob ScottFebruary 27, 2013
Google’s purchase this month of Channel Intelligence, a data management platform for retailer inventory, suggests that Google has plans to become the dominant player in global e-commerce. In the U.S. alone, that market is already worth $186 billion. The $125 million deal will not only impact Google’s ad business, but underscores the company’s strategy to work its way into the retail market, starting with e-commerce websites. Continue reading Google Takes Next Step to Dominate Retail with Acquisition
By
ETCentricJanuary 8, 2013
Google’s new “send to TV” feature is starting to pop up on a collection of new TVs and devices from companies like Sony, LG, Panasonic and Bang & Olufsen. The feature turns a consumer’s Android device into a YouTube remote for the big screen, and also allows users to push videos from devices to Google-equipped TVs. These YouTube-friendly sets will premiere at CES this week. Continue reading CES 2013: Android Devices Are Now YouTube Remotes for TVs
By
Dennis KubaJanuary 4, 2013
With entertainment spending growing to $18.7 billion according to IHS Screen Digest, the entertainment industry is reaping the rewards of offering consumers more choice and options in how they consume content. TV Everywhere’s multi-channel, multi-device approach is finally complementing rather than cannibalizing. The year saw strong growth in Blu-ray discs. UltraViolet’s 7 million households and 8,500 titles now position the format to grow significantly in 2013. Video streaming or SVOD tripled in the first three quarters of the year to an estimated $1.7 billion. And studios continue to experiment with their windowing strategies for electronic sell-through. In this environment, the CE industry continues to respond and innovate. Continue reading CES 2013: Entertainment Trends Drive New Technologies
By
David TobiaDecember 14, 2012
Playcast is a cloud-based gaming service that runs through pay TV, IPTV, or over-the-top TV providers like Google TV and Roku.
“For the end user, the system operates like VOD or an app, while remote servers actually run the games and stream a video feed of the gameplay in real-time,” reports Engadget. “On the back end, one server shelf can serve up to 15 players an HD (read: 720p) feed simultaneously, and graphical artifacting is kept to a minimum because it streams over the operator’s managed network.”
Playcast differentiates itself from OnLive because Playcast can brand its front-end interface to fit specific customers’ desires and does not need additional hardware. Playcast also offers packages of games for subscription use.
The company plans to launch in Q3 of 2013 with 10-15 packages of 20 games each. The packages will likely cost $10-$15 a month. Playcast will alternate 10 percent new games in each month to keep customers engaged.
“It appears that Playcast will provide casual gamers an intriguing option for getting their gaming fix next year,” concludes the post. “But we’re reserving judgment until we see how well the games run on a managed network, what titles are offered, and just how much it’ll cost.”