Oculus Acquires Nimble VR for its Hand-Tracking Technology

Oculus, the virtual reality company picked up by Facebook in March, has acquired two startups that may bring hand-tracking and better mapping of 3D interiors to the Oculus Rift headset. Nimble VR (formerly 3Gear Systems) is the startup behind Nimble Sense, a camera that connects to the headset and uses Kinect-like technology to track a user’s hands and sync movements to the user’s VR experience. Oculus also bought 13th Lab, a computer vision and augmented reality firm focused on 3D reconstruction. Continue reading Oculus Acquires Nimble VR for its Hand-Tracking Technology

CEA Economist Outlines ‘Post-Smartphone Era’ at ETC Event

Shawn DuBravac, chief economist and director of research for the Consumer Electronics Association, set the stage for the upcoming 2015 CES with a special briefing on December 4 for ETC members. DuBravac placed his remarks within the context of more than a century of innovation beginning with the inventions of recording, radio and telephone transmission. “Five key pillars drive innovation today,” he said. “Ubiquitous computing, an explosion of devices, universal connectivity, access to storage, and embedded sensors.” Continue reading CEA Economist Outlines ‘Post-Smartphone Era’ at ETC Event

Fuffr Develops Multitouch Tech with Focus on Mobile Gaming

Sometimes a smartphone’s surface is just not big enough to make the most of mobile and social gaming. Even today’s largest smartphone screens have limitations that can hinder the multiplayer gaming experience. That is where Fuffr comes into play. The company has designed a mobile case that projects infrared lights to the surrounding areas of the phone, so that these areas too, can be used as multitouch surfaces for gameplay and a variety of other applications. Continue reading Fuffr Develops Multitouch Tech with Focus on Mobile Gaming

Intel Plans to Bring 3D Scanning to Tablets and Smartphones

Intel has been developing technology that brings 3D scanners to tablets, and plans to include the feature in consumer models by 2015. Next, the company expects to place the same technology in smartphones, in addition to incorporating 3D scanning cameras onto drones. The idea is, after scanning, Intel’s RealSense will produce a 3D model that the user can then manipulate with software or send to a 3D printer. At New York’s MakerCon, the company demonstrated the technology. Continue reading Intel Plans to Bring 3D Scanning to Tablets and Smartphones

Apple to Hold September Press Event: New iPhone Expected

On August 28, Apple distributed press invitations for a Cupertino event scheduled for September 9. Earlier reports suggest the company is ready to unveil its new iPhone 6, possibly in 4.7-inch and 5.5-inch versions, both with a new A8 processor. In recent years, Apple has released new iPhones during September or October, so speculation that the iPhone 6 will hit shelves weeks after the press event may not be far-fetched. Additional rumors point to the possibility of a new iPad and/or a long-awaited iWatch. Continue reading Apple to Hold September Press Event: New iPhone Expected

Apple: Strong iPhone and Declining iPad Sales, iWatch Rumors

As Apple gears up for the launch of its iPhone 6, with an anticipated initial run of 80 million units, the company has reported a 12.7 percent profit growth for its current model. However, the company also noted that iPad sales fell for the second straight quarter, with unit sales falling 9.2 percent after a 16 percent drop the previous quarter. With a significant jump in iPhone sales internationally, and a move toward bigger-screen models, some are questioning the future of Apple’s tablet. Continue reading Apple: Strong iPhone and Declining iPad Sales, iWatch Rumors

SIGGRAPH: Disney Creates Air-Based Touch Feedback System

Disney Research has created a haptic, or touch feedback, system that uses bursts of air. The AIREAL system simulates touch, or tactile sensation, in three-dimensional empty space. The haptic feedback can be applied to countless applications and situations, and may offer new ways for users to interact with their devices. The concept is to make touchless experiences, such as motion and gesture control, a physical interaction. This will ultimately give the user a more natural, touch-like perception. Continue reading SIGGRAPH: Disney Creates Air-Based Touch Feedback System

MIT Grad Student Demonstrates the Future of 3D Computing

Massachusetts Institute of Technology grad student Jinha Lee demonstrated a 3D computer interface that allows users to interact with Web pages and documents inside their computer. SpaceTop is a 3D desktop environment that combines a transparent LED display and two motion tracking cameras (one for the user’s hands and the other for his/her eyes) so that users experience the illusion that their hands are actually inside the computer. Continue reading MIT Grad Student Demonstrates the Future of 3D Computing

PrimeSense Takes Sensor and Gesture Control to New Level

PrimeSense, the company responsible for the 3D sensor inside the popular Microsoft Kinect gaming system, demonstrated new possibilities for its technology at CES. The company’s depth sensor Carmine is being put to use in a variety of applications outside of gaming, and a smaller version of the sensor may soon appear in smartphones and tablets. Continue reading PrimeSense Takes Sensor and Gesture Control to New Level

Leap Motion Develops Gesture Control to Challenge Touchscreens

  • While computer makers are focused on adding touchscreen capabilities to desktops, Leap Motion has created a $70 matchbox-sized device that adds gesture control to computers, essentially negating the need for touchscreens.
  • The technology uses two small cameras and multiple infrarad LEDs to track the motion of a person’s fingers with an accuracy of a hundredth of a millimeter, Technology Review reports. The second camera is used to prevent errors from a hand obscuring itself. All the processing is done by a drive software installed on the computer.
  • According to Leap Motion co-founder and CEO Michael Buckwald, “Leap provides the solution to ‘gorilla arm,’ a term used to describe the dubious ergonomics of a person repeatedly lifting his or her hands from the keyboard or mouse and reaching out to operate a computer’s touch screen,” the article states. “Users of Leap’s device can lift their hands just slightly off the keyboard and make more economic gestures with their fingers.”
  • “If you’re controlling a cursor [with Leap], you don’t have to move one-to-one with the screen, like you do with touch,” says Buckwald, so small motions translate to larger movements on screen, making interaction faster than using a mouse and keyboard.
  • “We’re working with lots of consumer OEMs and for laptops but also automotive and medical companies,” he adds. In the future, the technology will be applied to mobile devices as well as new technology such as head-mounted displays. Leap Motion anticipates the technology will one day enable complex 3D interactions.
  • Pre-production versions of the device have been sent to developers who have created various applications for the interface, including a aircraft game and photo-browsing program. The post includes an impressive video featuring these uses and others.

Movea Wants You to Control Your Cable Box by Flailing Your Arms

  • French company Movea is looking to provide motion control options for TV and set-top box manufacturers.
  • The company’s MoveTV platform offers remote control technology to OEMs, and “opens up the company’s tools to developers for building games and apps,” reports Engadget.
  • The post lists early partners: Korean cable provider C&M Media — and Remote Solution, which “will be licensing Movea’s SmartMotion and integrating MoveTV into the set-tops provided to C&M.”
  • “MoveTV is the first platform that takes an ecosystem approach, offering an integrated suite of SmartMotion technology components tailored to the needs of service providers, application developers and the different PayTV ecosystem partners. MoveTV platform components work together seamlessly on the backend and are designed to be modular, giving ecosystem partners the flexibility to adopt different levels of motion-driven functionality and capabilities,” says Sam Guilaumé, CEO of Movea.