Generative Tech Enables Multiple Versions of the Same Movie

Filmmaker Gary Hustwit and artist Brendan Dawes aspire to change the way audiences experience film. Their startup, Anamorph, has launched with an app that can reassemble different versions of the same film. The app debuted with “Eno,” a Hustwit-directed documentary about the music iconoclast Brian Eno that premiered in January at the Sundance Film Festival, where every “Eno” showing presented the audience with a unique viewing experience. Drawing scenes from a repository of over 500 hours of “Eno” material, the Anamorph app would potentially be able to generate what the company says is billions of different configurations. Continue reading Generative Tech Enables Multiple Versions of the Same Movie

Netflix-Approved Camera List Has Expanded to 51 Models

Netflix has the largest global audience of any paid streaming service and produces the most original content, optimum position to recommend camera specs and photographic best practices. Netflix requires that at least 90 percent of a program’s content be captured using hardware from its “approved camera list,” which currently includes 51 models from seven manufacturers. There are some exceptions, mainly for documentaries. But the care the company takes in vetting the list — with input from creatives, camera manufacturers and global experts — makes the five-year-old tradition respected guidance for video professionals. Continue reading Netflix-Approved Camera List Has Expanded to 51 Models

Netflix Restructures Film Units, Cuts Back on Original Content

Netflix has decided to focus on fewer, but higher quality, originals, and has restructured its film group to accommodate the change. Fifteen-year Netflix veteran Lisa Nishimura, who oversaw low-budget features and original documentaries is exiting, along with film group VP Ian Bricke, who logged more than 10 years at the company. Live-action films will now be the purview of a trio of execs: Kira Goldberg, Ori Marmur and Niija Kuykendall. Goldberg and Marmur, who joined Netflix in 2021, were tasked with developing high-end commercial projects. Kuykendall, who joined later that year from Warner Bros., was assigned mid-budget films. Continue reading Netflix Restructures Film Units, Cuts Back on Original Content

Facebook to Debut Three-Pronged Plan to Combat Fake News

Facebook issued a request for proposals from academics to study fake news on the social platform’s News Feed, with the aim of getting more information regarding the volume of false news and its impact. Those academics whose proposals are accepted will be funded and have access to data on the site. Facebook also plans to introduce a public education campaign about what fake news is and how users can stop spreading it; the campaign will be placed on the top of Facebook’s homepage. The company will also debut a 12-minute video about fake news. Continue reading Facebook to Debut Three-Pronged Plan to Combat Fake News

Brands Face the Challenges, Promises of AR/VR Experiences

Industry execs gathered for a CES panel to discuss the challenges brands are now facing with AR and VR. According to NorthSouth Studios chief executive Bill Newell, the most impactful events for AR in 2017 were Apple and Google’s introduction of AR development kits. But he acknowledged that convincing big brands to consider AR or VR projects is still a major challenge for the creators of those experiences. At the agency Firstborn, senior vice president business planning Gabe Garner says his company is always honest about the return on investment, which won’t match up with traditional media. Continue reading Brands Face the Challenges, Promises of AR/VR Experiences

Discovery and Google Partner on Virtual Reality Travel Series

Discovery and Google are partnering on a 38-episode virtual reality travel series that takes viewers to all seven continents in seven chapters: North and South America, Asia, Australia, Africa, Antarctica, and Europe. Sascha Unseld, who directed the Oculus Story Studio’s “Dear Angelica” VR short, served as creative producer on the series. Discovery has nabbed an exclusive brand sponsor, which will be announced later. VR travel videos are becoming more popular, with immersive videos from airlines, travel agents and others. Continue reading Discovery and Google Partner on Virtual Reality Travel Series

The Troop Redux: ACES Reformatting and Archiving Project

At AMIA’s The Reel Thing conference in Hollywood, film director/producer Marcus Dillistone, Academy of Motion Picture Arts & Sciences managing director Andy Maltz and Academy Film Archive director Michael Pogorzelski presented a case study of an ACES reformatting and archiving project, with Dillistone’s 1999 short film “The Troop.” The topic is the King’s Troop Royal Horse Artillery, and the film had a royal premiere at BAFTA, with film industry and military guests as well as a British princess in attendance. Continue reading The Troop Redux: ACES Reformatting and Archiving Project

Twitch Will Live-Stream Amazon Pilots, Original Documentary

Amazon-owned Twitch is diversifying from its usual fare of videogame broadcasts. Starting April 5, the company will live-stream three Amazon pilots. Sci-fi drama “Oasis,” and half-hour comedies “The Legend of Master Legend” and “Budding Prospects” will stream in back-to-back two-hour blocks over a 24-hour period at Twitch’s programmatic TV content site. Following this, Twitch Studios will premiere its first original documentary, the 22-minute “Ironsights,” about a female Twitch streamer who plays “Big Buck HD.” Continue reading Twitch Will Live-Stream Amazon Pilots, Original Documentary

Netflix-Style Video-On-Demand Service Debuts in North Korea

North Korea has launched its own Netflix-like streaming service called Manbang (“everywhere” or “every direction”), although the content and availability is limited. According to Digital Trends, Manbang offers “citizens in three cities, including the capital Pyongyang, access to five streamed channels alongside a selection of on-demand content.” The service’s set-top box also streams state-approved newspaper articles, documentaries about Kim Jong-un and the leadership, and English and Russian language lessons. The box enables “viewers to search for programs by typing in the title, or by browsing through categories, offering similar functionality to Netflix in the United States,” notes NK News. Continue reading Netflix-Style Video-On-Demand Service Debuts in North Korea

Netflix’s New Flixtape Site Lets Users Create, Share ‘Mixtapes’

Netflix has debuted Flixtape, a standalone website that allows users to make playlists of their favorite movies and TV shows. The lists can be created on the basis of genre (comedy, drama, documentary) or any kind of theme. According to Netflix, these lists can either be shared, via text message, email or social networks including Facebook and Twitter, with family and friends, or simply created for the user’s own reference. The list, however, is limited to a total of six titles. Continue reading Netflix’s New Flixtape Site Lets Users Create, Share ‘Mixtapes’

DirecTV Set to Deliver First-Ever 4K UHD MLB Game April 15

Although Super Bowl 50 was broadcast only in HD, now media outlets are beginning to deliver live sports in 4K Ultra HD. AT&T’s DirecTV says it plans to deliver as many as 25 MLB Network games live in the new format this year, although its 4K Ultra HD will not feature high dynamic range (HDR). Sony reports it just accomplished a 4K Ultra HD (with HDR) test broadcast on a February 10 soccer match between Mexico and Senegal, in Miami’s Marlin Park. Last year, about 6.3 million UHD TV sets shipped in North America. Continue reading DirecTV Set to Deliver First-Ever 4K UHD MLB Game April 15

Sky Opens VR Studio to Produce Virtual Reality Video Content

European pay-TV company Sky launched Sky VR Studio to create immersive video content for VR platforms. The first content will involve sports and, later, entertainment and news. Majority-owned by 21st Century Fox, Sky, which was an early investor in VR startup Jaunt, has 21 million subscribers. Sky’s VR content will first be ported to third party platforms such as Facebook 360, Oculus and YouTube 360, for users with Oculus Rift and Samsung Gear VR. Its ultimate goal is to develop its own VR app and host and stream VR content. Continue reading Sky Opens VR Studio to Produce Virtual Reality Video Content

Vimeo Unveils New Slate of Original Content, Updates iOS App

Vimeo introduced its second slate of original films and programs, including its first feature film and first concert film. Last month, YouTube also introduced original programming on its YouTube Red ad-free subscription service. But Vimeo’s slate is clearly aimed at an older demographic than YouTube’s, which features YouTube stars such as PewDiePie. Vimeo also upgraded its iOS mobile app, with a new interface that organizes videos into categories (such as Music, Documentary, Travel) to distinguish them from personal videos. Continue reading Vimeo Unveils New Slate of Original Content, Updates iOS App

Expert Predicts Madden NFL and Reality Shows Coming to VR

Videogame designer, Carnegie Mellon University professor and former Disney Imagineer, Jesse N. Schell, soared through a list of 10 virtual reality prognostications at Unity’s recent Vision AR/VR Summit in Hollywood. One of five speakers asked to soothsay about VR’s future, the creative director behind the “Toontown Online” massive multiplayer online game (MMO) predicted that by 2018, “Madden NFL” will be released in VR, and by 2020, there will be at least 10 VR reality television shows and a $10 billion VR adult video industry. Continue reading Expert Predicts Madden NFL and Reality Shows Coming to VR

Immersive Journalists Talk Real-Time and Long-Form VR News

Award-winning filmmakers and video reporters Nonny de la Peña, Sandy Smolan and Ben Solomon, along with ABC News Digital executive Dan Silver, took part in a wide-ranging discussion about immersive journalism at the 2016 Sundance Film Festival this past week. Among the ideas expressed were the importance of choosing the right stories for the virtual reality medium, of telling them with filmic finesse to maintain audience interest, and of designing the role of the on-screen reporter. Noted as on the near horizon for immersive reportage were real-time streaming, interactivity, and live action capture with the aid of videogrammetry. Continue reading Immersive Journalists Talk Real-Time and Long-Form VR News