Scratch Play: Assimilate Launches Universal Media Player

Santa Clara, CA-based Assimilate has launched a free media player for visual effects artists, cinematographers and prosumers that supports Raw footage from digital cinematography and DSLR cameras. The new Scratch Play also supports formats such as OpenEXR and ProRes, providing digital imaging professionals and DSLR enthusiasts with the ability to review shots, pull stills, export CDLs or LUTs, and review animation at full resolution. Continue reading Scratch Play: Assimilate Launches Universal Media Player

Tune-In: Peel Wants to Become the World’s Next-Gen TV Remote

As a standalone app for iOS and Android, Peel has been working toward becoming the next-generation TV remote control. The second screen remote control app allows users to discover and access TV shows and movies from their tablets and phones. Due largely to recent partnerships with mobile device manufacturers, Peel has been gaining momentum, growing from 1 million registered users in Q1 of 2012 to nearly 26 million registered users today. Continue reading Tune-In: Peel Wants to Become the World’s Next-Gen TV Remote

Twitter Hires Commerce Chief, Plans to Offer Shopping Tools

As part of its move into the online shopping space currently dominated by Amazon and eBay, Twitter has hired Nathan Hubbard as the company’s first head of commerce. Hubbard was president of Live Nation Entertainment’s Ticketmaster until earlier this month. Twitter plans to initially enter e-commerce by offering retailers tools for selling goods and services inside tweets. Forrester projects e-commerce will be a $370 billion market in the U.S. by 2017. Continue reading Twitter Hires Commerce Chief, Plans to Offer Shopping Tools

Waiting in Long Lines at Theme Parks Can Actually Be Fun

Our community member Lee Lanselle of the Entertainment Development Group and AsiaParks Partners Limited forwarded interesting news regarding how theme parks are ensuring that guests are not bored while waiting in long lines. Disneyland, Universal Studios and Six Flags are among those that have incorporated interactive elements, animatronic characters, and even play areas for kids so that park attendees can be entertained while they wait in line for a ride. Continue reading Waiting in Long Lines at Theme Parks Can Actually Be Fun

Facebook to Acquire Developer of Speech Translation Tools

Facebook has agreed to acquire Pittsburgh-based Mobile Technologies, a developer of voice-recognition and speech translation tools. Founded in 2001, Mobile Technologies offers an automatic interpretation service for lectures and developed Jibbigo, a speech-to-speech translator app for iPhone and Android. The company’s goal has been to break “through language barriers to open up communication between the people of the world.” Continue reading Facebook to Acquire Developer of Speech Translation Tools

NBC News to Purchase Stringwire for Streaming Phone Video

NBC News is looking to leverage on-the-scene user generated content for its news coverage, envisioning a day when live video could be streamed directly to its New York control rooms from the camera phones of witnesses to newsworthy events. This approach could replace or complement footage by professional crews and ease the pressure of producers frantically searching Twitter and Facebook to locate eyewitness accounts. The network is acquiring Web service Stringwire as its first step toward this goal. Continue reading NBC News to Purchase Stringwire for Streaming Phone Video

Google Unveils Glass Partnership with Notable Film Schools

Google has announced its plans for the Glass Creative Collective, a new partnership with film and design schools including USC, AFI, UCLA, CalArts and RISD. In an effort to help students and aspiring filmmakers become comfortable with Google Glass features such as the voice-activated interface and built-in video cameras, the company is loaning each of the schools three sets of the $1,500 Glass device for the upcoming semester. The goal is for students to start experimenting with more immersive forms of entertainment. Continue reading Google Unveils Glass Partnership with Notable Film Schools

CBS Experiments with New Business Model, Streaming Deals

Addressing the Television Critics Association in Beverly Hills yesterday, CBS chief exec Les Moonves announced that the network is experimenting with new business models for some of its serialized dramas. The network is hoping that streaming deals with video services such as Netflix and Amazon will help make the shows profitable. The streaming sites have been actively pursuing rights to serialized dramas in particular, since they currently attract large numbers of viewers. Continue reading CBS Experiments with New Business Model, Streaming Deals

SIGGRAPH: Disney Uses 3D Printing to Create Expressive Eyes

Disney Research is using 3D printing to create components to build expressive eyes for robots. However, rather than mimic human eyes, which can appear strange to some, the robot eyes have a cartoonish look. The technology may have future applications for interactive toys, video game characters and possibly even human prosthetic eyes. The research team demonstrated the technology at the ACM SIGGRAPH Conference in Anaheim last week. Continue reading SIGGRAPH: Disney Uses 3D Printing to Create Expressive Eyes

SIGGRAPH: Nvidia Demonstrates Next-Gen Mobile Processor

Nvidia offered a sneak peek at its next-generation mobile processor, Project Logan, during the SIGRRAPH Conference in Anaheim this week. Logan is based on Nvidia’s advanced Kepler graphics architecture used for desktop and laptop chips. Nvidia plans to launch Logan next year, and combine its mobile phone and desktop 3D graphics architectures. This will enable new mobile applications such as augmented reality, computer vision and speech recognition. Continue reading SIGGRAPH: Nvidia Demonstrates Next-Gen Mobile Processor

SIGGRAPH: Canon Previews Handheld Mixed Reality Technology

Canon has been demonstrating a handheld version of its MREAL Mixed Reality technology at SIGGRAPH this week. According to Canon, the technology merges virtual objects with the real world, at full scale in three dimensions. The company launched its MREAL Mixed Reality headset earlier this year. The handheld version functions similarly to the headset, by enabling the use of markers or sensors to render images in real space. Continue reading SIGGRAPH: Canon Previews Handheld Mixed Reality Technology

Library of Congress Project Seeks to Preserve TV History

At the Packard Campus of the Library of Congress’s National Audio-Visual Conservation Center, technicians are working to convert old videotapes into digital files, as part of an effort to preserve a collection of 1950s-through-1970s TV shows. The process is challenging, costly and time-consuming, but increasingly important considering the large percentage of original tapes that no longer exist. If the videotapes are not transformed, future generations will have very little access to an important segment of media history. Continue reading Library of Congress Project Seeks to Preserve TV History

Heavy Metal and 3D Movie Join Forces To Rock Comic-Con

The art film company Picturehouse, which folded in 2008, will mark its return with the debut of an unusual combination of concert footage and scripted fantasy in “Metallica Through the Never” at next week’s Comic-Con in San Diego. The 3D IMAX film will be a loud re-introduction of the company as it looks to rebuild itself and make more films. Picturehouse is not generally known for music, but neither is Comic-Con. Continue reading Heavy Metal and 3D Movie Join Forces To Rock Comic-Con

FlareWatch: Cox Targets Cord-Cutters with Internet TV Trial

Cox Communications is offering a beta version of a broadband TV service that delivers lower-priced live television and DVR storage to subscribers in southern California. The company’s flareWatch trial marks the first time a major U.S. pay TV operator is specifically targeting cord-cutters. The IPTV service uses Fanhattan’s $99 Fan TV set-top box, which features a touch-sensitive remote control. If successful, flareWatch could see a wider rollout. Continue reading FlareWatch: Cox Targets Cord-Cutters with Internet TV Trial

Ouya and Nvidia Releasing Android-Based Gaming Consoles

This week, game console startup Ouya and interactive graphics company Nvidia are introducing Android-based gaming systems that can be connected to big screen TVs, and looking to take advantage in the growth of mobile device gaming. Ouya is looking to challenge Microsoft and Sony with its own low cost gaming console. Nvidia has developed Shield, a mobile device with a built-in display, which can also be connected to TVs and computers.  Continue reading Ouya and Nvidia Releasing Android-Based Gaming Consoles

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