By
Debra KaufmanDecember 2, 2016
Amazon Web Services, Amazon’s powerful cloud-computing network, has been a leader in moving massive amounts of data from customers’ data centers into the cloud, posting more than $12 billion in revenue in 2016. Now, Amazon is proposing a surprisingly low-tech way of moving that data from customers’ data centers: trucks. At its annual customer conference in Las Vegas, Amazon unveiled a big rig with a 45-foot shipping container, dubbed Snowmobile, that holds 100 petabytes of data (a petabyte equals about 1 million gigabytes). Continue reading Amazon Trucks Data to the Cloud and Introduces AI Solutions
By
ETCentricNovember 10, 2016
In a new first, Internet monitoring firm StatCounter reports that more consumers are accessing the Internet from their mobile and tablet devices (51.2 percent) than from their desktop PCs (48.7 percent). According to TechCrunch, “this means going forward, companies that haven’t yet decided to focus on a mobile-first approach to their Internet services and Web properties really should, as the trend line is unlikely to reverse.” Mobile platforms are by far the method of choice for accessing the Internet in emerging markets such as India, while the gap is narrower in more mature markets like the U.S. and U.K. As of May, Google noted that more searches conducted through its engine originated from mobile platforms than desktop. Continue reading Attention Brands: Internet Users Prefer Mobile to Desktop PCs
By
Debra KaufmanNovember 3, 2016
Facebook just announced that its PC gaming platform, Gameroom (formerly dubbed Facebook Games Arcade), is now open for all developers. The app is also available to users, for Windows 7 and up. Developers using the upcoming Unity 5.6 game engine will be able to export their games directly to the Gameroom platform. The new platform most closely resembles Valve’s Steam, which boasts 125 million active users. But Facebook is counting on its 1.71 billion monthly active users to intrigue developers and gamers alike. Continue reading Facebook Opens Gameroom to Unity Developers, PC Gamers
By
Debra KaufmanOctober 19, 2016
Amazon Game Studios recently unveiled its first big-budget video game, the multiplayer online battle game “Breakaway,” described as street basketball played in a mythological world where athletes are armed. With the game, Amazon integrates live streaming app Twitch, which it bought for nearly $1 billion, and also incorporates Lumberyard, its cross-platform, 3D game engine. Lumberyard, free to game developers, connects to its Amazon Web Services cloud storage. The game is available for free, indefinitely, as Amazon works out the bugs. Continue reading Amazon’s New ‘Breakaway’ Integrates Twitch and AWS Cloud
By
Rob ScottOctober 4, 2016
Chinese CE company Xiaomi introduced its first product geared for U.S. customers yesterday — the $69 streaming Mi Box, an Android TV STB that supports 4K video playback, HDR, and includes a Bluetooth voice remote. The company first unveiled the Mi Box at this year’s Google I/O developer conference. Since it’s based on Google’s Android TV, the device provides access to apps for Hulu, HBO Now, Netflix, Sling TV, YouTube and others. It also supports Google Cast for launching playback from mobile apps and makes recommendations based on a user’s YouTube and Google Play preferences. Continue reading Mi Box: Xiaomi Now Selling its New $69 Android TV Streamer
By
Debra KaufmanSeptember 26, 2016
Having exited beta, Google’s VR platform Daydream is now available to developers who can use the VR SDK to build virtual reality experiences for Daydream-capable phones and headsets. Daydream is already baked into Android 7.0 (Nougat) and can also integrate with Unity and Unreal game engines. Apps to be available at launch include CNN, HBO, Hulu, IMAX, MLB, NBA, Netflix, The New York Times and The Wall Street Journal, as well as Ubisoft and Electronic Arts games. Daydream was first introduced at Google I/O in May. Continue reading Google Offers Daydream SDK and Unity Support to Developers
By
Debra KaufmanSeptember 19, 2016
Netflix has long collaborated with rivals, most notably on cloud computing open source projects. Now, it’s released “Meridian,” a 12-minute movie that acts as test footage to allow hardware manufacturers, codec developers and engineers to evaluate imagery. The company is also releasing open source tools to encourage the use of the Interoperable Master Format (IMF), developed as a standard by the Society of Motion Picture and Television Engineers for exchanging master files between studios, distributors and services such as Netflix. Continue reading Netflix Debuts Open Source Tools for IMF and Image Testing
By
Debra KaufmanSeptember 14, 2016
Out of Messenger’s one billion users, 300 million people are now using its audio and video calling features every month. This represents tremendous growth from Facebook’s first trials with VoIP audio for Messenger in 2013, and video calling in mid-2015. More recently, Facebook launched Instant Video for live connections in Messenger and group audio calling, with hints on plans to introduce group video calling. The idea is that multimedia options will always be part of the ongoing conversation. Continue reading Facebook Messenger Unveils Native Bot Payments, Webview
By
ETCentricSeptember 12, 2016
Two years since its initial launch, the Apple Watch has shifted its focus “from a stylish jack-of-all-trades fashion accessory to a personal trainer” with a new emphasis on sports and fitness, explains The Wall Street Journal. The Apple Watch Series 2, announced last week, is water resistant to 50 meters and features a heart rate sensor and a fitness app with 12 workouts. A new partnership with Nike offers “sports-themed watches along with GPS capability that helps the device track hikes, runs and bicycle rides,” notes WSJ. The Apple Watch Nike+ model includes the Nike running app and offers Nike-inspired faces and bands. Continue reading Apple Places Emphasis on Fitness with Series 2 Smartwatch
By
ETCentricSeptember 2, 2016
Google has reportedly suspended its Project Ara initiative to build a modular smartphone with interchangeable components. The goal was to develop a phone that consumers could customize with cameras, speakers, batteries and other parts in an effort to prolong lifespan and reduce electronic waste. “The move marks an about-face for the tech company, which announced a host of partners for Project Ara at its developer conference in May and said it would ship a developer edition of the product this autumn,” according to Reuters. “Axing Project Ara is one of the first steps in a campaign to unify Google’s various hardware efforts, which range from Chromebook laptops to Nexus phones.” Continue reading Google Shutters its Project Ara Plans to Build Modular Phones
By
ETCentricAugust 29, 2016
FCC chairman Tom Wheeler is reminding the tech industry that cybersecurity standards should be a significant consideration while moving forward with the development of 5G wireless Internet. Last week, the FCC published a request “for comment on a new set of proposed 5G rules to the Federal Register focused on adding specific ‘performance requirements’ for developers of example Internet-connected devices,” reports FedScoop. Companies interested in a license to access 5G spectrum will need to comply with the new requirements, which will include network security plans. Continue reading FCC Pushes for 5G Standards with Emphasis on Cybersecurity
By
Debra KaufmanAugust 15, 2016
IFTTT (“if this, then that”), founded in 2010, automates tasks, such as sending an email when a particular stock goes over a certain price, without the need to write code. Thus far, the user has gone to the IFTTT website or app to connect the tasks in question. Now, IFTTT is enabling developers to embed the integration within apps and users to connect the many apps the service supports. Apps will be able to easily exchange information with other apps, making for an even more user-friendly way of employing the service. Continue reading IFTTT Enables App-to-App Integration, Connects IoT Devices
By
ETCentricAugust 11, 2016
App intelligence firm Sensor Tower projects that Apple’s App Store will reach 5.06 million apps by 2020, making its catalog 73 percent larger than figures expected this year. The App Store debuted in 2008, reached 5,000 apps by the end of the year, and totaled 1.75 million apps by 2015. “New games fuel the App Store’s growth, because of both their popularity and because game makers have to release new titles often to keep users engaged,” reports TechCrunch. “48,231 new apps were released this May, with 43 percent of those being games.” Those were followed by apps for Education, Entertainment, Business and Lifestyle. Interface upgrades and search ads are expected to help with app discovery moving forward. Continue reading Major Growth Predicted for App Store in the Next Four Years
By
Debra KaufmanAugust 3, 2016
Last week, when Facebook launched a project — Create React App — to help React developers begin new projects, it became the first to live in the Facebook Incubator on GitHub, the company’s new process for releasing open-source projects. Facebook has already open-sourced almost 400 projects, and, with the Incubator, the company wants to make sure it could manage new programs efficiently and create the best chance for their success. Facebook has hundreds of thousands of followers on GitHub. Continue reading Facebook Debuts GitHub Incubator for Open-Source Projects
By
Debra KaufmanJuly 22, 2016
For 13 years, San Francisco-based Linden Lab has been presiding over Second Life. Now, the company is about to create a virtual reality network, dubbed Project Sansar, to provide an environment for individuals and businesses to experiment in VR. Sansar has been constructed to be incredibly scalable and immense, which could be either exciting or daunting to potential users. Linden Lab hopes it’s the former, and that people will use Sansar to build innovative VR worlds for problem-solving and social interaction. Continue reading Second Life Creators to Launch Virtual Reality Project Sansar