IEEE Picks Most Interesting Emerging Technologies at CES

The IEEE (Institute of Electrical and Electronics Engineers), with more than 430,000 members in over 160 countries, has a pedigree in publishing technical literature and developing international standards. At CES 2016, its members are actively involved in the development and advancement of some of the hottest trends on the show floor. At an end-of-conference session, a group of IEEE members revealed what they found to be the most interesting technologies on display and how they’re working to improve them. Continue reading IEEE Picks Most Interesting Emerging Technologies at CES

Internet of Things: Five Years of Chaos as Verticals Emerge

When SIGFOX executive Thomas Nicholls thinks about the Internet of Things, he sees its greatest strength as being similar to one of Superman’s powers. “Superman could hear a call for help through walls and at a far distance,” he said. “That’s what IoT is. It’s about enabling us to know what’s happening in the physical world and respond. And it will change and disrupt all industries.” In a CES discussion moderated by Mobile Ecosystem Forum executive Rick Fant, participants predicted that IoT is about to shift into high gear. Continue reading Internet of Things: Five Years of Chaos as Verticals Emerge

4K UHD with High Dynamic Range Most Likely to Be Adopted

A conversation during CES about the future of 4K UHD TV quickly settled on a single point: 4K without HDR is not a winning proposition. “4K married with HDR will be adopted a lot faster than just plain 4K,” said Technicolor executive Mark Turner. “4K is a binary function: you either have 4K or you’re at 1080p. 4K hasn’t really fired passions in the creative community. HDR does, because then you have a wider color palette and have more detail in the shadows and more highlights.” But both 4K and HDR present challenges. Continue reading 4K UHD with High Dynamic Range Most Likely to Be Adopted

Virtual Reality, Mobile and HDR Are the Future of Storytelling

Virtual reality is inevitably part of the conversation when talking about storytelling of the future, the topic of a CES panel moderated by Variety’s Janko Roettgers. “We’re in the first inning,” suggested Condé Nast executive Joy Marcus, about VR. “We’re looking at it as a game that might go into extra innings. But we have an issue with devices and price points.” Google and Samsung have come out with options that work with smartphones, added Marcus. “But the other devices are pretty damn expensive.” Continue reading Virtual Reality, Mobile and HDR Are the Future of Storytelling

CES: Virtual Reality Startups Tackling Big Problems (Part 2)

Yesterday, we reported from the Sands Convention Center at CES where a number of innovative startups — including IonVR, The Eye Tribe and Reach Bionics — are demonstrating some compelling solutions for improved VR experiences this week. Today, we’ll be examining three other companies exhibiting at the Sands: Impulsonic and its Phonon ‘sonic architecture’ package; the Freefly VR head-mounted display from Proteus VR, that features a Bluetooth-connected controller; and ImmersiON VRelia, which offers a unique spherical encoding and compression solution with its mobile VR headset. Continue reading CES: Virtual Reality Startups Tackling Big Problems (Part 2)

CES: IBM Pushes Watson Brand with New Product Integration

Move over, Siri. Some new consumer products will include the artificial intelligence platform and “Jeopardy!” winner, Watson. IBM announced at CES 2016 that it has partnered with Under Armour to use Watson in the company’s fitness app to help make suggestions based on health data. Watson will also power a new robot from the Japan-based SoftBank company. The Pepper robot is designed to provide an interactive experience that would replace the kiosks in retail stores, banks and hotels. Continue reading CES: IBM Pushes Watson Brand with New Product Integration

Manufacturers Committed to Developing Autonomous Vehicles

If CES is any indication, Google now has plenty of new competitors in the race to develop driverless cars. For example, Toyota is building an artificial intelligence company to work on the technology necessary for automated driving and Ford is increasing its testing of self-driving Ford Fusion sedans. Meanwhile, General Motors has partnered with Israeli company Mobileye NV to begin installing a camera on cars that will help collect data to create the detailed maps needed to make autonomous driving possible. Continue reading Manufacturers Committed to Developing Autonomous Vehicles

CES 2016: Virtual Reality Startups Are Tackling Big Problems

A number of startups at the Sands Convention Center during CES are showcasing solutions for targeted problems and shortcomings within the overall VR experience. Some plan to develop products, while others hope to license their technologies and IP to others. IonVR is showing lens-based tech that reduces motion sickness and latency in mobile VR. The Eye Tribe is working on foviated rendering and an interface based on eye tracking, while Reach Bionics is developing a UI based on facial expressions. Continue reading CES 2016: Virtual Reality Startups Are Tackling Big Problems

Sensors Industry Group Sets the Bar, Sees the Future for IoT

At CES 2016, the MEMS & Sensors Industry Group held its fifth conference to focus on the technologies that quite literally enable the Internet of Things. The group’s executive director Karen Lightman notes that MEMS (MicroElectroMechanical Systems) are both sensors and actuators, the latter being the key differentiating factor. “Not all MEMS are sensors and not all sensors are MEMS,” she said. “What’s exciting is that MEMS and sensors still offer new science and new ways of addressing challenging issues.” Continue reading Sensors Industry Group Sets the Bar, Sees the Future for IoT

Mics, Sensors, Natural Language Combine for New ‘Earables’

Audio is finally getting attention as an important component of wearables. Microphone companies are integrating MEMS and sensors to create a new category of “earables.” “Fitness bands and smartwatches have dominated thus far, as a source for sensor data,” says TechKnowledge Strategies principal analyst Mike Feibus, who moderated a panel on the topic at the MEMS and Sensors conference at CES. He identified the user interface — in this case, voice — as having the effectiveness to make earables marketable and profitable. Continue reading Mics, Sensors, Natural Language Combine for New ‘Earables’

How Virtuix Used MEMS and Sensors for Omni-Directional VR

Put on a headset and enter a virtual world for a first person shooter game. Now connect yourself to an omni-directional treadmill and make that VR game fully physical, as you walk forward, backward, crouch and shoot in every direction. That’s what Virtuix president David Allan showed at the MEMS & Sensors conference during CES, detailing how he created a system that allows a user to jump, strafe and generally have fun… without falling over. “The system needs to hold you in place and understand your movements and gestures,” he said. Continue reading How Virtuix Used MEMS and Sensors for Omni-Directional VR

Wearable Form Factors Get Stretchable, Bendable, Lightweight

If MC10 has its way, your next wearable device will be a sticky bandage or temporary tattoo that adheres to your skin and stretches with your every movement. If you’re wearing several on different parts of your body, they’ll synchronize their data. “You achieve stretchability and bendability, which is important when you consider the human body,” said MC10 co-founder/technology vice president Roozbeh Ghaffari. “This allows you to wear systems on your body with minimal discomfort.” Continue reading Wearable Form Factors Get Stretchable, Bendable, Lightweight

CES: Philips is Third Manufacturer to Unveil 4K Blu-ray Player

Philips has joined Panasonic and Samsung in announcing a 4K UHD Blu-ray player with support for high dynamic range. The BDP7501 offers upscaling for non-4K content and includes HDMI, Wi-Fi and Ethernet for connectivity. It also includes built-in support for HEVC and VP9 codecs, which should make it ideal for streaming 4K content from services such as Netflix and YouTube. What may set it apart from early competition, however, is its unique compact design, more akin to a set-top box than a standard disc player. The BDP7501 is expected to ship this spring for under $400. Continue reading CES: Philips is Third Manufacturer to Unveil 4K Blu-ray Player

CES: Chinese UAV Company Unveils Autonomous Flying Taxi

Chinese company EHang, known for its Ghostdrone with head-tracking VR goggles, introduced a giant quadcopter simply called “184 drone” in Las Vegas this week. The cockpit has no controls, just a seat for one passenger, a tablet stand and air conditioning. Navigation is controlled by a mobile app using Google Maps, so passengers do not require a pilot’s license, according to the company. (However, the drone will still need FAA approval in the U.S.) The drone stands about 4.9 feet, weighs 440 pounds and can transport a 260-pound load capacity for about 23 minutes. Continue reading CES: Chinese UAV Company Unveils Autonomous Flying Taxi

Experts Name ‘Five Innovations to Watch’ for the Near Future

What happens when devices, bandwidth and content interplay, asked CES panel moderator Wilson Rothman, personal tech editor of The Wall Street Journal. “We want to talk about the technologies driving the near future of the industry, especially where consumers are involved,” he added. “The next 12 months are an exciting mystery in that area.” The five areas driving the conversation, says Rothman are sensing and processing; natural interfaces; cloud services; wireless bandwidth and over-the-top content. Continue reading Experts Name ‘Five Innovations to Watch’ for the Near Future